Shieldguard

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This article is about the friendly device. For the elite enemy, see Guerrilla Shieldguard.
Shieldguard
Guerrilla Shieldguard.png
Introduced in
In Other Languages
Chinese
盾卫
General Information
Type
Deployable
Position
Low (always pre-deployed)
Invulnerable?
No
Healable?
No

Shieldguards are deployable devices in Arknights.

A Guerrilla Shieldguard who fights alongside Rhodes Island in the memory of Patriot, Shieldguards have respectable overall stats including an aggression level of 2, but cannot be actively healed by friendly units (passive healing will heal them). Nevertheless, they are capable of distracting and holding back enemies, giving the Operators an opportunity to dispatch them.

Appearances[edit]

The Shieldguards are always pre-deployed in the operations they are featured.

Main Theme M8-6
Story Collections PL-5VI-1
Integrated Strategies Mutual AidSafety Inspection
Contingency Contract Fortified Pass

Other[edit]

In Expeditioner's Joklumarkar, triggering the Accord effect of Silence Silence causes Shieldguard(s) to spawn in the operation(s) determined by the Layout Foldartal it is paired with. The amount of Shieldguards vary with each use of the Foldartal combination and they will usually be in tiles close to Protection Objectives.

Stats[edit]

Range

    

Attributes

Cannot be healed by allies
HP ATK DEF RES
20000 700 1000 60
Attack interval Block count DP cost Redeployment time
4 3 5* 5*
Aggression level Alignment Vulnerabilities
0 Friendly StunSilenceSleepFreeze

Skill[edit]

Skill-Shieldguard.png
Form Up!
Passive
Effect SP init.png SP cost.png Duration.png
More likely to be attacked by enemies

Trivia[edit]