Shieldguard
- This article is about the friendly device. For the elite enemy, see Guerrilla Shieldguard.
Shieldguards are deployable devices in Arknights.
A Guerrilla Shieldguard who fights alongside Rhodes Island in the memory of Patriot, Shieldguards have respectable overall stats including an aggression level of 2, but cannot be actively healed by friendly units (passive healing will heal them). Nevertheless, they are capable of distracting and holding back enemies, giving the Operators an opportunity to dispatch them.
Appearances[edit]
The Shieldguards are always pre-deployed in the operations they are featured.
Main Theme | M8-6 |
---|---|
Story Collections | PL-5 • VI-1 |
Integrated Strategies | Mutual Aid • Safety Inspection |
Contingency Contract | Fortified Pass |
Other[edit]
In Expeditioner's Joklumarkar, triggering the Accord effect of Silence causes Shieldguard(s) to spawn in the operation(s) determined by the Layout Foldartal it is paired with. The amount of Shieldguards vary with each use of the Foldartal combination and they will usually be in tiles close to Protection Objectives.
Stats[edit]
Range
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Attributes
Cannot be healed by allies | |||
HP | ATK | DEF | RES |
---|---|---|---|
20000 | 700 | 1000 | 60 |
Attack interval | Block count | DP cost | Redeployment time |
4 | 3 | 5* | 5* |
Aggression level | Alignment | Vulnerabilities | |
0 | Friendly | Stun • Silence • Sleep • Freeze |
Skill[edit]
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Form Up! Passive | |||
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Effect | ![]() |
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More likely to be attacked by enemies | – | – | – |
Trivia[edit]
- Along with the Reinforcement Device and Rhodes Island Temporary Employee, the Shieldguard is the only animate (i.e. living) device.