Shieldguard
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- This article is about the friendly device. For the elite enemy, see Guerrilla Shieldguard.
Shieldguards are deployable devices in Arknights.
A Guerrilla Shieldguard who fights alongside Rhodes Island in the memory of Patriot, Shieldguards have respectable overall stats, but cannot be actively healed by friendly units (passive healing will heal them) and Taunts enemies, thus they are capable of distracting and holding back enemies, giving the Operators an opportunity to dispatch them.
Appearances
Main Theme | M8-6 |
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Story Collections | PL-5 • VI-1 |
Integrated Strategies | Mutual Aid |
Contingency Contract | Fortified Pass |
Addendum | |
The Shieldguards are always pre-deployed in the operations they are featured. |
In Expeditioner's Joklumarkar, triggering the Accord effect of Silence causes Shieldguard(s) to spawn in the operation(s) determined by the Layout Foldartal it is paired with. The amount of Shieldguards vary with each use of the Foldartal combination, at least one or two, and they will usually be in tiles close to Protection Objectives.
Stats
Cannot be healed by allies | |||
Range | |||
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■ | |||
HP | ATK | DEF | RES |
20000 | 700 | 1000 | 60 |
DP cost | Redeployment time | Block count | Attack interval |
N/A | N/A | 3 | 4 seconds |
Skill
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Form Up! Passive | |||
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Effect | ![]() |
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More likely to be attacked by enemies | – | – | – |
Trivia
- Along with the Reinforcement Device and Rhodes Island Temporary Employee, the Shieldguard is the only animate (i.e. living) device.