Rosmontis
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★★★★★★ Rosmontis
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Rosmontis, Rhodes Island Elite Operator, pushes open your office door by hand. Her equipment's not on her. No need to worry about her remembering you ate her snacks yesterday. Probably. | |||||||
Position | Ranged | |||||||
Tags | DPS | |||||||
Trait | Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK) | |||||||
Availability | Headhunting (Celebration limited) |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 874 | 1166 | 1477 | 1944 | – |
ATK | 341 | 461 | 584 | 688 | +60 |
DEF | 123 | 160 | 200 | 245 | +30 |
RES | 10 | 15 | N/A | ||
Redeployment time | 70 seconds | ||||
DP cost | 23 | 25 | |||
Block count | 1 | ||||
Attack interval | 2.1 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +32 | |
Improves Armaments of Annihilation | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Rosmontis to Level 50. |
Elite 2 |
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Prerequisites |
Raise Rosmontis to Elite 1 Level 80. |
Talents
Armaments of Annihilation | |
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Attacks ignore 90 DEF | |
Attacks ignore 105 (+15) DEF | |
Attacks ignore 160 DEF | |
Attacks ignore 175 (+15) DEF |
Stable Esthesia | |
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When deployed, grants +8% ATK to this unit and a random deployed Caster Operator | |
Additional information | |
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Skills
Expanded Cognition Offensive Recovery Auto |
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Level | Effect | |||
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The next attack deals an additional hit equal to 80% ATK as Arts damage | 0 | 4 | – | |
The next attack deals an additional hit equal to 85% ATK as Arts damage | 0 | 4 | – | |
The next attack deals an additional hit equal to 95% ATK as Arts damage | 0 | 4 | – | |
The next attack deals an additional hit equal to 100% ATK as Arts damage | 0 | 4 | – | |
The next attack deals an additional hit equal to 105% ATK as Arts damage | 0 | 4 | – | |
The next attack deals an additional hit equal to 110% ATK as Arts damage | 0 | 4 | – | |
The next attack deals an additional hit equal to 120% ATK as Arts damage | 0 | 3 | – | |
The next attack deals an additional hit equal to 140% ATK as Arts damage | 0 | 3 | – | |
The next attack deals an additional hit equal to 160% ATK as Arts damage | 0 | 3 | – | |
The next attack deals an additional hit equal to 180% ATK as Arts damage | 0 | 2 | – |
Nociceptor Inhibition Auto Recovery Manual 30 ~ 40 seconds |
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Level | Effect | |||
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Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.7 seconds | 20 | 40 | 30s | |
Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.7 seconds | 20 | 39 | 31s | |
Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.7 seconds | 20 | 38 | 32s | |
Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds | 20 | 37 | 33s | |
Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds | 20 | 36 | 34s | |
Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds | 20 | 35 | 35s | |
Attack Interval increases, ATK +30%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.1 seconds | 20 | 34 | 36s | |
Attack Interval increases, ATK +37%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.2 seconds | 20 | 33 | 37s | |
Attack Interval increases, ATK +45%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.3 seconds | 20 | 32 | 38s | |
Attack Interval increases, ATK +55%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.5 seconds | 20 | 30 | 40s | |
Additional information | ||||
Nociceptor Inhibition increases Rosmontis' attack interval by 50%, lengthening it to 3.15 seconds (before modifiers), and extends her splash damage radius to 1.5 tiles. |
"As You Wish" Auto Recovery Manual 25 ~ 30 seconds |
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Level | Effect | |||
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Attack Interval decreases, ATK +10%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 1.5 seconds, and the blocked enemies' DEF -160) | 35 | 80 | 25s | |
Attack Interval decreases, ATK +15%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 1.5 seconds, and the blocked enemies' DEF -160) | 35 | 79 | 25s | |
Attack Interval decreases, ATK +20%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 1.5 seconds, and the blocked enemies' DEF -160) | 35 | 78 | 25s | |
Attack Interval decreases, ATK +25%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160) | 35 | 77 | 26s | |
Attack Interval decreases, ATK +30%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160) | 11 | 76 | 26s | |
Attack Interval decreases, ATK +35%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160) | 35 | 75 | 26s | |
Attack Interval decreases, ATK +40%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160) | 35 | 74 | 27s | |
Attack Interval decreases, ATK +50%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160) | 35 | 70 | 28s | |
Attack Interval decreases, ATK +60%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160) | 35 | 66 | 29s | |
Attack Interval decreases, ATK +75%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 3 seconds, and the blocked enemies' DEF -160) | 35 | 60 | 30s | |
Additional information | ||||
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Skill upgrades
Base skills
Extrasensory | ||
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When this Operator is assigned to a Factory, for every 1 operator in the Dormitories, Perception Information +1. Additionally, every 1 point(s) of Perception Information is converted into 1 point(s) of Chain of Thought |
Psychokinesis | ||
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When this Operator is assigned to Factory, for every 2 point(s) of Chain of Thought, productivity +1% |
Manifestation of Consciousness Replaces Psychokinesis
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When this Operator is assigned to Factory, for every 1 point(s) of Chain of Thought, productivity +1% |
Operator Modules
Original
Original: Rosmontis's Badge | |
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Operator Rosmontis has demonstrated a remarkable aptitude for attacking enemies from long range across a simultaneous multiplicity of terrains. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Flinger responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
BOM-X
BOM-X: "Notes" | |||
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HP +175 ATK +55 |
Trait improved: Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK) | ||
HP +250 ATK +65 |
Armaments of Annihilation improved: Attacks ignore 190 DEF | ||
HP +275 ATK +75 |
Armaments of Annihilation improved: Attacks ignore 220 DEF |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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"Outcast, I'm a little concerned. After returning from the Chernobog core city, Rosmontis has been carrying out her missions with extreme aggression. The human traffickers in Minos are indeed despicable, but the fall under the Minoan jurisdiction. The original plan only called for us to rescue the Infected children, not eliminate the suspects." "Isn't it normal to adjust the mission objectives in our line of work? Pith, you oughta trust Rosmontis's judgement." "Have you heard? Surviving witnesses refer to her as the 'Scourge of Minos.' Fortunately, the girl herself doesn't remember any of it. Touch says she had forgotten all details of the mission by the time she returned to the ship. I'm not sure her brain will manage to derive any worthwhile experience from the whole thing." "Memories aren't always useful experiences, sometimes the can be heavy burdens. Since her opinions aren't colored by her own prejudices, and she isn't hemmed in by community consensus, Rosmontis might be even more impartial than we are. She's like a mirror that can't be stained, reflecting the morality of the situations around her." "That's why Kal'tsit wants us to guide her together. Even if her actions reflect our values, Rhodes Island won't be with her her whole life. Once we're gone, who can judge the mirror itself, whether she's good or evil?" "She's awake now, Pith. We can ask her ourselves." Hello Outcast. "Hello, Rosmontis." Are you leaving, Outcast? "Yes, I'm off to Victoria for a little something. But Pith is right, I'll be gone, Kal'tsit will be gone, and someday, We'll all be gone." Will Amiya be gone too? "Could be. Nobody knows the future. Judge Rosmontis, Your Little Honor, can you look after yourself for us?" Yes, I promise. I promise eveyone that I'll write everything down. I remember the stories you and Pith told me. I won't forget. I can do it, you and Pith don't need to worry. If I ever turn bad... no, no matter what I become in the future. I'll document it all, I'll look over it carefully. The last one I will judge will be me, myself. |
Changelog
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