Rosmontis

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Flinger SniperElite Op
Sniper.png
Flinger Sniper.png
Elite Op
Rosmontis icon.png
Rosmontis Elite 2 icon.png
Rosmontis Skin 1 icon.png
Rosmontis, Rhodes Island Elite Operator, pushes open your office door by hand.
Her equipment's not on her. No need to worry about her remembering you ate her snacks yesterday. Probably.
Position Ranged
Tags DPS
Trait Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)
Availability Headhunting (Celebration limited)

Stats

Range

Base.pngElite 1.png
  
  
  
  
 
 
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 874 1166 1477 1944
ATK.png ATK 341 461 584 688 +60
DEF.png DEF 123 160 200 245 +30
RES.png RES 10 15 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 23 25
BLOCK.png Block count 1
ASPD.png Attack interval 2.1 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +32
Potential 5.png
Improves Armaments of Annihilation
Potential 6.png
DP cost -1
Total Cost
Rosmontis's Token
5
OR
Royal Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Armaments of Annihilation.
  • New skill: Nociceptor Inhibition.
  • Range extended.
Prerequisites
Raise Rosmontis to Level 50.
LMD
30K
Sniper Chip
5
Sugar
9
Device
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Stable Esthesia.
  • New skill: "As You Wish".
  • Armaments of Annihilation improved.
  • Operator Modules available.
Prerequisites
Raise Rosmontis to Elite 1 Level 80.
LMD
180K
Sniper Dualchip
4
D32 Steel
4
Keton Colloid
5

Talents

Armaments of Annihilation
Elite 1.png Attacks ignore 90 DEF
Elite 1.pngPotential 5.png Attacks ignore 105 (+15) DEF
Elite 2.png Attacks ignore 160 DEF
Elite 2.pngPotential 5.png Attacks ignore 175 (+15) DEF
Stable Esthesia
Elite 2.png When deployed, grants +8% ATK to this unit and a random deployed Caster Operator
Additional information
  • Stable Esthesia will not take effect if there are no Casters on the map.
  • If Rosmontis is deployed when there are no Casters on the map, Stable Esthesia will be applied on the first Caster deployed after her.

Skills

Skill-Rosmontis1.png
Expanded Cognition
Offensive Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack deals an additional hit equal to 80% ATK as Arts damage 0 4
Rank 2.png
The next attack deals an additional hit equal to 85% ATK as Arts damage 0 4
Rank 3.png
The next attack deals an additional hit equal to 95% ATK as Arts damage 0 4
Rank 4.png
The next attack deals an additional hit equal to 100% ATK as Arts damage 0 4
Rank 5.png
The next attack deals an additional hit equal to 105% ATK as Arts damage 0 4
Rank 6.png
The next attack deals an additional hit equal to 110% ATK as Arts damage 0 4
Rank 7.png
The next attack deals an additional hit equal to 120% ATK as Arts damage 0 3
Rank 8.png
The next attack deals an additional hit equal to 140% ATK as Arts damage 0 3
Rank 9.png
The next attack deals an additional hit equal to 160% ATK as Arts damage 0 3
Rank 10.png
The next attack deals an additional hit equal to 180% ATK as Arts damage 0 2
Skill-Rosmontis2.png
Nociceptor Inhibition
Auto Recovery
Manual
30 ~ 40 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.7 seconds 20 40 30s
Rank 2.png
Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.7 seconds 20 39 31s
Rank 3.png
Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.7 seconds 20 38 32s
Rank 4.png
Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds 20 37 33s
Rank 5.png
Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds 20 36 34s
Rank 6.png
Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds 20 35 35s
Rank 7.png
Attack Interval increases, ATK +30%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.1 seconds 20 34 36s
Rank 8.png
Attack Interval increases, ATK +37%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.2 seconds 20 33 37s
Rank 9.png
Attack Interval increases, ATK +45%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.3 seconds 20 32 38s
Rank 10.png
Attack Interval increases, ATK +55%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.5 seconds 20 30 40s
Additional information
Nociceptor Inhibition increases Rosmontis' attack interval by 50%, lengthening it to 3.15 seconds (before modifiers), and extends her splash damage radius to 1.5 tiles.
Skill-Rosmontis3.png
"As You Wish"
Auto Recovery
Manual
25 ~ 30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Interval decreases, ATK +10%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 1.5 seconds, and the blocked enemies' DEF -160) 35 80 25s
Rank 2.png
Attack Interval decreases, ATK +15%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 1.5 seconds, and the blocked enemies' DEF -160) 35 79 25s
Rank 3.png
Attack Interval decreases, ATK +20%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 1.5 seconds, and the blocked enemies' DEF -160) 35 78 25s
Rank 4.png
Attack Interval decreases, ATK +25%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160) 35 77 26s
Rank 5.png
Attack Interval decreases, ATK +30%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160) 11 76 26s
Rank 6.png
Attack Interval decreases, ATK +35%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160) 35 75 26s
Rank 7.png
Attack Interval decreases, ATK +40%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160) 35 74 27s
Rank 8.png
Attack Interval decreases, ATK +50%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160) 35 70 28s
Rank 9.png
Attack Interval decreases, ATK +60%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160) 35 66 29s
Rank 10.png
Attack Interval decreases, ATK +75%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 3 seconds, and the blocked enemies' DEF -160) 35 60 30s
Additional information
  • "As You Wish" reduces Rosmontis' attack interval by 50%, shortening it to 1.05 seconds (before modifiers).
  • The Tactical Equipment will be prioritized to be deployed on the following tiles: Occupied by enemies with the highest aggression level > Closest to one occupied by enemies with the highest aggression level > Random
  • Rosmontis will attack enemies blocked by Tactical Equipment over those blocked by friendly units while "As You Wish" is active.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Ester
6
Oriron Shard
4
Rank 4.png
Skill Summary - 2
8
Oriron
4
Rank 5.png
Skill Summary - 2
8
Polyketon
4
Orirock Cube
5
Rank 6.png
Skill Summary - 2
8
Integrated Device
4
Rank 7.png
Skill Summary - 3
8
Loxic Kohl
5
Aketon
4
Rank 8.png
Expanded Cognition
Skill Summary - 3
8
Grindstone Pentahydrate
4
Loxic Kohl
7
Nociceptor Inhibition
Skill Summary - 3
8
Orirock Concentration
4
Grindstone
7
"As You Wish"
Skill Summary - 3
8
Polymerized Gel
4
Orirock Cluster
11
Rank 9.png
Expanded Cognition
Skill Summary - 3
12
Oriron Block
4
Incandescent Alloy Block
7
Nociceptor Inhibition
Skill Summary - 3
12
Keton Colloid
4
Polymerized Gel
9
"As You Wish"
Skill Summary - 3
12
Optimized Device
3
Oriron Block
6
Rank 10.png
Expanded Cognition
Skill Summary - 3
15
Crystalline Electronic Unit
6
Orirock Concentration
4
Nociceptor Inhibition
Skill Summary - 3
15
Bipolar Nanoflake
6
Optimized Device
4
"As You Wish"
Skill Summary - 3
15
Crystalline Electronic Unit
6
Grindstone Pentahydrate
4

Base skills

Skill-man spd bd n1.png Extrasensory
Base.png
Factory.png
When this Operator is assigned to a Factory, for every 1 operator in the Dormitories, Perception Information +1. Additionally, every 1 point(s) of Perception Information is converted into 1 point(s) of Chain of Thought
Skill-man spd bd1.png Psychokinesis
Base.png
Factory.png
When this Operator is assigned to Factory, for every 2 point(s) of Chain of Thought, productivity +1%
Skill-man spd bd2.png Manifestation of Consciousness
Replaces Psychokinesis
Elite 2.png
Factory.png
When this Operator is assigned to Factory, for every 1 point(s) of Chain of Thought, productivity +1%

Operator Modules

Original

Original module.png Original: Rosmontis's Badge
Module Badge.png
Flinger Sniper.png
Operator Rosmontis has demonstrated a remarkable aptitude for attacking enemies from long range across a simultaneous multiplicity of terrains.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Flinger responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

BOM-X

BOM-X module.png BOM-X: "Notes"
Notes.png
Stage 1
HP +175
ATK +55
Trait improved:
Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)
Stage 2
HP +250
ATK +65
Armaments of Annihilation improved:
Attacks ignore 190 DEF
Stage 3
HP +275
ATK +75
Armaments of Annihilation improved:
Attacks ignore 220 DEF
Module MissionsUnlock conditions
  1. Deal a total of 120,000 damage with Rosmontis (excluding Support Units)
  2. Clear Main Theme 4-1 with a 3-star rating; You must deploy your own Rosmontis, and have Rosmontis defeat at least 10 enemies
  • Complete both of Rosmontis's BOM-X Module Missions.
  • Raise Rosmontis to Elite 2 Level 60.
  • Have at least 100% Trust with Rosmontis.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Polymerization Preparation
4
LMD
120K
Description
"Outcast, I'm a little concerned. After returning from the Chernobog core city, Rosmontis has been carrying out her missions with extreme aggression. The human traffickers in Minos are indeed despicable, but the fall under the Minoan jurisdiction. The original plan only called for us to rescue the Infected children, not eliminate the suspects."
"Isn't it normal to adjust the mission objectives in our line of work? Pith, you oughta trust Rosmontis's judgement."
"Have you heard? Surviving witnesses refer to her as the 'Scourge of Minos.' Fortunately, the girl herself doesn't remember any of it. Touch says she had forgotten all details of the mission by the time she returned to the ship. I'm not sure her brain will manage to derive any worthwhile experience from the whole thing."
"Memories aren't always useful experiences, sometimes the can be heavy burdens. Since her opinions aren't colored by her own prejudices, and she isn't hemmed in by community consensus, Rosmontis might be even more impartial than we are. She's like a mirror that can't be stained, reflecting the morality of the situations around her."
"That's why Kal'tsit wants us to guide her together. Even if her actions reflect our values, Rhodes Island won't be with her her whole life. Once we're gone, who can judge the mirror itself, whether she's good or evil?"
"She's awake now, Pith. We can ask her ourselves."
Hello Outcast.
"Hello, Rosmontis."
Are you leaving, Outcast?
"Yes, I'm off to Victoria for a little something. But Pith is right, I'll be gone, Kal'tsit will be gone, and someday, We'll all be gone."
Will Amiya be gone too?
"Could be. Nobody knows the future. Judge Rosmontis, Your Little Honor, can you look after yourself for us?"
Yes, I promise. I promise eveyone that I'll write everything down. I remember the stories you and Pith told me. I won't forget.
I can do it, you and Pith don't need to worry.
If I ever turn bad... no, no matter what I become in the future. I'll document it all, I'll look over it carefully.
The last one I will judge will be me, myself.

Changelog

References

  1. Explicitly said by Kal'tsit in 7-6 After.