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Rosmontis

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Rosmontis, Rhodes Island Elite Operator, pushes open your office door by hand.
Her equipment's not on her. No need to worry about her remembering you ate her snacks yesterday. Probably.
Class Sniper.png Sniper
Branch Flinger Sniper.png Flinger
Faction Elite Op.png Elite Op
Sub-faction Columbia.png Columbia
Position Ranged
Tags DPS
Trait Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)
Summon Rosmontis's Tactical Equipment
How to obtain Celebration Limited Headhunting
Rosmontis
Base
Elite 2
Become Anew
An Airy Dream
Rosmontis.png
Rosmontis Elite 2.png
Rosmontis Skin 1.png
Rosmontis Skin 2.png
Etymology
From Latin ros ("dew")[1] and genitive singular of mons ("mountain")[2]
Internal name
char_391_rosmon
In Other Languages
Chinese
迷迭香
Japanese
ロスモンティス
Korean
로즈몬티스
Character Information
File no.
RE45
Illustrator
  • 唯@W
  • Liyu黎 (An Airy Dream)
Character Voices
Japanese
Yui Ogura
Chinese
Zhang Ruoyu
English
Hayden Daviau
Korean
Yoon Eun-seo
Basic Info
Gender
Female
Combat Experience
1 year
Place of Birth
Date of Birth
July 6th
Race
Height
142 cm
Infection Status
Crystals have appeared on her body. Infection confirmed by medical examination.
Physical Exam
Physical Strength
Normal/■■
Mobility
Standard/Excellent
Endurance
Normal/Outstanding
Tactical Acumen
Standard/––
Combat Skill
Normal/Standard
Originium Arts Assimilation
Outstanding/––
The above results represent the highest recorded performance achieved by Operator Rosmontis and her Originium Arts respectively. All examinations pertaining to Rosmontis's Originium Arts will be performed outdoors.

Rosmontis is a Celebration limited 6★ Flinger Sniper Operator from Rhodes Island's Elite Ops in Arknights, introduced in the Fan Appreciation Event after previously appearing in Episodes 06 and 07.

Rosmontis is also a boss in the Vector Breakthrough event under the name Rosmontis, Simulated Sentry.

Stats[edit]

Range

Base.pngElite 1.png
  
  
  
  
 
 
  

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 874 1166 11661477 14771944
ATK.png ATK 341 461 461584 584688 +60
DEF.png DEF 123 160 160200 200245 +30
RES.png RES 10 15
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 23 / 25
BLOCK.png Block 1
ASPD.png Attack Interval 2.1 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +32
Potential 6.png
DP cost -1
Total Cost
Rosmontis's Token.png
5
OR
Royal Sniper Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Armaments of Annihilation.
  • New skill: Nociceptor Inhibition.
  • Range extended.

Raise Rosmontis to Level 50.
LMD.png
30K
Sniper Chip.png
5
Sugar.png
9
Device.png
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Stable Esthesia.
  • New skill: "As You Wish".
  • Armaments of Annihilation improved.
  • Operator Modules available.

Raise Rosmontis to Elite 1 Level 80.
LMD.png
180K
Sniper Dualchip.png
4
D32 Steel.png
4
Keton Colloid.png
5

Talents[edit]

Armaments of Annihilation
Elite 1
Attacks ignore 90 DEF
Elite 1
Potential 5
Attacks ignore 105 (+15) DEF
Elite 2
Attacks ignore 160 DEF
Elite 2
Potential 5
Attacks ignore 175 (+15) DEF

Stable Esthesia
Elite 2
When deployed, grants +8% ATK to this unit and a random deployed Caster Operator
Additional information
  • Stable Esthesia will not take effect if there are no Casters on the map.
  • If Rosmontis is deployed when there are no Casters on the map, Stable Esthesia will be applied on the first Caster deployed after her.

Skills[edit]

Skill-Rosmontis1.png
Expanded Cognition
Offensive RecoveryAuto
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
The next attack deals an additional hit equal to 80% ATK as Arts damage 0 4

Rank 2.png
The next attack deals an additional hit equal to 85% ATK as Arts damage 0 4

Rank 3.png
The next attack deals an additional hit equal to 95% ATK as Arts damage 0 4

Rank 4.png
The next attack deals an additional hit equal to 100% ATK as Arts damage 0 4

Rank 5.png
The next attack deals an additional hit equal to 105% ATK as Arts damage 0 4

Rank 6.png
The next attack deals an additional hit equal to 110% ATK as Arts damage 0 4

Rank 7.png
The next attack deals an additional hit equal to 120% ATK as Arts damage 0 3

Rank 8.png
The next attack deals an additional hit equal to 140% ATK as Arts damage 0 3

Rank 9.png
The next attack deals an additional hit equal to 160% ATK as Arts damage 0 3

Rank 10.png
The next attack deals an additional hit equal to 180% ATK as Arts damage 0 2

Skill-Rosmontis2.png
Nociceptor Inhibition
Auto RecoveryManual30–40 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.7 seconds 20 40 30

Rank 2.png
Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.7 seconds 20 39 31

Rank 3.png
Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.7 seconds 20 38 32

Rank 4.png
Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds 20 37 33

Rank 5.png
Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds 20 36 34

Rank 6.png
Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds 20 35 35

Rank 7.png
Attack Interval increases, ATK +30%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.1 seconds 20 34 36

Rank 8.png
Attack Interval increases, ATK +37%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.2 seconds 20 33 37

Rank 9.png
Attack Interval increases, ATK +45%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.3 seconds 20 32 38

Rank 10.png
Attack Interval increases, ATK +55%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.5 seconds 20 30 40

Additional information
Nociceptor Inhibition increases Rosmontis' attack interval by 50%, lengthening it to 3.15 seconds (before modifiers), and extends her splash damage radius to 1.5 tiles.
Skill-Rosmontis3.png
"As You Wish"
Auto RecoveryManual25–30 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Attack Interval decreases, ATK +10%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 1.5 seconds, and the blocked enemies' DEF -160) 35 80 25

Rank 2.png
Attack Interval decreases, ATK +15%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 1.5 seconds, and the blocked enemies' DEF -160) 35 79 25

Rank 3.png
Attack Interval decreases, ATK +20%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 1.5 seconds, and the blocked enemies' DEF -160) 35 78 25

Rank 4.png
Attack Interval decreases, ATK +25%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160) 35 77 26

Rank 5.png
Attack Interval decreases, ATK +30%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160) 11 76 26

Rank 6.png
Attack Interval decreases, ATK +35%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160) 35 75 26

Rank 7.png
Attack Interval decreases, ATK +40%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160) 35 74 27

Rank 8.png
Attack Interval decreases, ATK +50%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160) 35 70 28

Rank 9.png
Attack Interval decreases, ATK +60%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160) 35 66 29

Rank 10.png
Attack Interval decreases, ATK +75%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 3 seconds, and the blocked enemies' DEF -160) 35 60 30

Additional information
  • "As You Wish" reduces Rosmontis' attack interval by 50%, shortening it to 1.05 seconds (before modifiers).
  • The Tactical Equipment will be prioritized to be deployed on the following tiles: Occupied by enemies with the highest aggression level > Closest to one occupied by enemies with the highest aggression level > Random
  • Rosmontis can target blocked aerial enemies while "As You Wish" is active.
  • Rosmontis will attack enemies blocked by Tactical Equipment over those blocked by friendly units while "As You Wish" is active.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Ester.png
6
Oriron Shard.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Oriron.png
4
Rank 5.png
Skill Summary Volume 2.png
8
Polyketon.png
4
Orirock Cube.png
5
Rank 6.png
Skill Summary Volume 2.png
8
Integrated Device.png
4
Rank 7.png
Skill Summary Volume 3.png
8
Loxic Kohl.png
5
Aketon.png
4
Rank 8.png
Expanded Cognition
Skill Summary Volume 3.png
8
Grindstone Pentahydrate.png
4
Loxic Kohl.png
7
Nociceptor Inhibition
Skill Summary Volume 3.png
8
Orirock Concentration.png
4
Grindstone.png
7
"As You Wish"
Skill Summary Volume 3.png
8
Polymerized Gel.png
4
Orirock Cluster.png
11
Rank 9.png
Expanded Cognition
Skill Summary Volume 3.png
12
Oriron Block.png
4
Incandescent Alloy Block.png
7
Nociceptor Inhibition
Skill Summary Volume 3.png
12
Keton Colloid.png
4
Polymerized Gel.png
9
"As You Wish"
Skill Summary Volume 3.png
12
Optimized Device.png
3
Oriron Block.png
6
Rank 10.png
Expanded Cognition
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Orirock Concentration.png
4
Nociceptor Inhibition
Skill Summary Volume 3.png
15
Bipolar Nanoflake.png
6
Optimized Device.png
4
"As You Wish"
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Grindstone Pentahydrate.png
4

Operator Modules[edit]

Original module.png Original: Rosmontis's Badge
Module Badge.png
Flinger Sniper.png

Operator Rosmontis has demonstrated a remarkable aptitude for attacking enemies from long range across a simultaneous multiplicity of terrains.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Flinger responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
BOM-X module.png BOM-X: "Notes"
Notes.png
Stage 1
Attributes increased: HP +175, ATK +55
Trait improved:
Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)
Stage 2
Attributes increased: HP +250, ATK +65
Armaments of Annihilation improved:
Attacks ignore 190 DEF
Stage 3
Attributes increased: HP +275, ATK +75
Armaments of Annihilation improved:
Attacks ignore 220 DEF
Module Missions
  1. Deal a total of 120,000 damage with Rosmontis (excluding Support Units)
  2. Clear Main Theme 4-1 with a 3-star rating; You must deploy your own Rosmontis, and have Rosmontis defeat at least 10 enemies
PrerequisitesStage 1
  • Complete both of Rosmontis's BOM-X Module Missions.
  • Raise Rosmontis to Elite 2 Level 60.
Module Data Block.png
4
Crystalline Electronic Unit.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Rosmontis.
Module Data Block.png
4
Data Supplement Stick.png
60
D32 Steel.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Rosmontis.
Module Data Block.png
4
Data Supplement Instrument.png
20
Polymerization Preparation.png
4
LMD.png
120K
Description
"Outcast, I'm a little concerned. After returning from the Chernobog core city, Rosmontis has been carrying out her missions with extreme aggression. The human traffickers in Minos are indeed despicable, but the fall under the Minoan jurisdiction. The original plan only called for us to rescue the Infected children, not eliminate the suspects."
"Isn't it normal to adjust the mission objectives in our line of work? Pith, you oughta trust Rosmontis's judgement."
"Have you heard? Surviving witnesses refer to her as the 'Scourge of Minos.' Fortunately, the girl herself doesn't remember any of it. Touch says she had forgotten all details of the mission by the time she returned to the ship. I'm not sure her brain will manage to derive any worthwhile experience from the whole thing."
"Memories aren't always useful experiences, sometimes the can be heavy burdens. Since her opinions aren't colored by her own prejudices, and she isn't hemmed in by community consensus, Rosmontis might be even more impartial than we are. She's like a mirror that can't be stained, reflecting the morality of the situations around her."
"That's why Kal'tsit wants us to guide her together. Even if her actions reflect our values, Rhodes Island won't be with her her whole life. Once we're gone, who can judge the mirror itself, whether she's good or evil?"
"She's awake now, Pith. We can ask her ourselves."
Hello Outcast.
"Hello, Rosmontis."
Are you leaving, Outcast?
"Yes, I'm off to Victoria for a little something. But Pith is right, I'll be gone, Kal'tsit will be gone, and someday, We'll all be gone."
Will Amiya be gone too?
"Could be. Nobody knows the future. Judge Rosmontis, Your Little Honor, can you look after yourself for us?"
Yes, I promise. I promise eveyone that I'll write everything down. I remember the stories you and Pith told me. I won't forget.
I can do it, you and Pith don't need to worry.
If I ever turn bad... no, no matter what I become in the future. I'll document it all, I'll look over it carefully.
The last one I will judge will be me, myself.
ISW-α module.png ISW-α: Rosmontis's Specialized Badge
Rosmontis's Specialized Badge.png
Stage 1
Attributes increased: ATK +45, ASPD +5
New trait:
In Integrated Strategies, attacks deal 1 additional instance of 100% ATK as Arts damage
Stage 2
Attributes increased: ATK +70, ASPD +6
Stable Esthesia improved:
When deployed, grants +8% ATK to this unit and a random deployed [Caster] Operator; In Integrated Strategies, Rosmontis also benefits from [Caster] Collectibles, and when any [Sniper] or [Caster] Operator is deployed, 1 piece of Tactical Equipment will be summoned within their Attack Range
Stage 3
Attributes increased: ATK +90, ASPD +7
Stable Esthesia improved:
When deployed, grants +8% ATK to this unit and a random deployed [Caster] Operator; In Integrated Strategies, Rosmontis also benefits from [Caster] Collectibles, and when any [Sniper] or [Caster] Operator is deployed, 1 stronger piece of Tactical Equipment with special effects[note 1] will be summoned within their Attack Range
PrerequisitesStage 1Raise Rosmontis to Elite 2 Level 60.
Module Data Block.png
1
Stage 2Have at least 50% Trust with Rosmontis.
Module Data Block.png
1
Stage 3Have at least 100% Trust with Rosmontis.
Module Data Block.png
1
Description
In light of special permissions granted, the Field Operations Department has hence passed the following resolution with respect to Operator Rosmontis:
Where the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy.
In witness whereof,
This badge is hereby conferred upon the above named.
“I will be the judge.”

Base skills[edit]

Skill-man spd bd n1.png
Base.png
Factory.png
When this Operator is assigned to a Factory, for every 1 operator in the Dormitory, Perception Information+1. Additionally, every 1 points of Perception Information is converted into 1 points of Chain of Thought
Skill-man spd bd1.png
Base.png
Factory.png
When this Operator is assigned to Factory, for every 2 points of Chain of Thought, productivity +1%
Skill-man spd bd2.png
Manifestation of Consciousness
Replaces Psychokinesis
Elite 2.png
Factory.png
When this Operator is assigned to Factory, for every 1 points of Chain of Thought, productivity +1%

Changelog[edit]

Notes[edit]

  1. Has +1750 HP, +230 DEF, +35 RES, Stuns nearby enemies for 5 seconds when deployed, and has its trait changed to inflicting -400 DEF and -20 RES to enemies in the surrounding 8 tiles

References[edit]

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