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★★★★★★
Rosmontis |
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![]() Rosmontis, Rhodes Island Elite Operator, pushes open your office door by hand. Her equipment's not on her. No need to worry about her remembering you ate her snacks yesterday. Probably. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | DPS | |
Trait | Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK) | |
Summon | Rosmontis's Tactical Equipment | |
How to obtain | Celebration Limited Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Rosmontis is a Celebration limited 6★ Flinger Sniper Operator from Rhodes Island's Elite Ops in Arknights. She appears in Episodes 06 and 07 before being introduced in the Fan Appreciation Event, as well as a major character in Episode 08 and a supporting character in Lone Trail.
Rosmontis is also a boss in the Vector Breakthrough event under the name Rosmontis, Simulated Sentry.
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874 | 1166 | 1477 | 1944 | – |
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341 | 461 | 584 | 688 | +60 |
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123 | 160 | 200 | 245 | +30 |
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10 | 15 | N/A | ||
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70 seconds | ||||
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23 | 25 | |||
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1 | ||||
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2.1 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +32 |
![]() | Improves Armaments of Annihilation |
![]() | DP cost -1 |
Total Cost | |
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Armaments of Annihilation | |
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Attacks ignore 90 DEF |
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Attacks ignore 105 (+15) DEF |
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Attacks ignore 160 DEF |
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Attacks ignore 175 (+15) DEF |
Stable Esthesia | |
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When deployed, grants +8% ATK to this unit and a random deployed Caster Operator |
Additional information | |
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Expanded Cognition Offensive Recovery Auto |
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Click to show/hide the information for Expanded Cognition |
Lv. | Description | ![]() |
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The next attack deals an additional hit equal to 80% ATK as Arts damage | 0 | 4 | – |
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The next attack deals an additional hit equal to 85% ATK as Arts damage | 0 | 4 | – |
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The next attack deals an additional hit equal to 95% ATK as Arts damage | 0 | 4 | – |
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The next attack deals an additional hit equal to 100% ATK as Arts damage | 0 | 4 | – |
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The next attack deals an additional hit equal to 105% ATK as Arts damage | 0 | 4 | – |
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The next attack deals an additional hit equal to 110% ATK as Arts damage | 0 | 4 | – |
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The next attack deals an additional hit equal to 120% ATK as Arts damage | 0 | 3 | – |
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The next attack deals an additional hit equal to 140% ATK as Arts damage | 0 | 3 | – |
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The next attack deals an additional hit equal to 160% ATK as Arts damage | 0 | 3 | – |
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The next attack deals an additional hit equal to 180% ATK as Arts damage | 0 | 2 | – |
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Nociceptor Inhibition Auto Recovery Manual 30–40 seconds |
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Click to show/hide the information for Nociceptor Inhibition |
Lv. | Description | ![]() |
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Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.7 seconds | 20 | 40 | 30 |
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Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.7 seconds | 20 | 39 | 31 |
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Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.7 seconds | 20 | 38 | 32 |
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Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds | 20 | 37 | 33 |
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Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds | 20 | 36 | 34 |
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Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds | 20 | 35 | 35 |
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Attack Interval increases, ATK +30%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.1 seconds | 20 | 34 | 36 |
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Attack Interval increases, ATK +37%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.2 seconds | 20 | 33 | 37 |
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Attack Interval increases, ATK +45%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.3 seconds | 20 | 32 | 38 |
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Attack Interval increases, ATK +55%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.5 seconds | 20 | 30 | 40 |
Additional information | ||||
Nociceptor Inhibition increases Rosmontis' attack interval by 50%, lengthening it to 3.15 seconds (before modifiers), and extends her splash damage radius to 1.5 tiles. |
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"As You Wish" Auto Recovery Manual 25–30 seconds |
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Click to show/hide the information for "As You Wish" |
Lv. | Description | ![]() |
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Attack Interval decreases, ATK +10%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 1.5 seconds, and the blocked enemies' DEF -160) | 35 | 80 | 25 |
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Attack Interval decreases, ATK +15%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 1.5 seconds, and the blocked enemies' DEF -160) | 35 | 79 | 25 |
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Attack Interval decreases, ATK +20%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 1.5 seconds, and the blocked enemies' DEF -160) | 35 | 78 | 25 |
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Attack Interval decreases, ATK +25%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160) | 35 | 77 | 26 |
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Attack Interval decreases, ATK +30%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160) | 11 | 76 | 26 |
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Attack Interval decreases, ATK +35%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160) | 35 | 75 | 26 |
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Attack Interval decreases, ATK +40%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160) | 35 | 74 | 27 |
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Attack Interval decreases, ATK +50%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160) | 35 | 70 | 28 |
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Attack Interval decreases, ATK +60%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160) | 35 | 66 | 29 |
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Attack Interval decreases, ATK +75%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 3 seconds, and the blocked enemies' DEF -160) | 35 | 60 | 30 |
Additional information | ||||
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When this Operator is assigned to a Factory, for every 1 operator in the Dormitories, Perception Information +1. Additionally, every 1 point(s) of Perception Information is converted into 1 point(s) of Chain of Thought |
![]() | Psychokinesis | ![]() |
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When this Operator is assigned to Factory, for every 2 point(s) of Chain of Thought, productivity +1% |
![]() | Manifestation of Consciousness Replaces Psychokinesis | ![]() |
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When this Operator is assigned to Factory, for every 1 point(s) of Chain of Thought, productivity +1% |
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Operator Rosmontis has demonstrated a remarkable aptitude for attacking enemies from long range across a simultaneous multiplicity of terrains. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Flinger responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +175 ATK +55 |
Trait improved: Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK) |
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HP +250 ATK +65 |
Armaments of Annihilation improved: Attacks ignore 190 DEF | |
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HP +275 ATK +75 |
Armaments of Annihilation improved: Attacks ignore 220 DEF |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Rosmontis. | ||
![]() | Have at least 100% Trust with Rosmontis. |
Description |
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"Outcast, I'm a little concerned. After returning from the Chernobog core city, Rosmontis has been carrying out her missions with extreme aggression. The human traffickers in Minos are indeed despicable, but the fall under the Minoan jurisdiction. The original plan only called for us to rescue the Infected children, not eliminate the suspects." "Isn't it normal to adjust the mission objectives in our line of work? Pith, you oughta trust Rosmontis's judgement." "Have you heard? Surviving witnesses refer to her as the 'Scourge of Minos.' Fortunately, the girl herself doesn't remember any of it. Touch says she had forgotten all details of the mission by the time she returned to the ship. I'm not sure her brain will manage to derive any worthwhile experience from the whole thing." "Memories aren't always useful experiences, sometimes the can be heavy burdens. Since her opinions aren't colored by her own prejudices, and she isn't hemmed in by community consensus, Rosmontis might be even more impartial than we are. She's like a mirror that can't be stained, reflecting the morality of the situations around her." "That's why Kal'tsit wants us to guide her together. Even if her actions reflect our values, Rhodes Island won't be with her her whole life. Once we're gone, who can judge the mirror itself, whether she's good or evil?" "She's awake now, Pith. We can ask her ourselves." Hello Outcast. "Hello, Rosmontis." Are you leaving, Outcast? "Yes, I'm off to Victoria for a little something. But Pith is right, I'll be gone, Kal'tsit will be gone, and someday, We'll all be gone." Will Amiya be gone too? "Could be. Nobody knows the future. Judge Rosmontis, Your Little Honor, can you look after yourself for us?" Yes, I promise. I promise eveyone that I'll write everything down. I remember the stories you and Pith told me. I won't forget. I can do it, you and Pith don't need to worry. If I ever turn bad... no, no matter what I become in the future. I'll document it all, I'll look over it carefully. The last one I will judge will be me, myself. |
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ATK +45 ASPD +5 |
New trait: In Integrated Strategies, attacks deal 1 additional instance of 100% ATK as Arts damage |
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ATK +70 ASPD +6 |
Stable Esthesia improved: When deployed, grants +8% ATK to this unit and a random deployed [Caster] Operator; In Integrated Strategies, Rosmontis also benefits from [Caster] Collectibles, and when any [Sniper] or [Caster] Operator is deployed, 1 piece of Tactical Equipment will be summoned within their Attack Range | |
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ATK +90 ASPD +7 |
Stable Esthesia improved: When deployed, grants +8% ATK to this unit and a random deployed [Caster] Operator; In Integrated Strategies, Rosmontis also benefits from [Caster] Collectibles, and when any [Sniper] or [Caster] Operator is deployed, 1 stronger piece of Tactical Equipment with special effects[note 1] will be summoned within their Attack Range |
Prerequisites | ![]() | Raise Rosmontis to Elite 2 Level 60. | |
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![]() | Have at least 50% Trust with Rosmontis. | ||
![]() | Have at least 100% Trust with Rosmontis. |
Description |
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In light of special permissions granted, the Field Operations Department has hence passed the following resolution with respect to Operator Rosmontis: Where the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy. In witness whereof, This badge is hereby conferred upon the above named. “I will be the judge.” |
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