Windflit
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★★★★★ Windflit
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A fresh college graduate from Columbia–he's finally found a company that'll give him a job offer. Don't doubt his ability. What causes the youth to hit wall after wall is less simple than he thinks. | |||||||
Position | Melee | |||||||
Tags | DPS, Support | |||||||
Trait | Blocks 2 enemies; Can use <Support Devices> in battles | |||||||
Availability | Headhunting |
Operator | File | Overview | Dialogue | Gallery | Trivia |
Stats
Range
■□ |
Attributes
MAX | MAX | MAX | |||
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HP | 1182 | 1620 | 2080 | 2600 | – |
ATK | 238 | 351 | 468 | 535 | +40 |
DEF | 193 | 277 | 357 | 425 | +40 |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 14 | 16 | 18 | ||
Block count | 2 | ||||
Attack interval | 1.5 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +25 | |
Improves Forward Together | |
DP cost cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Windflit to Level 50. |
Elite 2 |
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Prerequisites |
Raise Windflit to Elite 1 Level 70. |
Talent
Forward Together | |
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Carries 2 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +5% ATK (lasts for 20 seconds) | |
Carries 2 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +7% (+2%) ATK (lasts for 20 seconds) | |
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +10% ATK (lasts for 30 seconds) | |
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +12% (+2%) ATK (lasts for 30 seconds) | |
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +15% ATK (lasts for 30 seconds) | |
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +17% (+2%) ATK (lasts for 30 seconds) |
Skills
Machine Rapport Auto Recovery Auto |
□□□
□■□
□□□ |
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Level | Effect | |||
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The next attack deals 160% ATK Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery Can store 1 charges |
0 | 8 | – | |
The next attack deals 165% ATK Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery Can store 1 charges |
0 | 8 | – | |
The next attack deals 170% ATK Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery Can store 1 charges |
0 | 8 | – | |
The next attack deals 175% ATK Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery Can store 1 charges |
0 | 8 | – | |
The next attack deals 180% ATK Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery Can store 1 charges |
0 | 8 | – | |
The next attack deals 185% ATK Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery Can store 1 charges |
0 | 8 | – | |
The next attack deals 190% ATK Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery Can store 2 charges |
0 | 7 | – | |
The next attack deals 210% ATK Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery Can store 3 charges |
0 | 7 | – | |
The next attack deals 230% ATK Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery Can store 3 charges |
0 | 7 | – | |
The next attack deals 250% ATK Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery Can store 3 charges |
0 | 6 | – |
Energy Rapport Auto Recovery Manual 15 seconds |
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Level | Effect | |||
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Attack interval increases, ATK +70%; Talent ATK bonus increases to 1.1x; When the skill ends, obtain 1 Reliable Battery | 20 | 50 | 15s | |
Attack interval increases, ATK +80%; Talent ATK bonus increases to 1.2x; When the skill ends, obtain 1 Reliable Battery | 20 | 50 | 15s | |
Attack interval increases, ATK +90%; Talent ATK bonus increases to 1.3x; When the skill ends, obtain 1 Reliable Battery | 20 | 50 | 15s | |
Attack interval increases, ATK +100%; Talent ATK bonus increases to 1.4x; When the skill ends, obtain 1 Reliable Battery | 25 | 50 | 15s | |
Attack interval increases, ATK +110%; Talent ATK bonus increases to 1.5x; When the skill ends, obtain 1 Reliable Battery | 25 | 50 | 15s | |
Attack interval increases, ATK +120%; Talent ATK bonus increases to 1.6x; When the skill ends, obtain 1 Reliable Battery | 25 | 50 | 15s | |
Attack interval increases, ATK +130%; Talent ATK bonus increases to 1.7x; When the skill ends, obtain 1 Reliable Battery | 30 | 50 | 15s | |
Attack interval increases, ATK +140%; Talent ATK bonus increases to 1.8x; When the skill ends, obtain 1 Reliable Battery | 30 | 50 | 15s | |
Attack interval increases, ATK +150%; Talent ATK bonus increases to 1.9x; When the skill ends, obtain 1 Reliable Battery | 30 | 50 | 15s | |
Attack interval increases, ATK +160%; Talent ATK bonus increases to 2x; When the skill ends, obtain 1 Reliable Battery | 35 | 50 | 15s |
Skill upgrades
Base skills
Required Course | ||
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When this Operator is assigned to the Workshop to process Elite material, the production rate of byproduct increases by 75% |
Automation α | ||
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When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +5% |
Operator Modules
Original
Original: Windflit's Badge | |
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Operator Windflit has demonstrated a remarkable aptitude for utilizing installations so as to aid teammates in combat. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Supporter Operator during field operations to exercise Artificer responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
CRA-X
CRA-X: "A Bright Idea Occurs" | |||
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HP +140 ATK +30 |
New trait: Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost[note 1] | ||
HP +220 ATK +40 |
Forward Together improved: Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +18% ATK (lasts 30 seconds) | ||
HP +300 ATK +48 |
Forward Together improved: Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +20% ATK (lasts 30 seconds) |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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"Gantt, whatcha all alone for again? Still pissed about them folks?" "They're from his high school. Ain't happy their teach made him a student too. They just won't drop it–it's driving me insane." "Their leader was the last president, right? Put in some rule about only taking students from good families, and kept nitpicking Gantt for his background. Screwed with us so bad we couldn't even study properly? We ended up kicking him out, didn't we? The teacher was so happy his tail was on overdrive the next few days, not that he'd say." "C'mon, Gantt, no more eatin' alone. We'll eat with you. You missed it, but we kicked their butts up and down the field today. Scared 'em shitless!" "Just smiled, didn't you, Gantt? Knew that'd cheer you up. No need to hide next time they come mess with you–they'll have to go through us!" "What? Stop the drill a sec, Gantt, I didn't catch that. You said you wanna treat us to three days meals? C'mon, man, you don't need to be treatin' us to food just for winnin' a game. Three whole days, even? What, you're seriously saying it's that valuable to you? Listen, how's about you check on my refits for me, and we cut it down to two days. Deal?" "Hold on, Gantt, you promised if I checked on your installations you'd write my report for me, and you never did! The teacher damn near plucked my feathers clean the day we had to turn it in! That's one meal you owe me!" "What, I cut class thirteen times and you had to sign me in each time, that's why you dropped the report?" "Well, then, here's bad news for everyone! We figured for last month's applications we just had to pull the ole' man's heartstrings, get a little more funding, right? But Gantt couldn't pull it off, so that's one less Ultimate Frisbee, isn't it?" "The ole' man says he's immune to Gantt waggin' his tail now? Dang, that's bad–gah, where happened to the lights? Was it the breakers?" "What's that smell?" "Gantt! Your installation's on fire!" ...... "It's out! And I say firefighting's worth at least two meals!" "Quit apologizin', whatcha sorry for? This place is blowin' up daily, just treat us twice and we're good!" "Do any other teams deal in food and reports and frisbees like we do? Didn't you come up with this too, Gantt?" "Alright, I get it, the idea of money changing hands between us doesn't sit with you. Relax, okay? Adding some cash to the equation wouldn't change a thing, y'know. But it's fine, yeah? Whatever you're comfortable with." "So, then, like we said, you check on my equipment here, and I compensate you with–a month of food, two maintenance checkups, a report, and three rounds of Ultimate Frisbee?! Hold on, lemme check my math!" "Huh, what, what? What're you patting my shoulder all serious for?" "You'd still help me without any compensation? And that goes for the entire team? No matter when?" "Because we're the first pile of friends you ever made? Well, hell! You for real, Gantt?" "...Hold on, who counts their friends in 'piles,' huh? Hahaha! Come on, let's go get ourselves some grub!" |
Notes
Changelog
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