Ela

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This article pertains to a subject that is not yet released in the Global server of Arknights.
Trapmaster SpecialistTeam Rainbow
Specialist.png
Trapmaster Specialist.png
Team Rainbow
Ela icon.png
Ela Elite 2 icon.png
Ela Skin 1 icon.png
Ela, Team Rainbow Operator, is ready to surprise you with her Grzmot Mines.
Don't worry, it'll only be a surprise for you but not to the enemies.
Position Ranged
Tags Summon, Crowd-Control, DPS
Trait Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy
Availability [CN] Headhunting (Crossover limited)
The names and descriptions of Ela's talent(s), skill(s), base skills, and TRP-Δ Operator Module are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 696 916 1145 1468
ATK.png ATK 270 366 476 588 +80
DEF.png DEF 72 108 141 173
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 10 12
BLOCK.png Block count 1
ASPD.png Attack interval 0.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improves Grzmot Mine
Potential 4.png
ATK +27
Potential 5.png
Improves "Bullseye"
Potential 6.png
DP cost -1
Total Cost
Ela's Token
5
OR
Royal Specialist Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Shock and Hold.
  • Grzmot Mine improved.
  • Range extended.
Prerequisites
Raise Ela to Level 50.
LMD
30K
Specialist Chip
5
Device
5
Orirock Cube
7
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: "Bullseye".
  • New skill: "Bosak Tempest".
  • Grzmot Mine improved.
  • Operator Modules available.
Prerequisites
Raise Ela to Elite 1 Level 80.
LMD
180K
Specialist Dualchip
4
Bipolar Nanoflake
4
Oriron Block
7

Talents

Grzmot Mine
Base.png Can deploy up to 1 Grzmot Mine (Can store up to 2); The first enemy that steps on a Grzmot Mine will trigger its effect. When retreated, triggers a Grzmot Mine on this unit's position once
Base.pngPotential 3.png Can deploy up to 2 (+1) Grzmot Mines (Can store up to 2); The first enemy that steps on a Grzmot Mine will trigger its effect. When retreated, triggers a Grzmot Mine on this unit's position once
Elite 1.png Can deploy up to 2 Grzmot Mines (Can store up to 3); The first enemy that steps on a Grzmot Mine will trigger its effect. When retreated, triggers a Grzmot Mine on this unit's position once
Elite 1.pngPotential 3.png Can deploy up to 3 (+1) Grzmot Mines (Can store up to 3); The first enemy that steps on a Grzmot Mine will trigger its effect. When retreated, triggers a Grzmot Mine on this unit's position once
Elite 2.png Can deploy up to 3 Grzmot Mines (Can store up to 4); The first enemy that steps on a Grzmot Mine will trigger its effect. When retreated, triggers a Grzmot Mine on this unit's position once
Elite 2.pngPotential 3.png Can deploy up to 4 (+1) Grzmot Mines (Can store up to 4); The first enemy that steps on a Grzmot Mine will trigger its effect. When retreated, triggers a Grzmot Mine on this unit's position once
"Bullseye"
Elite 2.png Has a 30% chance to deal 150% of ATK as Physical damage when attacking; Chance increases to 100% against targets affected by Grzmot Mine
Elite 2.pngPotential 5.png Has a 30% chance to deal 160% (+10%) of ATK as Physical damage when attacking; Chance increases to 100% against targets affected by Grzmot Mine

Skills

Skill-Ela1.png
Dizzying Obstruction
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -10% for 7 seconds
Active Effect: Immediately gain 1 trap
0 27
Rank 2.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -15% for 7 seconds
Active Effect: Immediately gain 1 trap
0 26
Rank 3.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -20% for 7 seconds
Active Effect: Immediately gain 1 trap
0 25
Rank 4.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -20% for 8 seconds
Active Effect: Immediately gain 1 trap
0 24
Rank 5.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -25% for 8 seconds
Active Effect: Immediately gain 1 trap
0 23
Rank 6.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -30% for 8 seconds
Active Effect: Immediately gain 1 trap
0 22
Rank 7.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -30% for 9 seconds
Active Effect: Immediately gain 1 trap
0 21
Rank 8.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -35% for 9 seconds
Active Effect: Immediately gain 1 trap
0 20
Rank 9.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -40% for 9 seconds
Active Effect: Immediately gain 1 trap
0 19
Rank 10.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -40% for 10 seconds
Active Effect: Immediately gain 1 trap
0 18
Skill-Ela2.png
Shock and Hold
Offensive Recovery
Manual
20 seconds
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 4 seconds
Active Effect: Sets up a Portable Shield to increase own DEF by +150%, reduces attack range, and deals AOE damage around the target and ignores 200 DEF
Gains 1 trap when skill ends
0 25 20s
Rank 2.png
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 4 seconds
Active Effect: Sets up a Portable Shield to increase own DEF by +150%, reduces attack range, and deals AOE damage around the target and ignores 250 DEF
Gains 1 trap when skill ends
0 24 20s
Rank 3.png
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 4 seconds
Active Effect: Sets up a Portable Shield to increase own DEF by +150%, reduces attack range, and deals AOE damage around the target and ignores 300 DEF
Gains 1 trap when skill ends
0 23 20s
Rank 4.png
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 4 seconds
Active Effect: Sets up a Portable Shield to increase own DEF by +200%, reduces attack range, and deals AOE damage around the target and ignores 350 DEF
Gains 1 trap when skill ends
4 22 20s
Rank 5.png
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 4 seconds
Active Effect: Sets up a Portable Shield to increase own DEF by +200%, reduces attack range, and deals AOE damage around the target and ignores 400 DEF
Gains 1 trap when skill ends
4 21 20s
Rank 6.png
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 4 seconds
Active Effect: Sets up a Portable Shield to increase own DEF by +200%, reduces attack range, and deals AOE damage around the target and ignores 450 DEF
Gains 1 trap when skill ends
4 20 20s
Rank 7.png
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 4 seconds
Active Effect: Sets up a Portable Shield to increase own DEF by +250%, reduces attack range, and deals AOE damage around the target and ignores 500 DEF
Gains 1 trap when skill ends
8 19 20s
Rank 8.png
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 5 seconds
Active Effect: Sets up a Portable Shield to increase own DEF by +250%, reduces attack range, and deals AOE damage around the target and ignores 600 DEF
Gains 1 trap when skill ends
8 18 20s
Rank 9.png
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 5 seconds
Active Effect: Sets up a Portable Shield to increase own DEF by +250%, reduces attack range, and deals AOE damage around the target and ignores 700 DEF
Gains 1 trap when skill ends
8 17 20s
Rank 10.png
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 5 seconds
Active Effect: Sets up a Portable Shield to increase own DEF by +300%, reduces attack range, and deals AOE damage around the target and ignores 800 DEF
Gains 1 trap when skill ends
12 16 20s
Skill-Ela3.png
"Bosak Tempest"
Auto Recovery
Manual
Toggled
Level Effect Initial SP SP cost Duration
Rank 1.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 15% Fragile for 5 seconds
Active Effect: Attack Interval shortens, ATK +30%, and prioritizes attacking enemies affected by Grzmot Mines
Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends
10 48
Rank 2.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 15% Fragile for 5 seconds
Active Effect: Attack Interval shortens, ATK +35%, and prioritizes attacking enemies affected by Grzmot Mines
Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends
11 47
Rank 3.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 15% Fragile for 5 seconds
Active Effect: Attack Interval shortens, ATK +40%, and prioritizes attacking enemies affected by Grzmot Mines
Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends
12 46
Rank 4.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 20% Fragile for 6 seconds
Active Effect: Attack Interval shortens, ATK +45%, and prioritizes attacking enemies affected by Grzmot Mines
Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends
13 44
Rank 5.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 20% Fragile for 6 seconds
Active Effect: Attack Interval shortens, ATK +50%, and prioritizes attacking enemies affected by Grzmot Mines
Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends
14 43
Rank 6.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 20% Fragile for 6 seconds
Active Effect: Attack Interval shortens, ATK +55%, and prioritizes attacking enemies affected by Grzmot Mines
Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends
15 42
Rank 7.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 25% Fragile for 6 seconds
Active Effect: Attack Interval shortens, ATK +60%, and prioritizes attacking enemies affected by Grzmot Mines
Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends
16 40
Rank 8.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 30% Fragile for 7 seconds
Active Effect: Attack Interval shortens, ATK +70%, and prioritizes attacking enemies affected by Grzmot Mines
Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends
16 38
Rank 9.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 30% Fragile for 7 seconds
Active Effect: Attack Interval shortens, ATK +80%, and prioritizes attacking enemies affected by Grzmot Mines
Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends
16 36
Rank 10.png
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 35% Fragile for 7 seconds
Active Effect: Attack Interval shortens, ATK +90%, and prioritizes attacking enemies affected by Grzmot Mines
Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends
16 34
Additional information
"Bosak Tempest" reduces Ela's attack interval by 0.35 seconds.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Orirock
6
Damaged Device
4
Rank 4.png
Skill Summary - 2
8
Sugar
5
Rank 5.png
Skill Summary - 2
8
Polyester
4
Oriron
4
Rank 6.png
Skill Summary - 2
8
Fuscous Fiber
5
Rank 7.png
Skill Summary - 3
8
Orirock Cluster
6
Aketon
4
Rank 8.png
Dizzying Obstruction
Skill Summary - 3
8
Polymerized Gel
4
Crystalline Component
9
Shock and Hold
Skill Summary - 3
8
Refined Solvent
4
Fuscous Fiber
6
"Bosak Tempest"
Skill Summary - 3
8
Manganese Trihydrate
4
Grindstone
5
Rank 9.png
Dizzying Obstruction
Skill Summary - 3
12
Keton Colloid
4
Refined Solvent
8
Shock and Hold
Skill Summary - 3
12
Cyclicene Prefab
4
Incandescent Alloy Block
8
"Bosak Tempest"
Skill Summary - 3
12
Manganese Trihydrate
4
Polymerized Gel
9
Rank 10.png
Dizzying Obstruction
Skill Summary - 3
15
Bipolar Nanoflake
6
Crystalline Circuit
4
Shock and Hold
Skill Summary - 3
15
D32 Steel
6
Refined Solvent
6
"Bosak Tempest"
Skill Summary - 3
15
Crystalline Electronic Unit
6
Grindstone Pentahydrate
4

Base skills

Skill-train defense.png Tactical Guidance: Defense
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, for every Defense Operator in the Base (excluding Base Assistants), Operators' Specialization training speed +10% (caps at 4 Operators)
Skill-ctrl ela.png Rebel
Elite 2.png
Control Center.png
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining Clues that are not on the Clue Board, but increases the morale consumption per hour of other Operators assigned to the Control Center by +0.25

Operator Modules

Unofficial English translations provided by LoaTer.

Original

Original module.png Original: Ela's Badge
Module Badge.png
Trapmaster Specialist.png
Operator Ela has demonstrated a remarkable aptitude for battlefield ambush and trap deployment.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations. In witness whereof,
This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.

TRP-Δ

TRP-Δ module.png TRP-Δ: Social Expectation Backpack
Social Expectation Backpack.png
Stage 1
ATK +36
DEF +12
New trait:
This unit can also be deployed on Melee tiles; Traps can also be deployed on Ranged tiles
Stage 2
ATK +50
DEF +22
"Bullseye" improved:
Has a 40% chance to deal 160% of ATK as Physical damage when attacking; Chance increases to 100% against targets affected by Grzmot Mine
Stage 3
ATK +60
DEF +30
"Bullseye" improved:
Has a 50% chance to deal 170% of ATK as Physical damage when attacking; Chance increases to 100% against targets affected by Grzmot Mine
Module MissionsUnlock conditions
  1. During battle, have Ela deploy a total of 30 Grzmot Mines (excluding Support Units)
  2. Clear Intermezzo DM-EX-1 with a 3-star rating; You must deploy your own Ela, and have Ela defeat at least 2 Sarkaz Lancers
  • Complete both of Ela's TRP-Δ Module Missions.
  • Raise Ela to Elite 2 Level 60.
  • Have at least 100% Trust with Ela.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
D32 Steel
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Nucleic Crystal Sinter
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Crystalline Electronic Unit
4
LMD
120K
Description
One day...
"The village of Milliner requires this batch of medicine, miss mercenary from Rhodes Island. Your journey was difficult and I am grateful."
"Elżbieta Bosak, code name Ela."
"Hah! Before I came to Sargon, there was an old saying: 'You should feel great respect for the Minoans, even if they visit with gifts'. Even though you are from Kazimierz, not only are you majestic, but you also have the qualities of a Minoan!"
"That old saying might not mean what you think... Anyway, since you are the one in charge here, I want to ask you a question."
"Okay then, as the priest of a temple, I promise to tell you everything I know!"
"I've heard that this country recently became independent? "
"But that's impossible, Minos was Homo's companion, brothers-in-law, bound and living together for a long time; but to say that we drove away the Sargonians... Ha! The river Delphi has not seen war for decades! The Vouivres are still fighting with Sargon in the west..."
"After your independence, are you carrying out a large-scale cultural and artistic restoration?"
"...Oh, this is what you mean - let me clarify. Milliner is definitely serene, but never lacking in funds. As you can see, the villagers can easily afford various types of medicine and suppressor injections for daily use. Furthermore, I can easily afford to repair these relief statues of the ancient city-state outside."
"Then why are you allowing these marble statues to still lie scattered?"
"Rituals for local customs, I remember them all! The histories of the three cities, the current situation, I am mostly aware of them."
"How can I know then, about these statues, who built them? Where were they carved, where did they drop the hammer?"
"I'm not sure, nor are the villagers. Not even the craftsmen from Athenius know. I cannot repair the statues if I do not know. It has never been repaired."
"Wouldn't it be better to restore them using your imagination?"
"No, no! Both the creator and hero are nameless! Even that man in the wine barrel without a background or origin has a record!.
"Think about it, if I were to go into the wilds right now and find an unnamed statue, I could easily make it stand again with my strength"
"But how would that differ from me sticking a wooden stake in the ground?"
"With an unknown artist, art is independent of society."
"That's probably what they mean in fancy terms!"
"But you don't want art that diverts from society."
"...That's probably what they mean in fancy terms!"
"So, what about art that records society?"
Another day passes.
As the birds begin singing their morning hymns, and as the golden sun of Minos once again gives its golden gift upon Milliner, the villagers were surprised to see that the dull walls of the temple do not reflect back the glow of light as usual.
"Sir, what are these colourful paintings?"
"The artist says that these are us - these are foreign murals called 'graffiti'!

Changelog