Ela
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This article pertains to a subject that is not yet released in the Global server of Arknights. |
- Main article: Ela (Rainbow Six Wiki)
★★★★★★ Ela
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Ela, Team Rainbow Operator, is ready to surprise you with her Grzmot Mines. Don't worry, it'll only be a surprise for you but not to the enemies. | |||||||
Position | Ranged | |||||||
Tags | Summon, Crowd-Control, DPS | |||||||
Trait | Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy | |||||||
Availability | [CN] Headhunting (Crossover limited) |
Operator | File | Story | Gallery | Trivia |
The names and descriptions of Ela's talent(s), skill(s), base skills, and TRP-Δ Operator Module are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights. |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 696 | 916 | 1145 | 1468 | – |
ATK | 270 | 366 | 476 | 588 | +80 |
DEF | 72 | 108 | 141 | 173 | – |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 10 | 12 | |||
Block count | 1 | ||||
Attack interval | 0.85 seconds |
Potential
DP cost -1 | |
Improves Grzmot Mine | |
ATK +27 | |
Improves "Bullseye" | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Ela to Level 50. |
Elite 2 |
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Prerequisites |
Raise Ela to Elite 1 Level 80. |
Talents
Grzmot Mine | |
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Can deploy up to 1 Grzmot Mine (Can store up to 2); The first enemy that steps on a Grzmot Mine will trigger its effect. When retreated, triggers a Grzmot Mine on this unit's position once | |
Can deploy up to 2 (+1) Grzmot Mines (Can store up to 2); The first enemy that steps on a Grzmot Mine will trigger its effect. When retreated, triggers a Grzmot Mine on this unit's position once | |
Can deploy up to 2 Grzmot Mines (Can store up to 3); The first enemy that steps on a Grzmot Mine will trigger its effect. When retreated, triggers a Grzmot Mine on this unit's position once | |
Can deploy up to 3 (+1) Grzmot Mines (Can store up to 3); The first enemy that steps on a Grzmot Mine will trigger its effect. When retreated, triggers a Grzmot Mine on this unit's position once | |
Can deploy up to 3 Grzmot Mines (Can store up to 4); The first enemy that steps on a Grzmot Mine will trigger its effect. When retreated, triggers a Grzmot Mine on this unit's position once | |
Can deploy up to 4 (+1) Grzmot Mines (Can store up to 4); The first enemy that steps on a Grzmot Mine will trigger its effect. When retreated, triggers a Grzmot Mine on this unit's position once |
"Bullseye" | |
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Has a 30% chance to deal 150% of ATK as Physical damage when attacking; Chance increases to 100% against targets affected by Grzmot Mine | |
Has a 30% chance to deal 160% (+10%) of ATK as Physical damage when attacking; Chance increases to 100% against targets affected by Grzmot Mine |
Skills
Dizzying Obstruction Auto Recovery Auto |
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Level | Effect | |||
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Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -10% for 7 seconds Active Effect: Immediately gain 1 trap |
0 | 27 | – | |
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -15% for 7 seconds Active Effect: Immediately gain 1 trap |
0 | 26 | – | |
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -20% for 7 seconds Active Effect: Immediately gain 1 trap |
0 | 25 | – | |
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -20% for 8 seconds Active Effect: Immediately gain 1 trap |
0 | 24 | – | |
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -25% for 8 seconds Active Effect: Immediately gain 1 trap |
0 | 23 | – | |
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -30% for 8 seconds Active Effect: Immediately gain 1 trap |
0 | 22 | – | |
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -30% for 9 seconds Active Effect: Immediately gain 1 trap |
0 | 21 | – | |
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -35% for 9 seconds Active Effect: Immediately gain 1 trap |
0 | 20 | – | |
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -40% for 9 seconds Active Effect: Immediately gain 1 trap |
0 | 19 | – | |
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and their Physical and Arts Accuracy -40% for 10 seconds Active Effect: Immediately gain 1 trap |
0 | 18 | – |
Shock and Hold Offensive Recovery Manual 20 seconds |
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Level | Effect | |||
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Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 4 seconds Active Effect: Sets up a Portable Shield to increase own DEF by +150%, reduces attack range, and deals AOE damage around the target and ignores 200 DEF Gains 1 trap when skill ends |
0 | 25 | 20s | |
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 4 seconds Active Effect: Sets up a Portable Shield to increase own DEF by +150%, reduces attack range, and deals AOE damage around the target and ignores 250 DEF Gains 1 trap when skill ends |
0 | 24 | 20s | |
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 4 seconds Active Effect: Sets up a Portable Shield to increase own DEF by +150%, reduces attack range, and deals AOE damage around the target and ignores 300 DEF Gains 1 trap when skill ends |
0 | 23 | 20s | |
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 4 seconds Active Effect: Sets up a Portable Shield to increase own DEF by +200%, reduces attack range, and deals AOE damage around the target and ignores 350 DEF Gains 1 trap when skill ends |
4 | 22 | 20s | |
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 4 seconds Active Effect: Sets up a Portable Shield to increase own DEF by +200%, reduces attack range, and deals AOE damage around the target and ignores 400 DEF Gains 1 trap when skill ends |
4 | 21 | 20s | |
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 4 seconds Active Effect: Sets up a Portable Shield to increase own DEF by +200%, reduces attack range, and deals AOE damage around the target and ignores 450 DEF Gains 1 trap when skill ends |
4 | 20 | 20s | |
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 4 seconds Active Effect: Sets up a Portable Shield to increase own DEF by +250%, reduces attack range, and deals AOE damage around the target and ignores 500 DEF Gains 1 trap when skill ends |
8 | 19 | 20s | |
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 5 seconds Active Effect: Sets up a Portable Shield to increase own DEF by +250%, reduces attack range, and deals AOE damage around the target and ignores 600 DEF Gains 1 trap when skill ends |
8 | 18 | 20s | |
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 5 seconds Active Effect: Sets up a Portable Shield to increase own DEF by +250%, reduces attack range, and deals AOE damage around the target and ignores 700 DEF Gains 1 trap when skill ends |
8 | 17 | 20s | |
Passive Effect: When a trap is triggered, all surrounding targets are Stunned for 5 seconds Active Effect: Sets up a Portable Shield to increase own DEF by +300%, reduces attack range, and deals AOE damage around the target and ignores 800 DEF Gains 1 trap when skill ends |
12 | 16 | 20s |
"Bosak Tempest" Auto Recovery Manual Toggled |
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Level | Effect | |||
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Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 15% Fragile for 5 seconds Active Effect: Attack Interval shortens, ATK +30%, and prioritizes attacking enemies affected by Grzmot Mines Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends |
10 | 48 | – | |
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 15% Fragile for 5 seconds Active Effect: Attack Interval shortens, ATK +35%, and prioritizes attacking enemies affected by Grzmot Mines Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends |
11 | 47 | – | |
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 15% Fragile for 5 seconds Active Effect: Attack Interval shortens, ATK +40%, and prioritizes attacking enemies affected by Grzmot Mines Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends |
12 | 46 | – | |
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 20% Fragile for 6 seconds Active Effect: Attack Interval shortens, ATK +45%, and prioritizes attacking enemies affected by Grzmot Mines Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends |
13 | 44 | – | |
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 20% Fragile for 6 seconds Active Effect: Attack Interval shortens, ATK +50%, and prioritizes attacking enemies affected by Grzmot Mines Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends |
14 | 43 | – | |
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 20% Fragile for 6 seconds Active Effect: Attack Interval shortens, ATK +55%, and prioritizes attacking enemies affected by Grzmot Mines Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends |
15 | 42 | – | |
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 25% Fragile for 6 seconds Active Effect: Attack Interval shortens, ATK +60%, and prioritizes attacking enemies affected by Grzmot Mines Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends |
16 | 40 | – | |
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 30% Fragile for 7 seconds Active Effect: Attack Interval shortens, ATK +70%, and prioritizes attacking enemies affected by Grzmot Mines Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends |
16 | 38 | – | |
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 30% Fragile for 7 seconds Active Effect: Attack Interval shortens, ATK +80%, and prioritizes attacking enemies affected by Grzmot Mines Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends |
16 | 36 | – | |
Passive Effect: When a trap is triggered, all surrounding targets are Slowed and inflicted with 35% Fragile for 7 seconds Active Effect: Attack Interval shortens, ATK +90%, and prioritizes attacking enemies affected by Grzmot Mines Skill activation grants 40 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Gain 2 traps when skill ends |
16 | 34 | – | |
Additional information | ||||
"Bosak Tempest" reduces Ela's attack interval by 0.35 seconds. |
Skill upgrades
Base skills
Tactical Guidance: Defense | ||
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When this Operator is assigned to be the Trainer in the Training Room, for every Defense Operator in the Base (excluding Base Assistants), Operators' Specialization training speed +10% (caps at 4 Operators) |
Rebel | ||
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When this Operator is assigned to the Reception Room, increases the likelihood of obtaining Clues that are not on the Clue Board, but increases the morale consumption per hour of other Operators assigned to the Control Center by +0.25 |
Operator Modules
- Unofficial English translations provided by LoaTer.
Original
Original: Ela's Badge | |
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Operator Ela has demonstrated a remarkable aptitude for battlefield ambush and trap deployment. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations. In witness whereof, This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding. |
TRP-Δ
TRP-Δ: Social Expectation Backpack | |||
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ATK +36 DEF +12 |
New trait: This unit can also be deployed on Melee tiles; Traps can also be deployed on Ranged tiles | ||
ATK +50 DEF +22 |
"Bullseye" improved: Has a 40% chance to deal 160% of ATK as Physical damage when attacking; Chance increases to 100% against targets affected by Grzmot Mine | ||
ATK +60 DEF +30 |
"Bullseye" improved: Has a 50% chance to deal 170% of ATK as Physical damage when attacking; Chance increases to 100% against targets affected by Grzmot Mine |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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One day... "The village of Milliner requires this batch of medicine, miss mercenary from Rhodes Island. Your journey was difficult and I am grateful." "Elżbieta Bosak, code name Ela." "Hah! Before I came to Sargon, there was an old saying: 'You should feel great respect for the Minoans, even if they visit with gifts'. Even though you are from Kazimierz, not only are you majestic, but you also have the qualities of a Minoan!" "That old saying might not mean what you think... Anyway, since you are the one in charge here, I want to ask you a question." "Okay then, as the priest of a temple, I promise to tell you everything I know!" "I've heard that this country recently became independent? " "But that's impossible, Minos was Homo's companion, brothers-in-law, bound and living together for a long time; but to say that we drove away the Sargonians... Ha! The river Delphi has not seen war for decades! The Vouivres are still fighting with Sargon in the west..." "After your independence, are you carrying out a large-scale cultural and artistic restoration?" "...Oh, this is what you mean - let me clarify. Milliner is definitely serene, but never lacking in funds. As you can see, the villagers can easily afford various types of medicine and suppressor injections for daily use. Furthermore, I can easily afford to repair these relief statues of the ancient city-state outside." "Then why are you allowing these marble statues to still lie scattered?" "Rituals for local customs, I remember them all! The histories of the three cities, the current situation, I am mostly aware of them." "How can I know then, about these statues, who built them? Where were they carved, where did they drop the hammer?" "I'm not sure, nor are the villagers. Not even the craftsmen from Athenius know. I cannot repair the statues if I do not know. It has never been repaired." "Wouldn't it be better to restore them using your imagination?" "No, no! Both the creator and hero are nameless! Even that man in the wine barrel without a background or origin has a record!. "Think about it, if I were to go into the wilds right now and find an unnamed statue, I could easily make it stand again with my strength" "But how would that differ from me sticking a wooden stake in the ground?" "With an unknown artist, art is independent of society." "That's probably what they mean in fancy terms!" "But you don't want art that diverts from society." "...That's probably what they mean in fancy terms!" "So, what about art that records society?" Another day passes. As the birds begin singing their morning hymns, and as the golden sun of Minos once again gives its golden gift upon Milliner, the villagers were surprised to see that the dull walls of the temple do not reflect back the glow of light as usual. "Sir, what are these colourful paintings?" "The artist says that these are us - these are foreign murals called 'graffiti'! |
Changelog
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