
★★★★★★
Ela |
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![]() Team Rainbow member Ela has a surprise for you with her Grzmot mines. Don't worry, you'll love it. No guarantee your hostiles will, though. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | Summon, Crowd-Control, DPS | |
Trait | Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy | |
Summon | ![]() | |
How to obtain | Crossover Limited Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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696 | 916 | 1145 | 1468 | – |
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270 | 366 | 476 | 588 | +80 |
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72 | 108 | 141 | 173 | – |
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0 | N/A | |||
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70 seconds | ||||
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10 | 12 | |||
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1 | ||||
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0.85 seconds |
![]() | DP cost -1 |
![]() | Improves GRZMOT Mine |
![]() | ATK +27 |
![]() | Improves "Bullseye" |
![]() | DP cost -1 |
Total Cost | |
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GRZMOT Mine | |
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Can deploy up to 1 GRZMOT Mine (Can store up to 2); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on |
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Can deploy up to 2 (+1) GRZMOT Mines (Can store up to 2); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on |
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Can deploy up to 2 GRZMOT Mines (Can store up to 3); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on |
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Can deploy up to 3 (+1) GRZMOT Mines (Can store up to 3); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on |
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Can deploy up to 3 GRZMOT Mines (Can store up to 4); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on |
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Can deploy up to 4 (+1) GRZMOT Mines (Can store up to 4); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on |
"Bullseye" | |
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Attacks have a 30% chance to deal 150% of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine |
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Attacks have a 30% chance to deal 160% (+10%) of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine |
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Optical Interference Auto Recovery Auto |
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Click to show/hide the information for Optical Interference |
Lv. | Description | ![]() |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by 10%, lasting for 7s Active Effect: Immediately gains 1 trap |
0 | 27 | – |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by 15%, lasting for 7s Active Effect: Immediately gains 1 trap |
0 | 26 | – |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by 20%, lasting for 7s Active Effect: Immediately gains 1 trap |
0 | 25 | – |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by 20%, lasting for 8s Active Effect: Immediately gains 1 trap |
0 | 24 | – |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by 25%, lasting for 8s Active Effect: Immediately gains 1 trap |
0 | 23 | – |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by 30%, lasting for 8s Active Effect: Immediately gains 1 trap |
0 | 22 | – |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by 30%, lasting for 9s Active Effect: Immediately gains 1 trap |
0 | 21 | – |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by 35%, lasting for 9s Active Effect: Immediately gains 1 trap |
0 | 20 | – |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by 40%, lasting for 9s Active Effect: Immediately gains 1 trap |
0 | 19 | – |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by 40%, lasting for 10s Active Effect: Immediately gains 1 trap |
0 | 18 | – |
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Shock Defense Offensive Recovery Manual 20 seconds |
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Click to show/hide the information for Shock Defense |
Lv. | Description | ![]() |
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Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 4 seconds Active Effect: Sets up Deployable Shield to increase this unit's DEF by +150%; Attack Range reduces; Attacks deal splash Physical damage to enemies around the target that ignores 200 of their DEF Gains 1 trap when this skill ends |
0 | 25 | 20 |
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Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 4 seconds Active Effect: Sets up Deployable Shield to increase this unit's DEF by +150%; Attack Range reduces; Attacks deal splash Physical damage to enemies around the target that ignores 250 of their DEF Gains 1 trap when this skill ends |
0 | 24 | 20 |
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Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 4 seconds Active Effect: Sets up Deployable Shield to increase this unit's DEF by +150%; Attack Range reduces; Attacks deal splash Physical damage to enemies around the target that ignores 300 of their DEF Gains 1 trap when this skill ends |
0 | 23 | 20 |
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Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 4 seconds Active Effect: Sets up Deployable Shield to increase this unit's DEF by +200%; Attack Range reduces; Attacks deal splash Physical damage to enemies around the target that ignores 350 of their DEF Gains 1 trap when this skill ends |
4 | 22 | 20 |
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Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 4 seconds Active Effect: Sets up Deployable Shield to increase this unit's DEF by +200%; Attack Range reduces; Attacks deal splash Physical damage to enemies around the target that ignores 400 of their DEF Gains 1 trap when this skill ends |
4 | 21 | 20 |
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Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 4 seconds Active Effect: Sets up Deployable Shield to increase this unit's DEF by +200%; Attack Range reduces; Attacks deal splash Physical damage to enemies around the target that ignores 450 of their DEF Gains 1 trap when this skill ends |
4 | 20 | 20 |
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Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 4 seconds Active Effect: Sets up Deployable Shield to increase this unit's DEF by +250%; Attack Range reduces; Attacks deal splash Physical damage to enemies around the target that ignores 500 of their DEF Gains 1 trap when this skill ends |
8 | 19 | 20 |
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Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 5 seconds Active Effect: Sets up Deployable Shield to increase this unit's DEF by +250%; Attack Range reduces; Attacks deal splash Physical damage to enemies around the target that ignores 600 of their DEF Gains 1 trap when this skill ends |
8 | 18 | 20 |
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Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 5 seconds Active Effect: Sets up Deployable Shield to increase this unit's DEF by +250%; Attack Range reduces; Attacks deal splash Physical damage to enemies around the target that ignores 700 of their DEF Gains 1 trap when this skill ends |
8 | 17 | 20 |
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Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 5 seconds Active Effect: Sets up Deployable Shield to increase this unit's DEF by +300%; Attack Range reduces; Attacks deal splash Physical damage to enemies around the target that ignores 800 of their DEF Gains 1 trap when this skill ends |
12 | 16 | 20 |
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"The Bosak Tempest" Auto Recovery Manual Toggled |
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Click to show/hide the information for "The Bosak Tempest" |
Lv. | Description | ![]() |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 15% Fragile, lasting for 5s Active Effect: Attack Interval reduces; ATK +30%; Attacks prioritize enemies affected by GRZMOT Mines Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends |
10 | 48 | – |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 15% Fragile, lasting for 5s Active Effect: Attack Interval reduces; ATK +35%; Attacks prioritize enemies affected by GRZMOT Mines Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends |
11 | 47 | – |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 15% Fragile, lasting for 5s Active Effect: Attack Interval reduces; ATK +40%; Attacks prioritize enemies affected by GRZMOT Mines Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends |
12 | 46 | – |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 20% Fragile, lasting for 6s Active Effect: Attack Interval reduces; ATK +45%; Attacks prioritize enemies affected by GRZMOT Mines Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends |
13 | 44 | – |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 20% Fragile, lasting for 6s Active Effect: Attack Interval reduces; ATK +50%; Attacks prioritize enemies affected by GRZMOT Mines Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends |
14 | 43 | – |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 20% Fragile, lasting for 6s Active Effect: Attack Interval reduces; ATK +55%; Attacks prioritize enemies affected by GRZMOT Mines Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends |
15 | 42 | – |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 25% Fragile, lasting for 6s Active Effect: Attack Interval reduces; ATK +60%; Attacks prioritize enemies affected by GRZMOT Mines Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends |
16 | 40 | – |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 30% Fragile, lasting for 7s Active Effect: Attack Interval reduces; ATK +70%; Attacks prioritize enemies affected by GRZMOT Mines Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends |
16 | 38 | – |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 30% Fragile, lasting for 7s Active Effect: Attack Interval reduces; ATK +80%; Attacks prioritize enemies affected by GRZMOT Mines Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends |
16 | 36 | – |
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Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 35% Fragile, lasting for 7s Active Effect: Attack Interval reduces; ATK +90%; Attacks prioritize enemies affected by GRZMOT Mines Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends |
16 | 34 | – |
Additional information | ||||
"The Bosak Tempest" reduces Ela's attack interval by 0.35 seconds. |
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Tactic Guidance: Defense | ![]() |
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When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +10% for each Defending Operator in the Base (excluding Assistants, caps at 4 Operators). |
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Resister | ![]() |
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When this Operator is assigned to the Control Center, increases the likelihood of obtaining clues that are not on the Clue Board, but increases the Morale consumed per hour of all Operators (excluding self) in the Control Center by +0.25 |
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Operator Ela has demonstrated a remarkable aptitude for battlefield ambush and trap deployment. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations. In witness whereof, This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding. |
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ATK +36 DEF +12 |
New trait: Can also be deployed on Melee tiles; Traps can also be deployed on Ranged tiles |
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ATK +50 DEF +22 |
"Bullseye" improved: Attacks have a 40% chance to deal 160% of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine | |
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ATK +60 DEF +30 |
"Bullseye" improved: Attacks have a 50% chance to deal 170% of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Ela. | |||||
![]() | Have at least 100% Trust with Ela. |
Description |
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One day... "Myrinia was precisely in need of these medicines, Rhodes Island mercenary madam. You have our boundless thanks for coming all this way!" "Elżbieta Bosak, operator codename Ela." "Hah! There was an old local saying before Sargon came: 'Respect the Minoan, even should they come bearing gifts.' You may be of Kazimierz, but that striking majesty—in you is the stuff of Minos!" "I'm not sure that saying means what you think... Anyway, I'd like to ask you something, seeing as you're the leader around here." "Very well! As temple priest, I promise you that any answers I hold are yours!" "I'm told this nation only recently gained independence?" "Yes and no. Minos and Hymnoi were born to walk together, two peas in a pod, their histories as one; that said, speaking solely of when we drove out the Sargonians... Hah! The great River Delphi has seen neither pike nor polearm in decades! While West Vouivre still battles with Sargon..." "And since your independence, you've been working on a large-scale cultural revival and art restoration?" "...Oh, so that's what you meant—I should be clear, placid as Myrinia is, it is by no means in dire straits. All the daily medicines and inhibitor doses used by the villagers are, as you can see, a duty easily borne by my temple. Let alone the claim that the sculptures outside—dating from the ancient city-states—are left unrepaired for a lack of funds!" "Then why are you leaving your marble statues out there in pieces?" "The course and prayers of our ceremonial rites, the neighbors and their village, all I know by heart; the bygone affairs of the three capitals, and the wider state of the greater land, I am likewise well-informed. Yet how can I possibly know the who, the what, and the why of those sculptures' makers and molders? Whither did strike their chisel, and whence did fall their hammer? I know not, the villagers know not, and nor do the masters of crafts or the sophists of the scholastic—how then, can I repair them? Hence, they have never been repaired." "Why not use your imagination?" "Nay, nay! The chroniclers shall be anonymous, as shall the heroes! The man in the wine jar with not a coming nor a going has biographers still to testify of him to this very day. Think about it, now. Supposing today I went to the wilds beyond the village and sought a statue, unknown and unnamed. Presumably by my Forte's strength, I could on my own have it standing anew. Yet I could also go out today and plant a stake in the ground, and what difference would that make?" "...When the artist is known by no one, the art transcends society." "If you were to put it in baffling terms, then more or less, yes!" "But it's not like you want art that transcends society." "...If you were to put it in baffling terms, then more or less, yes!" "Then how about art that records society?" Another day... The fowls commence their recital of the verse of daybreak, Minos's golden sun dawns His golden gift upon the village of Myrinia as He always has, and the villagers are startled to find that the temple's solemn walls do not, as was their custom and theirs alone, return that gift with the purest white dazzling gleam. "Priest, what are these garish drawings?" "The artist claims them to be our very selves—this is a kind of foreign wall art by the name of 'graffiti'!" |
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