Wild Mane

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Charger VanguardPinus Sylvestris
Vanguard.png
Charger Vanguard.png
Pinus Sylvestris
Wild Mane icon.png
Wild Mane Elite 2 icon.png
Wild Mane Skin 1 icon.png
"Wild Mane" Knight Iwona, embodiment of impetus and ready to fight.
Mad speed, mad strength, and mad self-confidence.
Position Melee
Tags DP-Recovery, DPS
Trait Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated
Availability Near Light (Your Desk – Long-Term Goals); Record Restoration

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 874 1214 1557 2225
ATK.png ATK 238 351 468 558 +70
DEF.png DEF 168 234 305 372
RES.png RES 0 N/A
RDP.png Redeployment time 80 seconds
COST.png DP cost 12 14
BLOCK.png Block count 1
ASPD.png Attack interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -10 seconds
Potential 4.png
DP cost -1
Potential 5.png
Redeployment time -10 seconds
Potential 6.png
DP cost -1
Total Cost
Wild Mane's Token
5
OR
Epic Vanguard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Forward March.
  • New skill: Lance Charge.
Prerequisites
Raise Wild Mane to Level 50.
LMD
20K
Vanguard Chip
4
Sugar
5
Orirock Cube
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Forward March improved.
  • Operator Modules available.
Prerequisites
Raise Wild Mane to Elite 1 Level 70.
LMD
120K
Vanguard Chip Pack
3
Cutting Fluid Solution
8
Aketon
11

Talent

Forward March
Elite 1.png After the first deployment, all undeployed Guard Operators get DP Cost -1
Elite 2.png After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)

Skills

Skill-WildMane1.png
Stabbing Lance
Passive
15 ~ 30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
After deployment, ASPD +60 15s
Rank 2.png
After deployment, ASPD +65 16s
Rank 3.png
After deployment, ASPD +70 17s
Rank 4.png
After deployment, ASPD +80 20s
Rank 5.png
After deployment, ASPD +85 21s
Rank 6.png
After deployment, ASPD +90 22s
Rank 7.png
After deployment, ASPD +100 25s
Rank 8.png
After deployment, ASPD +110 27s
Rank 9.png
After deployment, ASPD +120 28s
Rank 10.png
After deployment, ASPD +135 30s
Skill-WildMane2.png
Lance Charge
Auto Recovery
Manual
20 seconds
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Range expands, ATK +30%. Attacks will push the target towards the attack direction moderately 15 40 20s
Rank 2.png
Attack Range expands, ATK +35%. Attacks will push the target towards the attack direction moderately 16 40 20s
Rank 3.png
Attack Range expands, ATK +40%. Attacks will push the target towards the attack direction moderately 17 40 20s
Rank 4.png
Attack Range expands, ATK +45%. Attacks will push the target towards the attack direction moderately 20 40 20s
Rank 5.png
Attack Range expands, ATK +50%. Attacks will push the target towards the attack direction moderately 21 40 20s
Rank 6.png
Attack Range expands, ATK +55%. Attacks will push the target towards the attack direction moderately 22 40 20s
Rank 7.png
Attack Range expands, ATK +60%. Attacks will push the target towards the attack direction moderately 25 40 20s
Rank 8.png
Attack Range expands, ATK +65%. Attacks will push the target towards the attack direction moderately 27 40 20s
Rank 9.png
Attack Range expands, ATK +70%. Attacks will push the target towards the attack direction moderately 28 40 20s
Rank 10.png
Attack Range expands, ATK +80%. Attacks will push the target towards the attack direction moderately 30 40 20s
Addendum
The push has a force of 1.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Ester
7
Rank 4.png
Skill Summary - 2
6
Oriron
3
Rank 5.png
Skill Summary - 2
6
Polyketon
4
Rank 6.png
Skill Summary - 2
6
Crystalline Component
4
Rank 7.png
Skill Summary - 3
6
Semi-Synthetic Solvent
3
Coagulating Gel
2
Rank 8.png
Stabbing Lance
Skill Summary - 3
5
Refined Solvent
3
Incandescent Alloy
4
Lance Charge
Skill Summary - 3
5
Orirock Concentration
3
Grindstone
4
Rank 9.png
Stabbing Lance
Skill Summary - 3
6
Manganese Trihydrate
3
Cutting Fluid Solution
5
Lance Charge
Skill Summary - 3
6
Grindstone Pentahydrate
3
White Horse Kohl
6
Rank 10.png
Stabbing Lance
Skill Summary - 3
10
Polymerization Preparation
4
Incandescent Alloy Block
4
Lance Charge
Skill Summary - 3
10
D32 Steel
4
Polymerized Gel
4

Base skills

Skill-man spd1.png Pinus Sylvestris α
Base.png
Factory.png
When this Operator is assigned to a Factory, productivity +15%
Skill-man spd2.png Pinus Sylvestris β
Replaces Pinus Sylvestris α
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, productivity +25%

Operator Modules

Original

Original module.png Original: Wild Mane's Badge
Module Badge.png
Charger Vanguard.png
Operator Wild Mane has demonstrated a remarkable aptitude in preemptive penetration of the battlefield situation so as to secure leeway for deployment.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Vanguard Operator during field operations to exercise Charger responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

CHG-X

CHG-X module.png CHG-X: Spear Replacement Suit
Spear Replacement Suit.png
Stage 1
ATK +40
ASPD +3
Trait improved:
Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
Stage 2
ATK +50
ASPD +4
Forward March improved:
Redeployment Time -10 seconds. On deployment, all undeployed Guard Operators get DP Cost -1 (each operator can have a maximum of -5 DP Cost before each deployment)
Stage 3
ATK +60
ASPD +5
Forward March improved:
Redeployment Time -15 seconds. On deployment, all undeployed Guard Operators get DP Cost -1 (each operator can have a maximum of -5 DP Cost before each deployment)
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must include your own Wild Mane, and Wild Mane must be the first Operator deployed
  2. Clear Side Story MN-2 with a 3-star rating; You must deploy your own Wild Mane, and cannot include any other Vanguard Operators as members
  • Complete both of Wild Mane's CHG-X Module Missions.
  • Raise Wild Mane to Elite 2 Level 50.
  • Have at least 100% Trust with Wild Mane.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Orirock Concentration
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Grindstone Pentahydrate
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Polymerized Gel
5
LMD
60K
Description
Iwona Krukowska's greatest regret is that she was unable to take the wine chalice in her room with her when she left Kazimierz.
That goblet forged of gold was a coming-of-age present. No child at that point in the Krukowska family was as gallant as her, and she became the knight they placed their hopes in.
Iwona was used to long-term life in the camp. Scarce on modern means of entertainment, she upheld the strictest work-rest cycle and physical training, all of it for one purpose, becoming a campaign knight–the bravest campaign knight of them all.
To the Krukowska family, attaining service as a campaign knight is the highest honor of them all. The ancient family defends at the borderlands, their backs to the prosperous clamor of Kazimierz's cities, facing the frostbitten winters of Ursus. Iwona grew up on stories of heroism, and grew a pure fear and longing for that dangerous, tumultuous battlefield like nothing else.
The day her family Knight Primus granted her the chalice, it ensured Iwona had no second thoughts. She beat pure hot blood with every pulse. She signed up to every arduous training regimen with no care for the risk, and improved herself through it. She never took notice of whatever grimy deals and nonsense slander laid behind those majestic ideals. She...
She ran too fast, forgot precautions were always called for in perilous circumstances, and just one negligent second would be all it took to brew a tremendous tragedy.
Iwona only forgot this one thing. Just one time.
She was mercilessly thrown to the ground in the open country. A lone person hurrying, a lone person wounded, a lone person helpless. Those wild beasts growing Originium crystals wailed at her in their death throes, piercing her eardrums. Those sharp Originium crystals, sent every way by the explosion, skewered a body that wouldn't move as she asked.
Making it on willpower until aid came running, Iwona was lucky to survive. But after that, she was thoroughly cut away from the life she used to live.
That chalice was placed in her display cabinet, separated by a glass door, and every time Iwona came home, she would wipe it clean.
She tried returning to her family afterwards, to at least see her own mother and father again one more time, go back into her room, take away some memories of hers–
Not once more has she set foot through that heavy wooden door.

Changelog