
★★★★★
Wild Mane |
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![]() "Wild Mane" Knight Iwona, embodiment of impetus and ready to fight. Mad speed, mad strength, and mad self-confidence. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | DP-Recovery, DPS | |
Trait | Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated | |
How to obtain | Near Light – Your Desk (Long-Term Goals); Record Restoration |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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874 | 1214 | 1557 | 2225 | – |
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238 | 351 | 468 | 558 | +70 |
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168 | 234 | 305 | 372 | – |
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0 | N/A | |||
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80 seconds | ||||
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12 | 14 | |||
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1 | ||||
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1 second |
![]() | DP cost -1 |
![]() | Redeployment time -10 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -10 seconds |
![]() | DP cost -1 |
Total Cost | |
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Forward March | |
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After the first deployment, all undeployed Guard Operators get DP Cost -1 |
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After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment) |
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Stabbing Lance Passive 15–30 seconds |
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Click to show/hide the information for Stabbing Lance |
Lv. | Description | ![]() |
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After deployment, ASPD +60 | – | – | 15 |
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After deployment, ASPD +65 | – | – | 16 |
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After deployment, ASPD +70 | – | – | 17 |
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After deployment, ASPD +80 | – | – | 20 |
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After deployment, ASPD +85 | – | – | 21 |
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After deployment, ASPD +90 | – | – | 22 |
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After deployment, ASPD +100 | – | – | 25 |
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After deployment, ASPD +110 | – | – | 27 |
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After deployment, ASPD +120 | – | – | 28 |
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After deployment, ASPD +135 | – | – | 30 |
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Lance Charge Auto Recovery Manual 20 seconds |
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Click to show/hide the information for Lance Charge |
Lv. | Description | ![]() |
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Attack Range expands, ATK +30%. Attacks will push the target towards the attack direction moderately | 15 | 40 | 20 |
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Attack Range expands, ATK +35%. Attacks will push the target towards the attack direction moderately | 16 | 40 | 20 |
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Attack Range expands, ATK +40%. Attacks will push the target towards the attack direction moderately | 17 | 40 | 20 |
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Attack Range expands, ATK +45%. Attacks will push the target towards the attack direction moderately | 20 | 40 | 20 |
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Attack Range expands, ATK +50%. Attacks will push the target towards the attack direction moderately | 21 | 40 | 20 |
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Attack Range expands, ATK +55%. Attacks will push the target towards the attack direction moderately | 22 | 40 | 20 |
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Attack Range expands, ATK +60%. Attacks will push the target towards the attack direction moderately | 25 | 40 | 20 |
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Attack Range expands, ATK +65%. Attacks will push the target towards the attack direction moderately | 27 | 40 | 20 |
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Attack Range expands, ATK +70%. Attacks will push the target towards the attack direction moderately | 28 | 40 | 20 |
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Attack Range expands, ATK +80%. Attacks will push the target towards the attack direction moderately | 30 | 40 | 20 |
Additional information | ||||
The push has a force of 1. |
![]() | Pinus Sylvestris α | ![]() |
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When this Operator is assigned to a Factory, productivity +15% |
![]() | Pinus Sylvestris β Replaces Pinus Sylvestris α | ![]() |
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When this Operator is assigned to a Factory, productivity +25% |
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Operator Wild Mane has demonstrated a remarkable aptitude in preemptive penetration of the battlefield situation so as to secure leeway for deployment. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Vanguard Operator during field operations to exercise Charger responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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ATK +40 ASPD +3 |
Trait improved: Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated |
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ATK +50 ASPD +4 |
Forward March improved: Redeployment Time -10 seconds. On deployment, all undeployed Guard Operators get DP Cost -1 (each operator can have a maximum of -5 DP Cost before each deployment) | |
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ATK +60 ASPD +5 |
Forward March improved: Redeployment Time -15 seconds. On deployment, all undeployed Guard Operators get DP Cost -1 (each operator can have a maximum of -5 DP Cost before each deployment) |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Wild Mane. | |||||
![]() | Have at least 100% Trust with Wild Mane. |
Description |
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Iwona Krukowska's greatest regret is that she was unable to take the wine chalice in her room with her when she left Kazimierz. That goblet forged of gold was a coming-of-age present. No child at that point in the Krukowska family was as gallant as her, and she became the knight they placed their hopes in. Iwona was used to long-term life in the camp. Scarce on modern means of entertainment, she upheld the strictest work-rest cycle and physical training, all of it for one purpose, becoming a campaign knight–the bravest campaign knight of them all. To the Krukowska family, attaining service as a campaign knight is the highest honor of them all. The ancient family defends at the borderlands, their backs to the prosperous clamor of Kazimierz's cities, facing the frostbitten winters of Ursus. Iwona grew up on stories of heroism, and grew a pure fear and longing for that dangerous, tumultuous battlefield like nothing else. The day her family Knight Primus granted her the chalice, it ensured Iwona had no second thoughts. She beat pure hot blood with every pulse. She signed up to every arduous training regimen with no care for the risk, and improved herself through it. She never took notice of whatever grimy deals and nonsense slander laid behind those majestic ideals. She... She ran too fast, forgot precautions were always called for in perilous circumstances, and just one negligent second would be all it took to brew a tremendous tragedy. Iwona only forgot this one thing. Just one time. She was mercilessly thrown to the ground in the open country. A lone person hurrying, a lone person wounded, a lone person helpless. Those wild beasts growing Originium crystals wailed at her in their death throes, piercing her eardrums. Those sharp Originium crystals, sent every way by the explosion, skewered a body that wouldn't move as she asked. Making it on willpower until aid came running, Iwona was lucky to survive. But after that, she was thoroughly cut away from the life she used to live. That chalice was placed in her display cabinet, separated by a glass door, and every time Iwona came home, she would wipe it clean. She tried returning to her family afterwards, to at least see her own mother and father again one more time, go back into her room, take away some memories of hers– Not once more has she set foot through that heavy wooden door. |
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