![Liskarm icon.png](/images/thumb/f/f7/Liskarm_icon.png/120px-Liskarm_icon.png)
★★★★★ Liskarm
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![]() Liskarm, Defender Operator of B.P.R.S. of Blacksteel, possesses both a solid shield and a sharp spear. Her spear-like lightning will pierce all enemies in front of her. | |||||||
Position | Melee | |||||||
Tags | Defense, DPS | |||||||
Trait | Blocks 3 enemies and attacks from long range. | |||||||
How to obtain | Headhunting; Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
The name of Liskarm's SPT-X Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights. |
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1307 | 1743 | 2324 | 3240 | – |
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219 | 281 | 352 | 425 | +45 |
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256 | 383 | 518 | 710 | +45 |
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0 | N/A | |||
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70 seconds | ||||
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18 | 20 | 22 | ||
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3 | ||||
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1.2 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | DEF +27 |
![]() | Improves Thunder Resistance |
![]() | DP cost -1 |
Total Cost | |
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OR |
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Prerequisites |
Raise Liskarm to Level 50. |
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Prerequisites |
Raise Liskarm to Elite 1 Level 70. |
Tactical Defense | |
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Restores 1 Skill Point to this Operator and a random ally in the surrounding grids when attacked |
Range | |
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Addendum | |
Tactical Defense is applied after all other damage mitigation effects are accounted for, and will only trigger when Liskarm is actually damaged. |
Thunder Resistance | |
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RES +10 |
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RES +13 (+3) |
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Charged Defense Defensive Recovery Auto |
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Level | Effect | ![]() |
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Blocks the next source of damage; DEF +40% for 8 seconds Automatically activated |
0 | 24 | – |
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Blocks the next source of damage; DEF +45% for 8 seconds Automatically activated |
0 | 24 | – |
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Blocks the next source of damage; DEF +50% for 8 seconds Automatically activated |
0 | 24 | – |
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Blocks the next source of damage; DEF +60% for 8 seconds Automatically activated |
0 | 22 | – |
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Blocks the next source of damage; DEF +65% for 8 seconds Automatically activated |
0 | 22 | – |
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Blocks the next source of damage; DEF +70% for 8 seconds Automatically activated |
0 | 22 | – |
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Blocks the next source of damage; DEF +80% for 8 seconds Automatically activated |
0 | 20 | – |
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Blocks the next source of damage; DEF +85% for 8 seconds Automatically activated |
0 | 20 | – |
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Blocks the next source of damage; DEF +90% for 8 seconds Automatically activated |
0 | 20 | – |
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Blocks the next source of damage; DEF +100% for 8 seconds Automatically activated |
0 | 18 | – |
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Counter Arc Defensive Recovery Manual 20 seconds |
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Level | Effect | ![]() |
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Attack Interval increases, ATK +85%, attacks deal Arts damage to at most 3 enemies and have a 10% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 44 | 20s |
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Attack Interval increases, ATK +90%, attacks deal Arts damage to at most 3 enemies and have a 10% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 43 | 20s |
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Attack Interval increases, ATK +95%, attacks deal Arts damage to at most 3 enemies and have a 10% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 42 | 20s |
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Attack Interval increases, ATK +105%, attacks deal Arts damage to at most 3 enemies and have a 15% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 41 | 20s |
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Attack Interval increases, ATK +110%, attacks deal Arts damage to at most 3 enemies and have a 15% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 40 | 20s |
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Attack Interval increases, ATK +115%, attacks deal Arts damage to at most 3 enemies and have a 15% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 39 | 20s |
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Attack Interval increases, ATK +125%, attacks deal Arts damage to at most 3 enemies and have a 20% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 38 | 20s |
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Attack Interval increases, ATK +150%, attacks deal Arts damage to at most 3 enemies and have a 20% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 37 | 20s |
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Attack Interval increases, ATK +175%, attacks deal Arts damage to at most 3 enemies and have a 20% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 36 | 20s |
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Attack Interval increases, ATK +200%, attacks deal Arts damage to at most 4 enemies and have a 25% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 34 | 20s |
Addendum | ||||
Counter Arc increases Liskarm's attack interval by 70%, extending it to 2.04 seconds (before modifiers). |
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Pulsed Arc α | ![]() |
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When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% |
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Pulsed Arc β Replaces Pulsed Arc α
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When this Operator is assigned to a Power Plant, increases the drone recovery rate by +20% |
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
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Operator Liskarm has demonstrated a remarkable aptitude for preservation of the front and resilience against the enemy. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Defender Operator during field operations to exercise Sentinel Protector responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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ATK +38 DEF +30 |
New trait: Removes the Invisibility of enemies within Attack Range |
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ATK +47 DEF +38 |
Tactical Defense improved: Restores 1 SP to this Operator and a random ally in the surrounding 4 tiles when attacked, with a 30% chance to additionally restore 1 SP to self | |
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ATK +52 DEF +43 |
Tactical Defense improved: Restores 1 SP to this Operator and a random ally in the surrounding 4 tiles when attacked, with a 60% chance to additionally restore 1 SP to self |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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“......嗞......嗞......” 突袭一开始,通讯就被切断了。他们怎么知道我们用什么频段通讯? “芙兰卡,芙兰卡,雷蛇呼叫,雷蛇呼叫,能听到吗——” “......嗞......嗞......” 刻意用源石技艺设下陷阱,把我和她分开。看来他们很清楚我们的战术配合。 附近的敌人,左五右三,面前七个,一共十五个,全是瓦伊凡,全部装备着厚重的墨镜和绝缘盾牌。 原来如此,他们很了解我们。他们一早就知道我们要来。 他们和以往会在这里遇到的流寇和劫匪都不一样,他们有组织,有装备,有战术。有专业的人在训练他们。是谁? “为什么,黑钢的雇佣兵,要以这样一副姿态回到瓦伊凡?” 这声音从大楼废墟的深处传来,它被源石技艺扭曲处理过。它的主人没打算暴露身份。暂时而已。 敌人组成包围圈,墨镜和盾牌鼓舞着他们靠近。好,再近些。 我举起盾牌,感受体温汇聚在角尖。我吸满一口气。心跳和呼吸暂停一拍。我闭上眼睛,耳边雷霆轰鸣。我再睁开眼,片刻恍惚。 “你看,瓦伊凡和你离开的时候已经不一样了。” “她的源石技艺失效了,趁现在!”面前敌人的绝缘盾牌已经烧焦鼓胀,他们放松了警惕。好。 我取下扣在战术背心外侧的轻巧装置,还记得工程部干员给它取的名字,“试验型蓄光弹”,我的“震撼储存”。 我以指尖为施术媒介,蓄光弹里源石回路发出弹响。我把它抛向半空,又是一阵耳鸣。 狭小的残垣内再次闪起了辉光,预先在蓄光弹内储存的电流击穿空气和烧焦的盾牌,敌人应声而倒,十五个。 “了不起,黑钢的雇佣兵,你想带回瓦伊凡的就是这些小玩意?” “我知道自己要把什么带回瓦伊凡。 “但在那之前,你得先从瓦伊凡滚出去!” |
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