
★★★★★
Liskarm |
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![]() Liskarm, Defender Operator of B.P.R.S. of Blacksteel, possesses both a solid shield and a sharp spear. Her spear-like lightning will pierce all enemies in front of her. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | Defense, DPS | |
Trait | Blocks 3 enemies and attacks from long range. | |
How to obtain | Kernel Headhunting; Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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1307 | 1743 | 2324 | 3240 | – |
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219 | 281 | 352 | 425 | +45 |
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256 | 383 | 518 | 710 | +45 |
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0 | N/A | |||
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70 seconds | ||||
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18 | 20 | 22 | ||
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3 | ||||
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1.2 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | DEF +27 |
![]() | Improves Thunder Resistance |
![]() | DP cost -1 |
Total Cost | |
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Tactical Defense | |
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Restores 1 Skill Point to this Operator and a random ally in the surrounding grids when attacked |
Range | |
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Additional information | |
Tactical Defense is applied after all other damage mitigation effects are accounted for, and will only trigger when Liskarm is actually damaged. |
Thunder Resistance | |
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RES +10 |
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RES +13 (+3) |
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Charged Defense Defensive Recovery Auto |
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Click to show/hide the information for Charged Defense |
Lv. | Description | ![]() |
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Blocks the next source of damage; DEF +40% for 8 seconds Automatically activated |
0 | 24 | – |
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Blocks the next source of damage; DEF +45% for 8 seconds Automatically activated |
0 | 24 | – |
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Blocks the next source of damage; DEF +50% for 8 seconds Automatically activated |
0 | 24 | – |
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Blocks the next source of damage; DEF +60% for 8 seconds Automatically activated |
0 | 22 | – |
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Blocks the next source of damage; DEF +65% for 8 seconds Automatically activated |
0 | 22 | – |
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Blocks the next source of damage; DEF +70% for 8 seconds Automatically activated |
0 | 22 | – |
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Blocks the next source of damage; DEF +80% for 8 seconds Automatically activated |
0 | 20 | – |
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Blocks the next source of damage; DEF +85% for 8 seconds Automatically activated |
0 | 20 | – |
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Blocks the next source of damage; DEF +90% for 8 seconds Automatically activated |
0 | 20 | – |
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Blocks the next source of damage; DEF +100% for 8 seconds Automatically activated |
0 | 18 | – |
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Counter Arc Defensive Recovery Manual 20 seconds |
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Click to show/hide the information for Counter Arc |
Lv. | Description | ![]() |
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Attack Interval increases, ATK +85%, attacks deal Arts damage to at most 3 enemies and have a 10% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 44 | 20 |
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Attack Interval increases, ATK +90%, attacks deal Arts damage to at most 3 enemies and have a 10% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 43 | 20 |
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Attack Interval increases, ATK +95%, attacks deal Arts damage to at most 3 enemies and have a 10% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 42 | 20 |
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Attack Interval increases, ATK +105%, attacks deal Arts damage to at most 3 enemies and have a 15% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 41 | 20 |
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Attack Interval increases, ATK +110%, attacks deal Arts damage to at most 3 enemies and have a 15% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 40 | 20 |
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Attack Interval increases, ATK +115%, attacks deal Arts damage to at most 3 enemies and have a 15% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 39 | 20 |
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Attack Interval increases, ATK +125%, attacks deal Arts damage to at most 3 enemies and have a 20% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 38 | 20 |
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Attack Interval increases, ATK +150%, attacks deal Arts damage to at most 3 enemies and have a 20% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 37 | 20 |
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Attack Interval increases, ATK +175%, attacks deal Arts damage to at most 3 enemies and have a 20% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 36 | 20 |
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Attack Interval increases, ATK +200%, attacks deal Arts damage to at most 4 enemies and have a 25% chance to Stun the hit targets for 1 seconds Liskarm is Stunned for 5 seconds after the skill duration |
0 | 34 | 20 |
Additional information | ||||
Counter Arc increases Liskarm's attack interval by 70%, extending it to 2.04 seconds (before modifiers). |
![]() | Pulsed Arc α | ![]() |
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When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% |
![]() | Pulsed Arc β Replaces Pulsed Arc α | ![]() |
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When this Operator is assigned to a Power Plant, increases the drone recovery rate by +20% |
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Operator Liskarm has demonstrated a remarkable aptitude for frontline preservation and blockading the enemy. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Defender Operator during field operations to exercise Sentry Protector responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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ATK +38 DEF +30 |
New trait: Reveals Invisible enemies within range |
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ATK +47 DEF +38 |
Tactical Defense improved: When this unit is attacked, restores 1 SP to this unit and a random ally within the surrounding tiles, with a 30% chance to restore 1 additional SP to this unit | |
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ATK +52 DEF +43 |
Tactical Defense improved: When this unit is attacked, restores 1 SP to this unit and a random ally within the surrounding tiles, with a 60% chance to restore 1 additional SP to this unit |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Liskarm. | |||||
![]() | Have at least 100% Trust with Liskarm. |
Description |
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"...[KZZT]...[KZZT]..." The moment the raid begins, the comms are cut. How do they know what band we're on? "Franka, Franka, this is Liskarm, Liskarm. Do you read me—" "...[KZZT]...[KZZT]..." They laid an Arts trap specifically to separate us. Seems they aren't taking chances with our teamwork. She takes a headcount of the nearby hostiles. Five left, three right, seven dead ahead, for 15 total. All Vouivre, all kitted with blackout sunglasses and insulated shields. Okay, then. They know us too well. They were expecting us. We used to run into gangs and bandits here, drifters. This is different. They're organized, equipped, and tactical. They've been trained by a professional. Who? "Why is this the way you come home to Vouivre, Blacksteel merc?" The voice came from deep in this ruined skyscraper, and been altered by Originium Arts. Whoever's talking doesn't plan to expose their identity. For now. The enemy's formed a circle. The shade-and-shield guys are trotting in. Good, just a little closer. I bring up my shield, feeling heat gather at my horntips. I fill up my chest. My pulse and breathing both skip a beat. I shut my eyes, and thunder claps about my ears. I open my eyes again, momentarily dazed. "You see now? Vouivre's not the same place you left." "Her Arts failed! Get her!" Ahead, the hostiles' insulated shields are scorched and blistered, and they've let their guard down. Good. I unclip the lightweight device from my tactical vest. I remember what the Engineering ops named it. The Experimental Photocapacitive Grenade. My "Stunner's Storage". With my fingertip as a casting medium, the photocap's Originium circuits make a crack like a bullet. I toss it through the air, and my ears ring yet again. The cramped ruins flash with another round of blinding light, and the photocap's stored current arcs through the air and the seared shields. The hostiles yell as they go down. Fifteen voices. "Good shit, Blacksteel merc. So you brought these little toys back to Vouivre?" "I know what I'm here to bring back. But before I do, I want you the hell out of Vouivre first!" |
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