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Dobermann

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★★★★
Dobermann
Dobermann, Starter instructor of Rhodes Island, is always ready to offer advice on the battlefield.
You could always use the advice of a veteran.
Class Guard.png Guard
Branch Instructor Guard.png Instructor
Faction Rhodes Island.png Rhodes Island
Sub-faction Bolívar.png Bolívar
Position Melee
Tags DPS Support
Trait Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%
How to obtain Headhunting; Recruitment
Dobermann
Base
Elite 2
Lieutenant
Dobermann.png
Dobermann Elite 2.png
Dobermann Skin 1.png
Based on
Internal name
char_130_doberm
In Other Languages
Simplified Chinese
杜宾
Traditional Chinese
杜賓
Japanese
ドーベルマン
Korean
도베르만
Character Information
File no.
R100
Illustrator
LLC
Character Voices
Japanese
Atsumi Tanezaki
Chinese
Gui Niang (credited as "D. QQ" in EN)
English
Lucy Montgomery
Korean
Kim Hyun-ji
Basic Info
Gender
Female
Combat Experience
6 years
Place of Birth
Date of Birth
May 27th
Race
Height
163 cm
Infection Status
Showed physical signs of Originium, infection confirmed by medical report.
Physical Exam
Physical Strength
Standard
Mobility
Standard
Endurance
Standard
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
Standard

Dobermann is a 4★ Rhodes Island Instructor Guard Operator in Arknights.

Stats[edit]

Range

  

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 818 1121 11211457 14572024
ATK.png ATK 264 378 378505 505602 +30
DEF.png DEF 178 252 252320 320382 +30
RES.png RES 0 0 0
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 13 / 15
BLOCK.png Block 2
ASPD.png Attack Interval 1.05 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
Max HP +150
Potential 6.png
DP cost -1
Total Cost
Dobermann's Token.png
5
OR
Rare Guard Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Starter Instructor.
  • New skill: Spur.

Raise Dobermann to Level 45.
LMD.png
15K
Guard Chip.png
3
Sugar.png
1
Polyester.png
1
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Starter Instructor improved.
  • Operator Modules available.

Raise Dobermann to Elite 1 Level 60.
LMD.png
60K
Guard Chip Pack.png
5
Manganese Ore.png
15
Loxic Kohl.png
11

Talent[edit]

Starter Instructor
Elite 1
All three-star Operators' ATK +5%
Elite 1
Potential 5
All three-star Operators' ATK +6% (+1%)
Elite 2
All three-star Operators' ATK +10%
Elite 2
Potential 5
All three-star Operators' ATK +11% (+1%)

Skills[edit]

Skill-P2.png
Power Strike β
Offensive RecoveryAuto
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Increases the ATK of next attack to 170% 0 5

Rank 2.png
Increases the ATK of next attack to 175% 0 5

Rank 3.png
Increases the ATK of next attack to 180% 0 5

Rank 4.png
Increases the ATK of next attack to 185% 0 4

Rank 5.png
Increases the ATK of next attack to 190% 0 4

Rank 6.png
Increases the ATK of next attack to 195% 0 4

Rank 7.png
Increases the ATK of next attack to 200% 0 4

Rank 8.png
Increases the ATK of next attack to 210% 0 4

Rank 9.png
Increases the ATK of next attack to 220% 0 4

Rank 10.png
Increases the ATK of next attack to 230% 0 3

Skill-Dobermann1.png
Spur
Auto RecoveryManual25 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
ATK +30%; The Talent becomes 2.1 times as effective 30 80 25

Rank 2.png
ATK +30%; The Talent becomes 2.2 times as effective 30 79 25

Rank 3.png
ATK +30%; The Talent becomes 2.3 times as effective 30 78 25

Rank 4.png
ATK +40%; The Talent becomes 2.4 times as effective 32 77 25

Rank 5.png
ATK +40%; The Talent becomes 2.5 times as effective 32 76 25

Rank 6.png
ATK +40%; The Talent becomes 2.6 times as effective 32 75 25

Rank 7.png
ATK +50%; The Talent becomes 2.7 times as effective 34 74 25

Rank 8.png
ATK +60%; The Talent becomes 2.8 times as effective 36 73 25

Rank 9.png
ATK +70%; The Talent becomes 2.9 times as effective 38 72 25

Rank 10.png
ATK +80%; The Talent becomes 3 times as effective 40 70 25

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
2
Rank 3.png
Skill Summary Volume 1.png
2
Sugar Substitute.png
4
Rank 4.png
Skill Summary Volume 2.png
3
Polyester.png
2
Rank 5.png
Skill Summary Volume 2.png
3
Oriron.png
2
Rank 6.png
Skill Summary Volume 2.png
3
Orirock Cluster.png
3
Rank 7.png
Skill Summary Volume 3.png
4
Sugar Pack.png
3
Rank 8.png
Power Strike β
Skill Summary Volume 3.png
2
Polyester Lump.png
1
Orirock Cluster.png
5
Spur
Skill Summary Volume 3.png
2
Oriron Block.png
1
Sugar Pack.png
4
Rank 9.png
Power Strike β
Skill Summary Volume 3.png
4
Keton Colloid.png
2
Polyester Pack.png
2
Spur
Skill Summary Volume 3.png
4
Optimized Device.png
1
Oriron Block.png
2
Rank 10.png
Power Strike β
Skill Summary Volume 3.png
6
Bipolar Nanoflake.png
2
Manganese Trihydrate.png
2
Spur
Skill Summary Volume 3.png
6
D32 Steel.png
2
White Horse Kohl.png
2

Operator Modules[edit]

Original module.png Original: Dobermann's Badge
Module Badge.png
Instructor Guard.png

"Operator Dobermann has demonstrated a remarkable aptitude in rallying reserve operators.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Instructor responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named."
INS-Y module.png INS-Y: Military Telescope
Military Telescope.png
Stage 1
Attributes increased: ATK +35, ASPD +5
New trait:
Can also be deployed on Ranged tiles
Stage 2
Attributes increased: HP +50, ATK +45, ASPD +5
New talent: Training Obligations
When there are three-star Operators on the field, ASPD +10
Stage 3
Attributes increased: HP +80, ATK +53, ASPD +5
Training Obligations improved:
When there are three-star Operators on the field, ASPD +15
Module Missions
  1. Clear 5 operations with Dobermann (Dobermann cannot be a Support Unit); only 3-star operators are allowed for the remaining units
  2. Clear Main Story 1-12 with a 3-star rating; a non-Support Dobermann must be deployed during the operation and only 3-star operators are allowed for the remaining units
PrerequisitesStage 1
  • Complete both of Dobermann's INS-Y Module Missions.
  • Raise Dobermann to Elite 2 Level 40.
Module Data Block.png
1
Sugar Pack.png
4
LMD.png
20K
Stage 2Have at least 50% Trust with Dobermann.
Module Data Block.png
1
Data Supplement Stick.png
15
RMA70-12.png
5
LMD.png
25K
Stage 3Have at least 100% Trust with Dobermann.
Module Data Block.png
1
Data Supplement Instrument.png
5
Oriron Cluster.png
6
LMD.png
30K
Description
"'Officer, how is it going over here?'
Through the lens of her binoculars, Colonel Dobermann sees the remnants of a city block as well as the entrance to a beltway not far away.
The Singas and the Coalition government are constantly sending their men to the area, and her team needs to find a way to make it through the chaotic warzone to make it to the other side of the city to provide support.
All the routes available to them are treacherous and dangerous. She has a decision to make.
'You, take the beltway with your men. I'll take my team and make it through the city.'
'Yes, sir.'
'If we lose contact with each other, we'll prioritize the mission first. Make sure you do that. Got it?!'
'Yes, sir!'
'Roll out!'
......
'Dobermann, what should we do now?'
Dobermann and her team, having joined up with the resistance, have been retreating, but they find themselves being chased by pursuing enemies.
She must find a way to get her men out alive.
'We can go this way... then take the waterway to make it past them.'
'I'll need a few of you to stay behind, though...'
'I'll do it. This is no problem for me!'
'But...'
'If I don't, all of us will die here, no?'
'Sorry...'
'This ain't your fault. You've done all you can.'
'My brothers and I will get ourselves ready.'
'I'm leaving everyone else to you!'
......
'Instructor, what should we do?'
Rhodes Island Operator Dobermann is currently carrying out a mission. The images she sees through her binoculars are once again forcing her to make a decision.
'I think it'll be better if we lead the squad away and flank them.'
'No, we'll wait till it's night where we are, then we'll head in through the ruins and attack that way. Our forces would be too divided, and that could lead to accidents.'
'Understood.'
'I'll head on inside first. Take the others to the objective point as soon as it gets dark and wait for my orders.'
'That puts you in danger!'
'This is the best way, and it's what I chose to do.'
'I want all of you to trust in me, just like I trust you. Got it?!'
'Yes, Instructor! Please be careful!'
'Hmph, you just do what you are supposed to.'
......
That night, Team Dobermann successfully completed its mission."

Base skills[edit]

Skill-ctrl cost.png
Base.png
Control Center.png
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.
Skill-train all.png
Elite 1.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +25%

Changelog[edit]

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