Dobermann

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★★★★
Dobermann
Instructor GuardRhodes Island
Guard.png
Instructor Guard.png
Rhodes Island
Dobermann icon.png
Dobermann Elite 2 icon.png
Dobermann Skin 1 icon.png
Dobermann, Starter instructor of Rhodes Island, is always ready to offer advice on the battlefield.
You could always use the advice of a veteran.
Position Melee
Tags DPS, Support
Trait Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%
Availability Headhunting; Recruitment

Stats

Range

  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 818 1121 1457 2024
ATK.png ATK 264 378 505 602 +30
DEF.png DEF 178 252 320 382 +30
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 13 15
BLOCK.png Block count 2
ASPD.png Attack interval 1.05 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
Max HP +150
Potential 5.png
Improves Starter Instructor
Potential 6.png
DP cost -1
Total Cost
Dobermann's Token
5
OR
Rare Guard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Starter Instructor.
  • New skill: Spur.
Prerequisites
Raise Dobermann to Level 45.
LMD
15K
Guard Chip
3
Sugar
1
Polyester
1
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Starter Instructor improved.
  • Operator Modules available.
Prerequisites
Raise Dobermann to Elite 1 Level 60.
LMD
60K
Guard Chip Pack
5
Manganese Ore
15
Loxic Kohl
11

Talent

Starter Instructor
Elite 1.png All three-star Operators' ATK +5%
Elite 1.pngPotential 5.png All three-star Operators' ATK +6% (+1%)
Elite 2.png All three-star Operators' ATK +10%
Elite 2.pngPotential 5.png All three-star Operators' ATK +11% (+1%)

Skills

Skill-P2.png
Power Strike β
Offensive Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
Increases the ATK of next attack to 170% 0 5
Rank 2.png
Increases the ATK of next attack to 175% 0 5
Rank 3.png
Increases the ATK of next attack to 180% 0 5
Rank 4.png
Increases the ATK of next attack to 185% 0 4
Rank 5.png
Increases the ATK of next attack to 190% 0 4
Rank 6.png
Increases the ATK of next attack to 195% 0 4
Rank 7.png
Increases the ATK of next attack to 200% 0 4
Rank 8.png
Increases the ATK of next attack to 210% 0 4
Rank 9.png
Increases the ATK of next attack to 220% 0 4
Rank 10.png
Increases the ATK of next attack to 230% 0 3
Skill-Dobermann1.png
Spur
Auto Recovery
Manual
25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +30%; The Talent becomes 2.1 times as effective 30 80 25s
Rank 2.png
ATK +30%; The Talent becomes 2.2 times as effective 30 79 25s
Rank 3.png
ATK +30%; The Talent becomes 2.3 times as effective 30 78 25s
Rank 4.png
ATK +40%; The Talent becomes 2.4 times as effective 32 77 25s
Rank 5.png
ATK +40%; The Talent becomes 2.5 times as effective 32 76 25s
Rank 6.png
ATK +40%; The Talent becomes 2.6 times as effective 32 75 25s
Rank 7.png
ATK +50%; The Talent becomes 2.7 times as effective 34 74 25s
Rank 8.png
ATK +60%; The Talent becomes 2.8 times as effective 36 73 25s
Rank 9.png
ATK +70%; The Talent becomes 2.9 times as effective 38 72 25s
Rank 10.png
ATK +80%; The Talent becomes 3 times as effective 40 70 25s

Skill upgrades

Rank 2.png
Skill Summary - 1
2
Rank 3.png
Skill Summary - 1
2
Sugar Substitute
4
Rank 4.png
Skill Summary - 2
3
Polyester
2
Rank 5.png
Skill Summary - 2
3
Oriron
2
Rank 6.png
Skill Summary - 2
3
Orirock Cluster
3
Rank 7.png
Skill Summary - 3
4
Sugar Pack
3
Rank 8.png
Power Strike β
Skill Summary - 3
2
Polyester Lump
1
Orirock Cluster
5
Spur
Skill Summary - 3
2
Oriron Block
1
Sugar Pack
4
Rank 9.png
Power Strike β
Skill Summary - 3
4
Keton Colloid
2
Polyester Pack
2
Spur
Skill Summary - 3
4
Optimized Device
1
Oriron Block
2
Rank 10.png
Power Strike β
Skill Summary - 3
6
Bipolar Nanoflake
2
Manganese Trihydrate
2
Spur
Skill Summary - 3
6
D32 Steel
2
White Horse Kohl
2

Base skills

Skill-ctrl cost.png Capable Assistance
Base.png
Control Center.png
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.
Skill-train all.png Drillmaster
Elite 1.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +25%

Operator Modules

Original

Original module.png Original: Dobermann's Badge
Module Badge.png
Instructor Guard.png
"Operator Dobermann has demonstrated a remarkable aptitude in rallying reserve operators.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Instructor responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named."

INS-Y

INS-Y module.png INS-Y: Military Telescope
Military Telescope.png
Stage 1
ATK +35
ASPD +5
New trait:
Can also be deployed on Ranged tiles
Stage 2
HP +50
ATK +45
ASPD +5
New talent: Training Obligations
When there are three-star Operators on the field, ASPD +10
Stage 3
HP +80
ATK +53
ASPD +5
Training Obligations improved:
When there are three-star Operators on the field, ASPD +15
Module MissionsUnlock conditions
  1. Clear 5 operations with Dobermann (Dobermann cannot be a Support Unit); only 3-star operators are allowed for the remaining units
  2. Clear Main Story 1-12 with a 3-star rating; a non-Support Dobermann must be deployed during the operation and only 3-star operators are allowed for the remaining units
  • Complete both of Dobermann's INS-Y Module Missions.
  • Raise Dobermann to Elite 2 Level 40.
  • Have at least 100% Trust with Dobermann.
Materials
Stage 1Stage 2Stage 3
Module Data Block
1
Sugar Pack
4
LMD
20K
Module Data Block
1
Data Supplement Stick
15
RMA70-12
5
LMD
25K
Module Data Block
1
Data Supplement Instrument
5
Oriron Cluster
6
LMD
30K
Description
"'Officer, how is it going over here?'
Through the lens of her binoculars, Colonel Dobermann sees the remnants of a city block as well as the entrance to a beltway not far away.
The Singas and the Coalition government are constantly sending their men to the area, and her team needs to find a way to make it through the chaotic warzone to make it to the other side of the city to provide support.
All the routes available to them are treacherous and dangerous. She has a decision to make.
'You, take the beltway with your men. I'll take my team and make it through the city.'
'Yes, sir.'
'If we lose contact with each other, we'll prioritize the mission first. Make sure you do that. Got it?!'
'Yes, sir!'
'Roll out!'
......
'Dobermann, what should we do now?'
Dobermann and her team, having joined up with the resistance, have been retreating, but they find themselves being chased by pursuing enemies.
She must find a way to get her men out alive.
'We can go this way... then take the waterway to make it past them.'
'I'll need a few of you to stay behind, though...'
'I'll do it. This is no problem for me!'
'But...'
'If I don't, all of us will die here, no?'
'Sorry...'
'This ain't your fault. You've done all you can.'
'My brothers and I will get ourselves ready.'
'I'm leaving everyone else to you!'
......
'Instructor, what should we do?'
Rhodes Island Operator Dobermann is currently carrying out a mission. The images she sees through her binoculars are once again forcing her to make a decision.
'I think it'll be better if we lead the squad away and flank them.'
'No, we'll wait till it's night where we are, then we'll head in through the ruins and attack that way. Our forces would be too divided, and that could lead to accidents.'
'Understood.'
'I'll head on inside first. Take the others to the objective point as soon as it gets dark and wait for my orders.'
'That puts you in danger!'
'This is the best way, and it's what I chose to do.'
'I want all of you to trust in me, just like I trust you. Got it?!'
'Yes, Instructor! Please be careful!'
'Hmph, you just do what you are supposed to.'
......
That night, Team Dobermann successfully completed its mission."

Changelog