Morgan
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★★★★★ Morgan
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Morgan of the Glasgow Gang wishes you would contact her through her boss. If you'd like to teach a lesson to anyone on your nerves, this street fight expert is a smart choice. | |||||||
Position | Melee | |||||||
Tags | DPS | |||||||
Trait | Blocks 1 enemy | |||||||
Availability | Episode 12 (Cleaner's Collection) |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
■□ |
Attributes
MAX | MAX | MAX | |||
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HP | 1459 | 2085 | 2857 | 3810 | – |
ATK | 403 | 593 | 751 | 905 | +75 |
DEF | 107 | 154 | 201 | 243 | +25 |
RES | 0 | N/A | |||
Redeployment time | 80 seconds | ||||
DP cost | 18 | 20 | |||
Block count | 1 | ||||
Attack interval | 1.5 seconds |
Potential
DP cost -1 | |
Redeployment time -10 seconds | |
DP cost -1 | |
Improves Hot-Blooded Vanguard | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Morgan to Level 50. |
Elite 2 |
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Prerequisites |
Raise Morgan to Elite 1 Level 70. |
Talents
Hot-Blooded Vanguard | |
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Gains up to +40% ATK Tenacity (reaches maximum bonus when losing 70% Max HP) | |
Gains up to +42% (+2%) ATK Tenacity (reaches maximum bonus when losing 70% Max HP) | |
Gains up to +50% ATK Tenacity (reaches maximum bonus when losing 70% Max HP) | |
Gains up to +52% (+2%) ATK Tenacity (reaches maximum bonus when losing 70% Max HP) |
Home-Ground Advantage | |
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Deployment does not consume Deployment Slots in "All Quiet Under the Thunder" |
Skills
Professional Street Fighter Auto Recovery Manual 10 ~ 15 seconds |
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Level | Effect | |||
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Attacks deal 120% ATK as Physical damage and drain 12% of current HP | 0 | 30 | 10s | |
Attacks deal 125% ATK as Physical damage and drain 12% of current HP | 1 | 30 | 10s | |
Attacks deal 130% ATK as Physical damage and drain 12% of current HP | 2 | 30 | 10s | |
Attacks deal 140% ATK as Physical damage and drain 12% of current HP | 3 | 27 | 11s | |
Attacks deal 145% ATK as Physical damage and drain 12% of current HP | 4 | 27 | 11s | |
Attacks deal 150% ATK as Physical damage and drain 12% of current HP | 5 | 27 | 11s | |
Attacks deal 160% ATK as Physical damage and drain 12% of current HP | 6 | 24 | 12s | |
Attacks deal 170% ATK as Physical damage and drain 12% of current HP | 7 | 23 | 13s | |
Attacks deal 180% ATK as Physical damage and drain 12% of current HP | 8 | 22 | 14s | |
Attacks deal 190% ATK as Physical damage and drain 12% of current HP | 10 | 20 | 15s |
Dauntless Resistance Passive 12 ~ 18 seconds |
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Level | Effect | |||
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After deployment, loses 70% Max HP and gains a Barrier equivalent to 70% of Max HP (Barrier decays over 6 seconds); Attacks deal 100% ATK as Physical damage | 0 | 0 | 12s | |
After deployment, loses 70% Max HP and gains a Barrier equivalent to 70% of Max HP (Barrier decays over 6 seconds); Attacks deal 110% ATK as Physical damage | 0 | 0 | 12s | |
After deployment, loses 70% Max HP and gains a Barrier equivalent to 70% of Max HP (Barrier decays over 6 seconds); Attacks deal 120% ATK as Physical damage | 0 | 0 | 12s | |
After deployment, loses 70% Max HP and gains a Barrier equivalent to 100% of Max HP (Barrier decays over 6 seconds); Attacks deal 130% ATK as Physical damage | 0 | 0 | 15s | |
After deployment, loses 70% Max HP and gains a Barrier equivalent to 100% of Max HP (Barrier decays over 6 seconds); Attacks deal 140% ATK as Physical damage | 0 | 0 | 15s | |
After deployment, loses 70% Max HP and gains a Barrier equivalent to 100% of Max HP (Barrier decays over 6 seconds); Attacks deal 150% ATK as Physical damage | 0 | 0 | 15s | |
After deployment, loses 70% Max HP and gains a Barrier equivalent to 130% of Max HP (Barrier decays over 6 seconds); Attacks deal 160% ATK as Physical damage | 0 | 0 | 18s | |
After deployment, loses 70% Max HP and gains a Barrier equivalent to 130% of Max HP (Barrier decays over 6 seconds); Attacks deal 170% ATK as Physical damage | 0 | 0 | 18s | |
After deployment, loses 70% Max HP and gains a Barrier equivalent to 130% of Max HP (Barrier decays over 6 seconds); Attacks deal 180% ATK as Physical damage | 0 | 0 | 18s | |
After deployment, loses 70% Max HP and gains a Barrier equivalent to 150% of Max HP (Barrier decays over 6 seconds); Attacks deal 190% ATK as Physical damage | 0 | 0 | 18s |
Skill upgrades
Base skills
No.1 Practice Partner | ||
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When this Operator is assigned to a Dormitory, Siege increases Glasgow Gang Operator recovery in the building by an additional +0.3 |
Gang Compass | ||
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When this Operator is assigned to a Trading Post, for every Glasgow Gang Operator in the same Trading Post, order acquisition efficiency +20%; when in the same Trading Post as Siege, additional order acquisition efficiency +35% |
Operator Modules
Original
Original: Morgan's Badge | |
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Operator Morgan has demonstrated a remarkable aptitude in wielding her greatsword to cleave through enemy formations. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Dreadnought responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
DRE-X
DRE-X: "Iron Heart" | |||
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HP +250 ATK +65 |
New trait: Increases ATK to 115% when attacking blocked enemies | ||
HP +310 ATK +74 |
Hot-Blooded Vanguard improved: Gains up to 55% ATK Tenacity (reaches maximum bonus when losing 70% Max HP) | ||
HP +350 ATK +82 |
Hot-Blooded Vanguard improved: Gains up to 58% ATK Tenacity (reaches maximum bonus when losing 70% Max HP) |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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Something's definitely new about the Slobberknocker's sign. Back in the gym in the lockdown zone, Morgan's first order of business is to check the sign hung over the entrance, with Vina's blessing. The shoddy paint has bubbles trapped in it, and the big "Slobberknocker" that's been carved is definitely a cleaner job than when Hannah first had a go. Inside the big lockbox under Morgan's bed rest her dearly beloved Morgan's Memoirs, still safe and sound. After triple-checking it hasn't been touched at any point, she pulls out the good tipple stashed alongside, takes two honking swigs, then chokes and starts hacking and coughing. Past its best-by date, but still. If it was a good tipple, it's always worth a try. Now fretful, Morgan looks through the pile of old cruft in her box. Something's missing. But it turns out to be a page that's fallen out of her Memoirs, and just a quick skim is enough for her to remember all the details. This was back when their old neighborhood friends weren't taking the Glasgow Gang's biz seriously yet. No denying that Morgan's ideas then were absolute rotters from time to time, stuff like getting outsiders to buff up the gang's standing. Who knew she and the one-track mind Hannah would hit it off so easily? And so they went about harassing plenty of youths from Victoria's other parts. Until Hannah was humiliated at the hands of she who protected those youths, Vina. That was the first time Morgan heard Vina's name, more than a decade ago. Hannah just kept pestering Morgan to talk this "outsider" Feline into joining the gang. Went as far as talking about "protecting the neighborhood toy factory" and stuff like that as a front. Shame the Feline in question wouldn't fall for that. What narked Hannah more was when some noble's servant from the city center came to mess with the toy factory for whatever reason, both she and Morgan tried to stick their heads out for the neighborhood and took a horrid beating instead. And then in the end, who but Vina would show up and shoo the two out of there. Hannah came back and spent that entire afternoon in a huff. After making a big show to Vina that blew up in their faces, she'd never agree to join now. But to the surprise of both, that night a Vina covered in wounds ran up to the gym cradling a huge box of local specialty toys, banging away on the door. "From the toy factory's owner. This way everyone'll know the factory is under Glasgow Gang protection." Morgan made fun of Hannah about it for ages afterwards. The dumbstruck Hannah and the visibly impassioned Vina would become the principal heroes of the Memoirs in time. And it's ever since then that Morgan's decided deep down to protect Vina. After all, everyone knows the poncey lords doomed themselves by messing with Central. It's there that Vina, wearing a perplexed face and holding a rusted toy, interrupts Morgan's reminiscence. "I found this in my room. Do you remember whose it is?" Morgan finally twigs what was missing from the box. Up in high spirits, she slings her arm over Vina's shoulders. "Let's go ask Hannah. She might know." At least nobody's changed. |
Changelog
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