Morgan

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Dreadnought GuardGlasgow
Guard.png
Dreadnought Guard.png
Glasgow
Morgan icon.png
Morgan Elite 2 icon.png
Morgan of the Glasgow Gang wishes you would contact her through her boss.
If you'd like to teach a lesson to anyone on your nerves, this street fight expert is a smart choice.
Position Melee
Tags DPS
Trait Blocks 1 enemy
Availability Episode 12 (Cleaner's Collection)

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1459 2085 2857 3810
ATK.png ATK 403 593 751 905 +75
DEF.png DEF 107 154 201 243 +25
RES.png RES 0 N/A
RDP.png Redeployment time 80 seconds
COST.png DP cost 18 20
BLOCK.png Block count 1
ASPD.png Attack interval 1.5 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -10 seconds
Potential 4.png
DP cost -1
Potential 5.png
Improves Hot-Blooded Vanguard
Potential 6.png
DP cost -1
Total Cost
Morgan's Token
5
OR
Epic Guard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Hot-Blooded Vanguard.
  • New skill: Dauntless Resistance.
Prerequisites
Raise Morgan to Level 50.
LMD
20K
Guard Chip
4
Orirock Cube
6
Polyester
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Home-Ground Advantage.
  • Hot-Blooded Vanguard improved.
  • Operator Modules available.
Prerequisites
Raise Morgan to Elite 1 Level 70.
LMD
120K
Guard Dualchip
3
Cutting Fluid Solution
8
Transmuted Salt
11

Talents

Hot-Blooded Vanguard
Elite 1.png Gains up to +40% ATK Tenacity (reaches maximum bonus when losing 70% Max HP)
Elite 1.pngPotential 5.png Gains up to +42% (+2%) ATK Tenacity (reaches maximum bonus when losing 70% Max HP)
Elite 2.png Gains up to +50% ATK Tenacity (reaches maximum bonus when losing 70% Max HP)
Elite 2.pngPotential 5.png Gains up to +52% (+2%) ATK Tenacity (reaches maximum bonus when losing 70% Max HP)
Home-Ground Advantage
Elite 2.png Deployment does not consume Deployment Slots in "All Quiet Under the Thunder"

Skills

Skill-Morgan1.png
Professional Street Fighter
Auto Recovery
Manual
10 ~ 15 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Attacks deal 120% ATK as Physical damage and drain 12% of current HP 0 30 10s
Rank 2.png
Attacks deal 125% ATK as Physical damage and drain 12% of current HP 1 30 10s
Rank 3.png
Attacks deal 130% ATK as Physical damage and drain 12% of current HP 2 30 10s
Rank 4.png
Attacks deal 140% ATK as Physical damage and drain 12% of current HP 3 27 11s
Rank 5.png
Attacks deal 145% ATK as Physical damage and drain 12% of current HP 4 27 11s
Rank 6.png
Attacks deal 150% ATK as Physical damage and drain 12% of current HP 5 27 11s
Rank 7.png
Attacks deal 160% ATK as Physical damage and drain 12% of current HP 6 24 12s
Rank 8.png
Attacks deal 170% ATK as Physical damage and drain 12% of current HP 7 23 13s
Rank 9.png
Attacks deal 180% ATK as Physical damage and drain 12% of current HP 8 22 14s
Rank 10.png
Attacks deal 190% ATK as Physical damage and drain 12% of current HP 10 20 15s
Skill-Morgan2.png
Dauntless Resistance
Passive
12 ~ 18 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
After deployment, loses 70% Max HP and gains a Barrier equivalent to 70% of Max HP (Barrier decays over 6 seconds); Attacks deal 100% ATK as Physical damage 0 0 12s
Rank 2.png
After deployment, loses 70% Max HP and gains a Barrier equivalent to 70% of Max HP (Barrier decays over 6 seconds); Attacks deal 110% ATK as Physical damage 0 0 12s
Rank 3.png
After deployment, loses 70% Max HP and gains a Barrier equivalent to 70% of Max HP (Barrier decays over 6 seconds); Attacks deal 120% ATK as Physical damage 0 0 12s
Rank 4.png
After deployment, loses 70% Max HP and gains a Barrier equivalent to 100% of Max HP (Barrier decays over 6 seconds); Attacks deal 130% ATK as Physical damage 0 0 15s
Rank 5.png
After deployment, loses 70% Max HP and gains a Barrier equivalent to 100% of Max HP (Barrier decays over 6 seconds); Attacks deal 140% ATK as Physical damage 0 0 15s
Rank 6.png
After deployment, loses 70% Max HP and gains a Barrier equivalent to 100% of Max HP (Barrier decays over 6 seconds); Attacks deal 150% ATK as Physical damage 0 0 15s
Rank 7.png
After deployment, loses 70% Max HP and gains a Barrier equivalent to 130% of Max HP (Barrier decays over 6 seconds); Attacks deal 160% ATK as Physical damage 0 0 18s
Rank 8.png
After deployment, loses 70% Max HP and gains a Barrier equivalent to 130% of Max HP (Barrier decays over 6 seconds); Attacks deal 170% ATK as Physical damage 0 0 18s
Rank 9.png
After deployment, loses 70% Max HP and gains a Barrier equivalent to 130% of Max HP (Barrier decays over 6 seconds); Attacks deal 180% ATK as Physical damage 0 0 18s
Rank 10.png
After deployment, loses 70% Max HP and gains a Barrier equivalent to 150% of Max HP (Barrier decays over 6 seconds); Attacks deal 190% ATK as Physical damage 0 0 18s

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Ester
7
Rank 4.png
Skill Summary - 2
6
Oriron
3
Rank 5.png
Skill Summary - 2
6
Polyketon
4
Rank 6.png
Skill Summary - 2
6
Grindstone
3
Rank 7.png
Skill Summary - 3
6
Coagulating Gel
3
Crystalline Component
2
Rank 8.png
Professional Street Fighter
Skill Summary - 3
5
Optimized Device
2
Loxic Kohl
4
Dauntless Resistance
Skill Summary - 3
5
Refined Solvent
3
Integrated Device
3
Rank 9.png
Professional Street Fighter
Skill Summary - 3
6
Keton Colloid
3
White Horse Kohl
6
Dauntless Resistance
Skill Summary - 3
6
Cutting Fluid Solution
3
Polymerized Gel
6
Rank 10.png
Professional Street Fighter
Skill Summary - 3
10
Crystalline Electronic Unit
4
Orirock Concentration
3
Dauntless Resistance
Skill Summary - 3
10
Nucleic Crystal Sinter
4
Crystalline Circuit
2

Base skills

Skill-dorm toone1.png No.1 Practice Partner
Base.png
Dormitory.png
When this Operator is assigned to a Dormitory, Siege increases Glasgow Gang Operator recovery in the building by an additional +0.3
Skill-tra par1.png Gang Compass
Elite 2.png
Trading Post.png
When this Operator is assigned to a Trading Post, for every Glasgow Gang Operator in the same Trading Post, order acquisition efficiency +20%; when in the same Trading Post as Siege, additional order acquisition efficiency +35%

Operator Modules

Original

Original module.png Original: Morgan's Badge
Module Badge.png
Dreadnought Guard.png
Operator Morgan has demonstrated a remarkable aptitude in wielding her greatsword to cleave through enemy formations.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Dreadnought responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

DRE-X

DRE-X module.png DRE-X: "Iron Heart"
Iron Heart.png
Stage 1
HP +250
ATK +65
New trait:
Increases ATK to 115% when attacking blocked enemies
Stage 2
HP +310
ATK +74
Hot-Blooded Vanguard improved:
Gains up to 55% ATK Tenacity (reaches maximum bonus when losing 70% Max HP)
Stage 3
HP +350
ATK +82
Hot-Blooded Vanguard improved:
Gains up to 58% ATK Tenacity (reaches maximum bonus when losing 70% Max HP)
Module MissionsUnlock conditions
  1. Deal a total of 80,000 damage with Morgan (excluding Support Units)
  2. Clear Main Theme 4-5 with a 3-star rating; You must deploy your own Morgan, and have Morgan defeat at least 10 enemies
  • Complete both of Morgan's DRE-X Module Missions.
  • Raise Morgan to Elite 2 Level 50.
  • Have at least 100% Trust with Morgan.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Polyester Lump
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Cutting Fluid Solution
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Incandescent Alloy Block
5
LMD
60K
Description
Something's definitely new about the Slobberknocker's sign.
Back in the gym in the lockdown zone, Morgan's first order of business is to check the sign hung over the entrance, with Vina's blessing. The shoddy paint has bubbles trapped in it, and the big "Slobberknocker" that's been carved is definitely a cleaner job than when Hannah first had a go.
Inside the big lockbox under Morgan's bed rest her dearly beloved Morgan's Memoirs, still safe and sound. After triple-checking it hasn't been touched at any point, she pulls out the good tipple stashed alongside, takes two honking swigs, then chokes and starts hacking and coughing.
Past its best-by date, but still. If it was a good tipple, it's always worth a try.
Now fretful, Morgan looks through the pile of old cruft in her box. Something's missing.
But it turns out to be a page that's fallen out of her Memoirs, and just a quick skim is enough for her to remember all the details.
This was back when their old neighborhood friends weren't taking the Glasgow Gang's biz seriously yet. No denying that Morgan's ideas then were absolute rotters from time to time, stuff like getting outsiders to buff up the gang's standing. Who knew she and the one-track mind Hannah would hit it off so easily? And so they went about harassing plenty of youths from Victoria's other parts.
Until Hannah was humiliated at the hands of she who protected those youths, Vina.
That was the first time Morgan heard Vina's name, more than a decade ago. Hannah just kept pestering Morgan to talk this "outsider" Feline into joining the gang. Went as far as talking about "protecting the neighborhood toy factory" and stuff like that as a front. Shame the Feline in question wouldn't fall for that.
What narked Hannah more was when some noble's servant from the city center came to mess with the toy factory for whatever reason, both she and Morgan tried to stick their heads out for the neighborhood and took a horrid beating instead. And then in the end, who but Vina would show up and shoo the two out of there.
Hannah came back and spent that entire afternoon in a huff. After making a big show to Vina that blew up in their faces, she'd never agree to join now. But to the surprise of both, that night a Vina covered in wounds ran up to the gym cradling a huge box of local specialty toys, banging away on the door.
"From the toy factory's owner. This way everyone'll know the factory is under Glasgow Gang protection."
Morgan made fun of Hannah about it for ages afterwards. The dumbstruck Hannah and the visibly impassioned Vina would become the principal heroes of the Memoirs in time.
And it's ever since then that Morgan's decided deep down to protect Vina. After all, everyone knows the poncey lords doomed themselves by messing with Central.
It's there that Vina, wearing a perplexed face and holding a rusted toy, interrupts Morgan's reminiscence.
"I found this in my room. Do you remember whose it is?"
Morgan finally twigs what was missing from the box. Up in high spirits, she slings her arm over Vina's shoulders.
"Let's go ask Hannah. She might know."
At least nobody's changed.

Changelog