
★★★★★
Toddifons |
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Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | DPS | |
Trait | Attacks the heaviest enemy first | |
How to obtain | Kernel Headhunting |
Operator | File | Overview | Dialogue | Gallery | Trivia |
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820 | 1066 | 1333 | 1667 | – |
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427 | 594 | 782 | 954 | +95 |
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60 | 80 | 100 | 123 | – |
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0 | N/A | |||
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70 seconds | ||||
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21 | 23 | |||
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1 | ||||
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2.4 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +34 |
![]() | Improves Fiery Instinct |
![]() | DP cost -1 |
Total Cost | |
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Fiery Instinct | |
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When attacking Sarkaz enemies, increase ATK to 130% |
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When attacking Sarkaz enemies, increase ATK to 135% (+5%) |
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When attacking Sarkaz enemies, increase ATK to 145% |
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When attacking Sarkaz enemies, increase ATK to 150% (+5%) |
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Signal Arrow Auto Recovery Manual 20 seconds |
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Click to show/hide the information for Signal Arrow |
Lv. | Description | ![]() |
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Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 120% ATK as Physical damage | 10 | 35 | 20 |
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Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 125% ATK as Physical damage | 10 | 34 | 20 |
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Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 130% ATK as Physical damage | 10 | 33 | 20 |
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Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 135% ATK as Physical damage | 11 | 32 | 20 |
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Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 140% ATK as Physical damage | 11 | 31 | 20 |
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Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 145% ATK as Physical damage | 11 | 30 | 20 |
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Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -25%. Each attack deals 150% ATK as Physical damage | 12 | 29 | 20 |
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Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -25%. Each attack deals 160% ATK as Physical damage | 13 | 28 | 20 |
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Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -30%. Each attack deals 170% ATK as Physical damage | 14 | 27 | 20 |
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Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -30%. Each attack deals 180% ATK as Physical damage | 15 | 25 | 20 |
Additional information | ||||
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Portable Fortcracker Arrows Auto Recovery Manual Toggled |
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Click to show/hide the information for Portable Fortcracker Arrows |
Lv. | Description | ![]() |
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Slightly increase Attack Interval and fire Dragon Arrows that deal 150% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 60% ATK as Physical damage to the target and nearby enemies Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill) |
20 | 50 | – |
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Slightly increase Attack Interval and fire Dragon Arrows that deal 160% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 60% ATK as Physical damage to the target and nearby enemies Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill) |
20 | 49 | – |
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Slightly increase Attack Interval and fire Dragon Arrows that deal 170% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 60% ATK as Physical damage to the target and nearby enemies Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill) |
20 | 48 | – |
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Slightly increase Attack Interval and fire Dragon Arrows that deal 180% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 65% ATK as Physical damage to the target and nearby enemies Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill) |
21 | 47 | – |
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Slightly increase Attack Interval and fire Dragon Arrows that deal 190% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 65% ATK as Physical damage to the target and nearby enemies Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill) |
21 | 46 | – |
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Slightly increase Attack Interval and fire Dragon Arrows that deal 200% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 65% ATK as Physical damage to the target and nearby enemies Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill) |
21 | 45 | – |
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Slightly increase Attack Interval and fire Dragon Arrows that deal 210% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 70% ATK as Physical damage to the target and nearby enemies Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill) |
22 | 44 | – |
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Slightly increase Attack Interval and fire Dragon Arrows that deal 220% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 70% ATK as Physical damage to the target and nearby enemies Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill) |
23 | 43 | – |
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Slightly increase Attack Interval and fire Dragon Arrows that deal 230% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 70% ATK as Physical damage to the target and nearby enemies Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill) |
24 | 42 | – |
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Slightly increase Attack Interval and fire Dragon Arrows that deal 240% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 80% ATK as Physical damage to the target and nearby enemies Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill) |
25 | 40 | – |
Additional information | ||||
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Fusion Casting | ![]() |
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When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1 |
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DIY Oriron | ![]() |
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When this Operator is assigned to the Workshop to process Oriron-type materials, the production rate of byproduct increases by 90% |
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Operator Toddifons has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against enemies of heavy caliber. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Besieger responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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ATK +50 DEF +20 |
New trait: When attacking a heavy enemy (weight 3 or greater), ATK increased to 115% |
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ATK +65 DEF +30 |
Fiery Instinct improved: When attacking Sarkaz enemies, increase ATK to 155% | |
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ATK +75 DEF +35 |
Fiery Instinct improved: When attacking Sarkaz enemies, increase ATK to 165% |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Toddifons. | |||||
![]() | Have at least 100% Trust with Toddifons. |
Description |
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She squeezed the trigger, the bowstring rebounded, and the bolt flew out with a whistling sound, hitting the bullseye dead on. Toddifons walked forward and looked at the bolthead buried in the bullseye, but failed to find any joy in her heart... The entire testing field was a mess. Standard crossbow bolts were stuck in targets, two or three armor-piercing bolts were stuck in the wall, and several shattered targets bore the signs of explosives. The operator in charge of the field had never seen anything like this before and ran off to report up the chain, leaving Toddifons to tinker with the bolts out of spite. Before long, another bolt was firmly stuck in a target. When the testing field supervisor was dragged in by an operator, Toddifons was installing more lethal heads on the bolt, before turning to shoot her target full of holes. The supervisor remained silent for a while, then, without looking back, pulled the operator along towards the workshop. Nobody knew what madness had gotten into Toddifons, but one thing was certain: if anyone dared to go in there, this crazy Vouivre would probably use them for target practice. ... When Toddifons's supervising craftsman arrived at the testing field, the entire area looked like it had been carpet bombed, every target in sight has been thoroughly struck by Toddifons's siege crossbow. She was now sitting quietly next to the weapon, motionless as a volcano about to erupt. Nobody had ever seen Toddifons like this before. No matter how the craftsman spoke to her, she remained unresponsive. So, after confirming that there were no bolts loaded into her crossbow, the craftsman asked the operator to come in and clean up, while continuing to try to communicate with Toddifons. It's unclear how much time passed before she suddenly snapped out of it and asked her supervising craftsman about parts parameters and mechanical adjustments. The craftsman answered the questions one by one, and relieved a lot. It seemed like the volcano wouldn't erupt today, he thought to himself. So he sat next to Toddifons, watching her adjust the siege crossbow and fire a new bolt that lodged itself dead center in the freshly-replaced bullseye. Just like before, Toddifons pulled out the bolt, looked at the target with disappointment on her face, and walked back to her weapon. Then, before the craftsman's eyes, she threw the bolt like a spear. It shattered the target and embedded itself in the wall of the testing field. After throwing it, Toddifons stared at her supervisor with her hands outstretched and an unusual look of helplessness in her eyes. If left to her own devices, Toddifons might be stuck here until the end of time, but the craftsman had a better solution. He walked up to Toddifons and spoke softly: "We have an order to repair the defensive artillery in the city we're mooring in next week. If you have time, you can come and take a look." |
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