Toddifons

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Besieger SniperVictoria
Sniper.png
Besieger Sniper.png
Victoria
Toddifons icon.png
Toddifons Elite 2 icon.png
Sniper Operator Toddifons, with arrows sent to the sky, and flames falling to the earth.
Following her heart, doing as she pleases.
Position Ranged
Tags DPS
Trait Attacks the heaviest enemy first
Availability Headhunting

Stats

Range

Base.pngElite 1.png
  
 
  
   
  
 
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 820 1066 1333 1667
ATK.png ATK 427 594 782 954 +95
DEF.png DEF 60 80 100 123
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 21 23
BLOCK.png Block count 1
ASPD.png Attack interval 2.4 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +34
Potential 5.png
Improves Fiery Instinct
Potential 6.png
DP cost -1
Total Cost
Toddifons's Token
5
OR
Epic Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Fiery Instinct.
  • New skill: Portable Fortcracker Arrows.
  • Range extended.
Prerequisites
Raise Toddifons to Level 50.
LMD
20K
Sniper Chip
4
Polyketon
4
Polyester
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Fiery Instinct improved.
  • Operator Modules available.
Prerequisites
Raise Toddifons to Elite 1 Level 70.
LMD
120K
Sniper Dualchip
3
Crystalline Circuit
10
Incandescent Alloy
10

Talent

Fiery Instinct
Elite 1.png When attacking Sarkaz enemies, increase ATK to 130%
Elite 1.pngPotential 5.png When attacking Sarkaz enemies, increase ATK to 135% (+5%)
Elite 2.png When attacking Sarkaz enemies, increase ATK to 145%
Elite 2.pngPotential 5.png When attacking Sarkaz enemies, increase ATK to 150% (+5%)

Skills

Skill-Toddifons1.png
Signal Arrow
Auto Recovery
Manual
20 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 120% ATK as Physical damage 10 35 20s
Rank 2.png
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 125% ATK as Physical damage 10 34 20s
Rank 3.png
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 130% ATK as Physical damage 10 33 20s
Rank 4.png
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 135% ATK as Physical damage 11 32 20s
Rank 5.png
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 140% ATK as Physical damage 11 31 20s
Rank 6.png
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 145% ATK as Physical damage 11 30 20s
Rank 7.png
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -25%. Each attack deals 150% ATK as Physical damage 12 29 20s
Rank 8.png
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -25%. Each attack deals 160% ATK as Physical damage 13 28 20s
Rank 9.png
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -30%. Each attack deals 170% ATK as Physical damage 14 27 20s
Rank 10.png
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -30%. Each attack deals 180% ATK as Physical damage 15 25 20s
Additional information
  • Signal Arrow can be activated when no enemies are in range, in which case it only applies the ATK increase.
  • If there are no Sarkaz enemies to be marked, Signal Arrow prioritizes enemies with the highest weight instead.
  • The mark's duration is the same as Signal Arrow's duration.
Skill-Toddifons2.png
Portable Fortcracker Arrows
Auto Recovery
Manual
Toggled
Level Effect Initial SP SP cost Duration
Rank 1.png
Slightly increase Attack Interval and fire Dragon Arrows that deal 150% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 60% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
20 50
Rank 2.png
Slightly increase Attack Interval and fire Dragon Arrows that deal 160% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 60% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
20 49
Rank 3.png
Slightly increase Attack Interval and fire Dragon Arrows that deal 170% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 60% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
20 48
Rank 4.png
Slightly increase Attack Interval and fire Dragon Arrows that deal 180% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 65% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
21 47
Rank 5.png
Slightly increase Attack Interval and fire Dragon Arrows that deal 190% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 65% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
21 46
Rank 6.png
Slightly increase Attack Interval and fire Dragon Arrows that deal 200% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 65% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
21 45
Rank 7.png
Slightly increase Attack Interval and fire Dragon Arrows that deal 210% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 70% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
22 44
Rank 8.png
Slightly increase Attack Interval and fire Dragon Arrows that deal 220% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 70% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
23 43
Rank 9.png
Slightly increase Attack Interval and fire Dragon Arrows that deal 230% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 70% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
24 42
Rank 10.png
Slightly increase Attack Interval and fire Dragon Arrows that deal 240% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 80% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
25 40
Additional information
  • Portable Fortcracker Arrows increases Toddifons' attack interval by 30%, extending it to 3.12 seconds (before modifiers).
  • The Dragon Arrows detonate after 1.5 seconds and have a radius of 1.2 tiles. If the target leaves the map before the Dragon Arrows detonate, it will prematurely explode.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Damaged Device
4
Rank 4.png
Skill Summary - 2
6
Orirock Cube
4
Rank 5.png
Skill Summary - 2
6
Sugar
5
Rank 6.png
Skill Summary - 2
6
Oriron Cluster
4
Rank 7.png
Skill Summary - 3
6
Aketon
2
Loxic Kohl
4
Rank 8.png
Signal Arrow
Skill Summary - 3
5
Optimized Device
2
Oriron Cluster
3
Portable Fortcracker Arrows
Skill Summary - 3
5
White Horse Kohl
3
Aketon
5
Rank 9.png
Signal Arrow
Skill Summary - 3
6
RMA70-24
3
Manganese Trihydrate
5
Portable Fortcracker Arrows
Skill Summary - 3
6
Crystalline Circuit
3
Polymerized Gel
5
Rank 10.png
Signal Arrow
Skill Summary - 3
10
Bipolar Nanoflake
4
Keton Colloid
3
Portable Fortcracker Arrows
Skill Summary - 3
10
Polymerization Preparation
4
RMA70-24
4

Base skills

Skill-ws evolve cost1.png Fusion Casting
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1
Skill-ws oriron.png DIY Oriron
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process Oriron-type materials, the production rate of byproduct increases by 90%

Operator Modules

Original

Original module.png Original: Toddifons's Badge
Module Badge.png
Besieger Sniper.png
Operator Toddifons has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against enemies of heavy caliber.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Besieger responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

SIE-X

SIE-X module.png SIE-X: Arrow Adjustment Box
Arrow Adjustment Box.png
Stage 1
ATK +50
DEF +20
New trait:
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
Stage 2
ATK +65
DEF +30
Fiery Instinct improved:
When attacking Sarkaz enemies, increase ATK to 155%
Stage 3
ATK +75
DEF +35
Fiery Instinct improved:
When attacking Sarkaz enemies, increase ATK to 165%
Module MissionsUnlock conditions
  1. Defeat a total of 20 Sarkaz enemies with Toddifons (excluding Support Units)
  2. Clear Main Theme 4-6 with a 3-star rating; You must deploy your own Toddifons, and can only include 6 other Operators as members
  • Complete both of Toddifons's SIE-X Module Missions.
  • Raise Toddifons to Elite 2 Level 50.
  • Have at least 100% Trust with Toddifons.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Refined Solvent
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Orirock Concentration
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
RMA70-24
5
LMD
60K
Description
She squeezed the trigger, the bowstring rebounded, and the bolt flew out with a whistling sound, hitting the bullseye dead on. Toddifons walked forward and looked at the bolthead buried in the bullseye, but failed to find any joy in her heart...
The entire testing field was a mess. Standard crossbow bolts were stuck in targets, two or three armor-piercing bolts were stuck in the wall, and several shattered targets bore the signs of explosives. The operator in charge of the field had never seen anything like this before and ran off to report up the chain, leaving Toddifons to tinker with the bolts out of spite. Before long, another bolt was firmly stuck in a target.
When the testing field supervisor was dragged in by an operator, Toddifons was installing more lethal heads on the bolt, before turning to shoot her target full of holes.
The supervisor remained silent for a while, then, without looking back, pulled the operator along towards the workshop. Nobody knew what madness had gotten into Toddifons, but one thing was certain: if anyone dared to go in there, this crazy Vouivre would probably use them for target practice.
...
When Toddifons's supervising craftsman arrived at the testing field, the entire area looked like it had been carpet bombed, every target in sight has been thoroughly struck by Toddifons's siege crossbow. She was now sitting quietly next to the weapon, motionless as a volcano about to erupt.
Nobody had ever seen Toddifons like this before. No matter how the craftsman spoke to her, she remained unresponsive. So, after confirming that there were no bolts loaded into her crossbow, the craftsman asked the operator to come in and clean up, while continuing to try to communicate with Toddifons.
It's unclear how much time passed before she suddenly snapped out of it and asked her supervising craftsman about parts parameters and mechanical adjustments. The craftsman answered the questions one by one, and relieved a lot.
It seemed like the volcano wouldn't erupt today, he thought to himself. So he sat next to Toddifons, watching her adjust the siege crossbow and fire a new bolt that lodged itself dead center in the freshly-replaced bullseye. Just like before, Toddifons pulled out the bolt, looked at the target with disappointment on her face, and walked back to her weapon.
Then, before the craftsman's eyes, she threw the bolt like a spear. It shattered the target and embedded itself in the wall of the testing field.
After throwing it, Toddifons stared at her supervisor with her hands outstretched and an unusual look of helplessness in her eyes.
If left to her own devices, Toddifons might be stuck here until the end of time, but the craftsman had a better solution. He walked up to Toddifons and spoke softly:
"We have an order to repair the defensive artillery in the city we're mooring in next week. If you have time, you can come and take a look."

Changelog