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Nearl
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★★★★★
Nearl |
Nearl, former knight of Kazimierz, is a core member on the battlefield with her defense and healing skills. It feels relieving to have her by your side. | |
| Class | ||
| Branch | ||
| Faction | ||
| Sub-faction | Kazimierz | |
| Position | Melee | |
| Tags | Defense Healing | |
| Trait | Can heal allies by using the skill | |
| How to obtain | Kernel Headhunting Recruitment
| |
| Alternate | Nearl the Radiant Knight | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Nearl
Etymology
From near and "l" from light
Internal name
char_148_nearl
In Other Languages
Simplified Chinese
临光
Traditional Chinese
臨光
Japanese
ニアール
Korean
니어
Character Voices
Japanese
Ayane Sakura
Chinese
Xueting Mu
English
Devora Wilde
Korean
Kim Ye-rim
Basic Info
Gender
Female
Combat Experience
5 years
Place of Birth
Date of Birth
April 23rd
Race
Height
171 cm
Infection Status
Infection confirmed by medical report.[note 1]
Physical Exam
Physical Strength
Excellent
Mobility
Excellent
Endurance
Excellent
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
Excellent
Nearl is a 5★ Guardian Defender Operator from the Followers in Arknights.
Nearl has an alternate version: Nearl the Radiant Knight, introduced in Near Light.
Stats[edit]
Range
■ |
Attributes
| 1154 – 1560 | 1560 – 2001 | 2001 – 2780 | – | |
| 191 – 273 | 273 – 369 | 369 – 462 | +40 | |
| 240 – 353 | 353 – 471 | 471 – 575 | +50 | |
| 10 | 10 | 10 | – |
| 70 seconds | |
| 17 / 19 / 21 | |
| 2 / 3 | |
| 1.2 seconds |
Potential
DP cost -1 |
Redeployment time -4 seconds |
DEF +25 |
Improves Healing Boost/Pegasus's Halo |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talent[edit]
| Healing Boost | |
|---|---|
| Nearl's healing effect increases by 10% | |
| Nearl's healing effect increases by 12% (+2%) | |
| Pegasus's Halo Replaces Healing Boost
| |
|---|---|
| Increases the healing effect received by all allies in battlefield by 10% when deployed | |
| Increases the healing effect received by all allies in battlefield by 12% (+2%) when deployed | |
Skills[edit]
First Aid Auto RecoveryAuto |
□□□
□■□
□□□ |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Restores the HP of nearby ally with less than 50% HP by 110% of Nearl's ATK in the next attack Can store 1 charge(s) |
0 | 6 | –
| |
| Restores the HP of nearby ally with less than 50% HP by 115% of Nearl's ATK in the next attack Can store 1 charge(s) |
0 | 6 | –
| |
| Restores the HP of nearby ally with less than 50% HP by 120% of Nearl's ATK in the next attack Can store 1 charge(s) |
0 | 6 | –
| |
| Restores the HP of nearby ally with less than 50% HP by 130% of Nearl's ATK in the next attack Can store 1 charge(s) |
0 | 5 | –
| |
| Restores the HP of nearby ally with less than 50% HP by 135% of Nearl's ATK in the next attack Can store 1 charge(s) |
0 | 5 | –
| |
| Restores the HP of nearby ally with less than 50% HP by 140% of Nearl's ATK in the next attack Can store 1 charge(s) |
0 | 5 | –
| |
| Restores the HP of nearby ally with less than 50% HP by 150% of Nearl's ATK in the next attack Can store 2 charge(s) |
0 | 5 | –
| |
| Restores the HP of nearby ally with less than 50% HP by 160% of Nearl's ATK in the next attack Can store 2 charge(s) |
0 | 4 | –
| |
| Restores the HP of nearby ally with less than 50% HP by 170% of Nearl's ATK in the next attack Can store 2 charge(s) |
0 | 4 | –
| |
| Restores the HP of nearby ally with less than 50% HP by 180% of Nearl's ATK in the next attack Can store 3 charge(s) |
0 | 4 | –
|
First Aid Mode Auto RecoveryManual40 seconds |
□□□
□■□
□□□ |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| ATK +20%; Stops attacking and focuses on healing surrounding allies | 20 | 60 | 40
| |
| ATK +25%; Stops attacking and focuses on healing surrounding allies | 20 | 59 | 40
| |
| ATK +30%; Stops attacking and focuses on healing surrounding allies | 20 | 58 | 40
| |
| ATK +35%; Stops attacking and focuses on healing surrounding allies | 25 | 55 | 40
| |
| ATK +40%; Stops attacking and focuses on healing surrounding allies | 25 | 54 | 40
| |
| ATK +45%; Stops attacking and focuses on healing surrounding allies | 25 | 53 | 40
| |
| ATK +50%; Stops attacking and focuses on healing surrounding allies | 30 | 52 | 40
| |
| ATK +60%; Stops attacking and focuses on healing surrounding allies | 30 | 50 | 40
| |
| ATK +70%; Stops attacking and focuses on healing surrounding allies | 30 | 45 | 40
| |
| ATK +80%; Stops attacking and focuses on healing surrounding allies | 30 | 40 | 40
| |
| Additional information | ||||
| Although not stated in-game, First Aid Mode increases Nearl's attack interval by 130%, extending it to 2.76 seconds (before modifiers). | ||||
Skill upgrades
Operator Modules[edit]
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|
Operator Nearl has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
|---|
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Attributes increased: HP +130, ATK +40 New trait: When healing allied units with less than 50% HP, increases heal amount by 15% | |
|---|---|---|
Attributes increased: HP +230, ATK +50 Pegasus's Halo improved: When deployed, all allies receive 13% more healing | ||
Attributes increased: HP +300, ATK +60 Pegasus's Halo improved: When deployed, all allies receive 15% more healing |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Nearl (the Radiant Knight). | |||
| Have at least 100% Trust with Nearl (the Radiant Knight). |
| Description |
|---|
| A bonfire crackles quietly. A young knight walks nearby, the light of the fire glinting dully off her armor, gone without maintenance for far too long. The coat of arms on her chest is completely scratched off, but the medic, who's trudged across more lands than most, can tell it is of Kazimierzian make. "Is your companion resting?" asks the knight softly, her voice filled with apology. "It truly weighs on me that she should be so frail, yet use her Arts to rescue me. I hoped to be of service to you in some way, which is why I came back." "Please, sit," answers the medic. "No, allow me to be your sentry," says the knight. Her hands grip her warhammer as she stands calm yet firm at five paces out. Her armor is speckled with blood, too; mere hours ago in these twilight wastes, she fought tooth and nail against mercenaries plundering a caravan, the radiance of her Arts nearly enough to convince one that the sun had risen anew. Now, those golden rays merely float about her weapon and body, indistinct. She professes herself to be Infected, afraid of neither the mercenaries' Oripathy, nor of giving her own life. "Do you still believe we shouldn't dissuade you?" asks the medic. "Even though you know full well that despite felling a team of hired soldiers, the mercenary powers camped nearby will continue plundering wherever they please." A lengthy silence. The knight turns her head. The slow rise and fall of the pale-white Sarkaz's chest as she holds her staff, her frail limbs pierced by fine and pointed Originium crystals. "I'm sorry, I simply... Perhaps I'm still not used to this." Finally, she lowers her gaze. "An insurmountable foe, incurably terminal... It wasn't you I was angry at, back then." Her helpless indignation burns silently in the dark of night. The medic recognizes the naivety in those eyes, those familiar flames not knowing where to burn, that were inevitably snuffed out, one after another, in the misery of the battlefield. "I believe that... your willingness to act in defense of others, has sufficed." She prods the bonfire with a branch, and speaks again with a nod to the knight. "Please, come and sit. You won't wake up Liz." |
Base skills[edit]
| When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. |
| When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25 |
Alternate Operator Missions[edit]
Alternate Operator Missions have been removed on June 23, 2023 in the Global server.
The following missions are available when the player has both Nearl and Nearl the Radiant Knight in their roster.
| Mission | Rewards |
|---|---|
| Raise Nearl to Elite 1 Level 1. | |
| Raise Nearl to Elite 1 Level 70. |
Changelog[edit]
|
Notes[edit]
- ↑ Nearl's status as an Infected is confirmed to be a fabrication in Near Light; the Oripathy status of Nearl the Radiant Knight properly designates her as a non-Infected. See Story for more information.

