Nearl

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Guardian DefenderFollowers
Defender.png
Guardian Defender.png
Followers
Nearl icon.png
Nearl Elite 2 icon.png
Nearl Skin 1 icon.png
Nearl, former knight of Kazimierz, is a core member on the battlefield with her defense and healing skills.
It feels relieving to have her by your side.
Position Melee
Tags Defense, Healing
Trait Can heal allies by using the skill
Availability Headhunting; Recruitment

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1154 1560 2001 2780
ATK.png ATK 191 273 369 462 +40
DEF.png DEF 240 353 471 575 +50
RES.png RES 10 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 17 19 21
BLOCK.png Block count 2 3
ASPD.png Attack interval 1.2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
DEF +25
Potential 5.png
Improves Healing Boost/Pegasus's Halo
Potential 6.png
DP cost -1
Total Cost
Nearl's Token
5
OR
Epic Defender Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • Block count +1.
  • New talent: Healing Boost.
  • New skill: First Aid Mode.
Prerequisites
Raise Nearl to Level 50.
LMD
20K
Defender Chip
4
Device
3
Polyester
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Healing Boost becomes Pegasus's Halo.
  • Operator Modules available.
Prerequisites
Raise Nearl to Elite 1 Level 70.
LMD
120K
Defender Dualchip
3
White Horse Kohl
9
Polyester Pack
16

Talent

Healing Boost
Elite 1.png Nearl's healing effect increases by 10%
Elite 1.pngPotential 5.png Nearl's healing effect increases by 12% (+2%)
Pegasus's Halo
Replaces Healing Boost
Elite 2.png Increases the healing effect received by all allies in battlefield by 10% when deployed
Elite 2.pngPotential 5.png Increases the healing effect received by all allies in battlefield by 12% (+2%) when deployed

Skills

Skill-F1.png
First Aid
Auto Recovery
Auto
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Restores the HP of nearby ally with less than 50% HP by 110% of Nearl's ATK in the next attack
Can store 1 charge(s)
0 6
Rank 2.png
Restores the HP of nearby ally with less than 50% HP by 115% of Nearl's ATK in the next attack
Can store 1 charge(s)
0 6
Rank 3.png
Restores the HP of nearby ally with less than 50% HP by 120% of Nearl's ATK in the next attack
Can store 1 charge(s)
0 6
Rank 4.png
Restores the HP of nearby ally with less than 50% HP by 130% of Nearl's ATK in the next attack
Can store 1 charge(s)
0 5
Rank 5.png
Restores the HP of nearby ally with less than 50% HP by 135% of Nearl's ATK in the next attack
Can store 1 charge(s)
0 5
Rank 6.png
Restores the HP of nearby ally with less than 50% HP by 140% of Nearl's ATK in the next attack
Can store 1 charge(s)
0 5
Rank 7.png
Restores the HP of nearby ally with less than 50% HP by 150% of Nearl's ATK in the next attack
Can store 2 charge(s)
0 5
Rank 8.png
Restores the HP of nearby ally with less than 50% HP by 160% of Nearl's ATK in the next attack
Can store 2 charge(s)
0 4
Rank 9.png
Restores the HP of nearby ally with less than 50% HP by 170% of Nearl's ATK in the next attack
Can store 2 charge(s)
0 4
Rank 10.png
Restores the HP of nearby ally with less than 50% HP by 180% of Nearl's ATK in the next attack
Can store 3 charge(s)
0 4
Skill-Nearl2.png
First Aid Mode
Auto Recovery
Manual
40 seconds
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +20%; Stops attacking and focuses on healing surrounding allies 20 60 40s
Rank 2.png
ATK +25%; Stops attacking and focuses on healing surrounding allies 20 59 40s
Rank 3.png
ATK +30%; Stops attacking and focuses on healing surrounding allies 20 58 40s
Rank 4.png
ATK +35%; Stops attacking and focuses on healing surrounding allies 25 55 40s
Rank 5.png
ATK +40%; Stops attacking and focuses on healing surrounding allies 25 54 40s
Rank 6.png
ATK +45%; Stops attacking and focuses on healing surrounding allies 25 53 40s
Rank 7.png
ATK +50%; Stops attacking and focuses on healing surrounding allies 30 52 40s
Rank 8.png
ATK +60%; Stops attacking and focuses on healing surrounding allies 30 50 40s
Rank 9.png
ATK +70%; Stops attacking and focuses on healing surrounding allies 30 45 40s
Rank 10.png
ATK +80%; Stops attacking and focuses on healing surrounding allies 30 40 40s
Additional information
Although not stated in-game, First Aid Mode increases Nearl's attack interval by 130%, extending it to 2.76 seconds (before modifiers).

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Damaged Device
4
Rank 4.png
Skill Summary - 2
6
Orirock Cube
4
Rank 5.png
Skill Summary - 2
6
Sugar
5
Rank 6.png
Skill Summary - 2
6
Orirock Cluster
5
Rank 7.png
Skill Summary - 3
6
Sugar Pack
3
Oriron Cluster
3
Rank 8.png
First Aid
Skill Summary - 3
5
Polyester Lump
3
Orirock Cluster
4
First Aid Mode
Skill Summary - 3
5
Oriron Block
3
Sugar Pack
1
Rank 9.png
First Aid
Skill Summary - 3
6
Keton Colloid
3
Polyester Lump
5
First Aid Mode
Skill Summary - 3
6
Optimized Device
2
Oriron Block
5
Rank 10.png
First Aid
Skill Summary - 3
10
D32 Steel
4
Optimized Device
3
First Aid Mode
Skill Summary - 3
10
Polymerization Preparation
4
Polyester Lump
4

Base skills

Skill-ctrl cost.png Capable Assistance
Base.png
Control Center.png
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.
Skill-dorm single&one22.png Followers
Elite 2.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25

Operator Modules

Original

Original module.png Original: Nearl's Badge
Module Badge.png
Guardian Defender.png
Operator Nearl has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

GUA-X

GUA-X module.png GUA-X: Improved Knight Shield
Improved Knight Shield.png
Stage 1
HP +130
ATK +40
New trait:
When healing allied units with less than 50% HP, increases heal amount by 15%
Stage 2
HP +230
ATK +50
Pegasus's Halo improved:
When deployed, all allies receive 13% more healing
Stage 3
HP +300
ATK +60
Pegasus's Halo improved:
When deployed, all allies receive 15% more healing
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Nearl, and unleash First Aid Mode at least 1 time in each battle
  2. Clear Main Theme 1-12 with a 3-star rating; You must deploy your own Nearl, and allow no Operators to be defeated
  • Complete both of Nearl's GUA-X Module Missions.
  • Raise Nearl to Elite 2 Level 50.
  • Have at least 100% Trust with Nearl (the Radiant Knight).
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Keton Colloid
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Polyester Lump
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Incandescent Alloy Block
5
LMD
60K
Description
A bonfire crackles quietly. A young knight walks nearby, the light of the fire glinting dully off her armor, gone without maintenance for far too long. The coat of arms on her chest is completely scratched off, but the medic, who's trudged across more lands than most, can tell it is of Kazimierzian make.
"Is your companion resting?" asks the knight softly, her voice filled with apology. "It truly weighs on me that she should be so frail, yet use her Arts to rescue me. I hoped to be of service to you in some way, which is why I came back."
"Please, sit," answers the medic.
"No, allow me to be your sentry," says the knight.
Her hands grip her warhammer as she stands calm yet firm at five paces out. Her armor is speckled with blood, too; mere hours ago in these twilight wastes, she fought tooth and nail against mercenaries plundering a caravan, the radiance of her Arts nearly enough to convince one that the sun had risen anew. Now, those golden rays merely float about her weapon and body, indistinct. She professes herself to be Infected, afraid of neither the mercenaries' Oripathy, nor of giving her own life.
"Do you still believe we shouldn't dissuade you?" asks the medic. "Even though you know full well that despite felling a team of hired soldiers, the mercenary powers camped nearby will continue plundering wherever they please."
A lengthy silence. The knight turns her head. The slow rise and fall of the pale-white Sarkaz's chest as she holds her staff, her frail limbs pierced by fine and pointed Originium crystals.
"I'm sorry, I simply... Perhaps I'm still not used to this." Finally, she lowers her gaze. "An insurmountable foe, incurably terminal... It wasn't you I was angry at, back then."
Her helpless indignation burns silently in the dark of night. The medic recognizes the naivety in those eyes, those familiar flames not knowing where to burn, that were inevitably snuffed out, one after another, in the misery of the battlefield.
"I believe that... your willingness to act in defense of others, has sufficed." She prods the bonfire with a branch, and speaks again with a nod to the knight. "Please, come and sit. You won't wake up Liz."

Alternate Operator Missions

Alternate Operator Missions have been removed on June 23, 2023 in the Global server.
The following missions are available when the player has both Nearl and Nearl the Radiant Knight in their roster.
Mission Rewards
Raise Nearl to Elite 1 Level 1.
Guard Chip
2
Skill Summary - 1
8
Tactical Battle Record
30
LMD
30K
Raise Nearl to Elite 1 Level 70.
Guard Chip Pack
2
White Horse Kohl
2
Polyester Pack
4
Skill Summary - 2
8
Tactical Battle Record
80
LMD
80K

Changelog

References

  1. See the Radiant Knight's files and NL-ST-4
  2. Nearl's status as an Infected is confirmed to be a fabrication in Near Light; the Oripathy status of Nearl the Radiant Knight properly designates her as a non-Infected. See Story for more information.