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Nearl

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Nearl, former knight of Kazimierz, is a core member on the battlefield with her defense and healing skills.
It feels relieving to have her by your side.
Class Defender.png Defender
Branch Guardian Defender.png Guardian
Faction Followers.png Followers
Sub-faction Kazimierz
Position Melee
Tags Defense Healing
Trait Can heal allies by using the skill
How to obtain
Kernel Headhunting Recruitment
Alternate Nearl the Radiant Knight
Nearl
Base
Elite 2
Shining Dew SD01
Nearl.png
Nearl Elite 2.png
Nearl Skin 1.png
Etymology
From near and "l" from light
Internal name
char_148_nearl
In Other Languages
Simplified Chinese
临光
Traditional Chinese
臨光
Japanese
ニアール
Korean
니어
Character Information
File no.
FO02
Illustrator
Character Voices
Japanese
Ayane Sakura
Chinese
Xueting Mu
English
Devora Wilde
Korean
Kim Ye-rim
Basic Info
Gender
Female
Combat Experience
5 years
Place of Birth
Date of Birth
April 23rd
Race
Height
171 cm
Infection Status
Infection confirmed by medical report.[note 1]
Physical Exam
Physical Strength
Excellent
Mobility
Excellent
Endurance
Excellent
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
Excellent

Nearl is a 5★ Guardian Defender Operator from the Followers in Arknights.

Nearl has an alternate version: Nearl the Radiant Knight, introduced in Near Light.

Stats[edit]

Range

    

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 1154 1560 15602001 20012780
ATK.png ATK 191 273 273369 369462 +40
DEF.png DEF 240 353 353471 471575 +50
RES.png RES 10 10 10
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 17 / 19 / 21
BLOCK.png Block 2 / 3
ASPD.png Attack Interval 1.2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
DEF +25
Potential 6.png
DP cost -1
Total Cost
Nearl's Token.png
5
OR
Epic Defender Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • Block +1.
  • New talent: Healing Boost.
  • New skill: First Aid Mode.

Raise Nearl to Level 50.
LMD.png
20K
Defender Chip.png
4
Device.png
3
Polyester.png
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Healing Boost becomes Pegasus's Halo.
  • Operator Modules available.

Raise Nearl to Elite 1 Level 70.
LMD.png
120K
Defender Dualchip.png
3
White Horse Kohl.png
9
Polyester Pack.png
16

Talent[edit]

Healing Boost
Elite 1
Nearl's healing effect increases by 10%
Elite 1
Potential 5
Nearl's healing effect increases by 12% (+2%)

Pegasus's Halo
Replaces Healing Boost
Elite 2
Increases the healing effect received by all allies in battlefield by 10% when deployed
Elite 2
Potential 5
Increases the healing effect received by all allies in battlefield by 12% (+2%) when deployed

Skills[edit]

Skill-F1.png
First Aid
Auto RecoveryAuto
  
  
  
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Restores the HP of nearby ally with less than 50% HP by 110% of Nearl's ATK in the next attack
Can store 1 charge(s)
0 6

Rank 2.png
Restores the HP of nearby ally with less than 50% HP by 115% of Nearl's ATK in the next attack
Can store 1 charge(s)
0 6

Rank 3.png
Restores the HP of nearby ally with less than 50% HP by 120% of Nearl's ATK in the next attack
Can store 1 charge(s)
0 6

Rank 4.png
Restores the HP of nearby ally with less than 50% HP by 130% of Nearl's ATK in the next attack
Can store 1 charge(s)
0 5

Rank 5.png
Restores the HP of nearby ally with less than 50% HP by 135% of Nearl's ATK in the next attack
Can store 1 charge(s)
0 5

Rank 6.png
Restores the HP of nearby ally with less than 50% HP by 140% of Nearl's ATK in the next attack
Can store 1 charge(s)
0 5

Rank 7.png
Restores the HP of nearby ally with less than 50% HP by 150% of Nearl's ATK in the next attack
Can store 2 charge(s)
0 5

Rank 8.png
Restores the HP of nearby ally with less than 50% HP by 160% of Nearl's ATK in the next attack
Can store 2 charge(s)
0 4

Rank 9.png
Restores the HP of nearby ally with less than 50% HP by 170% of Nearl's ATK in the next attack
Can store 2 charge(s)
0 4

Rank 10.png
Restores the HP of nearby ally with less than 50% HP by 180% of Nearl's ATK in the next attack
Can store 3 charge(s)
0 4

Skill-Nearl2.png
First Aid Mode
Auto RecoveryManual40 seconds
  
  
  
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
ATK +20%; Stops attacking and focuses on healing surrounding allies 20 60 40

Rank 2.png
ATK +25%; Stops attacking and focuses on healing surrounding allies 20 59 40

Rank 3.png
ATK +30%; Stops attacking and focuses on healing surrounding allies 20 58 40

Rank 4.png
ATK +35%; Stops attacking and focuses on healing surrounding allies 25 55 40

Rank 5.png
ATK +40%; Stops attacking and focuses on healing surrounding allies 25 54 40

Rank 6.png
ATK +45%; Stops attacking and focuses on healing surrounding allies 25 53 40

Rank 7.png
ATK +50%; Stops attacking and focuses on healing surrounding allies 30 52 40

Rank 8.png
ATK +60%; Stops attacking and focuses on healing surrounding allies 30 50 40

Rank 9.png
ATK +70%; Stops attacking and focuses on healing surrounding allies 30 45 40

Rank 10.png
ATK +80%; Stops attacking and focuses on healing surrounding allies 30 40 40

Additional information
Although not stated in-game, First Aid Mode increases Nearl's attack interval by 130%, extending it to 2.76 seconds (before modifiers).

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Damaged Device.png
4
Rank 4.png
Skill Summary Volume 2.png
6
Orirock Cube.png
4
Rank 5.png
Skill Summary Volume 2.png
6
Sugar.png
5
Rank 6.png
Skill Summary Volume 2.png
6
Orirock Cluster.png
5
Rank 7.png
Skill Summary Volume 3.png
6
Sugar Pack.png
3
Oriron Cluster.png
3
Rank 8.png
First Aid
Skill Summary Volume 3.png
5
Polyester Lump.png
3
Orirock Cluster.png
4
First Aid Mode
Skill Summary Volume 3.png
5
Oriron Block.png
3
Sugar Pack.png
1
Rank 9.png
First Aid
Skill Summary Volume 3.png
6
Keton Colloid.png
3
Polyester Lump.png
5
First Aid Mode
Skill Summary Volume 3.png
6
Optimized Device.png
2
Oriron Block.png
5
Rank 10.png
First Aid
Skill Summary Volume 3.png
10
D32 Steel.png
4
Optimized Device.png
3
First Aid Mode
Skill Summary Volume 3.png
10
Polymerization Preparation.png
4
Polyester Lump.png
4

Operator Modules[edit]

Original module.png Original: Nearl's Badge
Module Badge.png
Guardian Defender.png

Operator Nearl has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
GUA-X module.png GUA-X: Improved Knight Shield
Improved Knight Shield.png
Stage 1
Attributes increased: HP +130, ATK +40
New trait:
When healing allied units with less than 50% HP, increases heal amount by 15%
Stage 2
Attributes increased: HP +230, ATK +50
Pegasus's Halo improved:
When deployed, all allies receive 13% more healing
Stage 3
Attributes increased: HP +300, ATK +60
Pegasus's Halo improved:
When deployed, all allies receive 15% more healing
Module Missions
  1. Complete a total of 5 battles; You must deploy your own Nearl, and unleash First Aid Mode at least 1 time in each battle
  2. Clear Main Theme 1-12 with a 3-star rating; You must deploy your own Nearl, and allow no Operators to be defeated
PrerequisitesStage 1
  • Complete both of Nearl's GUA-X Module Missions.
  • Raise Nearl to Elite 2 Level 50.
Module Data Block.png
2
Keton Colloid.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Nearl (the Radiant Knight).
Module Data Block.png
2
Data Supplement Stick.png
20
Polyester Lump.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Nearl (the Radiant Knight).
Module Data Block.png
2
Data Supplement Instrument.png
8
Incandescent Alloy Block.png
5
LMD.png
60K
Description
A bonfire crackles quietly. A young knight walks nearby, the light of the fire glinting dully off her armor, gone without maintenance for far too long. The coat of arms on her chest is completely scratched off, but the medic, who's trudged across more lands than most, can tell it is of Kazimierzian make.
"Is your companion resting?" asks the knight softly, her voice filled with apology. "It truly weighs on me that she should be so frail, yet use her Arts to rescue me. I hoped to be of service to you in some way, which is why I came back."
"Please, sit," answers the medic.
"No, allow me to be your sentry," says the knight.
Her hands grip her warhammer as she stands calm yet firm at five paces out. Her armor is speckled with blood, too; mere hours ago in these twilight wastes, she fought tooth and nail against mercenaries plundering a caravan, the radiance of her Arts nearly enough to convince one that the sun had risen anew. Now, those golden rays merely float about her weapon and body, indistinct. She professes herself to be Infected, afraid of neither the mercenaries' Oripathy, nor of giving her own life.
"Do you still believe we shouldn't dissuade you?" asks the medic. "Even though you know full well that despite felling a team of hired soldiers, the mercenary powers camped nearby will continue plundering wherever they please."
A lengthy silence. The knight turns her head. The slow rise and fall of the pale-white Sarkaz's chest as she holds her staff, her frail limbs pierced by fine and pointed Originium crystals.
"I'm sorry, I simply... Perhaps I'm still not used to this." Finally, she lowers her gaze. "An insurmountable foe, incurably terminal... It wasn't you I was angry at, back then."
Her helpless indignation burns silently in the dark of night. The medic recognizes the naivety in those eyes, those familiar flames not knowing where to burn, that were inevitably snuffed out, one after another, in the misery of the battlefield.
"I believe that... your willingness to act in defense of others, has sufficed." She prods the bonfire with a branch, and speaks again with a nod to the knight. "Please, come and sit. You won't wake up Liz."

Base skills[edit]

Skill-ctrl cost.png
Base.png
Control Center.png
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.
Skill-dorm single&one22.png
Elite 2.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25

Alternate Operator Missions[edit]

Alternate Operator Missions have been removed on June 23, 2023 in the Global server.
The following missions are available when the player has both Nearl and Nearl the Radiant Knight in their roster.
Mission Rewards
Raise Nearl to Elite 1 Level 1.
Guard Chip.png
2
Skill Summary Volume 1.png
8
Tactical Battle Record.png
30
LMD.png
30K
Raise Nearl to Elite 1 Level 70.
Guard Chip Pack.png
2
White Horse Kohl.png
2
Polyester Pack.png
4
Skill Summary Volume 2.png
8
Tactical Battle Record.png
80
LMD.png
80K

Changelog[edit]

Notes[edit]

  1. Nearl's status as an Infected is confirmed to be a fabrication in Near Light; the Oripathy status of Nearl the Radiant Knight properly designates her as a non-Infected. See Story for more information.

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