
★★★★★
Nearl |
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![]() Nearl, former knight of Kazimierz, is a core member on the battlefield with her defense and healing skills. It feels relieving to have her by your side. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | Defense, Healing | |
Trait | Can heal allies by using the skill | |
How to obtain | Kernel Headhunting; Recruitment | |
Alternate | Nearl the Radiant Knight |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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1154 | 1560 | 2001 | 2780 | – |
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191 | 273 | 369 | 462 | +40 |
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240 | 353 | 471 | 575 | +50 |
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10 | N/A | |||
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70 seconds | ||||
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17 | 19 | 21 | ||
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2 | 3 | |||
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1.2 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | DEF +25 |
![]() | Improves Healing Boost/Pegasus's Halo |
![]() | DP cost -1 |
Total Cost | |
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Healing Boost | |
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Nearl's healing effect increases by 10% |
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Nearl's healing effect increases by 12% (+2%) |
Pegasus's Halo Replaces Healing Boost
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Increases the healing effect received by all allies in battlefield by 10% when deployed |
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Increases the healing effect received by all allies in battlefield by 12% (+2%) when deployed |
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First Aid Auto Recovery Auto |
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Click to show/hide the information for First Aid |
Lv. | Description | ![]() |
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Restores the HP of nearby ally with less than 50% HP by 110% of Nearl's ATK in the next attack Can store 1 charge(s) |
0 | 6 | – |
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Restores the HP of nearby ally with less than 50% HP by 115% of Nearl's ATK in the next attack Can store 1 charge(s) |
0 | 6 | – |
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Restores the HP of nearby ally with less than 50% HP by 120% of Nearl's ATK in the next attack Can store 1 charge(s) |
0 | 6 | – |
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Restores the HP of nearby ally with less than 50% HP by 130% of Nearl's ATK in the next attack Can store 1 charge(s) |
0 | 5 | – |
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Restores the HP of nearby ally with less than 50% HP by 135% of Nearl's ATK in the next attack Can store 1 charge(s) |
0 | 5 | – |
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Restores the HP of nearby ally with less than 50% HP by 140% of Nearl's ATK in the next attack Can store 1 charge(s) |
0 | 5 | – |
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Restores the HP of nearby ally with less than 50% HP by 150% of Nearl's ATK in the next attack Can store 2 charge(s) |
0 | 5 | – |
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Restores the HP of nearby ally with less than 50% HP by 160% of Nearl's ATK in the next attack Can store 2 charge(s) |
0 | 4 | – |
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Restores the HP of nearby ally with less than 50% HP by 170% of Nearl's ATK in the next attack Can store 2 charge(s) |
0 | 4 | – |
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Restores the HP of nearby ally with less than 50% HP by 180% of Nearl's ATK in the next attack Can store 3 charge(s) |
0 | 4 | – |
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First Aid Mode Auto Recovery Manual 40 seconds |
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Click to show/hide the information for First Aid Mode |
Lv. | Description | ![]() |
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ATK +20%; Stops attacking and focuses on healing surrounding allies | 20 | 60 | 40 |
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ATK +25%; Stops attacking and focuses on healing surrounding allies | 20 | 59 | 40 |
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ATK +30%; Stops attacking and focuses on healing surrounding allies | 20 | 58 | 40 |
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ATK +35%; Stops attacking and focuses on healing surrounding allies | 25 | 55 | 40 |
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ATK +40%; Stops attacking and focuses on healing surrounding allies | 25 | 54 | 40 |
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ATK +45%; Stops attacking and focuses on healing surrounding allies | 25 | 53 | 40 |
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ATK +50%; Stops attacking and focuses on healing surrounding allies | 30 | 52 | 40 |
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ATK +60%; Stops attacking and focuses on healing surrounding allies | 30 | 50 | 40 |
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ATK +70%; Stops attacking and focuses on healing surrounding allies | 30 | 45 | 40 |
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ATK +80%; Stops attacking and focuses on healing surrounding allies | 30 | 40 | 40 |
Additional information | ||||
Although not stated in-game, First Aid Mode increases Nearl's attack interval by 130%, extending it to 2.76 seconds (before modifiers). |
![]() | Capable Assistance | ![]() |
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When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour |
![]() | Followers | ![]() |
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When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25 |
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Operator Nearl has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +130 ATK +40 |
New trait: When healing allied units with less than 50% HP, increases heal amount by 15% |
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HP +230 ATK +50 |
Pegasus's Halo improved: When deployed, all allies receive 13% more healing | |
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HP +300 ATK +60 |
Pegasus's Halo improved: When deployed, all allies receive 15% more healing |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Nearl (the Radiant Knight). | |||||
![]() | Have at least 100% Trust with Nearl (the Radiant Knight). |
Description |
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A bonfire crackles quietly. A young knight walks nearby, the light of the fire glinting dully off her armor, gone without maintenance for far too long. The coat of arms on her chest is completely scratched off, but the medic, who's trudged across more lands than most, can tell it is of Kazimierzian make. "Is your companion resting?" asks the knight softly, her voice filled with apology. "It truly weighs on me that she should be so frail, yet use her Arts to rescue me. I hoped to be of service to you in some way, which is why I came back." "Please, sit," answers the medic. "No, allow me to be your sentry," says the knight. Her hands grip her warhammer as she stands calm yet firm at five paces out. Her armor is speckled with blood, too; mere hours ago in these twilight wastes, she fought tooth and nail against mercenaries plundering a caravan, the radiance of her Arts nearly enough to convince one that the sun had risen anew. Now, those golden rays merely float about her weapon and body, indistinct. She professes herself to be Infected, afraid of neither the mercenaries' Oripathy, nor of giving her own life. "Do you still believe we shouldn't dissuade you?" asks the medic. "Even though you know full well that despite felling a team of hired soldiers, the mercenary powers camped nearby will continue plundering wherever they please." A lengthy silence. The knight turns her head. The slow rise and fall of the pale-white Sarkaz's chest as she holds her staff, her frail limbs pierced by fine and pointed Originium crystals. "I'm sorry, I simply... Perhaps I'm still not used to this." Finally, she lowers her gaze. "An insurmountable foe, incurably terminal... It wasn't you I was angry at, back then." Her helpless indignation burns silently in the dark of night. The medic recognizes the naivety in those eyes, those familiar flames not knowing where to burn, that were inevitably snuffed out, one after another, in the misery of the battlefield. "I believe that... your willingness to act in defense of others, has sufficed." She prods the bonfire with a branch, and speaks again with a nod to the knight. "Please, come and sit. You won't wake up Liz." |
Mission | Rewards |
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Raise Nearl to Elite 1 Level 1. | |
Raise Nearl to Elite 1 Level 70. |
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