
★★★★
Bubble |
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Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | Defense | |
Trait | Blocks 3 enemies | |
How to obtain | Headhunting; Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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1344 | 1793 | 2391 | 3416 | – |
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195 | 251 | 314 | 370 | – |
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232 | 347 | 470 | 645 | +75 |
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0 | N/A | |||
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70 seconds | ||||
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17 | 19 | 21 | ||
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3 | ||||
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1.2 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | DEF +25 |
![]() | Redeployment time -6 seconds |
![]() | DP cost -1 |
Total Cost | |
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Spiked Shield | |
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Enemies that attacked Bubble have their ATK reduced by 5% for 5 seconds |
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Enemies that attacked Bubble have their ATK reduced by 8% for 5 seconds |
Additional information | |
Spiked Shield won't take effect if the attacker is untargetable. |
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DEF Up β Auto Recovery Manual 35 seconds |
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Click to show/hide the information for DEF Up β |
Lv. | Description | ![]() |
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DEF +20% | 0 | 45 | 35 |
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DEF +25% | 0 | 45 | 35 |
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DEF +30% | 0 | 45 | 35 |
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DEF +35% | 5 | 40 | 35 |
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DEF +40% | 5 | 40 | 35 |
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DEF +45% | 5 | 40 | 35 |
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DEF +50% | 5 | 38 | 35 |
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DEF +60% | 5 | 37 | 35 |
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DEF +70% | 5 | 36 | 35 |
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DEF +80% | 10 | 35 | 35 |
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"Beaten Up" Auto Recovery Manual 25 seconds |
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Click to show/hide the information for "Beaten Up" |
Lv. | Description | ![]() |
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Stops attacking; DEF +45% and increases the likelihood of being targeted by enemy attacks. When attacked, deals 30% DEF as Physical damage to the target | 0 | 50 | 25 |
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Stops attacking; DEF +50% and increases the likelihood of being targeted by enemy attacks. When attacked, deals 30% DEF as Physical damage to the target | 0 | 50 | 25 |
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Stops attacking; DEF +55% and increases the likelihood of being targeted by enemy attacks. When attacked, deals 30% DEF as Physical damage to the target | 0 | 50 | 25 |
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Stops attacking; DEF +65% and increases the likelihood of being targeted by enemy attacks. When attacked, deals 40% DEF as Physical damage to the target | 0 | 50 | 25 |
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Stops attacking; DEF +70% and increases the likelihood of being targeted by enemy attacks. When attacked, deals 40% DEF as Physical damage to the target | 0 | 50 | 25 |
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Stops attacking; DEF +75% and increases the likelihood of being targeted by enemy attacks. When attacked, deals 40% DEF as Physical damage to the target | 0 | 50 | 25 |
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Stops attacking; DEF +85% and increases the likelihood of being targeted by enemy attacks. When attacked, deals 40% DEF as Physical damage to the target | 0 | 49 | 25 |
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Stops attacking; DEF +95 and increases the likelihood of being targeted by enemy attacks. When attacked, deals 50% DEF as Physical damage to the target | 0 | 48 | 25 |
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Stops attacking; DEF +105% and increases the likelihood of being targeted by enemy attacks. When attacked, deals 50% DEF as Physical damage to the target | 0 | 47 | 25 |
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Stops attacking; DEF +125% and increases the likelihood of being targeted by enemy attacks. When attacked, deals 50% DEF as Physical damage to the target | 0 | 45 | 25 |
Additional information | ||||
"Beaten Up" increases Bubble's aggression level by 1. |
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Hoarder | ![]() |
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When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25 |
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Bigger is Better! | ![]() |
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When this Operator is assigned to a Factory, increases the productivity of Operators in that Factory based upon their increased capacity limit. Operators with 16 or less increased capacity limit gain 1% productivity; Operators with greater than 16 increased capacity limit gain 3% productivity (This effect does not stack with Recycling and takes priority over it). |
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Operator Bubble has demonstrated a remarkable aptitude for preservation of the front and resilience against the enemy. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Defender Operator during field operations to exercise Protector responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +180 DEF +50 |
New trait: DEF +20% when blocking an enemy |
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HP +220 DEF +60 |
Spiked Shield improved: Enemies that attack Bubble have their ATK reduced by 10% for 5 seconds | |
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HP +250 DEF +65 |
Spiked Shield improved: Enemies that attack Bubble have their ATK reduced by 12% for 5 seconds |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Bubble. | |||||
![]() | Have at least 100% Trust with Bubble. |
Description |
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Bubble is in a horrible mood. Just recently, she was watching the new animated film The Three Little Musketeers with some friends her age. Each of the heroes, seemingly just as young as them, had a shiny and glowy Originium blade and could use super-awesome techniques that made the whole screen flicker and shine like crazy, and it got everyone watching all pumped up. But then Shamare, who's always so cold, was there all alone like "that sword's obviously just a toy" like she didn't get the mood at all. Bubble wasn't one to say much about weapons, really. Swords were all light and fragile, and they'd never beat the cool stuff like giant axes and hammers. But when she saw the friends she'd watched the film with get together one day and bring swords out, that really drove her nuts. They were just like the ones in the movie! The shininess, the little button, and the dashing-ness that exuded from her friends when they lifted their swords to the air and yelled out the super-awesome move name. And like that, a need to HAVE overtook Bubble's heart. She couldn't steal anyone's–she'd been scolded enough times already for that–but she had no idea how she'd get one like that for herself. By buying it? How? From who? With what? She didn't even know how many rooms were inside this metal plate box, not to mention her friends were telling her they got shipped in from Kazimierz and she can't buy one now. Why can't Bubble get the thing she wants?! It was all her mind could dwell on, but here she is now, and she doesn't know anything, except that aside from stealing someone else's she's got no way of getting the toy. But the lessons she's been having lately, and the sense of morals educated into her, stifle her urge to snatch one. So now Bubble can only storm around in a huff, carelessly knocking into things and yelling loudly to vent her discontent. On occasion, when she tuckers herself out, she hides away in her dorm, crying as she hugs her tribe's totem. This helplessness weighs down on Bubble very, very hard. Morte tastes this morsel and shares it with Shamare. After getting the rough gist of things, Shamare seeks out a psychological consultant operator at Medical, and very soon thereafter, a message is sent from HR out to Sargon... Today is Bubble's annual "See Papa Day," in which her father has agreed to come visit her once a year. It's the most important day of the year to her (aside from her birthday), and Bubble forces herself to shape up and look strong, to meet Papa with a smile. Even still, once she sees him, the gloom in her heart all spills out as tears, and she can't even put her words together properly, only lie in her Papa's arms and cry away. After the tears are done, she jumps out of her Papa's embrace, and sits silently on the couch again. And surprise! From his rucksack, her father pulls out a toy sword. It's in this instant that Bubble's eyes shine like stars. |
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