W

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Artilleryman SniperBabel
Sniper.png
Artilleryman Sniper.png
Babel
W icon.png
W Elite 2 icon.png
W Skin 1 icon.png
W, Sarkaz mercenary, is the single most dangerous signal on the battlefield.
Nothing good ever comes of her laughter. And she's always laughing.
Position Ranged
Tags AoE, DPS, Crowd-Control
Trait Deals AOE Physical damage
Availability Headhunting (Celebration limited)

Stats

Range

Base.pngElite 1.pngElite 2.png
  
  
  
 
 

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 821 1027 1284 1605
ATK.png ATK 397 568 711 912 +100
DEF.png DEF 68 89 112 133
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 25 27 29
BLOCK.png Block count 1
ASPD.png Attack interval 2.8 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +35
Potential 5.png
Improves Insult to Injury
Potential 6.png
DP cost -1
Total Cost
W's Token
5
OR
Royal Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Ambush.
  • New skill: Jack in the Box.
  • Range extended.
Prerequisites
Raise W to Level 50.
LMD
20K
Sniper Chip
5
Orirock Cube
12
Polyester
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Insult to Injury.
  • New skill: D12.
  • Ambush improved.
  • Operator Modules available.
  • Range extended.
Prerequisites
Raise W to Elite 1 Level 80.
LMD
180K
Sniper Dualchip
4
Bipolar Nanoflake
4
Keton Colloid
7

Talents

Ambush
Elite 1.png After remaining deployed for 10 seconds, obtains 40% Physical and Arts Dodge, and is less likely to be targeted by enemies
Elite 2.png After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies
Insult to Injury
Elite 2.png Enemies in range take +18% Physical damage when Stunned
Elite 2.pngPotential 5.png Enemies in range take +21% (+3%) Physical damage when Stunned

Skills

Skill-W1.png
King of Hearts
Auto Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately launches a grenade, dealing 230% ATK as Physical Damage to all enemies hit and Stunning them for 1.5 seconds 0 25
Rank 2.png
Immediately launches a grenade, dealing 240% ATK as Physical Damage to all enemies hit and Stunning them for 1.5 seconds 0 24
Rank 3.png
Immediately launches a grenade, dealing 250% ATK as Physical Damage to all enemies hit and Stunning them for 1.5 seconds 0 23
Rank 4.png
Immediately launches a grenade, dealing 270% ATK as Physical Damage to all enemies hit and Stunning them for 1.8 seconds 0 22
Rank 5.png
Immediately launches a grenade, dealing 280% ATK as Physical Damage to all enemies hit and Stunning them for 1.8 seconds 0 21
Rank 6.png
Immediately launches a grenade, dealing 290% ATK as Physical Damage to all enemies hit and Stunning them for 1.8 seconds 0 20
Rank 7.png
Immediately launches a grenade, dealing 310% ATK as Physical Damage to all enemies hit and Stunning them for 2.1 seconds 0 19
Rank 8.png
Immediately launches a grenade, dealing 320% ATK as Physical Damage to all enemies hit and Stunning them for 2.4 seconds 0 18
Rank 9.png
Immediately launches a grenade, dealing 330% ATK as Physical Damage to all enemies hit and Stunning them for 2.7 seconds 0 17
Rank 10.png
Immediately launches a grenade, dealing 350% ATK as Physical Damage to all enemies hit and Stunning them for 3 seconds 0 16
Additional information
King of Hearts' grenades have a splash damage radius of 1.2 tiles.
Skill-W2.png
Jack in the Box
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 190% Physical Damage to all nearby enemies and Stunning them for 1.4 seconds 0 12
Rank 2.png
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 200% Physical Damage to all nearby enemies and Stunning them for 1.4 seconds 0 12
Rank 3.png
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 210% Physical Damage to all nearby enemies and Stunning them for 1.4 seconds 0 12
Rank 4.png
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 220% Physical Damage to all nearby enemies and Stunning them for 1.6 seconds 0 11
Rank 5.png
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 230% Physical Damage to all nearby enemies and Stunning them for 1.6 seconds 0 11
Rank 6.png
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 240% Physical Damage to all nearby enemies and Stunning them for 1.6 seconds 0 11
Rank 7.png
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 250% Physical Damage to all nearby enemies and Stunning them for 1.8 seconds 0 10
Rank 8.png
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 260% Physical Damage to all nearby enemies and Stunning them for 1.8 seconds 0 9
Rank 9.png
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 270% Physical Damage to all nearby enemies and Stunning them for 2.0 seconds 0 9
Rank 10.png
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 280% Physical Damage to all nearby enemies and Stunning them for 2.2 seconds 0 8
Additional information
  • W will place the Front Toward Enemy through Jack in the Box on open tiles prioritizing those in the following order: Occupied by enemies with the highest aggression level > Closest to one occupied by enemies with the highest aggression level > Random
    • If there are no open tiles within W's range, Jack in the Box will not be activated.
  • The Front Toward Enemy has a trigger radius and area-of-effect of 1.35 tiles, and will detonate after a delay of 1.5 seconds once triggered.
  • All Front Toward Enemy will despawn when W leaves the map.
Skill-W3.png
D12
Auto Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 220% ATK as Physical Damage to nearby enemies and Stunning them for 3 seconds 11 45
Rank 2.png
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 230% ATK as Physical Damage to nearby enemies and Stunning them for 3 seconds 12 44
Rank 3.png
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 240% ATK as Physical Damage to nearby enemies and Stunning them for 3 seconds 13 43
Rank 4.png
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 250% ATK as Physical Damage to nearby enemies and Stunning them for 3.5 seconds 14 42
Rank 5.png
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 260% ATK as Physical Damage to nearby enemies and Stunning them for 3.5 seconds 15 41
Rank 6.png
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 270% ATK as Physical Damage to nearby enemies and Stunning them for 3.5 seconds 16 40
Rank 7.png
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 280% ATK as Physical Damage to nearby enemies and Stunning them for 4 seconds 17 39
Rank 8.png
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 290% ATK as Physical Damage to nearby enemies and Stunning them for 4 seconds 18 37
Rank 9.png
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 300% ATK as Physical Damage to nearby enemies and Stunning them for 4.5 seconds 19 35
Rank 10.png
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 310% ATK as Physical Damage to nearby enemies and Stunning them for 5 seconds 20 33
Additional information
  • The damage dealt by the bombs' detonation is independent from W and calculated using her ATK at the moment D12 is activated.
  • The bombs detonate after a delay of 3 seconds and has an area-of-effect of 1.2 tiles, and will linger even if W leaves the map.
  • If the target(s) leave the map (including entering Tunnels) before the bomb detonates, it will prematurely detonate.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Diketon
6
Orirock
4
Rank 4.png
Skill Summary - 2
8
Device
3
Rank 5.png
Skill Summary - 2
8
Orirock Cube
5
Device
3
Rank 6.png
Skill Summary - 2
8
Integrated Device
4
Rank 7.png
Skill Summary - 3
8
Manganese Ore
3
RMA70-12
4
Rank 8.png
King of Hearts
Skill Summary - 3
8
Incandescent Alloy Block
4
RMA70-12
5
Jack in the Box
Skill Summary - 3
8
Optimized Device
3
Oriron Cluster
4
D12
Skill Summary - 3
8
White Horse Kohl
4
Aketon
8
Rank 9.png
King of Hearts
Skill Summary - 3
12
RMA70-24
4
Manganese Trihydrate
7
Jack in the Box
Skill Summary - 3
12
Polymerized Gel
4
Orirock Concentration
10
D12
Skill Summary - 3
12
Oriron Block
4
Incandescent Alloy Block
7
Rank 10.png
King of Hearts
Skill Summary - 3
15
D32 Steel
6
Polymerized Gel
6
Jack in the Box
Skill Summary - 3
15
Bipolar Nanoflake
6
Incandescent Alloy Block
5
D12
Skill Summary - 3
15
Bipolar Nanoflake
6
Polymerized Gel
6

Base skills

Skill-train sniper1.png Sniper Expert α
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%
Skill-train3 sniper2 w.png Patience
Replaces Sniper Expert α
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased to +65%
Skill-train w.png Insipid
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 3

Operator Modules

Original

Original module.png Original: W's Badge
Module Badge.png
Artilleryman Sniper.png
Operator W has demonstrated a remarkable aptitude for inflicting physical casualties on multitudes of enemies.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Artilleryman responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

ART-X

ART-X module.png ART-X: Mercenary's Bag
Mercenary's Bag.png
Stage 1
HP +130
ATK +54
New trait:
Increases ATK to 110% when attacking blocked enemies
Stage 2
HP +180
ATK +68
Insult to Injury improved:
Enemies in range take +21% Physical Damage when Stunned. Recover 1 SP when defeating an enemy
Stage 3
HP +210
ATK +78
Insult to Injury improved:
Enemies in range take +24% Physical Damage when Stunned. Recover 1 SP when defeating an enemy
Module MissionsUnlock conditions
  1. Defeat a total of 80 enemies with W (excluding Support Units)
  2. Clear Intermezzi DM-3 with a 3-star rating; You must deploy your own W and have W defeat at least 2 Sarkaz Lancers
  • Complete both of W's ART-X Module Missions.
  • Raise W to Elite 2 Level 60.
  • Have at least 100% Trust with W/Wiš'adel.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Polymerization Preparation
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Bipolar Nanoflake
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
D32 Steel
4
LMD
120K
Description
The mercenary's bag has an interlayer, and within it go things she doesn't normally bring out.
Young, wandering children are all too common a sight across these lands, most clinging onto their bitter lives. A little girl pleads with a group of monsters, hoping to be spared some food.
"Please, please, help me!" says the little girl, "I can do a lot of things, I can help you too."
The monsters take pity on this wasteland vagabond, and they accept her, allowing her into a small den she can call home.
"You're so nice!" she says, with her tiny cloth bundle. "I can hunt–I'll bring back even more food for you."
The skies grow dark, and dark means unsafe. She shrinks into her hiding spot, looking out at the dim sky.
"We don't have enough food. You said you would hunt. Now's the time." The leader of the squad of monsters brushes its hair out of its eyes, and says to the girl, "Bring back more food."
The girl journeys out alone into the dark, and all the creatures under the night sky tuck themselves away, leaving her with nothing. But, far in the distance, she catches sight of a small campfire, a bag of food full enough for several days, and a seemingly very listless mercenary.
"Take it." The thought pops into her head. Finally, she reaches out and manages to grasp the bag. Inside is something she hasn't eaten in a long time–real food.
Snatch it, steal it, whatever it takes. Getting it is the only way the monsters will recognize her; taking it is the only way they will let her stay. She clutches it tight and starts to run.
With the mercenary giving chase, the girl runs all the way back to the squad of monsters, and they rush at the mercenary, claws out.
But the wails she imagines never come. The mercenary seems to be saying something in a loud voice. The girl peeks out from behind the bonfire. The mercenary takes the monsters once more into the black night, and after a brief departure, they come back.
The monsters are delighted, crying out in celebration, as they haul a modest convoy of supplies out from the night. Time passes, growing darker still, and it comes time to rest.
The girl lies down in relief, the mercenary takes watch duty, and after they are done celebrating, the monsters too sleep beside the bonfire.
She takes stock of this newcomer, and the newcomer returns her gaze. After a brief moment of eye contact, she turns away and shuts her eyes.
The monsters murmur as they dream, and the mercenary adds some wood to the fire. Only one pair of eyes is open, glinting in the flames, and they size up the camp.
When the only sound to be heard by the bonfire is steady breathing, the girl opens her eyes.
Once all the other sounds completely disappear, she emerges from her hiding spot.
"We make a good team." In the mercenary's hand is a blade, slicked with a liquid, thick and red. The girl looks around, taking in the state of the camp.
She finds a patch of ground to sit down on, still more or less clean. The mercenary starts moving the things back to their camp, and, left alone, she looks up at the moons.
"...Traitor!" The sole remaining monster charges out from some corner, breath ragged and letting out an incomprehensible voice. It grapples the girl.
"I'm going to die like this," thinks the girl as she struggles desperately. "I can't die."
A hole is made in her little bundle; a shard of a blade cuts through the cloth in her grip and slices her hand. She grips this shard tight, and thrusts it into the night over and over, until the monster can no longer hold of its weapon. Thick, sticky, red liquid trickles to the floor.
Survive.
Inside the interlayer of the mercenary's bag is the shard of a blade, something she placed in there even before she was a mercenary.

ART-Y

ART-Y module.png ART-Y: Lost Dull Knife
Lost Dull Knife.png
Stage 1
HP +160
ATK +45
New trait:
Attacks ignore 100 DEF
Stage 2
HP +180
ATK +65
Ambush improved:
After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When no damage is taken, ATK gradually increases to +10% over 20 seconds, resetting upon taking damage
Stage 3
HP +200
ATK +85
Ambush improved:
After remaining deployed for 8 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When no damage is taken, ATK gradually increases to +20% over 16 seconds, resetting upon taking damage
Module MissionsUnlock conditions
  1. During battle, have W use Jack in the Box a total of 10 times (excluding Support Units)
  2. Clear Intermezzi DM-7 with a 3-star rating; You must deploy your own W, and cannot include any Specialist Operators as members
  • Complete both of W's ART-Y Module Missions.
  • Raise W to Elite 2 Level 60.
  • Have at least 100% Trust with W/Wiš'adel.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
D32 Steel
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Bipolar Nanoflake
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Crystalline Electronic Unit
4
LMD
120K
Description
A hungry slave stumbled through the desolate wastes beneath a starry sky, spotting a silent mercenary by a campfire in the distance.
"I'm searching for an unstoppable giant ship in the wilderness. I've heard that the ship's master will give us sanctuary."
The slave nervously prostrated himself on the ground, offering his only weapon.
"Who are you?" The mercenary didn't even look at him.
"I'm an escaped slave from the Scar Market. I accidentally injured a guard and can't go back, but I want to live."
The mercenary gazed at the campfire in silence for a moment. "I know where the giant ship will pass tomorrow. After daybreak, I'll take you there."
The slave expressed gratitude to the mercenary, set down his weapon, and attempted to sleep where he stood.
The one-armed guard shuffled through the starlit wasteland, spotting the silent mercenary by a campfire in the distance.
"I'm searching for an unstoppable giant ship in the wilderness. I've heard that the ship's owner will give us sanctuary."
The guard nervously stood still, holding no weapon to protect himself.
"Who are you?" The mercenary didn't even look at him.
"I'm an escaped guard from the Scar Market. I let a slave go out of compassion and can't go back, but I'm willing to serve a new master."
The mercenary gazed at the campfire in silence for a moment. "I know where the giant ship will pass tomorrow. After daybreak, I'll take you there."
The guard expressed gratitude to the mercenary, concealed his severed arm, and tried to sleep where he stood.
"However, only one of you can go." The mercenary stood up, a disgusted expression illuminated by the campfire.
In the firelight, the slave and the guard saw each other's eyes.
"I'll be back after daybreak." The mercenary left the camp and vanished into the starlit wilderness.
When the first beam of light fell upon the wastes, the mercenary returned to the extinguished campfire.
Both the guard and the slave had disappeared, leaving behind only a lone weapon.
With the weapon in hand, the mercenary returned to the giant ship. The giant watching the gate was curious about their fate.
"I don't care. They were never qualified to serve Her Majesty."
"And what's your standard, how are you so sure?" The giant playfully teased the mercenary.
"For as much as she's ever reprimanded me, she never considered kicking me out." The mercenary laughed and said, "The standard, of course, is me."

Changelog