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W
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W, Sarkaz mercenary, is the single most dangerous signal on the battlefield. Nothing good ever comes of her laughter. And she's always laughing. | ||
| Class | ||
| Branch | ||
| Faction | ||
| Sub-faction | Rhodes Island | |
| Position | Ranged | |
| Tags | DPS Crowd-Control | |
| Trait | Deals AOE Physical damage | |
| Summon | Front Toward Enemy | |
| How to obtain | Celebration Limited Headhunting
| |
| Alternate | Wiš'adel | |
| Operator | Enemy | File | Story | Overview | Dialogue | Gallery | Trivia |
W
EP
Internal name
char_113_cqbw
Character Voices
Japanese
Ayana Taketatsu
Chinese
Ruan Congqing (credited as "Ruan" in EN)
English
Caitlyn Bairstow
Korean
Park Go-woon
Basic Info
Gender
Female
Combat Experience
11 years
Place of Birth
Date of Birth
Claims to have forgotten
Race
Height
165 cm
Infection Status
Confirmed Infected by medical examination.
Physical Exam
Physical Strength
Standard
Mobility
Standard
Endurance
Excellent
Tactical Acumen
Outstanding
Combat Skill
Excellent
Originium Arts Assimilation
Standard
W is a 6★ Babelite Artilleryman Sniper Operator in Arknights and a major character in the Main Theme, introduced in the 1st Anniversary Celebration after previously appearing in Episodes 01 to 04, and Darknights Memoir.
W has an alternate version: Wiš'adel, introduced in Absolved Will Be the Seekers.
Stats[edit]
Range
□□□□
■□□□
□□□□ | □□□□
■□□□□
□□□□ | □□□□□
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Attributes
| 821 – 1027 | 1027 – 1284 | 1284 – 1605 | – | |
| 397 – 568 | 568 – 711 | 711 – 912 | +100 | |
| 68 – 89 | 89 – 112 | 112 – 133 | – | |
| 0 | 0 | 0 | – |
| 70 seconds | |
| 25 / 27 / 29 | |
| 1 | |
| 2.8 seconds |
Potential
DP cost -1 |
Redeployment time -4 seconds |
ATK +35 |
Improves Insult to Injury |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talents[edit]
| Ambush | |
|---|---|
| After remaining deployed for 10 seconds, obtains 40% Physical and Arts Dodge, and is less likely to be targeted by enemies | |
| After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies | |
| Additional information | |
| Ambush reduces W's aggression level by 1. | |
| Insult to Injury | |
|---|---|
| Enemies in range take +18% Physical damage when Stunned | |
| Enemies in range take +21% (+3%) Physical damage when Stunned | |
Skills[edit]
King of Hearts Auto RecoveryManual |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Immediately launches a grenade, dealing 230% ATK as Physical Damage to all enemies hit and Stunning them for 1.5 seconds | 0 | 25 | –
| |
| Immediately launches a grenade, dealing 240% ATK as Physical Damage to all enemies hit and Stunning them for 1.5 seconds | 0 | 24 | –
| |
| Immediately launches a grenade, dealing 250% ATK as Physical Damage to all enemies hit and Stunning them for 1.5 seconds | 0 | 23 | –
| |
| Immediately launches a grenade, dealing 270% ATK as Physical Damage to all enemies hit and Stunning them for 1.8 seconds | 0 | 22 | –
| |
| Immediately launches a grenade, dealing 280% ATK as Physical Damage to all enemies hit and Stunning them for 1.8 seconds | 0 | 21 | –
| |
| Immediately launches a grenade, dealing 290% ATK as Physical Damage to all enemies hit and Stunning them for 1.8 seconds | 0 | 20 | –
| |
| Immediately launches a grenade, dealing 310% ATK as Physical Damage to all enemies hit and Stunning them for 2.1 seconds | 0 | 19 | –
| |
| Immediately launches a grenade, dealing 320% ATK as Physical Damage to all enemies hit and Stunning them for 2.4 seconds | 0 | 18 | –
| |
| Immediately launches a grenade, dealing 330% ATK as Physical Damage to all enemies hit and Stunning them for 2.7 seconds | 0 | 17 | –
| |
| Immediately launches a grenade, dealing 350% ATK as Physical Damage to all enemies hit and Stunning them for 3 seconds | 0 | 16 | –
| |
| Additional information | ||||
| King of Hearts' grenades have a splash damage radius of 1.2 tiles. | ||||
Jack in the Box Auto RecoveryAuto |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 190% Physical Damage to all nearby enemies and Stunning them for 1.4 seconds | 0 | 12 | –
| |
| The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 200% Physical Damage to all nearby enemies and Stunning them for 1.4 seconds | 0 | 12 | –
| |
| The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 210% Physical Damage to all nearby enemies and Stunning them for 1.4 seconds | 0 | 12 | –
| |
| The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 220% Physical Damage to all nearby enemies and Stunning them for 1.6 seconds | 0 | 11 | –
| |
| The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 230% Physical Damage to all nearby enemies and Stunning them for 1.6 seconds | 0 | 11 | –
| |
| The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 240% Physical Damage to all nearby enemies and Stunning them for 1.6 seconds | 0 | 11 | –
| |
| The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 250% Physical Damage to all nearby enemies and Stunning them for 1.8 seconds | 0 | 10 | –
| |
| The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 260% Physical Damage to all nearby enemies and Stunning them for 1.8 seconds | 0 | 9 | –
| |
| The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 270% Physical Damage to all nearby enemies and Stunning them for 2.0 seconds | 0 | 9 | –
| |
| The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 280% Physical Damage to all nearby enemies and Stunning them for 2.2 seconds | 0 | 8 | –
| |
| Additional information | ||||
| ||||
D12 Auto RecoveryManual |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 220% ATK as Physical Damage to nearby enemies and Stunning them for 3 seconds | 11 | 45 | –
| |
| Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 230% ATK as Physical Damage to nearby enemies and Stunning them for 3 seconds | 12 | 44 | –
| |
| Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 240% ATK as Physical Damage to nearby enemies and Stunning them for 3 seconds | 13 | 43 | –
| |
| Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 250% ATK as Physical Damage to nearby enemies and Stunning them for 3.5 seconds | 14 | 42 | –
| |
| Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 260% ATK as Physical Damage to nearby enemies and Stunning them for 3.5 seconds | 15 | 41 | –
| |
| Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 270% ATK as Physical Damage to nearby enemies and Stunning them for 3.5 seconds | 16 | 40 | –
| |
| Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 280% ATK as Physical Damage to nearby enemies and Stunning them for 4 seconds | 17 | 39 | –
| |
| Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 290% ATK as Physical Damage to nearby enemies and Stunning them for 4 seconds | 18 | 37 | –
| |
| Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 300% ATK as Physical Damage to nearby enemies and Stunning them for 4.5 seconds | 19 | 35 | –
| |
| Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; after a delay, the bombs will detonate, each dealing 310% ATK as Physical Damage to nearby enemies and Stunning them for 5 seconds | 20 | 33 | –
| |
| Additional information | ||||
| ||||
Skill upgrades
Operator Modules[edit]
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Operator W has demonstrated a remarkable aptitude for inflicting physical casualties on multitudes of enemies. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Artilleryman responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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Attributes increased: HP +130, ATK +54 New trait: Increases ATK to 110% when attacking blocked enemies | |
|---|---|---|
Attributes increased: HP +180, ATK +68 Insult to Injury improved: Enemies in range take +21% Physical Damage when Stunned. Recover 1 SP when defeating an enemy | ||
Attributes increased: HP +210, ATK +78 Insult to Injury improved: Enemies in range take +24% Physical Damage when Stunned. Recover 1 SP when defeating an enemy |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with W/Wiš'adel. | |||
| Have at least 100% Trust with W/Wiš'adel. |
| Description |
|---|
| The mercenary's bag has an interlayer, and within it go things she doesn't normally bring out. Young, wandering children are all too common a sight across these lands, most clinging onto their bitter lives. A little girl pleads with a group of monsters, hoping to be spared some food. "Please, please, help me!" says the little girl, "I can do a lot of things, I can help you too." The monsters take pity on this wasteland vagabond, and they accept her, allowing her into a small den she can call home. "You're so nice!" she says, with her tiny cloth bundle. "I can hunt–I'll bring back even more food for you." The skies grow dark, and dark means unsafe. She shrinks into her hiding spot, looking out at the dim sky. "We don't have enough food. You said you would hunt. Now's the time." The leader of the squad of monsters brushes its hair out of its eyes, and says to the girl, "Bring back more food." The girl journeys out alone into the dark, and all the creatures under the night sky tuck themselves away, leaving her with nothing. But, far in the distance, she catches sight of a small campfire, a bag of food full enough for several days, and a seemingly very listless mercenary. "Take it." The thought pops into her head. Finally, she reaches out and manages to grasp the bag. Inside is something she hasn't eaten in a long time–real food. Snatch it, steal it, whatever it takes. Getting it is the only way the monsters will recognize her; taking it is the only way they will let her stay. She clutches it tight and starts to run. With the mercenary giving chase, the girl runs all the way back to the squad of monsters, and they rush at the mercenary, claws out. But the wails she imagines never come. The mercenary seems to be saying something in a loud voice. The girl peeks out from behind the bonfire. The mercenary takes the monsters once more into the black night, and after a brief departure, they come back. The monsters are delighted, crying out in celebration, as they haul a modest convoy of supplies out from the night. Time passes, growing darker still, and it comes time to rest. The girl lies down in relief, the mercenary takes watch duty, and after they are done celebrating, the monsters too sleep beside the bonfire. She takes stock of this newcomer, and the newcomer returns her gaze. After a brief moment of eye contact, she turns away and shuts her eyes. The monsters murmur as they dream, and the mercenary adds some wood to the fire. Only one pair of eyes is open, glinting in the flames, and they size up the camp. When the only sound to be heard by the bonfire is steady breathing, the girl opens her eyes. Once all the other sounds completely disappear, she emerges from her hiding spot. "We make a good team." In the mercenary's hand is a blade, slicked with a liquid, thick and red. The girl looks around, taking in the state of the camp. She finds a patch of ground to sit down on, still more or less clean. The mercenary starts moving the things back to their camp, and, left alone, she looks up at the moons. "...Traitor!" The sole remaining monster charges out from some corner, breath ragged and letting out an incomprehensible voice. It grapples the girl. "I'm going to die like this," thinks the girl as she struggles desperately. "I can't die." A hole is made in her little bundle; a shard of a blade cuts through the cloth in her grip and slices her hand. She grips this shard tight, and thrusts it into the night over and over, until the monster can no longer hold of its weapon. Thick, sticky, red liquid trickles to the floor. Survive. Inside the interlayer of the mercenary's bag is the shard of a blade, something she placed in there even before she was a mercenary. |
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Attributes increased: HP +160, ATK +45 New trait: Attacks ignore 100 DEF | |
|---|---|---|
Attributes increased: HP +180, ATK +65 Ambush improved: After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When no damage is taken, ATK gradually increases to +10% over 20 seconds, resetting upon taking damage | ||
Attributes increased: HP +200, ATK +85 Ambush improved: After remaining deployed for 8 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When no damage is taken, ATK gradually increases to +20% over 16 seconds, resetting upon taking damage |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with W/Wiš'adel. | |||
| Have at least 100% Trust with W/Wiš'adel. |
| Description |
|---|
| A hungry slave stumbled through the desolate wastes beneath a starry sky, spotting a silent mercenary by a campfire in the distance. "I'm searching for an unstoppable giant ship in the wilderness. I've heard that the ship's master will give us sanctuary." The slave nervously prostrated himself on the ground, offering his only weapon. "Who are you?" The mercenary didn't even look at him. "I'm an escaped slave from the Scar Market. I accidentally injured a guard and can't go back, but I want to live." The mercenary gazed at the campfire in silence for a moment. "I know where the giant ship will pass tomorrow. After daybreak, I'll take you there." The slave expressed gratitude to the mercenary, set down his weapon, and attempted to sleep where he stood. The one-armed guard shuffled through the starlit wasteland, spotting the silent mercenary by a campfire in the distance. "I'm searching for an unstoppable giant ship in the wilderness. I've heard that the ship's owner will give us sanctuary." The guard nervously stood still, holding no weapon to protect himself. "Who are you?" The mercenary didn't even look at him. "I'm an escaped guard from the Scar Market. I let a slave go out of compassion and can't go back, but I'm willing to serve a new master." The mercenary gazed at the campfire in silence for a moment. "I know where the giant ship will pass tomorrow. After daybreak, I'll take you there." The guard expressed gratitude to the mercenary, concealed his severed arm, and tried to sleep where he stood. "However, only one of you can go." The mercenary stood up, a disgusted expression illuminated by the campfire. In the firelight, the slave and the guard saw each other's eyes. "I'll be back after daybreak." The mercenary left the camp and vanished into the starlit wilderness. When the first beam of light fell upon the wastes, the mercenary returned to the extinguished campfire. Both the guard and the slave had disappeared, leaving behind only a lone weapon. With the weapon in hand, the mercenary returned to the giant ship. The giant watching the gate was curious about their fate. "I don't care. They were never qualified to serve Her Majesty." "And what's your standard, how are you so sure?" The giant playfully teased the mercenary. "For as much as she's ever reprimanded me, she never considered kicking me out." The mercenary laughed and said, "The standard, of course, is me." |
Base skills[edit]
| When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30% |
Patience Replaces Sniper Expert α |
|---|
| When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +65% |
| When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 3 |
Changelog[edit]
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