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Eyjafjalla the Hvít Aska

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★★★★★★
Eyjafjalla the Hvít Aska
Volcanologist Eyjafjalla, scaling the alp we know as Life.
Always looking to move a little faster, to catch up to time's footsteps.
Class Medic.png Medic
Branch Wandering Medic.png Wandering
Faction Leithanien.png Leithanien
Position Ranged
Tags Healing
Trait Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)
How to obtain Carnival Limited Headhunting
Original Eyjafjalla
Eyjafjalla the Hvít Aska
Base
Elite 2
A Picnic Before A Long Trip
Eyjafjalla the Hvít Aska.png
Eyjafjalla the Hvít Aska Elite 2.png
Eyjafjalla the Hvít Aska Skin 1.png
Pronunciation
Etymology
Icelandic for "white ash"[1][2]
Internal name
char_1016_agoat2
In Other Languages
Simplified Chinese
纯烬艾雅法拉
Traditional Chinese
純燼艾雅法拉
Japanese
じゅんじんエイヤフィヤトラ
Korean
에이야퍄들라 더 크비트 아스카
Character Information
File no.
LN10
Paradox Simulation
Illustrator
Anmi
Character Voices
Japanese
Risa Taneda
Chinese
Jiang Wen (credited as "Juniper Berry" in EN)
English
Hollie Taylor
Korean
Kim Ha-ru
Basic Info
Gender
Female
Combat Experience
None
Place of Birth
Date of Birth
October 18th
Height
153 cm
Infection Status
Originium crystals distributed across skin surface, confirmed Infected by medical examination.
Physical Exam
Physical Strength
Normal
Mobility
Normal
Endurance
Flawed
Tactical Acumen
Normal
Combat Skill
Normal
Originium Arts Assimilation
Outstanding

Eyjafjalla the Hvít Aska is a Carnival limited 6★ Leithanian Wandering Medic Operator in Arknights. She is an alternate version of Eyjafjalla introduced in So Long, Adele.

Stats[edit]

Range

Base.pngElite 1.png
  
  
  
   
  
  
  
   

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 789 1039 10391237 12371439 +200
ATK.png ATK 148 244 244339 339424 +45
DEF.png DEF 47 69 6987 87109
RES.png RES 10 10 10
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 14 / 16
BLOCK.png Block 1
ASPD.png Attack Interval 2.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +23
Potential 6.png
DP cost -1
Total Cost
Eyjafjalla the Hvít Aska's Token.png
5
OR
Royal Medic Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Replenishing Mist.
  • New skill: Cloudmist Shelter.
  • Range extended.

Raise Eyjafjalla the Hvít Aska to Level 50.
LMD.png
30K
Medic Chip.png
5
Orirock Cube.png
12
Polyester.png
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Volcanic Ash Remedy.
  • New skill: Volcanic Echoes.
  • Replenishing Mist improved.
  • Operator Modules available.

Raise Eyjafjalla the Hvít Aska to Elite 1 Level 80.
LMD.png
180K
Medic Dualchip.png
4
Bipolar Nanoflake.png
4
Oriron Block.png
5

Talents[edit]

Replenishing Mist
Elite 1
Normal heals additionally restores HP and Elemental Injury per second equal to 8% of the original amount, lasting for 4 seconds (stacks up to 3 times)
Elite 2
Normal heals additionally restores HP and Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)

Volcanic Ash Remedy
Elite 2
Increases the Max HP of friendly units within range by +6%, and reduces the Elemental Injury they take by 12%
Elite 2
Potential 5
Increases the Max HP of friendly units within range by +8% (+2%), and reduces the Elemental Injury they take by 12%

Skills[edit]

Skill-HvitAska1.png
Soundless Sustenance
Auto RecoveryAutoUnlimited
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
ATK +10%, each heal can affect an additional target, and all friendly units within range will recover Elemental Injury equal to 2% of Eyjafjalla the Hvít Aska's ATK per second
Unlimited duration
0 80

Rank 2.png
ATK +10%, each heal can affect an additional target, and all friendly units within range will recover Elemental Injury equal to 3% of Eyjafjalla the Hvít Aska's ATK per second
Unlimited duration
0 78

Rank 3.png
ATK +10%, each heal can affect an additional target, and all friendly units within range will recover Elemental Injury equal to 4% of Eyjafjalla the Hvít Aska's ATK per second
Unlimited duration
0 76

Rank 4.png
ATK +20%, each heal can affect an additional target, and all friendly units within range will recover Elemental Injury equal to 4% of Eyjafjalla the Hvít Aska's ATK per second
Unlimited duration
0 74

Rank 5.png
ATK +20%, each heal can affect an additional target, and all friendly units within range will recover Elemental Injury equal to 5% of Eyjafjalla the Hvít Aska's ATK per second
Unlimited duration
0 72

Rank 6.png
ATK +20%, each heal can affect an additional target, and all friendly units within range will recover Elemental Injury equal to 6% of Eyjafjalla the Hvít Aska's ATK per second
Unlimited duration
0 70

Rank 7.png
ATK +30%, each heal can affect an additional target, and all friendly units within range will recover Elemental Injury equal to 6% of Eyjafjalla the Hvít Aska's ATK per second
Unlimited duration
0 68

Rank 8.png
ATK +30%, each heal can affect an additional target, and all friendly units within range will recover Elemental Injury equal to 7% of Eyjafjalla the Hvít Aska's ATK per second
Unlimited duration
0 64

Rank 9.png
ATK +30%, each heal can affect an additional target, and all friendly units within range will recover Elemental Injury equal to 8% of Eyjafjalla the Hvít Aska's ATK per second
Unlimited duration
0 62

Rank 10.png
ATK +40%, each heal can affect an additional target, and all friendly units within range will recover Elemental Injury equal to 8% of Eyjafjalla the Hvít Aska's ATK per second
Unlimited duration
0 60

Skill-HvitAska2.png
Cloudmist Shelter
Auto RecoveryManual
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Immediately heals all allied units within range and creates a Protective Barrier for them that lasts 10 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 350% of ATK 0 30

Rank 2.png
Immediately heals all allied units within range and creates a Protective Barrier for them that lasts 10 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 400% of ATK 0 29

Rank 3.png
Immediately heals all allied units within range and creates a Protective Barrier for them that lasts 10 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 450% of ATK 0 28

Rank 4.png
Immediately heals all allied units within range and creates a Protective Barrier for them that lasts 12 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 500% of ATK 0 27

Rank 5.png
Immediately heals all allied units within range and creates a Protective Barrier for them that lasts 12 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 550% of ATK 0 26

Rank 6.png
Immediately heals all allied units within range and creates a Protective Barrier for them that lasts 12 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 600% of ATK 0 25

Rank 7.png
Immediately heals all allied units within range and creates a Protective Barrier for them that lasts 14 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 650% of ATK 0 24

Rank 8.png
Immediately heals all allied units within range and creates a Protective Barrier for them that lasts 16 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 750% of ATK 0 22

Rank 9.png
Immediately heals all allied units within range and creates a Protective Barrier for them that lasts 18 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 800% of ATK 0 21

Rank 10.png
Immediately heals all allied units within range and creates a Protective Barrier for them that lasts 20 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 900% of ATK 0 20

Additional information
  • The Protective Barrier's build-up absorption is shared across all affected units.
  • Using Cloudmist Shelter while its Protective Barrier is active will reset the Protective Barrier's build-up absorption and duration.
Skill-HvitAska3.png
Volcanic Echoes
Auto RecoveryManual50 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Attack Range becomes global, and each heal is converted to a 5-heal sequence that prioritizes different targets, each with 25% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent increases to 2 times 20 80 50

Rank 2.png
Attack Range becomes global, and each heal is converted to a 5-heal sequence that prioritizes different targets, each with 25% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent increases to 2.3 times 20 79 50

Rank 3.png
Attack Range becomes global, and each heal is converted to a 5-heal sequence that prioritizes different targets, each with 25% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent increases to 2.6 times 20 78 50

Rank 4.png
Attack Range becomes global, and each heal is converted to a 5-heal sequence that prioritizes different targets, each with 35% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent increases to 2.9 times 30 75 50

Rank 5.png
Attack Range becomes global, and each heal is converted to a 5-heal sequence that prioritizes different targets, each with 35% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent increases to 3.2 times 30 74 50

Rank 6.png
Attack Range becomes global, and each heal is converted to a 5-heal sequence that prioritizes different targets, each with 35% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent increases to 3.5 times 30 73 50

Rank 7.png
Attack Range becomes global, and each heal is converted to a 5-heal sequence that prioritizes different targets, each with 45% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent increases to 3.8 times 40 70 50

Rank 8.png
Attack Range becomes global, and each heal is converted to a 5-heal sequence that prioritizes different targets, each with 50% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent increases to 4.2 times 40 66 50

Rank 9.png
Attack Range becomes global, and each heal is converted to a 5-heal sequence that prioritizes different targets, each with 55% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent increases to 4.6 times 40 63 50

Rank 10.png
Attack Range becomes global, and each heal is converted to a 5-heal sequence that prioritizes different targets, each with 60% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent increases to 5 times 40 60 50

Additional information
While Volcanic Echoes is active, Eyjafjalla the Hvít Aska prioritizes healing friendly units with the following criteria: Lowest HP percentage > Lowest Elemental Injury > Most recently deployed

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Sugar Substitute.png
5
Diketon.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Polyester.png
5
Rank 5.png
Skill Summary Volume 2.png
8
Oriron.png
4
Sugar.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Orirock Cluster.png
8
Rank 7.png
Skill Summary Volume 3.png
8
Semi-Synthetic Solvent.png
5
Oriron Cluster.png
3
Rank 8.png
Soundless Sustenance
Skill Summary Volume 3.png
8
Orirock Concentration.png
4
Aketon.png
8
Cloudmist Shelter
Skill Summary Volume 3.png
8
Grindstone Pentahydrate.png
4
Polyester Pack.png
7
Volcanic Echoes
Skill Summary Volume 3.png
8
Refined Solvent.png
4
Orirock Cluster.png
9
Rank 9.png
Soundless Sustenance
Skill Summary Volume 3.png
12
Optimized Device.png
4
Crystalline Circuit.png
5
Cloudmist Shelter
Skill Summary Volume 3.png
12
Orirock Concentration.png
4
Keton Colloid.png
8
Volcanic Echoes
Skill Summary Volume 3.png
12
Crystalline Circuit.png
4
Polymerized Gel.png
8
Rank 10.png
Soundless Sustenance
Skill Summary Volume 3.png
15
Nucleic Crystal Sinter.png
6
Keton Colloid.png
4
Cloudmist Shelter
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Refined Solvent.png
6
Volcanic Echoes
Skill Summary Volume 3.png
15
Bipolar Nanoflake.png
6
Grindstone Pentahydrate.png
5

Operator Modules[edit]

Original module.png Original: Eyjafjalla the Hvít Aska's Badge
Module Badge.png
Wandering Medic.png

Operator Eyjafjalla the Hvít Aska has demonstrated a remarkable aptitude for wide-range healing in tandem with remedying Operators of their accrued Elemental Injuries.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Medic Operator during field operations to exercise Wandering responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
WDM-X module.png WDM-X: Sounds I Want to Retain
Sounds I Want to Retain.png
Stage 1
Attributes increased: HP +110, ATK +25
Trait improved:
Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)
Stage 2
Attributes increased: HP +125, ATK +36
Volcanic Ash Remedy improved:
Increases the Max HP of friendly units within range by +6%, and reduces the Elemental Injury they take by 14%
Stage 3
Attributes increased: HP +140, ATK +44
Volcanic Ash Remedy improved:
Increases the Max HP of friendly units within range by +8%, and reduces the Elemental Injury they take by 14%
Module Missions
  1. Complete a total of 5 battles; You must deploy your own Eyjafjalla the Hvít Aska, and unleash Volcanic Echoes at least 1 times in each battle
  2. Clear Side Story FC-5 with a 3-star rating; You must deploy your own Eyjafjalla the Hvít Aska, and cannot include any other Medic Operators as members
PrerequisitesStage 1
  • Complete both of Eyjafjalla the Hvít Aska's WDM-X Module Missions.
  • Raise Eyjafjalla the Hvít Aska to Elite 2 Level 60.
Module Data Block.png
4
D32 Steel.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Eyjafjalla (the Hvít Aska).
Module Data Block.png
4
Data Supplement Stick.png
60
Bipolar Nanoflake.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Eyjafjalla (the Hvít Aska).
Module Data Block.png
4
Data Supplement Instrument.png
20
Nucleic Crystal Sinter.png
4
LMD.png
120K
Description
[Recording: Bubbling lava]
Title: Volcano's Breathing
Description:
When the Mount Siesta stopped erupting, Professor Keller and I climbed up the volcano once again to finish our last data collection.
After we recorded this sound of bubbling lava, Professor Keller suddenly suggested that we sit for a while at the mountaintop.
She gazed at the already ash-grey Siesta and I saw her eyes swell up with tears. She mentioned something about the future of the Volcano Museum of Siesta and her plans for retirement, which would very likely be delayed. I knew that she wanted me to visit Siesta as much as possible in the future—not just for research.

[Recording: Singing with music]
Title: Singing at a Cake Shop
Description:
It's been a while since I last came back, and I had this feeling that this little town was stuck in time and nothing was ever going to change.
However, I accidentally noticed that the cake shop Mom used to like so much had finished its renovation and reopened. A lot of musicians even came to the courtyard, holding impromptu performances.
I heard a very familiar melody that day and went up close, and the singer invited me to join them! *Sighs* It was a pity I couldn't remember the lyrics and wasn't quite sure which part everyone was singing, so I just struggled to hum along... Hope I wasn't off-key too much.

[Recording: An academic talk]
Title: On-campus Seminar
Description:
I brought the data from Mount Siesta back to Wilhelm University and met with Dr. Kahn and other scholars there. Dr. Kahn seemed a little unsettled. I told him it was not a big deal, but by the looks of it, that wasn't much help.
Thankfully, after some small talk, we started discussing research on volcanoes, and Dr. Kahn finally found peace and became more relaxed.
The seminar was exciting. No one seemed to care that we were not in a classroom, laboratory, or meeting room, but just standing on a path on campus.
It felt really nice.

[Recording: Ripped audio from a childhood video]
Title: I Still Remember That Wish
Description:
I left the university and came back home.
I changed the curtains, threw away some old stuff I didn't need anymore, and found a childhood video in the process. It was a shame that most of the content was damaged. Fortunately, the soundtracks were intact, so I got to rip them and re-record them onto this tape.
I heard Mom and Dad singing me the birthday song and encouraging me to make a wish. Of course, I didn't say it out loud, but I still remember it—
Now I'm on my way to making it come true.

[Recording: Friends' laughing]
Title: A Welcome Party For Me!
Description:
I returned aboard for my regular check-up after settling everything at home. It'd been a long time since I last left Rhodes Island, and guess what? People held a welcome party for me!
Provence and Angelina caused a little chaos when they set off the firework tubes and accidentally knocked down a huge pile of dolls. Then next thing I remember was little lambs coming from nowhere and rampaging all about... It was a disaster. But everyone was laughing so hard.
I really hope these kinds of moments can last longer.

[Recording: N/A]
Title: Untitled
Description:
For the next field investigation.
I'd love to keep more recordings if I have the chance—the sound of lava, wind, rain, and the people around me.

Base skills[edit]

Skill-train medic1.png
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30%
Skill-train wandermedic.png
Combat Techniques: Wandering Medic
Replaces Medic Expert α
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30%; if the trainee's Job Branch is Wandering Medic, training speed will be further increased by +45%
Skill-dorm rec all&profession.png
Elite 2.png
Dormitory.png
When this Operator is assigned to a Dormitory, Morale recovery per hour of all Operators in that Dormitory +0.06 for each Wandering Medic Operator in the Base (excluding Assistants and Activity Room users, caps at 4 Operators, strongest effect of the same type applies)

Changelog[edit]

References[edit]

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