Bassline

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Guardian DefenderLeithanien
Defender.png
Guardian Defender.png
Leithanien
Bassline icon.png
Bassline Elite 2 icon.png
Defender operator Bassline, here by the Empresses' will.
"Special Court Etiquette Officer Michael, on assignment to Rhodes Island. Kindly keep my schedule confidential, considering the sensitivity of my mission."
Position Melee
Tags Defense, Healing
Trait Can heal allies by using the skill
Availability Headhunting

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1150 1555 1994 2770
ATK.png ATK 195 279 378 473 +50
DEF.png DEF 238 350 467 570 +30
RES.png RES 10 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 17 19 21
BLOCK.png Block count 2 3
ASPD.png Attack interval 1.2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
DEF +25
Potential 5.png
Max HP +200
Potential 6.png
DP cost -1
Total Cost
Bassline's Token
5
OR
Epic Defender Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • Block count +1.
  • New talent: Authoritarian Teachings.
  • New skill: Calming Bass.
Prerequisites
Raise Bassline to Level 50.
LMD
20K
Defender Chip
4
Orirock Cube
6
Polyketon
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Authoritarian Teachings improved.
  • Operator Modules available.
Prerequisites
Raise Bassline to Elite 1 Level 70.
LMD
120K
Defender Dualchip
3
Cyclicene Prefab
7
Manganese Ore
15

Talent

Authoritarian Teachings
Elite 1.png RES +6; if there are allied Operators in the 8 surrounding tiles, gain another RES +2
Elite 2.png RES +12; if there are allied Operators in the 8 surrounding tiles, gain another RES +4

Skills

Skill-F1.png
First Aid
Auto Recovery
Auto
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Restores the HP of nearby ally with less than 50% HP by 110% of the Operator's ATK in the next attack
Can store 1 charge(s)
0 6
Rank 2.png
Restores the HP of nearby ally with less than 50% HP by 115% of the Operator's ATK in the next attack
Can store 1 charge(s)
0 6
Rank 3.png
Restores the HP of nearby ally with less than 50% HP by 120% of the Operator's ATK in the next attack
Can store 1 charge(s)
0 6
Rank 4.png
Restores the HP of nearby ally with less than 50% HP by 130% of the Operator's ATK in the next attack
Can store 1 charge(s)
0 5
Rank 5.png
Restores the HP of nearby ally with less than 50% HP by 135% of the Operator's ATK in the next attack
Can store 1 charge(s)
0 5
Rank 6.png
Restores the HP of nearby ally with less than 50% HP by 140% of the Operator's ATK in the next attack
Can store 1 charge(s)
0 5
Rank 7.png
Restores the HP of nearby ally with less than 50% HP by 150% of the Operator's ATK in the next attack
Can store 2 charge(s)
0 5
Rank 8.png
Restores the HP of nearby ally with less than 50% HP by 160% of the Operator's ATK in the next attack
Can store 2 charge(s)
0 4
Rank 9.png
Restores the HP of nearby ally with less than 50% HP by 170% of the Operator's ATK in the next attack
Can store 2 charge(s)
0 4
Rank 10.png
Restores the HP of nearby ally with less than 50% HP by 180% of the Operator's ATK in the next attack
Can store 3 charge(s)
0 4
Skill-Bassline2.png
Calming Bass
Auto Recovery
Manual
60 seconds
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +20%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 30% of Bassline's ATK 40 70 60s
Rank 2.png
ATK +25%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 30% of Bassline's ATK 40 70 60s
Rank 3.png
ATK +30%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 30% of Bassline's ATK 40 70 60s
Rank 4.png
ATK +35%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 40% of Bassline's ATK 45 65 60s
Rank 5.png
ATK +40%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 40% of Bassline's ATK 45 65 60s
Rank 6.png
ATK +45%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 40% of Bassline's ATK 45 65 60s
Rank 7.png
ATK +50%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 50% of Bassline's ATK 50 60 60s
Rank 8.png
ATK +60%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 50% of Bassline's ATK 51 60 60s
Rank 9.png
ATK +70%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 50% of Bassline's ATK 52 60 60s
Rank 10.png
ATK +80%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 60% of Bassline's ATK 53 60 60s
Additional information
  • Calming Bass increases Bassline's attack interval by 1.3 seconds.
  • The Barrier's damage absorption will be refreshed when applied again.
  • The Barrier remains until Calming Bass expires or Bassline leaves the map.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Ester
7
Rank 4.png
Skill Summary - 2
6
Oriron
3
Rank 5.png
Skill Summary - 2
6
Polyketon
4
Rank 6.png
Skill Summary - 2
6
Compound Cutting Fluid
4
Rank 7.png
Skill Summary - 3
6
Aggregate Cyclicene
2
Manganese Ore
3
Rank 8.png
First Aid
Skill Summary - 3
5
Cyclicene Prefab
3
Compound Cutting Fluid
3
Calming Bass
Skill Summary - 3
5
Transmuted Salt Agglomerate
3
Polyester Pack
3
Rank 9.png
First Aid
Skill Summary - 3
6
Grindstone Pentahydrate
3
Cutting Fluid Solution
6
Calming Bass
Skill Summary - 3
6
Manganese Trihydrate
3
Optimized Device
4
Rank 10.png
First Aid
Skill Summary - 3
10
Bipolar Nanoflake
4
Transmuted Salt Agglomerate
3
Calming Bass
Skill Summary - 3
10
D32 Steel
4
Incandescent Alloy Block
4

Base skills

Skill-hire spd&cost5.png Court Etiquette
Base.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +10%, Morale consumed per hour -0.25
Skill-hire spd&cost6.png Authoritarian Envoy
Replaces Court Etiquette
Elite 2.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +30%, Morale consumed per hour -0.25
Skill-hire bd B.png Drawing the Heart's Voice
Elite 2.png
Office.png
When this Operator is assigned to the HR Office, for every Recruit slot (Default slots do not count), Soundless Resonance +15

Operator Modules

Original

Original module.png Original: Bassline's Badge
Module Badge.png
Guardian Defender.png
Operator Bassline has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

GUA-Y

GUA-Y module.png GUA-Y: Bestowed Trinket
Bestowed Trinket.png
Stage 1
HP +265
ATK +23
New trait:
Reduces damage taken by 15%
Stage 2
HP +345
ATK +28
Authoritarian Teachings improved:
RES +12; if there are allied Operators in the 8 surrounding tiles, both this unit and them gain another RES +4
Stage 3
HP +410
ATK +32
Authoritarian Teachings improved:
RES +14; if there are allied Operators in the 8 surrounding tiles, both this unit and them gain another RES +5
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Bassline, and unleash Calming Bass at least 1 time in each battle
  2. Clear Side Story LE-4 with a 3-star rating; You must deploy your own Bassline, and allow no Operators to be defeated
  • Complete both of Bassline's GUA-Y Module Missions.
  • Raise Bassline to Elite 2 Level 50.
  • Have at least 100% Trust with Bassline.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Crystalline Circuit
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Refined Solvent
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Cutting Fluid Solution
5
LMD
60K
Description
Micha waves a hand over the crystal-shaped nightlight. Like wafting a breeze to put out a candle, it extinguishes; the Spire's study turns to dusk hues, with only the light of the setting sun coming through the window.
Evening falls over Zwillingstürme, the sound of music filtering like mist through the Spire's generous walls. It is profound and yet murky, not at all there, yet opaque to the senses. Micha recognizes the piece; Bach's 12th Symphony "Abendrot", 3rd movement, performed by the Fortsgard Philharmonic Orchestra. From the style, possibly conducted by Ricercar, yet also reminiscent of Graf Lotzmann—is he still allowed into Zwillingstürme these days? Grimmacht had already sent him off to the Black Manor, thirteen months ago. It was Micha himself who delivered the documents...
A muffled noise ripples past his ear, one he's all too familiar with: his Originium Arts. Silent soundwaves transmit outwards from him, pushing the sound of "Abendrot" away, until every corner of the study is encompassed. The room is soundproofed, and Micha's mind is proofed from the chaos of any lingering thoughts.
Micha picks up the pair of castanets, much heavier than any ordinary kind, made of thicker, sturdier wood. On top, the inlaid—well, what used to be inlaid gold thread was gilded with no regard for acoustics, which already ruined the castanets' original timbre, not to mention the oversized gemstones. Thanks to those, they come off as ornate, respectable, no longer capable of the sound they were meant to make. They qualify no longer as an instrument, but an exceptional gift instead, and an exceptional trinket.
Micha has never really treasured this reward since it was bestowed to him. He doesn't want an instrument permanently stripped of its proper sound—and he knows the one who gave them to him meant it in exactly that way. That's why the castanets scare him, why he detests them, why they prick at him at practically every turn.
He won't take them up; he'd rather regard them as a trinket, a child's plaything, to be willfully handled until the gold thread falls off, their formerly sleek black surface riddled with scratches. He once even thought of throwing them away, into the hills, into the wind, back into that curdled-stiff afterglow.
"You must keep them by your side. Can a toy hurt you? You must keep them by your side, to prove that you and them are different. Not for Lupukarn, but for yourself." The voice sounds so close to him, but in truth it is further than any other voice could be. Micha knows that that voice is the reason he's kept them. He remembers, gazing at that Spire, how the black shadow it cast would always keep him strong.
Micha looks out of the window, and all he sees is the golden afterglow.

Changelog