
★★★★★
Wind Chimes |
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![]() Wind Chimes, Messenger to rural parts, pacing the distance between mountains and nomadic cities by her own two feet. She doesn't try to hide why her horn is broken, but still, it embarrasses her a little. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | DPS | |
Trait | Attacks all blocked enemies | |
How to obtain | Standard Headhunting |
Operator | File | Overview | Dialogue | Gallery | Trivia |
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2325 | 3230 | 4251 | 5669 | +350 |
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642 | 918 | 1193 | 1438 | +70 |
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0 | – | |||
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0 | N/A | |||
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70 seconds | ||||
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19 | 21 | 23 | ||
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2 | ||||
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2.5 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +40 |
![]() | Improves Mountain Traveler |
![]() | DP cost -1 |
Total Cost | |
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Mountain Traveler | |
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Max HP +5%, gain Vigor effect of +15% ATK when HP is above 50% |
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Max HP +5%, gain Vigor effect of +17% (+2%) ATK when HP is above 50% |
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Max HP +5%, gain Vigor effect of +20% ATK when HP is above 50% |
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Max HP +5%, gain Vigor effect of +22% (+2%) ATK when HP is above 50% |
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ATK Up γ Auto Recovery Manual 30 seconds |
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Click to show/hide the information for ATK Up γ |
Lv. | Description | ![]() |
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ATK +30% | 0 | 40 | 30 |
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ATK +35% | 0 | 40 | 30 |
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ATK +40% | 0 | 40 | 30 |
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ATK +45% | 5 | 37 | 30 |
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ATK +50% | 5 | 37 | 30 |
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ATK +55% | 5 | 37 | 30 |
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ATK +60% | 10 | 35 | 30 |
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ATK +75% | 10 | 34 | 30 |
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ATK +90% | 10 | 33 | 30 |
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ATK +100% | 15 | 30 | 30 |
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Longing for Home Auto Recovery Manual 5 seconds |
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Click to show/hide the information for Longing for Home |
Lv. | Description | ![]() |
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Stops attacking, gains 20% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 140% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec Can manually deactivate skill (skill can be interrupted at any time) |
0 | 35 | 5 |
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Stops attacking, gains 20% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 150% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec Can manually deactivate skill (skill can be interrupted at any time) |
0 | 35 | 5 |
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Stops attacking, gains 20% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 160% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec Can manually deactivate skill (skill can be interrupted at any time) |
0 | 35 | 5 |
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Stops attacking, gains 25% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 170% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec Can manually deactivate skill (skill can be interrupted at any time) |
3 | 30 | 5 |
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Stops attacking, gains 25% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 180% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec Can manually deactivate skill (skill can be interrupted at any time) |
3 | 30 | 5 |
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Stops attacking, gains 25% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 190% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec Can manually deactivate skill (skill can be interrupted at any time) |
3 | 30 | 5 |
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Stops attacking, gains 30% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 200% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec Can manually deactivate skill (skill can be interrupted at any time) |
5 | 25 | 5 |
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Stops attacking, gains 32% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 210% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec Can manually deactivate skill (skill can be interrupted at any time) |
6 | 25 | 5 |
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Stops attacking, gains 35% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 220% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec Can manually deactivate skill (skill can be interrupted at any time) |
8 | 25 | 5 |
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Stops attacking, gains 40% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 230% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec Can manually deactivate skill (skill can be interrupted at any time) |
10 | 25 | 5 |
Additional information | ||||
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![]() | Hell and High Water | ![]() |
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When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post -0.1, with an additional -0.01 for every 10 Worldly Plight |
![]() | Distant Letter Replaces Hell and High Water | ![]() |
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When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post -0.1, with an additional -0.02 for every 10 Worldly Plight |
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Operator Wind Chimes has demonstrated a remarkable aptitude for wielding heavy melee weapons in combat. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Crusher responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +230 ATK +85 |
New trait: Have +20% healing effectiveness |
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HP +305 ATK +89 |
Mountain Traveler improved: Max HP +7%, gain Vigor effect of +28% ATK when HP is above 50% | |
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HP +350 ATK +100 |
Mountain Traveler improved: Max HP +8%, gain Vigor effect of +33% ATK when HP is above 50% |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Wind Chimes. | |||||
![]() | Have at least 100% Trust with Wind Chimes. |
Description |
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"These are the only remaining towns and villages in the mountains. I've marked them on the map. Generally, you can just follow the indicated order when delivering mail. I've used different colors to mark each section; each corresponds to different road conditions and recommended modes of transportation—just a bit of advice from someone who's been doing this a while. First, there's the part with the smoothest roads, where you can ride a bike. Going downhill is exhilarating, but mind your speed. No matter how good the mountain roads are, they're still bumpy; if your package gets jostled too much, it could fall apart. It'd be almost impossible to find a letter and retrieve it if you lose it in the mountains, so be careful. Next is the section you'll have to cover on foot. Walking mountain paths isn't easy, but the most important thing is to race against the weather. You'll need to read the skies. When clouds gather, you should walk faster; when it darkens, you should start running. When it thunders, it'll be already too late to think about finding shelter. Traveling in the rain can be dangerous. My horn, err... I learned this the hard way. As for wild beasts or bandits, stay calm. It's no big deal. I can handle them, and if you're taking over my route, you can too. Finally, there are some special paths that are rarely used—I'm running out of space, so I'll write the rest on a separate sheet. But I'll mention one here: the zip lines. Don't be afraid; I've ridden them many times. They're safe, even pleasant. You might come to enjoy them after a while." ... "Oh, and one last thing I should write here—it's a small favor. There are a few villages with hardly any young folks left, and I marked them on the map. The elders there tend to be a bit stubborn, and some aren't very mobile, so please be patient and lend a hand if you can. I thank you on their behalf. Truly. I almost forgot the most important part: make sure to protect yourself against Oripathy! Don't let the..." The writing stops abruptly on the back of the map, filling every inch of the small piece of paper. Wind Chimes had left it there after returning from a checkup at the doctor's. Much time has passed since then, and Wind Chimes continued to walk those mountain paths year after year, but the old map remained lying on her desk. One day, someone happened to flip it over and couldn't help but give a wry smile. "This girl's so naive—she really hoped someone else would be willing to deliver mail all the way up to those remote mountain villages, just like she does." "I'd say when the people are all gone, there won't be any need for another Messenger anyway." "(Sigh) It's been so many years, and there are so many stories on these roads; no letters could capture them all." "And the road is so long... no messenger could ever walk it all." |
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