Wind Chimes

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★★★★★
Wind Chimes
Wind Chimes, Messenger to rural parts, pacing the distance between mountains and nomadic cities by her own two feet.
She doesn't try to hide why her horn is broken, but still, it embarrasses her a little.
Class Guard.png Guard
Branch Crusher Guard.png Crusher
Faction Yan.png Yan
Position Melee
Tags DPS
Trait Attacks all blocked enemies
How to obtain Standard Headhunting
Wind Chimes
Base
Elite 2
Moon under the Pines
Wind Chimes.png
Wind Chimes Elite 2.png
Wind Chimes Skin 1.png
Internal name
char_4083_chimes
In Other Languages
Simplified Chinese
铎铃
Traditional Chinese
鐸鈴
Japanese
ウィンドチャイム
Korean
윈드차임스
Character Information
File no.
YD17
Paradox Simulation
Illustrator
〇亻
Japanese CV
Hiromi Hirata
Chinese CV
Da Wang (credited as "Yannie Wang" in EN)
English CV
Vivian Lu
Korean CV
Cha Young-hee
Basic Info
Gender
Female
Combat Experience
None
Place of Birth
Date of Birth
April 7th
Race
Height
175 cm
Infection Status
Confirmed Infected by medical examination.
Physical Exam
Physical Strength
Standard
Mobility
Standard
Endurance
Excellent
Tactical Acumen
Normal
Combat Skill
Standard
Originium Arts Assimilation
Standard

Stats[edit]

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 2325 3230 4251 5669 +350
ATK.png ATK 642 918 1193 1438 +70
DEF.png DEF 0
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 19 21 23
BLOCK.png Block count 2
ASPD.png Attack interval 2.5 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +40
Potential 5.png
Improves Mountain Traveler
Potential 6.png
DP cost -1
Total Cost
Wind Chimes's Token.png
5
OR
Epic Guard Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Mountain Traveler.
  • New skill: Longing for Home.

Raise Wind Chimes to Level 50.
LMD.png
20K
Guard Chip.png
4
Oriron.png
4
Polyester.png
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Mountain Traveler improved.

Raise Wind Chimes to Elite 1 Level 70.
LMD.png
120K
Guard Dualchip.png
3
Cutting Fluid Solution.png
7
Incandescent Alloy.png
16

Talent[edit]

Mountain Traveler
Elite 1.png Max HP +5%, gain Vigor effect of +15% ATK when HP is above 50%
Elite 1.pngPotential 5.png Max HP +5%, gain Vigor effect of +17% (+2%) ATK when HP is above 50%
Elite 2.png Max HP +5%, gain Vigor effect of +20% ATK when HP is above 50%
Elite 2.pngPotential 5.png Max HP +5%, gain Vigor effect of +22% (+2%) ATK when HP is above 50%

Skills[edit]

Skill-A3.png
ATK Up γ
Auto Recovery
Manual
30 seconds
Click to show/hide the information for ATK Up γ
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
ATK +30% 0 40 30
Rank 2.png
ATK +35% 0 40 30
Rank 3.png
ATK +40% 0 40 30
Rank 4.png
ATK +45% 5 37 30
Rank 5.png
ATK +50% 5 37 30
Rank 6.png
ATK +55% 5 37 30
Rank 7.png
ATK +60% 10 35 30
Rank 8.png
ATK +75% 10 34 30
Rank 9.png
ATK +90% 10 33 30
Rank 10.png
ATK +100% 15 30 30
Skill-WindChimes2.png
Longing for Home
Auto Recovery
Manual
5 seconds
  
Click to show/hide the information for Longing for Home
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Stops attacking, gains 20% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 140% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec
Can manually deactivate skill (skill can be interrupted at any time)
0 35 5
Rank 2.png
Stops attacking, gains 20% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 150% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec
Can manually deactivate skill (skill can be interrupted at any time)
0 35 5
Rank 3.png
Stops attacking, gains 20% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 160% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec
Can manually deactivate skill (skill can be interrupted at any time)
0 35 5
Rank 4.png
Stops attacking, gains 25% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 170% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec
Can manually deactivate skill (skill can be interrupted at any time)
3 30 5
Rank 5.png
Stops attacking, gains 25% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 180% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec
Can manually deactivate skill (skill can be interrupted at any time)
3 30 5
Rank 6.png
Stops attacking, gains 25% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 190% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec
Can manually deactivate skill (skill can be interrupted at any time)
3 30 5
Rank 7.png
Stops attacking, gains 30% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 200% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec
Can manually deactivate skill (skill can be interrupted at any time)
5 25 5
Rank 8.png
Stops attacking, gains 32% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 210% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec
Can manually deactivate skill (skill can be interrupted at any time)
6 25 5
Rank 9.png
Stops attacking, gains 35% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 220% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec
Can manually deactivate skill (skill can be interrupted at any time)
8 25 5
Rank 10.png
Stops attacking, gains 40% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 230% ATK as Physical Damage to all ground enemies in front and stuns them for 1 sec
Can manually deactivate skill (skill can be interrupted at any time)
10 25 5
Additional information
  • The ATK buff increase occurs every second, thus it increases at a rate of 10% per second.
  • The Physical damage dealt at the end of Longing for Home occurs 0.5 seconds after the skill ends, calculated with Wind Chimes' ATK at the time.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Damaged Device.png
4
Rank 4.png
Skill Summary Volume 2.png
6
Orirock Cube.png
4
Rank 5.png
Skill Summary Volume 2.png
6
Sugar.png
5
Rank 6.png
Skill Summary Volume 2.png
6
Incandescent Alloy.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Loxic Kohl.png
3
Manganese Ore.png
3
Rank 8.png
ATK Up γ
Skill Summary Volume 3.png
5
Refined Solvent.png
3
Orirock Cluster.png
5
Longing for Home
Skill Summary Volume 3.png
5
Incandescent Alloy Block.png
3
Manganese Ore.png
3
Rank 9.png
ATK Up γ
Skill Summary Volume 3.png
6
Transmuted Salt Agglomerate.png
3
Keton Colloid.png
5
Longing for Home
Skill Summary Volume 3.png
6
Crystalline Circuit.png
3
Refined Solvent.png
5
Rank 10.png
ATK Up γ
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Oriron Block.png
3
Longing for Home
Skill Summary Volume 3.png
10
D32 Steel.png
4
Polymerized Gel.png
4

Base skills[edit]

Skill-tra bd cost1.pngHell and High Water
Base.png
Trading Post.png
When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post -0.1, with an additional -0.01 for every 10 Worldly Plight
Skill-tra bd cost2.pngDistant Letter
Replaces Hell and High Water
Elite 2.png
Trading Post.png
When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post -0.1, with an additional -0.02 for every 10 Worldly Plight

Operator Modules[edit]

Original module.png Original: Wind Chimes's Badge (click to show/hide the information)
Module Badge.png
Crusher Guard.png
Operator Wind Chimes has demonstrated a remarkable aptitude for wielding heavy melee weapons in combat.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Crusher responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
CRU-X module.png CRU-X: To My Successor (click to show/hide the information)
To My Successor.png
Stage 1
HP +230
ATK +85
New trait:
Have +20% healing effectiveness
Stage 2
HP +305
ATK +89
Mountain Traveler improved:
Max HP +7%, gain Vigor effect of +28% ATK when HP is above 50%
Stage 3
HP +350
ATK +100
Mountain Traveler improved:
Max HP +8%, gain Vigor effect of +33% ATK when HP is above 50%
Module Missions
  1. During battle, have your own Wind Chimes use Longing for Home a total of 6 times
  2. Clear Main Theme 2-1 with a 3-star rating; You must deploy your own Wind Chimes and use Longing for Home 3 times
PrerequisitesStage 1
  • Complete both of Wind Chimes's CRU-X Module Missions.
  • Raise Wind Chimes to Elite 2 Level 50.
Module Data Block.png
2
Orirock Concentration.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Wind Chimes.
Module Data Block.png
2
Data Supplement Stick.png
20
RMA70-24.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Wind Chimes.
Module Data Block.png
2
Data Supplement Instrument.png
8
Incandescent Alloy Block.png
5
LMD.png
60K
Description
"These are the only remaining towns and villages in the mountains. I've marked them on the map. Generally, you can just follow the indicated order when delivering mail. I've used different colors to mark each section; each corresponds to different road conditions and recommended modes of transportation—just a bit of advice from someone who's been doing this a while.
First, there's the part with the smoothest roads, where you can ride a bike. Going downhill is exhilarating, but mind your speed. No matter how good the mountain roads are, they're still bumpy; if your package gets jostled too much, it could fall apart. It'd be almost impossible to find a letter and retrieve it if you lose it in the mountains, so be careful.
Next is the section you'll have to cover on foot. Walking mountain paths isn't easy, but the most important thing is to race against the weather. You'll need to read the skies. When clouds gather, you should walk faster; when it darkens, you should start running. When it thunders, it'll be already too late to think about finding shelter. Traveling in the rain can be dangerous. My horn, err... I learned this the hard way. As for wild beasts or bandits, stay calm. It's no big deal. I can handle them, and if you're taking over my route, you can too.
Finally, there are some special paths that are rarely used—I'm running out of space, so I'll write the rest on a separate sheet. But I'll mention one here: the zip lines. Don't be afraid; I've ridden them many times. They're safe, even pleasant. You might come to enjoy them after a while."
...
"Oh, and one last thing I should write here—it's a small favor. There are a few villages with hardly any young folks left, and I marked them on the map. The elders there tend to be a bit stubborn, and some aren't very mobile, so please be patient and lend a hand if you can. I thank you on their behalf. Truly.
I almost forgot the most important part: make sure to protect yourself against Oripathy! Don't let the..."
The writing stops abruptly on the back of the map, filling every inch of the small piece of paper. Wind Chimes had left it there after returning from a checkup at the doctor's. Much time has passed since then, and Wind Chimes continued to walk those mountain paths year after year, but the old map remained lying on her desk. One day, someone happened to flip it over and couldn't help but give a wry smile.
"This girl's so naive—she really hoped someone else would be willing to deliver mail all the way up to those remote mountain villages, just like she does."
"I'd say when the people are all gone, there won't be any need for another Messenger anyway."
"(Sigh) It's been so many years, and there are so many stories on these roads; no letters could capture them all."
"And the road is so long... no messenger could ever walk it all."

Changelog[edit]