Cement

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Duelist DefenderRim Billiton
Defender.png
Duelist Defender.png
Rim Billiton
Cement icon.png
Cement Elite 2 icon.png
Cement Skin 1 icon.png
Defender Operator Cement hopes to become your first pick for construction subcontracting.
Digging up the nutrients of the lands for distant prosperity; forging foundations for towering buildings.
Position Melee
Tags Defense
Trait Only restores SP when blocking enemies
Availability Headhunting

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1534 2131 2804 3642
ATK.png ATK 460 648 831 1002 +40
DEF.png DEF 252 371 502 628 +60
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 28 30 32
BLOCK.png Block count 1
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
DEF +27
Potential 5.png
Improves Blueprint Corrections
Potential 6.png
DP cost -1
Total Cost
Cement's Token
5
OR
Epic Defender Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Blueprint Corrections.
  • New skill: Structural Support.
Prerequisites
Raise Cement to Level 50.
LMD
20K
Defender Chip
4
Device
3
Polyketon
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Blueprint Corrections improved.
  • Operator Modules available.
Prerequisites
Raise Cement to Elite 1 Level 70.
LMD
120K
Defender Dualchip
3
Manganese Trihydrate
7
Grindstone
13

Talent

Blueprint Corrections
Elite 1.png Gains 6% Physical damage reduction; effect doubles after being deployed for 35 seconds
Elite 1.pngPotential 5.png Gains 9% (+3%) Physical damage reduction; effect doubles after being deployed for 35 seconds
Elite 2.png Gains 12% Physical damage reduction; effect doubles after being deployed for 35 seconds
Elite 2.pngPotential 5.png Gains 15% (+3%) Physical damage reduction; effect doubles after being deployed for 35 seconds

Skills

Skill-Cement1.png
Stratum Groundbreaker
Auto Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
Deals 150% ATK as damage to all enemies within Attack Range
Can store 1 charges
0 9
Rank 2.png
Deals 160% ATK as damage to all enemies within Attack Range
Can store 1 charges
0 9
Rank 3.png
Deals 170% ATK as damage to all enemies within Attack Range
Can store 1 charges
1 9
Rank 4.png
Deals 200% ATK as damage to all enemies within Attack Range
Can store 1 charges
1 8
Rank 5.png
Deals 210% ATK as damage to all enemies within Attack Range
Can store 1 charges
1 8
Rank 6.png
Deals 220% ATK as damage to all enemies within Attack Range
Can store 1 charges
2 8
Rank 7.png
Deals 240% ATK as damage to all enemies within Attack Range
Can store 2 charges
2 8
Rank 8.png
Deals 250% ATK as damage to all enemies within Attack Range
Can store 2 charges
3 8
Rank 9.png
Deals 260% ATK as damage to all enemies within Attack Range
Can store 2 charges
3 7
Rank 10.png
Deals 280% ATK as damage to all enemies within Attack Range
Can store 2 charges
3 6
Skill-Cement2.png
Structural Support
Auto Recovery
Manual
60 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Gains 13 stacks of a buff that grants +10% DEF per stack (a stack is consumed each time damage is taken)
Can manually deactivate skill
10 60 60s
Rank 2.png
Gains 13 stacks of a buff that grants +10% DEF per stack (a stack is consumed each time damage is taken)
Can manually deactivate skill
11 58 60s
Rank 3.png
Gains 13 stacks of a buff that grants +10% DEF per stack (a stack is consumed each time damage is taken)
Can manually deactivate skill
12 56 60s
Rank 4.png
Gains 15 stacks of a buff that grants +13% DEF per stack (a stack is consumed each time damage is taken)
Can manually deactivate skill
13 53 60s
Rank 5.png
Gains 15 stacks of a buff that grants +14% DEF per stack (a stack is consumed each time damage is taken)
Can manually deactivate skill
14 51 60s
Rank 6.png
Gains 15 stacks of a buff that grants +15% DEF per stack (a stack is consumed each time damage is taken)
Can manually deactivate skill
15 49 60s
Rank 7.png
Gains 17 stacks of a buff that grants +17% DEF per stack (a stack is consumed each time damage is taken)
Can manually deactivate skill
17 46 60s
Rank 8.png
Gains 17 stacks of a buff that grants +18% DEF per stack (a stack is consumed each time damage is taken)
Can manually deactivate skill
18 44 60s
Rank 9.png
Gains 18 stacks of a buff that grants +19% DEF per stack (a stack is consumed each time damage is taken)
Can manually deactivate skill
19 42 60s
Rank 10.png
Gains 20 stacks of a buff that grants +21% DEF per stack (a stack is consumed each time damage is taken)
Can manually deactivate skill
20 40 60s

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Sugar Substitute
7
Rank 4.png
Skill Summary - 2
6
Polyester
3
Rank 5.png
Skill Summary - 2
6
Oriron
4
Rank 6.png
Skill Summary - 2
6
Compound Cutting Fluid
4
Rank 7.png
Skill Summary - 3
6
Grindstone
3
Orirock Cluster
3
Rank 8.png
Stratum Groundbreaker
Skill Summary - 3
5
RMA70-24
3
Sugar Pack
3
Structural Support
Skill Summary - 3
5
Transmuted Salt Agglomerate
3
Oriron Cluster
2
Rank 9.png
Stratum Groundbreaker
Skill Summary - 3
6
Polymerized Gel
3
Incandescent Alloy Block
3
Structural Support
Skill Summary - 3
6
Oriron Block
3
Cutting Fluid Solution
3
Rank 10.png
Stratum Groundbreaker
Skill Summary - 3
10
Polymerization Preparation
4
White Horse Kohl
5
Structural Support
Skill Summary - 3
10
D32 Steel
4
Refined Solvent
4

Base skills

Skill-man spd1.png Standardization α
Base.png
Factory.png
When this Operator is assigned to a Factory, productivity +15%
Skill-man limit&cost5.png Tunnel Work
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25

Operator Modules

Original

Original module.png Original: Cement's Badge
Module Badge.png
Duelist Defender.png
Operator Cement has demonstrated a remarkable aptitude for head-on enemy confrontation contemporaneous with resistance to harm.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Duelist responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

HES-X

HES-X module.png HES-X: Engineering Recorder
Engineering Recorder.png
Stage 1
ATK +25
DEF +50
Trait improved:
SP recovery is slowed except when blocking enemies
Stage 2
ATK +42
DEF +75
Blueprint Corrections improved:
Gains 14% Physical damage reduction; effect doubles after being deployed for 35 seconds
Stage 3
ATK +57
DEF +100
Blueprint Corrections improved:
Gains 16% Physical damage reduction; effect doubles after being deployed for 35 seconds
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Cement, and unleash Structural Support at least 1 time in each battle
  2. Clear Side Story IW-EX-6 with a 3-star rating; You must deploy your own Cement, and cannot include any other Defender Operators as members
  • Complete both of Cement's HES-X Module Missions.
  • Raise Cement to Elite 2 Level 50.
  • Have at least 100% Trust with Cement.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Sugar Lump
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Crystalline Circuit
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Grindstone Pentahydrate
5
LMD
60K
Description
"Found it, bloody hell. Would've been an earful from the boss if I came in tomorrow without. Say, what point does she have giving us all one of these... works recorder thingym'bobs?"
"You think I'd have a clue? Yours's been on the whole time. See how you lost it in the first place, maybe?"
"Sure."

[Display View] Before clocking out, a worker tosses the recorder aside as he changes.
"Hahah, my arse someone took it. You lost it your own silly self."
"Shtum."

[Display View] Not long after the worker leaves, Shana suddenly appears in the workplace.
"Wait, that's the boss, nah?"

[Display View] Shana checks over the equipment for wear and tear, tweaking any gummed-up specimens one by one. She stops before a drilling rig, and fishes out a notebook to write in.
"Y'know, it stumped me how our machines worked like such a charm without our tiny team having any maintenance people. S'pose the boss did all the work."
"That's the Brooks' driller. Definitely had a bit of dullness digging up the rock the day before. They just kept on using it, but I guess the boss noticed straight away."
"All our drills are her upgrades, after all. Better than anyone else's. She's the master here."

[Display View] Shana moves onto inspecting the recent construction. At a part that's been finished, she ponders for a moment before bringing out her recorder and beginning to examine.
"I know what happened there. Gallen was wanting to give his family a call and rushed to finish. I thought something was off myself. Just was too busy with my own work to take a proper look in time."
"Shh–listen to what she's saying. 'Concrete is 3cm too thin.' That would've been a hazard lurking. So she susses out the recorders to catch stuff like this."

[Display View] Shana nonchalantly tears open a packet of mints, one of which accidentally falls onto the ground. She picks it up, blows off the dust, then pops it in her mouth like nothing happened.
"*sigh* Funny how she's always so breezy. Guess once she's down in the mines... she'd be like any of us."
"Only met one other foreman as good as her in all my working life."
"You did?"
"Yeah, middle-aged bloke. Didn't discriminate against us Infected, always brought his daughter to the site to eat with the crew. I would've gladly worked with him until retirement, but then one time a project he was on caught him. A potential safety hazard became an accident. Had to disband the whole construction crew after that."
"Shame."
"Been over ten years now, but I think I still vaguely remember his name. Was it... Moleman?"
"...Y'know, our boss's full name is–Shana Moleman."

Changelog