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May

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May, Sniper Operator of Rhodes Island, has issued a warning to wrongdoers and is not afraid to sanction them.
Does not accept frivolous investigations and odd jobs, such as searching for lost pets.
Class Sniper.png Sniper
Branch Marksman Sniper.png Marksman
Faction Victoria.png Victoria
Position Ranged
Tags DPS Slow
Trait Attacks aerial enemies first
How to obtain
Headhunting Recruitment
May
Base
Elite 2
Summer Flowers FA054
May.png
May Elite 2.png
May Skin 1.png
Internal name
char_133_mm
In Other Languages
Chinese
Japanese
メイ
Korean
메이
Character Information
File no.
VC01
Paradox Simulation
Illustrator
Character Voices
Japanese
Kaori Mizuhashi
Chinese
Liu Wen
English
Lizzie Freeman
Korean
Yoo Young
Basic Info
Gender
Female
Combat Experience
Half a year
Place of Birth
Date of Birth
May 1st
Race
Height
151 cm
Infection Status
Confirmed uninfected by medical examination.
Physical Exam
Physical Strength
Standard
Mobility
Standard
Endurance
Normal
Tactical Acumen
Excellent
Combat Skill
Standard
Originium Arts Assimilation
Normal

May is a 4★ Victorian Marksman Sniper Operator in Arknights, introduced in Code of Brawl.

Stats[edit]

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 730 1043 10431338 13381632
ATK.png ATK 163 273 273391 391478 +65
DEF.png DEF 36 61 6188 88105
RES.png RES 0 0 0
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 10 / 12
BLOCK.png Block 1
ASPD.png Attack Interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +23
Potential 6.png
DP cost -1
Total Cost
May's Token.png
5
OR
Rare Sniper Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Victorian Agent.
  • New skill: Binding Shock.
  • Range extended.

Raise May to Level 45.
LMD.png
15K
Sniper Chip.png
3
Oriron.png
1
Device.png
1
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Victorian Agent improved.
  • Operator Modules available.

Raise May to Elite 1 Level 60.
LMD.png
60K
Sniper Chip Pack.png
5
Oriron Cluster.png
14
Polyester Pack.png
12

Talent[edit]

Victorian Agent
Elite 1
ATK +4%, ASPD +4
Elite 1
Potential 5
ATK +5% (+1%), ASPD +5 (+1)
Elite 2
ATK +7%, ASPD +7
Elite 2
Potential 5
ATK +8% (+1%), ASPD +8 (+1)

Skills[edit]

Skill-May1.png
Paralyzing Shell
Offensive RecoveryAuto
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Increases the ATK of the next attack to 135%, and Slows the target for 1.5 seconds 0 5

Rank 2.png
Increases the ATK of the next attack to 140%, and Slows the target for 1.5 seconds 0 5

Rank 3.png
Increases the ATK of the next attack to 145%, and Slows the target for 1.5 seconds 0 5

Rank 4.png
Increases the ATK of the next attack to 150%, and Slows the target for 2 seconds 0 4

Rank 5.png
Increases the ATK of the next attack to 155%, and Slows the target for 2 seconds 0 4

Rank 6.png
Increases the ATK of the next attack to 160%, and Slows the target for 2 seconds 0 4

Rank 7.png
Increases the ATK of the next attack to 170%, and Slows the target for 2 seconds 0 4

Rank 8.png
Increases the ATK of the next attack to 180%, and Slows the target for 2.5 seconds 0 4

Rank 9.png
Increases the ATK of the next attack to 190%, and Slows the target for 2.5 seconds 0 4

Rank 10.png
Increases the ATK of the next attack to 200%, and Slows the target for 2.5 seconds 0 3

Skill-May2.png
Binding Shock
Auto RecoveryManual25–30 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Attack Interval increases a bit, ATK +60%, attacks Slow the target for 0.8 seconds and have 30% chance to Stun them for 0.9 seconds 0 30 25

Rank 2.png
Attack Interval increases a bit, ATK +65%, attacks Slow the target for 0.8 seconds and have 30% chance to Stun them for 0.9 seconds 0 29 25

Rank 3.png
Attack Interval increases a bit, ATK +70%, attacks Slow the target for 0.8 seconds and have 30% chance to Stun them for 0.9 seconds 0 28 25

Rank 4.png
Attack Interval increases a bit, ATK +75%, attacks Slow the target for 0.8 seconds and have 30% chance to Stun them for 1 seconds 0 27 26

Rank 5.png
Attack Interval increases a bit, ATK +80%, attacks Slow the target for 0.8 seconds and have 30% chance to Stun them for 1 seconds 0 26 26

Rank 6.png
Attack Interval increases a bit, ATK +85%, attacks Slow the target for 0.8 seconds and have 30% chance to Stun them for 1 seconds 0 25 26

Rank 7.png
Attack Interval increases a bit, ATK +90%, attacks Slow the target for 0.9 seconds and have 30% chance to Stun them for 1 seconds 0 24 27

Rank 8.png
Attack Interval increases a bit, ATK +100%, attacks Slow the target for 0.9 seconds and have 30% chance to Stun them for 1.1 seconds 0 23 28

Rank 9.png
Attack Interval increases a bit, ATK +110%, attacks Slow the target for 0.9 seconds and have 30% chance to Stun them for 1.1 seconds 0 22 29

Rank 10.png
Attack Interval increases a bit, ATK +120%, attacks Slow the target for 1 seconds and have 30% chance to Stun them for 1.2 seconds 0 20 30

Additional information
Binding Shock increases May's attack interval by 50%, extending it to 1.5 seconds (before modifiers).

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
2
Rank 3.png
Skill Summary Volume 1.png
2
Ester.png
4
Rank 4.png
Skill Summary Volume 2.png
3
Oriron.png
2
Rank 5.png
Skill Summary Volume 2.png
3
Polyketon.png
2
Rank 6.png
Skill Summary Volume 2.png
3
Integrated Device.png
2
Rank 7.png
Skill Summary Volume 3.png
4
Loxic Kohl.png
3
Rank 8.png
Paralyzing Shell
Skill Summary Volume 3.png
2
Manganese Trihydrate.png
1
Integrated Device.png
3
Binding Shock
Skill Summary Volume 3.png
2
Grindstone Pentahydrate.png
1
Loxic Kohl.png
4
Rank 9.png
Paralyzing Shell
Skill Summary Volume 3.png
4
RMA70-24.png
2
Manganese Trihydrate.png
2
Binding Shock
Skill Summary Volume 3.png
4
Orirock Concentration.png
2
Grindstone Pentahydrate.png
3
Rank 10.png
Paralyzing Shell
Skill Summary Volume 3.png
6
D32 Steel.png
2
Polyester Lump.png
2
Binding Shock
Skill Summary Volume 3.png
6
Polymerization Preparation.png
2
Optimized Device.png
2

Operator Modules[edit]

Original module.png Original: May's Badge
Module Badge.png
Marksman Sniper.png

Operator May has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
MAR-X module.png MAR-X: Novice Detective's Gift Bag
Novice Detective's Gift Bag.png
Stage 1
Attributes increased: ATK +18, ASPD +1
New trait:
Increases ATK to 110% when attacking aerial targets
Stage 2
Attributes increased: ATK +23, ASPD +2
Victorian Agent improved:
ATK +10%, ASPD +7
Stage 3
Attributes increased: ATK +27, ASPD +3
Victorian Agent improved:
ATK +12%, ASPD +7
Module Missions
  1. During battle, have May use Binding Shock a total of 5 times (excluding Support Units)
  2. Clear Main Theme 4-4 with a 3-star rating; You must deploy your own May, and cannot include any other Sniper Operators as members
PrerequisitesStage 1
  • Complete both of May's MAR-X Module Missions.
  • Raise May to Elite 2 Level 40.
Module Data Block.png
1
Integrated Device.png
4
LMD.png
20K
Stage 2Have at least 50% Trust with May.
Module Data Block.png
1
Data Supplement Stick.png
15
Semi-Synthetic Solvent.png
5
LMD.png
25K
Stage 3Have at least 100% Trust with May.
Module Data Block.png
1
Data Supplement Instrument.png
5
RMA70-12.png
6
LMD.png
30K
Description
On a Friday, the mean yet wealthy Mrs. Bride had the misfortune to pass away.
At the crack of dawn, the maid readied breakfast and tea as per the Dame's requirements, and after calling for the madam to wake, found that Mrs. Bride had ceased to breathe, with a shade of fright left in her turbidly dulled eyes.

The maid gave a shriek.

The constabulary came fast, and as police thronged before the villa, a young lady was invited in through the entrance, whose behavior drew the attention of all.
The young lady–mayhaps a girl–held a pipe in her left hand but never used it to smoke, seemingly only as a kind of qualification and self-assurance within her grasp. She gave a slight bow with her other hand holding out a magnifying glass before her, and then she took the measure of the villa step by step. All said and done, she lifted her head before the few people now stuck in the place.
She seemed somewhat nervous. Everyone could tell as much.
The girl took a long, deep breath and straightened her back, attempting to mask her vaguely perceptible timidity and fluster in front of all the suspects. She gripped her pipe tight, and gradually her nerves calmed.
Her head was quite disheveled, her upwards-springing hair tied into two bunches, with red-rimmed spectacles and shining blue eyes behind them that gave a glimmering and lively gaze at the suspects before her.

"Ladies and gentlemen."
From her breast pocket, the girl produced a pocket watch of fine craftsmanship, clearly exquisitely cared for throughout its years–of which it had plenty–and after checking the current time, she introduced herself thus, in an altogether too spry voice: "Good morning, everyone. On request, I'll be the detective in charge of solving this case–"

A detective!
A faint murmur perturbed the crowd. She said she was a detective! Victoria certainly had no shortage of private detectives such as her, who took on all manner of commissions their clients were wary of entrusting to the police. Indeed, it was no unfamiliar profession.
And yet...
This self-professed detective girl seemed simply too young!

"Everyone! Hear me out, please!"
The tender detective surreptitiously gripped the items in her hands, then raised her voice. "This may be the first case I've taken on–but–I ask you all to be at ease! I do have the approval of my grandfather and grandmother! I am a qualified detective!"
She did seem truly quite proud of the fact that her elders gave her their recognition, as her face which seemed altogether hesitant at first now gleamed bright with confidence.
It immediately gave her far more credible airs.

"Thus, I ask you all to cooperate with my work!" said the young detective, puffing her chest out. And then with a bellow, "I am!–this case's!–detective!"

Base skills[edit]

Skill-meet spd2.png
Base.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by 20%
Skill-meet penguin1.png
Elite 1.png
Reception Room.png
When this Operator is assigned to the Reception Room, the likelihood of obtaining Penguin Logistics clues is increased (working time improves the likelihood).

Changelog[edit]

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