
★★★★
Conviction |
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![]() Conviction is ready to join! Where there are sinners, there must be Conviction! | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | DPS, Survival, Crowd-Control, Nuker | |
Trait | Blocks 1 enemy | |
How to obtain | April Fools – gift |
Operator | File | Overview | Dialogue | Gallery | Trivia |
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1449 | 1932 | 2577 | 3483 | +222 |
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402 | 601 | 771 | 929 | +22 |
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74 | 107 | 139 | 166 | +22 |
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0 | N/A | |||
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70 seconds | ||||
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14 | 16 | |||
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1 | ||||
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1.5 seconds |
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Safe Landing | |
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DP Cost -2, Redeployment Time -8 seconds. This unit is Stunned for 10 seconds upon deployment |
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DP Cost -4, Redeployment Time -15 seconds. This unit is Stunned for 10 seconds upon deployment |
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Judgment Auto Recovery Auto |
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Click to show/hide the information for Judgment |
Lv. | Description | ![]() |
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Increases the ATK of next attack to 140% (Has a 5% chance to instead become 560%) Can store 3 charges |
0 | 7 | – |
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Increases the ATK of next attack to 145% (Has a 5% chance to instead become 580%) Can store 3 charges |
0 | 7 | – |
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Increases the ATK of next attack to 150% (Has a 5% chance to instead become 600%) Can store 3 charges |
0 | 7 | – |
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Increases the ATK of next attack to 155% (Has a 5% chance to instead become 620%) Can store 3 charges |
0 | 6 | – |
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Increases the ATK of next attack to 160% (Has a 5% chance to instead become 640%) Can store 3 charges |
0 | 6 | – |
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Increases the ATK of next attack to 165% (Has a 5% chance to instead become 660%) Can store 3 charges |
0 | 6 | – |
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Increases the ATK of next attack to 170% (Has a 5% chance to instead become 680%) Can store 3 charges |
0 | 5 | – |
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Increases the ATK of next attack to 180% (Has a 5% chance to instead become 720%) Can store 3 charges |
0 | 5 | – |
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Increases the ATK of next attack to 190% (Has a 5% chance to instead become 760%) Can store 3 charges |
0 | 5 | – |
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Increases the ATK of next attack to 200% (Has a 5% chance to instead become 800%) Can store 3 charges |
0 | 4 | – |
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Genesis Auto Recovery Manual |
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Click to show/hide the information for Genesis |
Lv. | Description | ![]() |
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Immediately deals 180% ATK as Arts damage to all nearby enemies and disables their special abilities for 2 seconds Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds |
0 | 19 | – |
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Immediately deals 190% ATK as Arts damage to all nearby enemies and disables their special abilities for 2 seconds Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds |
0 | 19 | – |
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Immediately deals 200% ATK as Arts damage to all nearby enemies and disables their special abilities for 2 seconds Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds |
0 | 19 | – |
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Immediately deals 220% ATK as Arts damage to all nearby enemies and disables their special abilities for 2.5 seconds Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds |
1 | 18 | – |
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Immediately deals 230% ATK as Arts damage to all nearby enemies and disables their special abilities for 2.5 seconds Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds |
1 | 18 | – |
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Immediately deals 240% ATK as Arts damage to all nearby enemies and disables their special abilities for 2.5 seconds Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds |
1 | 18 | – |
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Immediately deals 260% ATK as Arts damage to all nearby enemies and disables their special abilities for 3 seconds Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds |
2 | 17 | – |
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Immediately deals 290% ATK as Arts damage to all nearby enemies and disables their special abilities for 3.5 seconds Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds |
3 | 16 | – |
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Immediately deals 320% ATK as Arts damage to all nearby enemies and disables their special abilities for 4 seconds Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds |
4 | 15 | – |
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Immediately deals 350% ATK as Arts damage to all nearby enemies and disables their special abilities for 5 seconds Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds |
5 | 12 | – |
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When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) |
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When this Operator is assigned to a Factory, Battle Record formula related productivity +35% |
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Operator Conviction has demonstrated a remarkable aptitude in using Conviction's two fists to penetrate enemy formations. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Dreadnought responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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ATK +50 ASPD +3 |
New trait: Increases ATK to 115% when attacking blocked enemies |
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ATK +70 ASPD +4 |
Safe Landing improved: DP Cost -6, Redeployment Time -25 seconds. This unit is Stunned for 10 seconds upon deployment | |
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ATK +80 ASPD +4 |
Safe Landing improved: DP Cost -8, Redeployment Time -30 seconds. This unit is Stunned for 10 seconds upon deployment |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Conviction. | |||||
![]() | Have at least 100% Trust with Conviction. |
Description |
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"I ask of you..." "Don't pile all this stuff in front of me! Where'd you get it anyway? It's totally gaudy." "Conviction is an extremely sacred existence, with extremely serious rituals. Naturally, the cooler the better. Don't concern yourself with unimportant things. I've recently discovered that the traditional trolley problem isn't difficult enough to challenge the geeky fellas these days, so I'm working on an upgraded, super-difficult version. I ask of you..." "Ahahaha, I suddenly remembered I have something to do. Let's talk more later." "Fortune teller, your divination exists at the intersection of mysticism, logic, and art, just as Conviction's prior trial. I ask of you..." "Divination is much more practical than simply confusing people with riddles." "Oh, Singer, I ask of you..." "......" "An upgraded version of the trolley problem: the surgery problem! Take this doctor next to me as an example. One day, this skilled and compassionate doctor treats six patients. They are dying and each needs different organs to be transplanted soon in order to survive, but the hospital doesn't have any of the organs in stock. While the doctor is performing a routine checkup on another patient, the doctor discovers that the patient's organs would not be rejected by the six dying patients. In fact, they would be a perfect fit. Additionally, this patient is only passing through for a checkup, and even if this patient disappeared, it would not provoke any suspicion. Now then, how should the doctor proceed? The trolley problem is not about the answer that the respondent gives in the end, but rather about the conflict between nature and humanity experienced in the formulation of that answer. Whether the respondent hesitates, calculates, finds the situation unbearable, weighs emotions over righteousness or vice versa, all of these struggles are reflected on the outside, through micro-expressions, through one's eyes and very demeanor... You really have no sense of artistry... Conviction, Conviction of course is an art. To stand trial before Conviction is an art. Every aspect of the Conviction Fist is also an art. People who have passed Conviction's test transcend and move to a higher realm. This, too, is art! Ah, whatever, it's impossible to explain these things to you people." "But, you just scared that doctor away!" |
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