Conviction

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★★★★
Conviction
Dreadnought GuardMinos
Guard.png
Dreadnought Guard.png
Minos
Conviction icon.png
Conviction Elite 2 icon.png
Conviction Skin 1 icon.png
Conviction is ready to join!
Where there are sinners, there must be Conviction!
Position Melee
Tags DPS, Survival, Crowd-Control, Nuker
Trait Blocks 1 enemy
Availability April Fools (gift)

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1449 1932 2577 3483 +222
ATK.png ATK 402 601 771 929 +22
DEF.png DEF 74 107 139 166 +22
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 14 16
BLOCK.png Block count 1
ASPD.png Attack interval 1.5 seconds

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Genesis.
Prerequisites
Raise Conviction to Level 45.
LMD
15K
Guard Chip
3
Sugar
1
Polyester
1
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Safe Landing improved.
  • Operator Modules available.
Prerequisites
Raise Conviction to Elite 1 Level 60.
LMD
60K
Guard Chip Pack
5
Integrated Device
11
Coagulating Gel
9

Talent

Safe Landing
Base.png DP Cost -2, Redeployment Time -8 seconds. This unit is Stunned for 10 seconds upon deployment
Elite 2.png DP Cost -4, Redeployment Time -15 seconds. This unit is Stunned for 10 seconds upon deployment

Skills

Skill-Conviction1.png
Judgment
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
Increases the ATK of next attack to 140% (Has a 5% chance to instead become 560%)
Can store 3 charges
0 7
Rank 2.png
Increases the ATK of next attack to 145% (Has a 5% chance to instead become 580%)
Can store 3 charges
0 7
Rank 3.png
Increases the ATK of next attack to 150% (Has a 5% chance to instead become 600%)
Can store 3 charges
0 7
Rank 4.png
Increases the ATK of next attack to 155% (Has a 5% chance to instead become 620%)
Can store 3 charges
0 6
Rank 5.png
Increases the ATK of next attack to 160% (Has a 5% chance to instead become 640%)
Can store 3 charges
0 6
Rank 6.png
Increases the ATK of next attack to 165% (Has a 5% chance to instead become 660%)
Can store 3 charges
0 6
Rank 7.png
Increases the ATK of next attack to 170% (Has a 5% chance to instead become 680%)
Can store 3 charges
0 5
Rank 8.png
Increases the ATK of next attack to 180% (Has a 5% chance to instead become 720%)
Can store 3 charges
0 5
Rank 9.png
Increases the ATK of next attack to 190% (Has a 5% chance to instead become 760%)
Can store 3 charges
0 5
Rank 10.png
Increases the ATK of next attack to 200% (Has a 5% chance to instead become 800%)
Can store 3 charges
0 4
Skill-Conviction2.png
Genesis
Auto Recovery
Manual
    
  
  
    
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately deals 180% ATK as Arts damage to all nearby enemies and disables their special abilities for 2 seconds
Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds
0 19
Rank 2.png
Immediately deals 190% ATK as Arts damage to all nearby enemies and disables their special abilities for 2 seconds
Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds
0 19
Rank 3.png
Immediately deals 200% ATK as Arts damage to all nearby enemies and disables their special abilities for 2 seconds
Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds
0 19
Rank 4.png
Immediately deals 220% ATK as Arts damage to all nearby enemies and disables their special abilities for 2.5 seconds
Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds
1 18
Rank 5.png
Immediately deals 230% ATK as Arts damage to all nearby enemies and disables their special abilities for 2.5 seconds
Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds
1 18
Rank 6.png
Immediately deals 240% ATK as Arts damage to all nearby enemies and disables their special abilities for 2.5 seconds
Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds
1 18
Rank 7.png
Immediately deals 260% ATK as Arts damage to all nearby enemies and disables their special abilities for 3 seconds
Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds
2 17
Rank 8.png
Immediately deals 290% ATK as Arts damage to all nearby enemies and disables their special abilities for 3.5 seconds
Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds
3 16
Rank 9.png
Immediately deals 320% ATK as Arts damage to all nearby enemies and disables their special abilities for 4 seconds
Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds
4 15
Rank 10.png
Immediately deals 350% ATK as Arts damage to all nearby enemies and disables their special abilities for 5 seconds
Has a 50% chance to fail, instead Stunning all allied units within range for 5 seconds
5 12

Skill upgrades

Rank 2.png
Skill Summary - 1
2
Rank 3.png
Skill Summary - 1
2
Diketon
3
Rank 4.png
Skill Summary - 2
3
Device
1
Rank 5.png
Skill Summary - 2
3
Orirock Cube
4
Rank 6.png
Skill Summary - 2
3
Integrated Device
2
Rank 7.png
Skill Summary - 3
4
Loxic Kohl
3
Rank 8.png
Judgment
Skill Summary - 3
2
Manganese Trihydrate
1
Integrated Device
3
Genesis
Skill Summary - 3
2
Grindstone Pentahydrate
1
Loxic Kohl
4
Rank 9.png
Judgment
Skill Summary - 3
4
Keton Colloid
2
Polymerized Gel
2
Genesis
Skill Summary - 3
4
Incandescent Alloy Block
2
RMA70-24
2
Rank 10.png
Judgment
Skill Summary - 3
6
Bipolar Nanoflake
2
RMA70-24
2
Genesis
Skill Summary - 3
6
Bipolar Nanoflake
2
Orirock Concentration
2

Base skills

Skill-dorm single3.png Apocalypse
Base.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)
Skill-man exp2.png Boxing Guidance Video
Elite 1.png
Factory.png
When this Operator is assigned to a Factory, Battle Record formula related productivity +35%

Operator Modules

Original

Original module.png Original: Conviction's Badge
Module Badge.png
Dreadnought Guard.png
Operator Conviction has demonstrated a remarkable aptitude in using Conviction's two fists to penetrate enemy formations.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Dreadnought responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

DRE-X

DRE-X module.png DRE-X: The Fist of Conviction
The Fist of Conviction.png
Stage 1
ATK +50
ASPD +3
New trait:
Increases ATK to 115% when attacking blocked enemies
Stage 2
ATK +70
ASPD +4
Safe Landing improved:
DP Cost -6, Redeployment Time -25 seconds. This unit is Stunned for 10 seconds upon deployment
Stage 3
ATK +80
ASPD +4
Safe Landing improved:
DP Cost -8, Redeployment Time -30 seconds. This unit is Stunned for 10 seconds upon deployment
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Conviction, and have Conviction deal at least 15,000 damage
  2. Clear Main Theme 2-4 with a 3-star rating; You must deploy your own Conviction, and the remaining units can consist only of Specialist operators
  • Complete both of Conviction's DRE-X Module Missions.
  • Raise Conviction to Elite 2 Level 40.
  • Have at least 100% Trust with Conviction.
Materials
Stage 1Stage 2Stage 3
Module Data Block
1
RMA70-12
4
LMD
20K
Module Data Block
1
Data Supplement Stick
15
Incandescent Alloy
5
LMD
25K
Module Data Block
1
Data Supplement Instrument
5
Crystalline Component
6
LMD
30K
Description
"I ask of you..."
"Don't pile all this stuff in front of me! Where'd you get it anyway? It's totally gaudy."
"Conviction is an extremely sacred existence, with extremely serious rituals. Naturally, the cooler the better. Don't concern yourself with unimportant things. I've recently discovered that the traditional trolley problem isn't difficult enough to challenge the geeky fellas these days, so I'm working on an upgraded, super-difficult version. I ask of you..."
"Ahahaha, I suddenly remembered I have something to do. Let's talk more later."
"Fortune teller, your divination exists at the intersection of mysticism, logic, and art, just as Conviction's prior trial. I ask of you..."
"Divination is much more practical than simply confusing people with riddles."
"Oh, Singer, I ask of you..."
"......"
"An upgraded version of the trolley problem: the surgery problem! Take this doctor next to me as an example. One day, this skilled and compassionate doctor treats six patients. They are dying and each needs different organs to be transplanted soon in order to survive, but the hospital doesn't have any of the organs in stock. While the doctor is performing a routine checkup on another patient, the doctor discovers that the patient's organs would not be rejected by the six dying patients. In fact, they would be a perfect fit. Additionally, this patient is only passing through for a checkup, and even if this patient disappeared, it would not provoke any suspicion. Now then, how should the doctor proceed?

The trolley problem is not about the answer that the respondent gives in the end, but rather about the conflict between nature and humanity experienced in the formulation of that answer. Whether the respondent hesitates, calculates, finds the situation unbearable, weighs emotions over righteousness or vice versa, all of these struggles are reflected on the outside, through micro-expressions, through one's eyes and very demeanor...
You really have no sense of artistry... Conviction, Conviction of course is an art. To stand trial before Conviction is an art. Every aspect of the Conviction Fist is also an art. People who have passed Conviction's test transcend and move to a higher realm. This, too, is art! Ah, whatever, it's impossible to explain these things to you people."
"But, you just scared that doctor away!"

Changelog