
★★★★★
Manticore |
![]()
![]()
![]()
![]() Manticore, Specialist Operator of Rhodes Island, will hunt down enemies silently with her scorpion tail. I'm right here! | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | DPS, Survival | |
Trait | Deals Damage to all targets within range 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies | |
How to obtain | Kernel Headhunting; Recruitment |
Operator | File | Overview | Dialogue | Gallery | Trivia |
□□□
□■□□
□□□ |
![]() |
![]() |
![]() |
![]() |
![]() | |
---|---|---|---|---|---|
![]() |
777 | 1080 | 1385 | 1630 | – |
![]() |
378 | 511 | 656 | 811 | +60 |
![]() |
141 | 218 | 284 | 343 | +30 |
![]() |
10 | 20 | 30 | N/A | |
![]() |
70 seconds | ||||
![]() |
18 | 20 | |||
![]() |
0 | ||||
![]() |
3.5 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +30 |
![]() | Improves Hidden Killer - Medium/Elite |
![]() | DP cost -1 |
Total Cost | |
---|---|
![]() |
|
---|---|
![]() |
|
Hidden Killer - Medium | |
---|---|
![]() |
Normally cannot be targeted by attacks. The first attack made gains +25% ATK and removes the untargetable state. Regains the untargetable state after not attacking for 6 seconds[note 1] |
![]() ![]() |
Normally cannot be targeted by attacks. The first attack made gains +29% (+4%) ATK and removes the untargetable state. Regains the untargetable state state after not attacking for 6 seconds[note 1] |
Hidden Killer - Elite Replaces Hidden Killer - Medium
| |
---|---|
![]() |
Normally cannot be targeted by attacks. The first attack made gains +50% ATK and removes the untargetable state. Regains the untargetable state after not attacking for 5 seconds[note 1] |
![]() ![]() |
Normally cannot be targeted by attacks. The first attack made gains +54% (+4%) ATK and removes the untargetable state. Regains the untargetable state after not attacking for 5 seconds[note 1] |
![]() |
Scorpion Venom Passive |
---|---|
Click to show/hide the information for Scorpion Venom |
Lv. | Description | ![]() |
![]() |
![]() |
---|---|---|---|---|
![]() |
The Movement Speed of targets hit -23% for 3 seconds | – | – | – |
![]() |
The Movement Speed of targets hit -25% for 3 seconds | – | – | – |
![]() |
The Movement Speed of targets hit -27% for 3 seconds | – | – | – |
![]() |
The Movement Speed of targets hit -29% for 3.5 seconds | – | – | – |
![]() |
The Movement Speed of targets hit -31% for 3.5 seconds | – | – | – |
![]() |
The Movement Speed of targets hit -33% for 3.5 seconds | – | – | – |
![]() |
The Movement Speed of targets hit -35% for 4 seconds | – | – | – |
![]() |
The Movement Speed of targets hit -40% for 4 seconds | – | – | – |
![]() |
The Movement Speed of targets hit -45% for 4 seconds | – | – | – |
![]() |
The Movement Speed of targets hit -50% for 5 seconds | – | – | – |
![]() |
Toxic Overload Auto Recovery Manual 31–40 seconds |
---|---|
Click to show/hide the information for Toxic Overload |
Lv. | Description | ![]() |
![]() |
![]() |
---|---|---|---|---|
![]() |
Attack wind-up and Attack Interval increases. ATK +30% and hit targets are Stunned for 0.5 seconds | 0 | 20 | 31 |
![]() |
Attack wind-up and Attack Interval increases. ATK +35% and hit targets are Stunned for 0.5 seconds | 0 | 20 | 32 |
![]() |
Attack wind-up and Attack Interval increases. ATK +40% and hit targets are Stunned for 0.5 seconds | 0 | 20 | 33 |
![]() |
Attack wind-up and Attack Interval increases. ATK +45% and hit targets are Stunned for 0.6 seconds | 0 | 20 | 34 |
![]() |
Attack wind-up and Attack Interval increases. ATK +50% and hit targets are Stunned for 0.6 seconds | 0 | 20 | 35 |
![]() |
Attack wind-up and Attack Interval increases. ATK +55% and hit targets are Stunned for 0.6 seconds | 0 | 20 | 36 |
![]() |
Attack wind-up and Attack Interval increases. ATK +60% and hit targets are Stunned for 0.7 seconds | 5 | 20 | 37 |
![]() |
Attack wind-up and Attack Interval increases. ATK +70% and hit targets are Stunned for 0.8 seconds | 6 | 20 | 38 |
![]() |
Attack wind-up and Attack Interval increases. ATK +80% and hit targets are Stunned for 0.9 seconds | 8 | 20 | 39 |
![]() |
Attack wind-up and Attack Interval increases. ATK +90% and hit targets are Stunned for 1 seconds | 10 | 20 | 40 |
Additional information | ||||
Toxic Overload increases Manticore's attack interval by 1.7 seconds. |
![]() |
Specialist Expert α | ![]() |
---|---|---|
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30% |
![]() |
Specialist Expert β Replaces Specialist Expert α
|
![]() |
---|---|---|
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +50% |
![]() |
---|
![]() ![]() |
Operator Manticore has demonstrated a remarkable aptitude for bodily concealment and enemy ambush. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Ambusher responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
---|
![]() |
---|
![]() |
![]() |
ATK +58 DEF +22 |
New trait: Slows the Movement Speed of enemies within this unit's Attack Range by 20% |
---|---|---|---|
![]() |
ATK +72 DEF +27 |
Hidden Killer - Elite improved: Normally cannot be targeted by attacks. The first attack made gains +55% ATK and makes this unit targetable. Regains the untargetable state after not attacking for 5 seconds[note 1] | |
![]() |
ATK +85 DEF +31 |
Hidden Killer - Elite improved: Normally cannot be targeted by attacks. The first attack made gains +60% ATK and makes this unit targetable. Regains the untargetable state after not attacking for 5 seconds[note 1] |
Module Missions |
|
---|
Prerequisites | ![]() |
| ||||
---|---|---|---|---|---|---|
![]() | Have at least 50% Trust with Manticore. | |||||
![]() | Have at least 100% Trust with Manticore. |
Description |
---|
A note stuck on the general store's warehouse door reads: Sorry, I had to leave half an hour early today to see a doctor. I'm not feeling too good. I've been having a few sudden, intense aches, I think the part where I got scratched hasn't healed normally. I've already taken stock of everything for today, and those people who didn't like me didn't follow as far as the store. No worries. A note stuck on the shabby bottle of perfume reads: Thank you for always being with me all this time, and always being able to find me. This is a present for you. I know it's far from enough as a thank you, so if there's anything else I can do for you, please be sure to tell me right away. Also, my sickness is mostly set to keep getting worse... If in time, this present can remind you of me every now and then, then I'm happy. It's alright if you can't remember me too. A note fallen in the market's grit paving reads: Hello, do you need help sorting out goods or cleaning up dust? I can do other work too. I'd like to work in exchange for some food. You might not notice where I am, but please don't worry. I'll do everything as earnestly as possible. A note trapped beneath the dagger reads: Mission complete. A note stuck in the corner of the bulletin board of a Rhodes Island lounge, almost covered by the neighboring rainbow of stickers reads: Everyone at the get-together sang very well. I didn't think it was one bit noisy. But if you decide to move to a more soundproofed room next time, could you put a notice up on the bulletin board beforehand? Thank you to the person who recommended me drinks. I liked that sour and sweet dark orange one a lot. –Manticore |
|