Logos

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Rhodes Island Elite Operator Logos, ferryman of the Sarkaz's myriad souls.
Whole hosts of Banshees guard his true name. Written or spoken, you are never to repeat it thrice or more in ten seconds.
Class Caster.png Caster
Branch Core Caster.png Core
Faction Elite Op.png Elite Op
Position Ranged
Tags DPS
Trait Deals Arts damage
How to obtain Standard Headhunting
Logos
Base
Elite 2
Radiant Serenity
Logos.png
Logos Elite 2.png
Logos Skin 1.png
Real name
Aefanyl
  • SCN: 哀珐尼尔
  • TCN: 哀琺尼爾
  • JP: アイファニル
  • KR: 아이파닐
Internal name
char_4133_logos
Etymology
From Greek λόγος (lógos, "word/speech")[1]
In Other Languages
Simplified Chinese
逻各斯
Traditional Chinese
邏各斯
Japanese
ロゴス
Korean
로고스
Character Information
File no.
RE03
Illustrator
Japanese CV
Jun Fukuyama
Chinese CV
Liang Dawei
English CV
Kyle McCarley
Korean CV
Son Su-ho
Basic Info
Gender
Male
Combat Experience
12 years
Place of Birth
Date of Birth
September 5th
Height
178 cm
Infection Status
Confirmed Infected by medical examination.
Physical Exam
Physical Strength
Standard
Mobility
Outstanding
Endurance
Standard
Tactical Acumen
Excellent
Combat Skill
Outstanding
Originium Arts Assimilation
■■
Other Information
Affiliation
Rank
Great Banshee
Family and relatives

Logos is a 6★ Core Caster Operator from Rhodes Island's Elite Ops in Arknights. He is mentioned in various Operators' Archive Files and appears in Rewinding Breeze before becoming a major character in Act II of the Main Theme and being introduced in Episode 14: Absolved Will Be the Seekers.

Stats[edit]

Range

Base.pngElite 1.png
  
  
  
   
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 698 998 1297 1663
ATK.png ATK 303 422 556 671 +90
DEF.png DEF 45 76 106 119
RES.png RES 10 15 20 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 19 21
BLOCK.png Block count 1
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improves Requiem Aeternam
Potential 4.png
ATK +27
Potential 5.png
Improves Lexical Evolution
Potential 6.png
DP cost -1
Total Cost
Logos's Token.png
5
OR
Royal Caster Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Lexical Evolution.
  • New skill: Synecdoche.
  • Range extended.

Raise Logos to Level 50.
LMD.png
30K
Caster Chip.png
5
Polyester.png
8
Orirock Cube.png
8
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Requiem Aeternam.
  • New skill: Extended Acuity.
  • Lexical Evolution improved.
  • Operator Modules available.

Raise Logos to Elite 1 Level 80.
LMD.png
180K
Caster Dualchip.png
4
Nucleic Crystal Sinter.png
4
White Horse Kohl.png
6

Talent(s)[edit]

Lexical Evolution
Elite 1.png When attacking a target, there is a 40% chance to deal 40% ATK as Arts damage to a random target in attack range.
Elite 1.pngPotential 5.png When attacking a target, there is a 40% chance to deal 45% (+5%) ATK as Arts damage to a random target in attack range.
Elite 2.png When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and Slow it for 0.8s.
Elite 2.pngPotential 5.png When attacking a target, there is a 40% chance to deal 65% (+5%) ATK as Arts damage to a random target in attack range and Slow it for 0.8s.
Requiem Aeternam
Elite 2.png Attacks inflict -10 RES and Arts damage taken +150 on targets for 5s.
Elite 2.pngPotential 3.png Attacks inflict -10 RES and Arts damage taken +165 (+15) on targets for 5s.

Skills[edit]

Skill-Logos1.png
Perish
Auto Recovery
Auto
Unlimited
  
  
  
Click to show/hide the information for Perish
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Attack range expands and ATK +10%. Immediately defeats enemies in range with HP below 60% of Logos' ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.
Unlimited duration
0 80
Rank 2.png
Attack range expands and ATK +20%. Immediately defeats enemies in range with HP below 70% of Logos' ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.
Unlimited duration
0 78
Rank 3.png
Attack range expands and ATK +30%. Immediately defeats enemies in range with HP below 80% of Logos' ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.
Unlimited duration
0 76
Rank 4.png
Attack range expands and ATK +40%. Immediately defeats enemies in range with HP below 90% of Logos' ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.
Unlimited duration
0 74
Rank 5.png
Attack range expands and ATK +50%. Immediately defeats enemies in range with HP below 100% of Logos' ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.
Unlimited duration
0 72
Rank 6.png
Attack range expands and ATK +60%. Immediately defeats enemies in range with HP below 110% of Logos' ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.
Unlimited duration
0 70
Rank 7.png
Attack range expands and ATK +70%. Immediately defeats enemies in range with HP below 120% of Logos' ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.
Unlimited duration
0 68
Rank 8.png
Attack range expands and ATK +80%. Immediately defeats enemies in range with HP below 130% of Logos' ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.
Unlimited duration
0 64
Rank 9.png
Attack range expands and ATK +90%. Immediately defeats enemies in range with HP below 140% of Logos' ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.
Unlimited duration
0 62
Rank 10.png
Attack range expands and ATK +100%. Immediately defeats enemies in range with HP below 150% of Logos' ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.
Unlimited duration
0 60
Additional information
  • The enemy whose HP meets the requirement to be instantly defeated by Perish actually takes 9999999 True damage that ignores dodge, Shield, Barrier, and accuracy reductions suffered by Logos. However, the True damage can still be reduced to a fixed amount, such as against Waregeists' true forms.
  • The instant defeat can occur only once for each enemy, so if they somehow survived (such as through an ability that prevents their HP from falling below 1), Perish will not instantly defeat the enemy again unless they leave from and return to Logos' range.
  • The Arts damage dealt after an enemy is instantly defeated is equal to their remaining HP, and can trigger Lexical Evolution.
Skill-Logos2.png
Synecdoche
Auto Recovery
Manual
20 seconds
Click to show/hide the information for Synecdoche
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
RES +30. Attacks now lock on to a target, dealing 20% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated. 20 42 20
Rank 2.png
RES +30. Attacks now lock on to a target, dealing 25% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated. 20 41 20
Rank 3.png
RES +30. Attacks now lock on to a target, dealing 30% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated. 20 40 20
Rank 4.png
RES +40. Attacks now lock on to a target, dealing 35% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated. 20 39 20
Rank 5.png
RES +40. Attacks now lock on to a target, dealing 40% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated. 20 38 20
Rank 6.png
RES +40. Attacks now lock on to a target, dealing 45% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated. 20 37 20
Rank 7.png
RES +50. Attacks now lock on to a target, dealing 50% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated. 20 36 20
Rank 8.png
RES +60. Attacks now lock on to a target, dealing 60% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated. 20 34 20
Rank 9.png
RES +60. Attacks now lock on to a target, dealing 65% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated. 20 32 20
Rank 10.png
RES +70. Attacks now lock on to a target, dealing 75% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated. 20 30 20
Skill-Logos3.png
Extended Acuity
Auto Recovery
Manual
30 seconds
   
  
  
  
   
Click to show/hide the information for Extended Acuity
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Attack range expands, ATK +100%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires. 0 45 30
Rank 2.png
Attack range expands, ATK +120%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires. 3 45 30
Rank 3.png
Attack range expands, ATK +140%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires. 6 45 30
Rank 4.png
Attack range expands, ATK +160%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires. 9 45 30
Rank 5.png
Attack range expands, ATK +180%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires. 12 45 30
Rank 6.png
Attack range expands, ATK +200%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires. 15 45 30
Rank 7.png
Attack range expands, ATK +220%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires. 18 45 30
Rank 8.png
Attack range expands, ATK +240%, and attacks strike 4 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires. 22 45 30
Rank 9.png
Attack range expands, ATK +260%, and attacks strike 4 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires. 26 45 30
Rank 10.png
Attack range expands, ATK +300%, and attacks strike 4 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires. 30 45 30
Additional information
  • Extended Acuity reduces the speed of projectiles launched by enemies within Logos' attack range to 0.05× the original, or by 95%.
  • Extended Acuity also works on L-44 Gramophones' projectiles regardless of their status and Seeds of Withering/Decay while they are attacking, but does not work on projectiles that are instant-hit or fall vertically (e.g Londinium Secondary Defense Artillery, Londinium Mobile Defense Artilleries, and "The Last Steam Knight's" Unto My Last Breath barrage).
    • The projectile's lifetime remains unchanged, so it is possible for a slowed projectile to actually hit the target if it remains in flight when its lifetime ends.
  • The projectile removal will not take effect if Logos is being disarmed.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Oriron Shard.png
5
Sugar Substitute.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Polyketon.png
4
Rank 5.png
Skill Summary Volume 2.png
8
Device.png
3
Polyester.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Semi-Synthetic Solvent.png
5
Rank 7.png
Skill Summary Volume 3.png
8
Incandescent Alloy.png
5
Semi-Synthetic Solvent.png
3
Rank 8.png
Perish
Skill Summary Volume 3.png
8
White Horse Kohl.png
4
Orirock Cluster.png
11
Synecdoche
Skill Summary Volume 3.png
8
Orirock Concentration.png
4
Semi-Synthetic Solvent.png
8
Extended Acuity
Skill Summary Volume 3.png
8
Optimized Device.png
3
Sugar Pack.png
5
Rank 9.png
Perish
Skill Summary Volume 3.png
12
Orirock Concentration.png
4
Keton Colloid.png
8
Synecdoche
Skill Summary Volume 3.png
12
Optimized Device.png
4
White Horse Kohl.png
7
Extended Acuity
Skill Summary Volume 3.png
12
RMA70-24.png
4
Oriron Block.png
7
Rank 10.png
Perish
Skill Summary Volume 3.png
15
D32 Steel.png
6
Optimized Device.png
4
Synecdoche
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Manganese Trihydrate.png
6
Extended Acuity
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
White Horse Kohl.png
4

Base skills[edit]

Skill-train caster&supporter1.pngThe Power of a Banshee
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Caster and Supporter Operators' Specialization training speed +30%.
Skill-train reduceTime.pngThe Meaning of Words
Elite 2.png
Training Room.png
When this Operator is assigned to the Training Room to train an Operator for 5 hours or higher, that Operator's next training time -50% (effect expires if either Operator leaves the Training Room)

Operator Modules[edit]

Notice

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original module.png Original: Logos's Badge (click to show/hide the information)
Module Badge.png
Core Caster.png
Operator Logos has demonstrated a remarkable aptitude for disposing of enemies with Arts.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
CCR-Y module.png CCR-Y: Semantics Paradigm Encyclopedia (click to show/hide the information)
Semantics Paradigm Encyclopedia.png
Stage 1
ATK +35
RES +5
New trait:
Gain 1 SP when normal attacks hit an elite or leader enemy.
Stage 2
ATK +50
RES +5
Lexical Evolution improved:
When attacking a target, there is a 40% chance to deal 63% ATK as Arts damage to 2 random targets in attack range and Slow them for 0.8s.
Stage 3
ATK +60
RES +5
Lexical Evolution improved:
When attacking a target, there is a 40% chance to deal 65% ATK as Arts damage to 2 random targets in attack range and Slow them for 0.8s.
Module Missions
  1. Defeat 10 Elite or Leader enemies with your own Logos
  2. Clear Main Theme 14-9 with a 3-star rating under Standard Environment; You must deploy your own Logos and have him defeat at least 7 enemies
PrerequisitesStage 1
  • Complete both of Logos's CCR-Y Module Missions.
  • Raise Logos to Elite 2 Level 60.
Module Data Block.png
4
D32 Steel.png
4
LMD.png
80K
Stage 2Have at least 50% Trust with Logos.
Module Data Block.png
4
Data Supplement Stick.png
60
Nucleic Crystal Sinter.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Logos.
Module Data Block.png
4
Data Supplement Instrument.png
20
Crystalline Electronic Unit.png
4
LMD.png
120K
Description
一本书平摊在桌上,逻各斯调整了一下放大镜,尝试用骨笔在文字上书写巫术。他所刻下的每一个咒文,会由设备放大投影于幕布上,再由Pith将其解读,写下其表意与隐意,然后让围坐一堂的术师们施展并讨论效果。
这原本是罗德岛术师的兴趣班,不知从何时开始,变成了辅助逻各斯进行实验的研究团队。
他正在做一件无用的事,为他那本暂时只在罗德岛内部流通的《语义范式百科》设计咒文,这些咒文将确保书内所有内容对应的正确意义显现在每一个阅览者的脑中。
由于语言的意义会不断流变,他需要倾听尽量多的不同国家、种族、阶级的人对相同内容的理解,不断比对咒文原始意义与他人理解意义间的差别,随后去不断调整咒文,最终将之书写于纸张上。
于是乌萨斯人、维多利亚人、萨卡兹、菲林、学院派、自由派,每个参加兴趣班的术师,需要先接过一本影印版百科,阅读受咒文影响的内容后,根据自己的理解施展一遍法术。这样,逻各斯便能捕捉其中最细微的差别,从而对咒文进行矫正。
得益于Pith对源石技艺精准无误的复制与理解力,逻各斯可以放心地将转录、纠错与教学工作交给这位好战友,自己则能专注于实现每段内容的咒文效果。
从最近获得的实验数据来看,近乎所有参加测试,阅读过施加咒文的《语义范式百科》段落的干员,都已经能准确传达出该段落的内容并施放法术。
参加实验的术师们欣喜若狂,但逻各斯并没有陷入喜悦之中。
这是否代表着,他获得了他想要的成果——将相同内容完全没有损耗地传递给所有人,他仍旧心存疑虑。
这一行为所蕴含的可能,已经完全超出了萨卡兹巫术现代化的初衷,成为某种创造新语言的尝试。写下被标注的文字,想要传达的意义便不易被歪曲,而如果所有人都用其书写,那么,在最理想的情况下,信息传递的损耗将被降低到极限,千年后的人阅读这段文字,所能获取的信息将与现在别无二致。
可这项工程何时能够完成,从中产生的东西最终能够促进打破一切使用源石技艺的隔阂,还是成为毁灭一切的催化剂?又或者,在花费了如此多的心血后,只能合上书本,任其成为图书馆中一本无人问津的著作?
......
参加讨论与实验的干员们来来去去,现在,整个房间里只剩下他一个人,提笔时,才发现骨笔已经因长时间的书写出现了裂痕。
作为王庭之主,作为萨卡兹,他为卡兹戴尔编纂了第一本“大部头”,耐心等待它真正需要这部书的那一天。
但作为罗德岛的一员,作为泰拉的一分子,他畅想生灵放下所有隔阂,将命运握在手中的时刻。为此,他要研究,他要尝试,哪怕那种梦想,眼下并没有实现的可能。
哀珐尼尔换了一支新笔,开始了新一轮钻研。
理想还活着,在他的心中,在他那纤细的笔杆上。
CCR-Δ module.png CCR-Δ: A Pen Collection from the Convallis (click to show/hide the information)
A Pen Collection from the Convallis.png
Stage 1
HP +100
ATK +36
New trait:
When dealing Arts damage, deals an additional 8% as Necrosis damage
Stage 2
HP +140
ATK +54
Lexical Evolution improved:
When attacking a target, there is a 50% chance to deal 60% ATK as Arts damage to a random target in attack range and Slows it for 0.8s. If the target is under the burst effect from Necrosis damage, also deals Elemental damage equal to 40% ATK.
Stage 3
HP +170
ATK +67
Lexical Evolution improved:
When attacking a target, there is a 60% chance to deal 60% ATK as Arts damage to a random target in attack range and Slows it for 0.8s. If the target is under the burst effect from Necrosis damage, also deals Elemental damage equal to 60% ATK.
Module Missions
  1. Deal a total of 100,000 damage with your own Logos
  2. Clear Main Theme 11-6 with a 3-star rating under Standard Environment; You must deploy your own Logos, and can only include 4 other Operators in your squad
PrerequisitesStage 1
  • Complete both of Logos's CCR-Δ Module Missions.
  • Raise Logos to Elite 2 Level 60.
Module Data Block.png
4
Polymerization Preparation.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Logos.
Module Data Block.png
4
Data Supplement Stick.png
60
Nucleic Crystal Sinter.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Logos.
Module Data Block.png
4
Data Supplement Instrument.png
20
D32 Steel.png
4
LMD.png
120K
Description
Nightfall, the time Aefanyl has been patiently waiting for has come. He gently pulls aside the curtains of black silk—woven by his mother and the elders—around his small bed. He takes a while to get dressed, then quietly leaves the bedroom. He silently walks through the long stone corridor, across the open courtyard and road, and past the flickering candles and lights that stave off the darkness. On his way to the river, the oblique moonlight and faint firelight behind him cast a spattering of vague shadows around his feet. Everything around him becomes a part of the child's night adventure.
During the day, when the sun's not hidden behind clouds, the Banshees will take the young and carefree Aefanyl to wander through valleys and fables. In the light-dappled woods, beneath the gaze of the towering mountains in the distance, they sing ancient epics and extol life's brilliance. Aefanyl, clad in splendorous robes, dances to the songs of the elders. Through these cadences passed down from thousands of years, he hears the footsteps of ancient heroes on their faraway journeys and the breathing of new shoots as they sprout from the trees. His thoughts rise and fall with the sun: this land is an extension of the Convallis, home to laughter and melodies without end.
A cry draws his attention and jerks him back to reality. On the other side of the river, several tuskbeasts are dragging a cystybeast into the forest's depths, vanishing before he can take a good look. He hears his own panting, along with several strange sounds mixed with the gurgling of the river, as if something is being torn apart, then broken. It is a new language that Aefanyl has never heard before. It seems to contain certain emotions and connotations he has never experienced, and it begins to fill him with confusion.
He takes out the bone pen from his breast pocket—his birthday gift—and draws simple symbols in the air. They look like words but are little more than scribbles. He has his own way of recording this new language.
"Our little hero's great adventure thus reaches its end." The young Banshee turns his head and sees the dresses of the Banshee elders fluttering in the night, shimmering with the silken strands they had woven themselves.
"Do you remember what we agreed upon, Aefanyl?"
"I am not to use Arts while I am alone."
"Wonderful." An older Banshee gently cups Aefanyl's chin and rubs his face with the base of her palm. 'Why, then, did you do what you just did?"
"I wanted to understand, what the cystybeast was saying just now..." Aefanyl lowers his head, his right hand sliding behind his back as he grips the pen, gently pressing his thumb against its tip, as if trying to conceal it within his palm.
"If I could figure out what it was saying, would that have prevented it from being taken away by the tuskbeasts? If I understood what it was saying, how it felt, would I have been able to help it and stop it from making that sad sound? I want it to know that someone cares." Aefanyl recalls what he had just seen. Confusion becomes pain, and from pain comes a wish.
In an instant, everyone becomes quiet, and a breeze stirs.
"From now on," the Great Banshee Laqeramaline breaks the silence and steps forth from the crowd, "our Aefanyl is free to go where he pleases, and practice as he pleases." "However," his mother continues, "it is now time to go to bed."
"Mother..." Aefanyl approaches his mother, and her hand lovingly clasp his.
The Banshees return the way they had come. Along the way, moonlight elongates Aefanyl's thin figure. They walk in silence, while the leaves of beech, fir, and pine trees rustle softly in the wind. Beneath the deep blue night sky and the misty gray clouds, the river quietly carries the floating light forward, like a crack of luminous light from a black valley, from which a gentle pulse of courage emerges.

Changelog[edit]

References[edit]