Logos

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This article pertains to a subject that is not yet released in the Global server of Arknights.
Core CasterElite Op
Caster.png
Core Caster.png
Elite Op
Logos icon.png
Logos Elite 2 icon.png
Logos, Rhodes Island Elite Operator, the ferryman for the souls of Sarkaz.
The Banshees protected his real name. Never read nor write it more than three times in ten seconds.
Position Ranged
Tags DPS
Trait Deals Arts damage
Availability [CN] Headhunting
The names and descriptions of Logos' talent(s), skill(s), base skills, and CCR-Δ Operator Module are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats

Range

Base.pngElite 1.png
  
  
  
   
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 698 998 1297 1663
ATK.png ATK 303 422 556 671 +90
DEF.png DEF 45 76 106 119
RES.png RES 10 15 20 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 19 21
BLOCK.png Block count 1
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improves Soul-Shearing Rhetorics
Potential 4.png
ATK +27
Potential 5.png
Improves Lexicon Evolution
Potential 6.png
DP cost -1
Total Cost
Logos's Token
5
OR
Royal Caster Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Lexicon Evolution.
  • New skill: Synecdoche.
  • Range extended.
Prerequisites
Raise Logos to Level 50.
LMD
30K
Caster Chip
5
Polyester
8
Orirock Cube
8
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Soul-Shearing Rhetorics.
  • New skill: Différance Horizon.
  • Lexicon Evolution improved.
  • Operator Modules available.
Prerequisites
Raise Logos to Elite 1 Level 80.
LMD
180K
Caster Dualchip
4
Nucleic Crystal Sinter
4
White Horse Kohl
6

Talent(s)

Lexicon Evolution
Elite 1.png When attacking, 40% chance to attack a random target within attack range, dealing 40% ATK as Arts damage
Elite 1.pngPotential 5.png When attacking, 40% chance to attack a random target within attack range, dealing 45% (+5%) ATK as Arts damage
Elite 2.png When attacking, 40% chance to attack a random target within attack range, dealing 60% ATK as Arts damage and Slows the target for 0.8 seconds
Elite 2.pngPotential 5.png When attacking, 40% chance to attack a random target within attack range, dealing 65% (+5%) ATK as Arts damage and Slows the target for 0.8 seconds
Soul-Shearing Rhetorics
Elite 2.png Attacks inflict -10 RES to the target and increases Arts damage taken by 150 for 5 seconds
Elite 2.pngPotential 3.png Attacks inflict -10 RES to the target and increases Arts damage taken by 165 (+15) for 5 seconds

Skills

Skill-Logos1.png
Demise
Auto Recovery
Auto
Unlimited
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack range expands, ATK +10%; enemies within attack range with HP below 60% of Logos' ATK will be instantly defeated and deals Arts damage equal to the defeated enemy's HP to a random target
Unlimited duration
0 80
Rank 2.png
Attack range expands, ATK +20%; enemies within attack range with HP below 70% of Logos' ATK will be instantly defeated and deals Arts damage equal to the defeated enemy's HP to a random target
Unlimited duration
0 78
Rank 3.png
Attack range expands, ATK +30%; enemies within attack range with HP below 80% of Logos' ATK will be instantly defeated and deals Arts damage equal to the defeated enemy's HP to a random target
Unlimited duration
0 76
Rank 4.png
Attack range expands, ATK +40%; enemies within attack range with HP below 90% of Logos' ATK will be instantly defeated and deals Arts damage equal to the defeated enemy's HP to a random target
Unlimited duration
0 74
Rank 5.png
Attack range expands, ATK +50%; enemies within attack range with HP below 100% of Logos' ATK will be instantly defeated and deals Arts damage equal to the defeated enemy's HP to a random target
Unlimited duration
0 72
Rank 6.png
Attack range expands, ATK +60%; enemies within attack range with HP below 110% of Logos' ATK will be instantly defeated and deals Arts damage equal to the defeated enemy's HP to a random target
Unlimited duration
0 70
Rank 7.png
Attack range expands, ATK +70%; enemies within attack range with HP below 120% of Logos' ATK will be instantly defeated and deals Arts damage equal to the defeated enemy's HP to a random target
Unlimited duration
0 68
Rank 8.png
Attack range expands, ATK +80%; enemies within attack range with HP below 130% of Logos' ATK will be instantly defeated and deals Arts damage equal to the defeated enemy's HP to a random target
Unlimited duration
0 64
Rank 9.png
Attack range expands, ATK +90%; enemies within attack range with HP below 140% of Logos' ATK will be instantly defeated and deals Arts damage equal to the defeated enemy's HP to a random target
Unlimited duration
0 62
Rank 10.png
Attack range expands, ATK +100%; enemies within attack range with HP below 150% of Logos' ATK will be instantly defeated and deals Arts damage equal to the defeated enemy's HP to a random target
Unlimited duration
0 60
Addendum
  • The enemy whose HP meets the requirement to be instantly defeated by Demise actually takes 9999999 True damage that cannot be negated by dodge, Shield, and Barrier even if these can negate True damage, and not affected by accuracy reduction suffered by Logos.
  • The Arts damage dealt after an enemy is instantly defeated is equal to their remaining HP.
Skill-Logos2.png
Synecdoche
Auto Recovery
Manual
20 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
RES +30; change attacks into locking onto the target, dealing 20% Arts damage every 0.5 seconds; when attacking the same target, gradually increases the damage dealt, up to 3x, and the target's Movement Speed gradually reduces to 40% (reaches maximum 5 seconds after being locked on); if Logos is interrupted or the target is defeated, locks onto a new target and the effects are reset 20 42 20
Rank 2.png
RES +30; change attacks into locking onto the target, dealing 25% Arts damage every 0.5 seconds; when attacking the same target, gradually increases the damage dealt, up to 3x, and the target's Movement Speed gradually reduces to 40% (reaches maximum 5 seconds after being locked on); if Logos is interrupted or the target is defeated, locks onto a new target and the effects are reset 20 41 20
Rank 3.png
RES +30; change attacks into locking onto the target, dealing 30% Arts damage every 0.5 seconds; when attacking the same target, gradually increases the damage dealt, up to 3x, and the target's Movement Speed gradually reduces to 40% (reaches maximum 5 seconds after being locked on); if Logos is interrupted or the target is defeated, locks onto a new target and the effects are reset 20 40 20
Rank 4.png
RES +40; change attacks into locking onto the target, dealing 35% Arts damage every 0.5 seconds; when attacking the same target, gradually increases the damage dealt, up to 3x, and the target's Movement Speed gradually reduces to 40% (reaches maximum 5 seconds after being locked on); if Logos is interrupted or the target is defeated, locks onto a new target and the effects are reset 20 39 20
Rank 5.png
RES +40; change attacks into locking onto the target, dealing 40% Arts damage every 0.5 seconds; when attacking the same target, gradually increases the damage dealt, up to 3x, and the target's Movement Speed gradually reduces to 40% (reaches maximum 5 seconds after being locked on); if Logos is interrupted or the target is defeated, locks onto a new target and the effects are reset 20 38 20
Rank 6.png
RES +40; change attacks into locking onto the target, dealing 45% Arts damage every 0.5 seconds; when attacking the same target, gradually increases the damage dealt, up to 3x, and the target's Movement Speed gradually reduces to 40% (reaches maximum 5 seconds after being locked on); if Logos is interrupted or the target is defeated, locks onto a new target and the effects are reset 20 37 20
Rank 7.png
RES +50; change attacks into locking onto the target, dealing 50% Arts damage every 0.5 seconds; when attacking the same target, gradually increases the damage dealt, up to 3x, and the target's Movement Speed gradually reduces to 40% (reaches maximum 5 seconds after being locked on); if Logos is interrupted or the target is defeated, locks onto a new target and the effects are reset 20 36 20
Rank 8.png
RES +60; change attacks into locking onto the target, dealing 60% Arts damage every 0.5 seconds; when attacking the same target, gradually increases the damage dealt, up to 3x, and the target's Movement Speed gradually reduces to 40% (reaches maximum 5 seconds after being locked on); if Logos is interrupted or the target is defeated, locks onto a new target and the effects are reset 20 34 20
Rank 9.png
RES +60; change attacks into locking onto the target, dealing 65% Arts damage every 0.5 seconds; when attacking the same target, gradually increases the damage dealt, up to 3x, and the target's Movement Speed gradually reduces to 40% (reaches maximum 5 seconds after being locked on); if Logos is interrupted or the target is defeated, locks onto a new target and the effects are reset 20 32 20
Rank 10.png
RES +70; change attacks into locking onto the target, dealing 75% Arts damage every 0.5 seconds; when attacking the same target, gradually increases the damage dealt, up to 3x, and the target's Movement Speed gradually reduces to 40% (reaches maximum 5 seconds after being locked on); if Logos is interrupted or the target is defeated, locks onto a new target and the effects are reset 20 30 20
Skill-Logos3.png
Différance Horizon
Auto Recovery
Manual
30 seconds
   
  
  
  
   
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack range expands, ATK +100%, attacks 3 targets simultaneously; greatly reduces the flight speed of enemy projectiles within attack range, and remove them when the skill ends 0 45 30
Rank 2.png
Attack range expands, ATK +120%, attacks 3 targets simultaneously; greatly reduces the flight speed of enemy projectiles within attack range, and remove them when the skill ends 3 45 30
Rank 3.png
Attack range expands, ATK +140%, attacks 3 targets simultaneously; greatly reduces the flight speed of enemy projectiles within attack range, and remove them when the skill ends 6 45 30
Rank 4.png
Attack range expands, ATK +160%, attacks 3 targets simultaneously; greatly reduces the flight speed of enemy projectiles within attack range, and remove them when the skill ends 9 45 30
Rank 5.png
Attack range expands, ATK +180%, attacks 3 targets simultaneously; greatly reduces the flight speed of enemy projectiles within attack range, and remove them when the skill ends 12 45 30
Rank 6.png
Attack range expands, ATK +200%, attacks 3 targets simultaneously; greatly reduces the flight speed of enemy projectiles within attack range, and remove them when the skill ends 15 45 30
Rank 7.png
Attack range expands, ATK +220%, attacks 3 targets simultaneously; greatly reduces the flight speed of enemy projectiles within attack range, and remove them when the skill ends 18 45 30
Rank 8.png
Attack range expands, ATK +240%, attacks 3 targets simultaneously; greatly reduces the flight speed of enemy projectiles within attack range, and remove them when the skill ends 22 45 30
Rank 9.png
Attack range expands, ATK +260%, attacks 3 targets simultaneously; greatly reduces the flight speed of enemy projectiles within attack range, and remove them when the skill ends 26 45 30
Rank 10.png
Attack range expands, ATK +300%, attacks 3 targets simultaneously; greatly reduces the flight speed of enemy projectiles within attack range, and remove them when the skill ends 30 45 30
Addendum
  • Différance Horizon reduces the speed of projectiles launched by enemies within Logos' attack range to 0.05× the original, or by 95%.
  • Différance Horizon also works on Seeds of Withering/Decay while they are attacking, but does not work on projectiles falling vertically (e.g Londinium Secondary Defense Artillery, Londinium Mobile Defense Artilleries and "The Last Steam Knight"'s barrage).
    • The projectile's lifetime remains unchanged, so it is possible for a slowed projectile to actually hit the target if it remains in flight when its lifetime ends.
  • The projectile removal will not take effect if Logos is being disarmed.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Oriron Shard
5
Sugar Substitute
4
Rank 4.png
Skill Summary - 2
8
Polyketon
4
Rank 5.png
Skill Summary - 2
8
Device
3
Polyester
3
Rank 6.png
Skill Summary - 2
8
Semi-Synthetic Solvent
5
Rank 7.png
Skill Summary - 3
8
Incandescent Alloy
5
Semi-Synthetic Solvent
3
Rank 8.png
Demise
Skill Summary - 3
8
White Horse Kohl
4
Orirock Cluster
11
Synecdoche
Skill Summary - 3
8
Orirock Concentration
4
Semi-Synthetic Solvent
8
Différance Horizon
Skill Summary - 3
8
Optimized Device
3
Sugar Pack
5
Rank 9.png
Demise
Skill Summary - 3
12
Orirock Concentration
4
Keton Colloid
8
Synecdoche
Skill Summary - 3
12
Optimized Device
4
White Horse Kohl
7
Différance Horizon
Skill Summary - 3
12
RMA70-24
4
Oriron Block
7
Rank 10.png
Demise
Skill Summary - 3
15
D32 Steel
6
Optimized Device
4
Synecdoche
Skill Summary - 3
15
Polymerization Preparation
6
Manganese Trihydrate
6
Différance Horizon
Skill Summary - 3
15
Crystalline Electronic Unit
6
White Horse Kohl
4

Base skills

Skill-train caster&supporter1.png Banshee's Proficiency
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Caster and Supporter Operators' Specialization training speed +30%
Skill-train reduceTime.png Meaning of Words
Elite 2.png
Training Room.png
When this Operator is assigned to the Training Room to train an Operator for 5 hours or higher, that Operator's next training time -50% (effect expires if either Operator leaves the Training Room)

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original: Logos's Badge
Module Badge.png
Core Caster.png
Operator Logos has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

CCR-Δ

CCR-Δ module.png CCR-Δ: A Pen Collection from the Convallis
A Pen Collection from the Convallis.png
Stage 1
HP +100
ATK +36
New trait:
When dealing Arts damage, deals an additional 8% of damage dealt as Necrosis damage
Stage 2
HP +140
ATK +54
Lexicon Evolution improved:
When attacking, 50% chance to attack a random target within attack range, dealing 60% ATK as Arts damage and Slows the target for 0.8 seconds. If the random target is under the burst effect from Necrosis damage, the attack deals an additional 40% ATK as Elemental damage
Stage 3
HP +170
ATK +67
Lexicon Evolution improved:
When attacking, 60% chance to attack a random target within attack range, dealing 60% ATK as Arts damage and Slows the target for 0.8 seconds. If the random target is under the burst effect from Necrosis damage, the attack deals an additional 60% ATK as Elemental damage
Module MissionsUnlock conditions
  1. Deal a total of 100,000 damage with Logos (excluding Support Units)
  2. Clear Main Theme 11-6 with a 3-star rating under Standard Environment; You must deploy your own Logos, and can only include 4 other Operators as members
  • Complete both of Logos's CCR-Δ Module Missions.
  • Raise Logos to Elite 2 Level 60.
  • Have at least 100% Trust with Logos.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Polymerization Preparation
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Nucleic Crystal Sinter
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
D32 Steel
4
LMD
120K
Description
夜晚,哀珐尼尔等到了夜晚。他轻轻拨开床边的黑色锦绸,那是母亲和长辈们为他编织的,笼罩在他小小床铺上的精致床幔。他花了好些时间穿上衣服,然后静悄悄地离开卧室,又静悄悄地穿过长长的石制走廊,穿过露天的庭院和道路,路过那些跳动着的,驱散黑暗的灯和烛火。走向河边的路上,斜照的月光和背后的火光在他的脚下投出几个模糊的影子。这周围的一切都伴随着他上演一出只属于孩子的单人夜间冒险。
在白天,阳光好些的时候,女妖们会带着无忧无虑的小哀珐尼尔在故事和河谷中漫游。在光线斑驳的树林里,在远方崇山峻岭的注视下,她们歌唱古老的史诗,歌唱明媚的生命。哀珐尼尔穿着华丽的衣裙随着长辈们的歌谣起舞,在那些传承千百年的韵律中,他听见了古老英雄远行的脚步声,听见了树木新枝抽芽的呼吸声,他的思绪伴随着太阳升起又降落:这片大地是河谷的延伸,是欢笑的家园和不息的乐歌。
一声啼叫吸引了他的注意,他回过神来。河对岸,几头牙兽正拖着只瘤兽进入树林深处,只一瞬间就从他的视野里消失了。他听见了喘气声,水流声中还夹杂着些奇怪的声音,好像是什么被撕扯开来,然后又被折断了。这是新奇的语言,哀珐尼尔从未听过这样的声音,其中好像蕴含着某些他不曾触及的感情和含义,他开始感到困惑。
哀珐尼尔从怀中掏出一根骨笔——那是他的生日礼物,在空中画着简单的符号,似乎是文字,但更像是简单的涂鸦。他在用自己的方法记录这种语言。
“我们小小英雄的伟大冒险结束啦。”小女妖回过头,女妖长辈们的裙袍在夜里闪着点点光芒,那是女妖纺织出的纱在闪烁。
“还记得我们的约定吗,哀梵?”
“不可以,在一个人的时候,使用巫术。”
“真棒。”一位年长的女妖轻轻托住哀珐尼尔的下巴,用掌根揉了揉他的脸,“那你刚才为什么要那样做呢?”
“我想要明白,瘤兽刚才在说什么......”哀珐尼尔低下头,把拿着笔的右手背在身后,然后握住笔杆,接着用大拇指轻轻按住笔尖,想要隐藏手中的笔。
“如果我能搞清楚它在说什么,它是不是就不会被牙兽带走了?如果我能听懂它的话,就能了解它的感受,是不是就能帮助它,它就不会发出那种让我难过的声音了?我想让它知道,有人在乎它。”哀珐尼尔想起刚才的画面,困惑开始转变为痛苦,转变成一种渴望。
一瞬间,周围安静了下来,起风了。
“从今天起,”大女妖菈玛莲打破了沉寂,她从人群中走了出来,“我们的哀珐尼尔可以自由行动和练习了。”母亲这样说道,“不过,现在是睡觉的时间了哦。”
“母亲......”哀珐尼尔走向母亲,大女妖伸手握住了孩子稚嫩的手。
女妖们一起顺着来时的道路返回。在路上,月光把哀珐尼尔瘦小的身影拖得很长很长。他们一路安静地走着,耳边是榉树、杉树和松树被风翻动的叶涛声。在夜空的黛蓝与蒙蒙薄云的亮灰下,溪流载着浮动的光寂静前行,像是黑色山谷中一道深深的闪烁银光的裂痕,正涌出些许跃动的勇气。

Changelog