The Arknights Terra Wiki is a collaborative, community-maintained wiki. If you notice an issue, please consider making an edit, starting a discussion on the article's talk page, or reaching out via the Arknights Terra Wiki Discord.

Shield

From Arknights Terra Wiki
Jump to navigation Jump to search

Shield is a buff in Arknights.

Effect[edit]

A Shield protects the bearer from one instance of damage, consuming the Shield in the process. Some units can have multiple stacking layers of Shields.

The Shield's visual varies on the source, but whenever it is used, a flash of white bubble can be briefly seen on them.

When a friendly unit takes damage while having both Shields and Barrier, the most recently obtained buff will be consumed first.

Types[edit]

Normal[edit]

Blocks 1 instance of damage per layer of Shield.
—Shield's in-game tip

The normal Shield blocks all types of damage and is also one of the few defensive measures against True and Elemental damages.

Sources[edit]

Friendly[edit]

The Finshell Shield.png Finshell Shield gives all ranged Operators 3 layers of Shield when deployed.

Operator Source Target Layers

Akafuyu
Skill-Akafuyu2.png
Nobukage-ryu - Juumonji Masaru
Self while active 1

Archetto
Iron Bowstring Self when deployed

Mudrock
Ward of the Fertile Soil Self when deployed and periodically 1 when deployed, 1 every 9 seconds (max. 3)

Nearl the Radiant Knight
Skill-RadiantKnight2.png
Night-scouring Gleam
Self while active
  • Level 1-3: 2
  • Level 4-7: 3
  • Spec. 1-3: 4

Nian
Clairvoyance Self when deployed 3

Roberta
Friendly melee unit being supported by the Modeler Can be stacked
  • Base: 1
  • Elite 2: 2

Viviana
Nova Self when attacking an elite or boss enemy with a 18% (+2% Pot. 3) chance that increases while Skill-Viviana3.png "Flicker" is active, can only block melee attacks
  • Level 1-3: 1.6×
  • Level 4-6: 1.8×
  • Level 7: 2×
  • Spec. 1: 2.2×
  • Spec. 2: 2.3×
  • Spec. 3: 2.5×
1 (max. 1)

Hostile[edit]

Enemy Method Layers

Rhine Defense Member
Rhine Defense Senior Member
When spawned? 1

Crystalline Titanibeast
Ability 60 (max. 80)

Crystalline Oberobeast
Ability gained after defeating a Crystalline Titanibeast 80

Remnant Orchestra Cellist
Witch King's Orchestra Cellist
While the melancholic variation is active
  • 10 (Remnant)
  • 20 (Witch King's)

Physical Shield[edit]

Blocks 1 instance of Physical damage per layer of Physical Shield.
—Physical Shield's in-game tip

Physical Shield only blocks Physical damage.

Sources[edit]

Operator Source Target Layers

Whislash
Vision of Unity
(INS-X Stage 2+)
Friendly units with at least 3 block count when deployed 1

(Stage 3) Kazimierz Operators when deployed 1 (stacks with the base effect)

Interactions[edit]

OperatorSubjectInteraction
Archetto
Iron Bowstring Restores 7 (+2 Pot. 5) SP when the Shield from Iron Bowstring is expended.

Mudrock
Ward of the Fertile Soil Restores HP when a Shield from Ward of the Fertile Soil is expended. With the UNY-X Operator Module at Stage 2+, Mudrock also restores SP when the Shield is expended.
  • Base: 15% max. HP
  • Elite 1: 17% max. HP
  • Elite 2: 20% max. HP
  • UNY-X Stage 2: 22% max. HP, +1 SP
  • UNY-X Stage 3: 23% max. HP, +2 SP
  • Potential 5: +2% max. HP

Nian
Clairvoyance
(PRO-X Stage 2+)
Increases ATK and DEF, and restores SP when a Shield from Clairvoyance is expended.
  • Stage 2: +5% ATK/DEF, +2 SP
  • Stage 3: +7% ATK/DEF, +3 SP

Trivia[edit]

  • While not classified as a Shield, Hoshiguma's first talent, Tactical Armor, features the same visual of a Shield negating damage (a brief flash of a white bubble on the unit) when it successfully activates against incoming damage.

See also[edit]

Navigation