
★★★★★★
Eunectes |
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![]() Eunectes, Gavial's rival, steps onto the battlefield along with "Irritable Ironhide." She prefers to use machines to solve her problems instead of using her fists. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | DPS, Survival, Defense | |
Trait | Only restores SP when blocking enemies | |
How to obtain | Kernel Headhunting; Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
The name of Eunectes' RA-α Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights. |
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1882 | 2614 | 3440 | 4468 | – |
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462 | 651 | 835 | 1007 | +70 |
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247 | 364 | 492 | 615 | +70 |
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0 | N/A | |||
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70 seconds | ||||
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29 | 31 | 33 | ||
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1 | ||||
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1.6 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | DEF +27 |
![]() | Improves Peerless Bravery |
![]() | DP cost -1 |
Total Cost | |
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Peerless Bravery | |
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When HP is above 50%, attacks deal 108% damage; When HP is 50% or lower, gains 10% Sanctuary effect |
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When HP is above 50%, attacks deal 110% (+2%) damage; When HP is 50% or lower, gains 12% (+2%) Sanctuary effect |
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When HP is above 50%, attacks deal 115% damage; When HP is 50% or lower, gains 20% Sanctuary effect |
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When HP is above 50%, attacks deal 117% (+2%) damage; When HP is 50% or lower, gains 22% (+2%) Sanctuary effect |
Resilience | |
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Increases this unit's SP recovery by +0.2/sec when blocking enemies |
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Tomahawk Passive |
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Click to show/hide the information for Tomahawk |
Lv. | Description | ![]() |
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ATK +10%, DEF +10% | – | – | – |
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ATK +11%, DEF +11% | – | – | – |
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ATK +12%, DEF +12% | – | – | – |
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ATK +14%, DEF +14% | – | – | – |
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ATK +15%, DEF +15% | – | – | – |
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ATK +16%, DEF +16% | – | – | – |
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ATK +18%, DEF +18% | – | – | – |
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ATK +20%, DEF +20% | – | – | – |
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ATK +22%, DEF +22% | – | – | – |
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ATK +25%, DEF +25% | – | – | – |
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Menacing Slash Auto Recovery Manual 15–18 seconds |
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Click to show/hide the information for Menacing Slash |
Lv. | Description | ![]() |
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Attack Interval increases a bit, ATK +70%. Stuns all blocked targets for the duration of the skill | 10 | 38 | 15 |
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Attack Interval increases a bit, ATK +80%. Stuns all blocked targets for the duration of the skill | 10 | 37 | 15 |
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Attack Interval increases a bit, ATK +90%. Stuns all blocked targets for the duration of the skill | 10 | 36 | 15 |
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Attack Interval increases a bit, ATK +100%. Stuns all blocked targets for the duration of the skill | 11 | 35 | 16 |
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Attack Interval increases a bit, ATK +110%. Stuns all blocked targets for the duration of the skill | 11 | 34 | 16 |
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Attack Interval increases a bit, ATK +120%. Stuns all blocked targets for the duration of the skill | 11 | 33 | 16 |
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Attack Interval increases a bit, ATK +130%. Stuns all blocked targets for the duration of the skill | 12 | 32 | 17 |
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Attack Interval increases a bit, ATK +145%. Stuns all blocked targets for the duration of the skill | 13 | 31 | 17 |
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Attack Interval increases a bit, ATK +160%. Stuns all blocked targets for the duration of the skill | 14 | 30 | 17 |
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Attack Interval increases a bit, ATK +180%. Stuns all blocked targets for the duration of the skill | 15 | 28 | 18 |
Additional information | ||||
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Iron Will Auto Recovery Manual 30–35 seconds |
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Click to show/hide the information for Iron Will |
Lv. | Description | ![]() |
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ATK +110%, DEF +60%, Block +2, Restores 3% HP every second This unit is Stunned for 5 seconds after the skill duration |
20 | 55 | 30 |
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ATK +120%, DEF +70%, Block +2, Restores 3% HP every second This unit is Stunned for 5 seconds after the skill duration |
20 | 54 | 30 |
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ATK +130%, DEF +80%, Block +2, Restores 3% HP every second This unit is Stunned for 5 seconds after the skill duration |
20 | 53 | 30 |
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ATK +140%, DEF +90%, Block +2, Restores 3% HP every second This unit is Stunned for 5 seconds after the skill duration |
21 | 52 | 31 |
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ATK +150%, DEF +100%, Block +2, Restores 3% HP every second This unit is Stunned for 5 seconds after the skill duration |
21 | 51 | 31 |
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ATK +160%, DEF +110%, Block +2, Restores 3% HP every second This unit is Stunned for 5 seconds after the skill duration |
21 | 50 | 31 |
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ATK +170%, DEF +120%, Block +2, Restores 3% HP every second This unit is Stunned for 5 seconds after the skill duration |
22 | 49 | 32 |
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ATK +190%, DEF +130%, Block +2, Restores 4% HP every second This unit is Stunned for 5 seconds after the skill duration |
23 | 48 | 33 |
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ATK +210%, DEF +140%, Block +2, Restores 5% HP every second This unit is Stunned for 5 seconds after the skill duration |
24 | 47 | 34 |
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ATK +230%, DEF +160%, Block +2, Restores 6% HP every second This unit is Stunned for 5 seconds after the skill duration |
25 | 45 | 35 |
Additional information | ||||
Iron Will's HP regeneration is unaffected by healing effect modifiers and can still heal Eunectes even if she becomes unable to be healed. |
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Automation α | ![]() |
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When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +5% |
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Automation β Replaces Automation α
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When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +10% |
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I've Got This | ![]() |
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When this Operator is assigned to a Control Center, if Lancet-2 is assigned to a Power Plant, Power Plant count +2 (only affects the facility count) |
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
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Operator Eunectes has demonstrated a remarkable aptitude for head-on enemy confrontation contemporaneous with resistance to harm. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Defender Operator during field operations to exercise Duelist responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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ATK +80 DEF +70 |
Trait improved: SP recovery is slowed except when blocking enemies |
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ATK +95 DEF +80 |
Resilience improved: Increases this unit's SP recovery by +0.4/sec when blocking enemies | |
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ATK +105 DEF +85 |
Resilience improved: Increases this unit's SP recovery by +0.55/sec when blocking enemies |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Eunectes. | |||||
![]() | Have at least 100% Trust with Eunectes. |
Description |
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Evaluation No.: RDLEDSG03 Operator Code Name: Eunectes Full Name: Zumama Time Registered: Half a year ...... Participant in: 1. Design, development, component production and assembly of colossal-scale machine "Raging Ironhide." 2. Testing, restoration and upgrades of all-new energy emission devices in the training grounds 3. Improved designs for remote-control drone swarm weapon mounting plans. 4. Servicing of Rhodes Island Landship automated navigation systems. 5. Self-researched planning for some machine hyper-remodeling, audited and launched with the Engineering Department. ...... 12. Daily maintenance, painting, and emotional communication with and guidance of intelligent operation platform Lancet-2 (note: applied for by Operator herself and not conducted under official Engineering Department authority. Engineering Department does not interfere excessively in light of Lancet-2's behavioral non-rejection of Eunectes). ...... Overall evaluation: Operator Eunectes has participated in multiple projects and displayed impressive performance in all aspects since joining the Engineering Department, and now tentatively possesses the capacity to research, develop and work independently. ...... Supplement from Officer-in-Charge (directly dictated): Jeez, do we have to make these evaluations so formal every time? Could be doing WORK here... If someone's my disciple, they're worth educating. She learned how to test microcapacitor unit performance and then straight away, she managed to fumble a whole breadboard together! She's gifted! Really resembles me there! And she's hardworking. Read through every single engineering book the landship has over the past half year, and she finds people to discuss with everywhere. They don't put half of the true might of technology to print, though. She's got a lot more to learn. As for why she's so eager, well, don't ask me. Probably hasn't scooped her jaw up from the floor since she landed on Rhodes Island... She's had two sorta major awakenings in her life, right? First was seeing a nomadic city pass by with her own eyes when she was a kid, second was seeing a talking Lancet-2 in Acahualla. I can see the hopes in her, for machines, for herself. There's a possibility in there... in the not-distant future, I bet she'll be able to build machines with her own two hands that surprise even herself. Maybe her creations will lead Terra in technological innovation. I might just hand my Chief Engineer position to her when the time comes, it's not out of the question... That last one was a joke, don't write it down. Date: Dec 13 Approver: Closure |
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ATK +70 DEF +80 |
Trait improved: SP does not recover when not blocking an enemy⁎. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15% |
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ATK +80 DEF +95 |
Peerless Bravery improved: When HP is above 50%, attacks deal 120% damage; When HP is 50% or lower, gain 25% Sanctuary | |
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ATK +85 DEF +110 |
Peerless Bravery improved: When HP is above 50%, attacks deal 123% damage; When HP is 50% or lower, gain 28% Sanctuary |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Eunectes. | |||||
![]() | Have at least 100% Trust with Eunectes. |
Description |
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Just what were those massive things sailing across the barrens? Zumama couldn't figure it out, try as she might over three straight sleepless nights. Gavial saw the heavy bags under Zumama's eyes, and on one hand showed the appropriate concern, while the other hand was clenched in a fist as unreserved as ever. Zumama crashed to the floor, but showed no hurry to get back up. "Old Man Zuluzhak said those things were nomadic cities. What's a nomadic city?" Zumama asked as she stared up at the blue sky, giving her friend the same question that had been bothering her for three whole days. She'd never been this hung up before. Even the mushrooms she'd never seen before growing on trees only lingered on her mind for a day and a half. Gavial gave an answer she considered incredibly wise, a saying she'd heard from Old Man Zuluzhak. "It is why it is, and that's why it is." Then she started pumping her arms. "You rested enough, Zumama? Let's keep going!" Zumama suddenly felt a little listless. She got up, and walked off to where the nomadic city had sailed past. Its outline was still faintly visible, but her eyes could see far further than her feet could take her. How could a child's gait ever catch up to a sailing machine? Sunset came, and she felt the distance between her and the nomadic city hadn't narrowed one bit. She felt somewhat dejected, and gloomily sat on the ground, but bumped against something as she did. From underneath her, she pulled out a strange metallic ring. Zumama had once witnessed the most experienced boy of the tribe show off roughly the same thing. What was it called, again? A short name... a "nud"? Maybe a "nup"? Zumama put it in her pocket. It was likely the thing hadn't even come off the nomadic city–it was just some careless traveler's dropped belonging–but all the same, Zumama loved it, very much. She began to collect these abandoned and scrapped metal parts, putting them together with no principle whatsoever. At first, she bound them with thread, then stuck them together with glue, until she eventually learned from a passing caravan what welding was. Finally, one day, this strange little contraption was born from Zumama's hands. Gavial and Tomimi's verdict was "ugly", but still, she loved it, very much. She clasped it in her hands, and came to where she once saw that nomadic city. It had long since vanished, but Zumama always had a feeling she could sense the tremors from it as it sailed. Suddenly, a strange Liberi showed up beside her, and asked, "What's on your mind there, young lady?" She tightly gripped the tiny, ugly little thing in her hands, so hard her fingers hurt. "I want to make it move." |
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HP +280 ATK +80 |
New trait: In Reclamation Algorithm, can restore SP while having the effect of a Provision; When the skill is activated, attracts enemies over a wide area to this unit's location |
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HP +340 ATK +110 |
Resilience improved: Increases this unit's SP recovery by +0.2/sec when blocking enemies; in Reclamation Algorithm, increases SP recovery by +0.4/sec when blocking enemies, Block +1 during skill duration, can attack all blocked enemies, and blocked enemies receive 20% Physical Fragility | |
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HP +380 ATK +130 |
Resilience improved: Increases this unit's SP recovery by +0.2/sec when blocking enemies; in Reclamation Algorithm, increases SP recovery by +0.4/sec when blocking enemies, Block +2 during skill duration, can attack all blocked enemies, and blocked enemies receive 40% Physical Fragility |
Prerequisites | ![]() | Raise Eunectes to Elite 2 Level 60. | |
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![]() | Have at least 50% Trust with Eunectes. | ||
![]() | Have at least 100% Trust with Eunectes. |
Description |
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In light of special permissions granted, the Field Operations Department has hence passed the following resolution with respect to Eunectes: Where the entailing mission would fall under Reclamation Algorithm scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy. In witness whereof, This badge is hereby conferred upon the above named. “很简单,摁下按钮,那座山就会被轰碎。” |
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