Eunectes

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Duelist DefenderSargon
Defender.png
Duelist Defender.png
Sargon
Eunectes icon.png
Eunectes Elite 2 icon.png
Eunectes Skin 1 icon.png
Eunectes, Gavial's rival, steps onto the battlefield along with "Irritable Ironhide."
She prefers to use machines to solve her problems instead of using her fists.
Position Melee
Tags DPS, Survival, Defense
Trait Only restores SP when blocking enemies
Availability Headhunting; Recruitment

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1882 2614 3440 4468
ATK.png ATK 462 651 835 1007 +70
DEF.png DEF 247 364 492 615 +70
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 29 31 33
BLOCK.png Block count 1
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
DEF +27
Potential 5.png
Improves Peerless Bravery
Potential 6.png
DP cost -1
Total Cost
Eunectes's Token
5
OR
Royal Defender Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Peerless Bravery.
  • New skill: Menacing Slash.
Prerequisites
Raise Eunectes to Level 50.
LMD
30K
Defender Chip
5
Polyketon
7
Device
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Resilience.
  • New skill: Iron Will.
  • Peerless Bravery improved.
  • Operator Modules available.
Prerequisites
Raise Eunectes to Elite 1 Level 80.
LMD
180K
Defender Dualchip
4
Bipolar Nanoflake
4
Polymerized Gel
7

Talents

Peerless Bravery
Elite 1.png When HP is above 50%, attacks deal 108% damage; When HP is 50% or lower, gains 10% Sanctuary effect
Elite 1.pngPotential 5.png When HP is above 50%, attacks deal 110% (+2%) damage; When HP is 50% or lower, gains 12% (+2%) Sanctuary effect
Elite 2.png When HP is above 50%, attacks deal 115% damage; When HP is 50% or lower, gains 20% Sanctuary effect
Elite 2.pngPotential 5.png When HP is above 50%, attacks deal 117% (+2%) damage; When HP is 50% or lower, gains 22% (+2%) Sanctuary effect
Resilience
Elite 2.png Increases this unit's SP recovery by +0.2/sec when blocking enemies

Skills

Skill-Eunectes1.png
Tomahawk
Passive
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +10%, DEF +10%
Rank 2.png
ATK +11%, DEF +11%
Rank 3.png
ATK +12%, DEF +12%
Rank 4.png
ATK +14%, DEF +14%
Rank 5.png
ATK +15%, DEF +15%
Rank 6.png
ATK +16%, DEF +16%
Rank 7.png
ATK +18%, DEF +18%
Rank 8.png
ATK +20%, DEF +20%
Rank 9.png
ATK +22%, DEF +22%
Rank 10.png
ATK +25%, DEF +25%
Skill-Eunectes2.png
Menacing Slash
Auto Recovery
Manual
15 ~ 18 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Interval increases a bit, ATK +70%. Stuns all blocked targets for the duration of the skill 10 38 15s
Rank 2.png
Attack Interval increases a bit, ATK +80%. Stuns all blocked targets for the duration of the skill 10 37 15s
Rank 3.png
Attack Interval increases a bit, ATK +90%. Stuns all blocked targets for the duration of the skill 10 36 15s
Rank 4.png
Attack Interval increases a bit, ATK +100%. Stuns all blocked targets for the duration of the skill 11 35 16s
Rank 5.png
Attack Interval increases a bit, ATK +110%. Stuns all blocked targets for the duration of the skill 11 34 16s
Rank 6.png
Attack Interval increases a bit, ATK +120%. Stuns all blocked targets for the duration of the skill 11 33 16s
Rank 7.png
Attack Interval increases a bit, ATK +130%. Stuns all blocked targets for the duration of the skill 12 32 17s
Rank 8.png
Attack Interval increases a bit, ATK +145%. Stuns all blocked targets for the duration of the skill 13 31 17s
Rank 9.png
Attack Interval increases a bit, ATK +160%. Stuns all blocked targets for the duration of the skill 14 30 17s
Rank 10.png
Attack Interval increases a bit, ATK +180%. Stuns all blocked targets for the duration of the skill 15 28 18s
Additional information
  • Menacing Slash increases Eunectes' attack interval by 0.4 seconds.
  • The Stun inflicted by Menacing Slash is unaffected by modifiers including Status Resistance and remains even if the target becomes invulnerable or untargetable.
Skill-Eunectes3.png
Iron Will
Auto Recovery
Manual
30 ~ 35 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +110%, DEF +60%, Block +2, Restores 3% HP every second
This unit is Stunned for 5 seconds after the skill duration
20 55 30s
Rank 2.png
ATK +120%, DEF +70%, Block +2, Restores 3% HP every second
This unit is Stunned for 5 seconds after the skill duration
20 54 30s
Rank 3.png
ATK +130%, DEF +80%, Block +2, Restores 3% HP every second
This unit is Stunned for 5 seconds after the skill duration
20 53 30s
Rank 4.png
ATK +140%, DEF +90%, Block +2, Restores 3% HP every second
This unit is Stunned for 5 seconds after the skill duration
21 52 31s
Rank 5.png
ATK +150%, DEF +100%, Block +2, Restores 3% HP every second
This unit is Stunned for 5 seconds after the skill duration
21 51 31s
Rank 6.png
ATK +160%, DEF +110%, Block +2, Restores 3% HP every second
This unit is Stunned for 5 seconds after the skill duration
21 50 31s
Rank 7.png
ATK +170%, DEF +120%, Block +2, Restores 3% HP every second
This unit is Stunned for 5 seconds after the skill duration
22 49 32s
Rank 8.png
ATK +190%, DEF +130%, Block +2, Restores 4% HP every second
This unit is Stunned for 5 seconds after the skill duration
23 48 33s
Rank 9.png
ATK +210%, DEF +140%, Block +2, Restores 5% HP every second
This unit is Stunned for 5 seconds after the skill duration
24 47 34s
Rank 10.png
ATK +230%, DEF +160%, Block +2, Restores 6% HP every second
This unit is Stunned for 5 seconds after the skill duration
25 45 35s
Additional information
Iron Will's HP regeneration is unaffected by healing effect modifiers and can still heal Eunectes even if she becomes unable to be healed.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Diketon
6
Orirock
4
Rank 4.png
Skill Summary - 2
8
Device
3
Rank 5.png
Skill Summary - 2
8
Sugar
4
Polyketon
4
Rank 6.png
Skill Summary - 2
8
Incandescent Alloy
6
Rank 7.png
Skill Summary - 3
8
Integrated Device
3
Coagulating Gel
4
Rank 8.png
Tomahawk
Skill Summary - 3
8
White Horse Kohl
4
Aketon
8
Menacing Slash
Skill Summary - 3
8
Grindstone Pentahydrate
4
Loxic Kohl
7
Iron Will
Skill Summary - 3
8
RMA70-24
4
Manganese Ore
5
Rank 9.png
Tomahawk
Skill Summary - 3
12
Oriron Block
4
Incandescent Alloy Block
7
Menacing Slash
Skill Summary - 3
12
Optimized Device
3
Oriron Block
6
Iron Will
Skill Summary - 3
12
Manganese Trihydrate
4
Optimized Device
5
Rank 10.png
Tomahawk
Skill Summary - 3
15
Bipolar Nanoflake
6
Grindstone Pentahydrate
5
Menacing Slash
Skill Summary - 3
15
Bipolar Nanoflake
6
Keton Colloid
5
Iron Will
Skill Summary - 3
15
Polymerization Preparation
6
Incandescent Alloy Block
6

Base skills

Skill-man spd&power1.png Automation α
Base.png
Factory.png
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +5%
Skill-man spd&power2.png Automation β
Replaces Automation α
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +10%
Skill-ctrl p bot.png I've Got This
Elite 2.png
Control Center.png
When this Operator is assigned to a Control Center, if Lancet-2 is assigned to a Power Plant, Power Plant count +2 (only affects the facility count)

Operator Modules

Original

Original module.png Original: Eunectes's Badge
Module Badge.png
Duelist Defender.png
Operator Eunectes has demonstrated a remarkable aptitude for head-on enemy confrontation contemporaneous with resistance to harm.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Duelist responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

HES-X

HES-X module.png HES-X: Zumama's Tool Box
Zumama's Tool Box.png
Stage 1
ATK +80
DEF +70
Trait improved:
SP recovery is slowed except when blocking enemies
Stage 2
ATK +95
DEF +80
Resilience improved:
Increases this unit's SP recovery by +0.4/sec when blocking enemies
Stage 3
ATK +105
DEF +85
Resilience improved:
Increases this unit's SP recovery by +0.55/sec when blocking enemies
Module MissionsUnlock conditions
  1. Deal a total of 60,000 damage with Eunectes (excluding Support Units)
  2. Clear Side Story RI-EX-4 with a 3-star rating; You must deploy your own Eunectes, and have Eunectes defeat at least 1 Tiacauh Champion
  • Complete both of Eunectes's HES-X Module Missions.
  • Raise Eunectes to Elite 2 Level 60.
  • Have at least 100% Trust with Eunectes.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Bipolar Nanoflake
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Crystalline Electronic Unit
4
LMD
120K
Description
Evaluation No.: RDLEDSG03
Operator Code Name: Eunectes
Full Name: Zumama
Time Registered: Half a year
......
Participant in:
1. Design, development, component production and assembly of colossal-scale machine "Raging Ironhide."
2. Testing, restoration and upgrades of all-new energy emission devices in the training grounds
3. Improved designs for remote-control drone swarm weapon mounting plans.
4. Servicing of Rhodes Island Landship automated navigation systems.
5. Self-researched planning for some machine hyper-remodeling, audited and launched with the Engineering Department.
......
12. Daily maintenance, painting, and emotional communication with and guidance of intelligent operation platform Lancet-2 (note: applied for by Operator herself and not conducted under official Engineering Department authority. Engineering Department does not interfere excessively in light of Lancet-2's behavioral non-rejection of Eunectes).
......
Overall evaluation:
Operator Eunectes has participated in multiple projects and displayed impressive performance in all aspects since joining the Engineering Department, and now tentatively possesses the capacity to research, develop and work independently.
......
Supplement from Officer-in-Charge (directly dictated):
Jeez, do we have to make these evaluations so formal every time? Could be doing WORK here... If someone's my disciple, they're worth educating. She learned how to test microcapacitor unit performance and then straight away, she managed to fumble a whole breadboard together! She's gifted! Really resembles me there! And she's hardworking. Read through every single engineering book the landship has over the past half year, and she finds people to discuss with everywhere. They don't put half of the true might of technology to print, though. She's got a lot more to learn. As for why she's so eager, well, don't ask me. Probably hasn't scooped her jaw up from the floor since she landed on Rhodes Island... She's had two sorta major awakenings in her life, right? First was seeing a nomadic city pass by with her own eyes when she was a kid, second was seeing a talking Lancet-2 in Acahualla. I can see the hopes in her, for machines, for herself. There's a possibility in there... in the not-distant future, I bet she'll be able to build machines with her own two hands that surprise even herself. Maybe her creations will lead Terra in technological innovation. I might just hand my Chief Engineer position to her when the time comes, it's not out of the question... That last one was a joke, don't write it down.

Date: Dec 13
Approver: Closure

HES-Y

HES-Y module.png HES-Y: "The Little Ugly Thing"
The Little Ugly Thing.png
Stage 1
ATK +70
DEF +80
Trait improved:
SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%
Stage 2
ATK +80
DEF +95
Peerless Bravery improved:
When HP is above 50%, attacks deal 120% damage; When HP is 50% or lower, gain 25% Sanctuary
Stage 3
ATK +85
DEF +110
Peerless Bravery improved:
When HP is above 50%, attacks deal 123% damage; When HP is 50% or lower, gain 28% Sanctuary
Module MissionsUnlock conditions
  1. Defeat 10 elite or leader enemies with Eunectes (excluding Support Units)
  2. Clear Side Story RI-7 with a 3-star rating; You must deploy your own Eunectes, and have Eunectes defeat at least 2 Tiacauh Braves
  • Complete both of Eunectes's HES-Y Module Missions.
  • Raise Eunectes to Elite 2 Level 60.
  • Have at least 100% Trust with Eunectes.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Bipolar Nanoflake
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Polymerization Preparation
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
D32 Steel
4
LMD
120K
Description
Just what were those massive things sailing across the barrens? Zumama couldn't figure it out, try as she might over three straight sleepless nights.
Gavial saw the heavy bags under Zumama's eyes, and on one hand showed the appropriate concern, while the other hand was clenched in a fist as unreserved as ever. Zumama crashed to the floor, but showed no hurry to get back up.
"Old Man Zuluzhak said those things were nomadic cities. What's a nomadic city?" Zumama asked as she stared up at the blue sky, giving her friend the same question that had been bothering her for three whole days. She'd never been this hung up before. Even the mushrooms she'd never seen before growing on trees only lingered on her mind for a day and a half.
Gavial gave an answer she considered incredibly wise, a saying she'd heard from Old Man Zuluzhak. "It is why it is, and that's why it is." Then she started pumping her arms. "You rested enough, Zumama? Let's keep going!"
Zumama suddenly felt a little listless. She got up, and walked off to where the nomadic city had sailed past. Its outline was still faintly visible, but her eyes could see far further than her feet could take her. How could a child's gait ever catch up to a sailing machine? Sunset came, and she felt the distance between her and the nomadic city hadn't narrowed one bit.
She felt somewhat dejected, and gloomily sat on the ground, but bumped against something as she did. From underneath her, she pulled out a strange metallic ring. Zumama had once witnessed the most experienced boy of the tribe show off roughly the same thing. What was it called, again? A short name... a "nud"? Maybe a "nup"?
Zumama put it in her pocket. It was likely the thing hadn't even come off the nomadic city–it was just some careless traveler's dropped belonging–but all the same, Zumama loved it, very much.
She began to collect these abandoned and scrapped metal parts, putting them together with no principle whatsoever. At first, she bound them with thread, then stuck them together with glue, until she eventually learned from a passing caravan what welding was.
Finally, one day, this strange little contraption was born from Zumama's hands. Gavial and Tomimi's verdict was "ugly", but still, she loved it, very much.
She clasped it in her hands, and came to where she once saw that nomadic city. It had long since vanished, but Zumama always had a feeling she could sense the tremors from it as it sailed.
Suddenly, a strange Liberi showed up beside her, and asked, "What's on your mind there, young lady?"
She tightly gripped the tiny, ugly little thing in her hands, so hard her fingers hurt.
"I want to make it move."

Changelog