
★★★★★★
Horn |
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![]() Horn, Soldier of Victoria, here with you to face the crisis. Shells swift as wind storm, shield stiff as steel wall. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | DPS, Defense | |
Trait | When not blocking enemies, prioritizes dealing ranged AoE Physical damage | |
How to obtain | Standard Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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1237 | 1650 | 2200 | 3067 | +300 |
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483 | 620 | 776 | 936 | +70 |
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223 | 334 | 452 | 620 | – |
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0 | N/A | |||
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70 seconds | ||||
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24 | 26 | 28 | ||
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2 | 3 | |||
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2.8 seconds |
![]() | DP cost -1 |
![]() | Improves Military Fortress |
![]() | ATK +30 |
![]() | Improves Bloodbath |
![]() | DP cost -1 |
Total Cost | |
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Military Fortress | |
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When this unit is on the field, Defender Operators gain +10% ATK |
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When this unit is on the field, Defender Operators gain +13% (+3%) ATK |
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When this unit is on the field, Defender Operators gain +20% ATK |
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When this unit is on the field, Defender Operators gain +23% (+3%) ATK |
Bloodbath | |
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Instead of retreating when defeated, recover HP to the max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment) |
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Instead of retreating when defeated, recover HP to the max and gain -50% Max HP, +21 (+3) ASPD, and +21% (+3%) DEF (triggers once per deployment) |
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Flare Grenade Auto Recovery Auto |
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Click to show/hide the information for Flare Grenade |
Lv. | Description | ![]() |
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The next attack deals 160% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisibility Can store 1 charges |
0 | 8 | – |
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The next attack deals 170% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisibility Can store 1 charges |
0 | 8 | – |
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The next attack deals 180% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisibility Can store 1 charges |
0 | 8 | – |
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The next attack deals 190% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisibility Can store 1 charges |
0 | 7 | – |
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The next attack deals 200% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisibility Can store 1 charges |
0 | 7 | – |
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The next attack deals 210% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisibility Can store 1 charges |
0 | 7 | – |
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The next attack deals 220% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisibility Can store 2 charges |
0 | 6 | – |
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The next attack deals 240% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisibility Can store 2 charges |
0 | 5 | – |
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The next attack deals 260% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisibility Can store 2 charges |
0 | 5 | – |
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The next attack deals 280% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 8 seconds, disabling enemy Invisibility Can store 2 charges |
0 | 5 | – |
Additional information | ||||
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Tempest Command Auto Recovery Manual Toggled |
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Click to show/hide the information for Tempest Command |
Lv. | Description | ![]() |
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Each attack deals 130% ATK as Physical splash damage Overload: Each attack deals 30% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP Skill has 10 ammo and can be manually deactivated |
10 | 35 | – |
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Each attack deals 140% ATK as Physical splash damage Overload: Each attack deals 30% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP Skill has 10 ammo and can be manually deactivated |
10 | 35 | – |
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Each attack deals 150% ATK as Physical splash damage Overload: Each attack deals 30% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP Skill has 10 ammo and can be manually deactivated |
10 | 35 | – |
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Each attack deals 160% ATK as Physical splash damage Overload: Each attack deals 35% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP Skill has 10 ammo and can be manually deactivated |
15 | 30 | – |
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Each attack deals 170% ATK as Physical splash damage Overload: Each attack deals 35% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP Skill has 10 ammo and can be manually deactivated |
15 | 30 | – |
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Each attack deals 180% ATK as Physical splash damage Overload: Each attack deals 35% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP Skill has 10 ammo and can be manually deactivated |
15 | 30 | – |
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Each attack deals 190% ATK as Physical splash damage Overload: Each attack deals 40% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP Skill has 10 ammo and can be manually deactivated |
15 | 28 | – |
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Each attack deals 200% ATK as Physical splash damage Overload: Each attack deals 50% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP Skill has 10 ammo and can be manually deactivated |
18 | 27 | – |
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Each attack deals 220% ATK as Physical splash damage Overload: Each attack deals 50% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP Skill has 10 ammo and can be manually deactivated |
18 | 26 | – |
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Each attack deals 240% ATK as Physical splash damage Overload: Each attack deals 60% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP Skill has 10 ammo and can be manually deactivated |
18 | 25 | – |
Additional information | ||||
The damage dealt by the remaining ammunition when Tempest Command is deactivated is always calculated by Horn's ATK when she activates it. |
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Ultimate Line of Defense Auto Recovery Manual 24 seconds |
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Click to show/hide the information for Ultimate Line of Defense |
Lv. | Description | ![]() |
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ATK +10%, Attack Interval slightly reduced Overload: ATK instead +20%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated |
15 | 50 | 24 |
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ATK +15%, Attack Interval slightly reduced Overload: ATK instead +30%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated |
15 | 50 | 24 |
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ATK +20%, Attack Interval slightly reduced Overload: ATK instead +40%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated |
15 | 50 | 24 |
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ATK +25%, Attack Interval reduced Overload: ATK instead +50%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated |
15 | 50 | 24 |
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ATK +30%, Attack Interval reduced Overload: ATK instead +60%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated |
20 | 45 | 24 |
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ATK +35%, Attack Interval reduced Overload: ATK instead +70%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated |
20 | 45 | 24 |
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ATK +40%, Attack Interval greatly reduced Overload: ATK instead +80%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated |
25 | 40 | 24 |
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ATK +50%, Attack Interval greatly reduced Overload: ATK instead +100%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated |
25 | 38 | 24 |
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ATK +60%, Attack Interval greatly reduced Overload: ATK instead +120%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated |
25 | 36 | 24 |
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ATK +70%, Attack Interval greatly reduced Overload: ATK instead +140%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated |
25 | 35 | 24 |
Additional information | ||||
Ultimate Line of Defense reduces Horn's attack interval by 0.6/0.6/0.6/1.2/1.2/1.2/1.8/1.8/1.8/1.8 seconds. |
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Military Engineering | ![]() |
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When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1 |
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DIY Incandescent Alloy | ![]() |
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When this Operator is assigned to the Workshop to process Incandescent Alloy Block material, the production rate of byproduct increases by 100% |
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Operator Horn has demonstrated a remarkable aptitude for simultaneously providing long-range fire support while holding the battlefront. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Defender Operator during field operations to exercise Fortress responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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ATK +65 DEF +52 |
New trait: Increases ATK to 110% when attacking blocked enemies |
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ATK +85 DEF +62 |
Military Fortress improved: When this unit is on the field, Defender Operators gain +25% ATK | |
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ATK +100 DEF +70 |
Military Fortress improved: When this unit is on the field, Defender Operators gain +28% ATK |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Horn. | |||||
![]() | Have at least 100% Trust with Horn. |
Description |
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Horn sat up against a tree. A shell had punched a hole through its trunk. The breeze passed through the decaying wood, giving off a mournful sound like some sort of crude instrument. At least it was quieter than the battlefield. Horn was about to rest for a while, but found herself approached as soon as she closed her eyes. "Here ye are, Captain!" Bagpipe leaned on the officer, her chin resting on her shoulder. Finding it too heavy, Horn tried to pull away, but Bagpipe's Vouivre strength was too great. "Took me ages to find you," Bagpipe batted her eyelashes, her tone pitiable, "Ages and ages." Maybe she was just too tired, she fell sleep. Horn felt guilty about it. As leader of Tempest Platoon, she shouldn't have left her people to go off for a nap. How was the battle going? Had Triangle's recon team returned? Was Bagpipe's injury bothering her? A pile of questions clogged her throat. Footsteps and laughter sounded from behind. Oboe was probably telling bad jokes again, Cello laughed a little later than the others but always the loudest, slapping Oboe's shoulder until he begged for mercy. Bagpipe finally let go of Horn's arm, hopped up, and waved vivaciously to her platoonmates. Horn wanted desperately to turn around, but she couldn't. She knew deep down that behind her was nothing but a hole. She couldn't turn around. If she did, those voices would vanish. "What sort of dream were you having?" Rosalie's voice dripped with her usual teasing tone, "Wouldn't hurt to let me take first place once in a while, would it? You're so tired you're out as soon as you hang your head. How unlike you." Horn saw the closed book beside her, with a thin green pen stuck inside. Rosalie had recently taken up felting on the grounds that it relieved the stress of finals. She insisted the tan ball in her hand was Horn's head. Horn repeatedly countered that her hair was a platinum blonde, but Rosalie didn't listen. "What did you dream about? The war again?" Rosalie put down her unfinished felt, tapping her chin curiously, "What does the future look like in your dreams? I'm still thinking about what I might do after graduation. Logistics seems a bit boring. Perhaps I'll be a staff officer? Ooh, I wonder what my first fight will be like? I'll have to count these leisurely days while I still can." Unfortunately, time waits for no woman. The half-finished felt lay on the ground, having turned a muddy color. Horn couldn't guess how Rosalie might craft her face, and she'll never get a chance to find out. She couldn't even remember clearly what Rosalie looked like. The friends had always liked to sit in the brightest places, her bright green hair, her smug smile, they all melted in the fiery sunlight. A pair of rough hands landed on Horn's face. She recalled how every time she napped under the maple tree in the yard, her grandmother would walk over and fan her, relieving the heat of the sun and shooing away the flies. This was still a dream, certainly, but this time she was lucid, and she had no intention of opening her eyes. She used to bother her grandmother for stories about the army, her great-great grandfather, and the feats of White Wolves past. Then, she dreamed of fighting for Victoria, just like her ancestors. Now that the war had truly begun, her dreams turned to her grandmother fanning her. Steady and strong, the rhythm was more comforting than sleep itself. Horn opened her eyes, and Feist gave her an apologetic smile. He didn't want to wake her with his work. Her shield needed maintenance too. Horn lowered her head and a gust of wind blew by, tiny buds falling from the trees, covering the mottled shield. So, the cannonfire hadn't totally killed her tree after all. |
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HP +225 ATK +92 |
New trait: ASPD +10 |
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HP +300 ATK +108 |
Bloodbath improved: ASPD +5, DEF +5%; Instead of retreating when defeated, recover HP to the max and gain -50% Max HP, +20 ASPD, and +20% DEF (triggers once per deployment) | |
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HP +350 ATK +120 |
Bloodbath improved: ASPD +8, DEF +8%; Instead of retreating when defeated, recover HP to the max and gain -50% Max HP, +22 ASPD, and +22% DEF (triggers once per deployment) |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Horn. | |||||
![]() | Have at least 100% Trust with Horn. |
Description |
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When Horn arrives at that modest Highbury pub, it's already packed. Over a dozen people's heads, Bagpipe waves vigorously to her, jostling half her pint out of the glass before she even makes it all the way over. Once she does, Bagpipe pushes it into Horn's hands, turns, orders a new one, and pours that one straight down the hatch. Her face is ruddy red and altogether sweaty. She's been helping out no small amount here, Horn can tell. 'Y'know Robben? This is his relative, proper handy, you can just smell the fresh grain off the tipple he brews. Makes you feel all warm inside,' Bagpipe says glowingly. 'C'mon, Leader, try some.' Horn stares down at the mellow golden liquid. Just as warm as every other color in this bar. Londinium's past the worst of scarcity, but the workers still use curtains and tablecloths from their own homes to decorate this place out of sheer habit. The pub reopening means a lot to the neighborhood. Real proof that they have their livelihoods back, and a place to drop by after clock-out too. Once the music starts up, Bagpipe tugs a dumbstruck Horn to come along. Bagpipe's kilt is long and flowing and gorgeous as she spins, aglow like a daffodil, like the paraffin lamp by your bedside. It makes Horn conscious of how she's not in uniform either. Her white pencil skirt was rummaged out of her old wardrobe from her academy days. Still fits, but she feels so strange in it. Like two empty hands missing their sword and shield. 'Leader, move your body a bit! No one's goin' tae laugh at ye.' Bagpipe thinks she's embarrassed. 'Look, just follow ma rhythm now, it isnae hard at all!' What rhythm? Horn can't help but crack up at that. If skipping to the beat were a class, Fiona Young'd be losing every last mark. Returning to the counter, Horn once again picks up the pintglass Bagpipe got her, and in one fell swoop, downs it. 'Tastes wonderful,' she grins. 'To Robben.' 'To Robben,' Bagpipe echoes. 'And to Abigail, and to Henderson, and to Gwen...' Horn sets the empty glass down. 'Gwen. Hah. What was it, that ale? The one Cello loved more than anything in the whole wide land?' By the time they leave the bar, Horn's walking on much slower legs. With a gust of the evening wind, she makes her way to the curbside, and stoops down low. 'Leader? Och, go on, chuck it up. You'll feel better for it.' Horn shakes her head, but her shoulders are tensing up anyway. Picking up on something silent, Bagpipe lifts her hand away before it can land on Horn's back, and opts to places it on her shoulder instead. Horn finally raises her head again. Quite unlike Bagpipe would've imagined, her mouth curls up, and her eyes are aglitter. 'Bagpipe, they came out with my test results. My wounds are more or less recovered, and I didn't get Oripathy.' Bagpipe grins back. She lifts Horn up, and the two amble together down the still and quiet street. 'We're so lucky, you and I,' Bagpipe says. 'Yeah.' Drawing a deep breath, Horn looks out at the faraway city walls, and the warm lights above it that faintly swim into view. 'So lucky.' |
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