Horn

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Fortress DefenderVictoria
Defender.png
Fortress Defender.png
Victoria
Horn icon.png
Horn Elite 2 icon.png
Horn Skin 1 icon.png
Horn, Soldier of Victoria, here with you to face the crisis.
Shells swift as wind storm, shield stiff as steel wall.
Position Melee
Tags DPS, Defense
Trait When not blocking enemies, prioritizes dealing ranged AoE Physical damage
Availability Headhunting

Stats

Range

Base.pngElite 2.png
   
  
   
    
  
    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1237 1650 2200 3067 +300
ATK.png ATK 483 620 776 936 +70
DEF.png DEF 223 334 452 620
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 24 26 28
BLOCK.png Block count 2 3
ASPD.png Attack interval 2.8 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improves Military Fortress
Potential 4.png
ATK +30
Potential 5.png
Improves Bloodbath
Potential 6.png
DP cost -1
Total Cost
Horn's Token
5
OR
Royal Defender Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • Block count +1.
  • New talent: Military Fortress.
  • New skill: Tempest Command.
Prerequisites
Raise Horn to Level 50.
LMD
30K
Defender Chip
5
Orirock Cube
12
Sugar
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Bloodbath.
  • New skill: Ultimate Line of Defense.
  • Military Fortress improved.
  • Range extended.
  • Operator Modules available.
Prerequisites
Raise Horn to Elite 1 Level 80.
LMD
180K
Defender Dualchip
4
D32 Steel
4
Oriron Block
7

Talents

Military Fortress
Elite 1.png When this unit is on the field, Defender Operators gain +10% ATK
Elite 1.pngPotential 3.png When this unit is on the field, Defender Operators gain +13% (+3%) ATK
Elite 2.png When this unit is on the field, Defender Operators gain +20% ATK
Elite 2.pngPotential 3.png When this unit is on the field, Defender Operators gain +23% (+3%) ATK
Bloodbath
Elite 2.png Instead of retreating when defeated, recover HP to the max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)
Elite 2.pngPotential 5.png Instead of retreating when defeated, recover HP to the max and gain -50% Max HP, +21 (+3) ASPD, and +21% (+3%) DEF (triggers once per deployment)

Skills

Skill-Horn1.png
Flare Grenade
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack deals 160% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisibility
Can store 1 charges
0 8
Rank 2.png
The next attack deals 170% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisibility
Can store 1 charges
0 8
Rank 3.png
The next attack deals 180% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisibility
Can store 1 charges
0 8
Rank 4.png
The next attack deals 190% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisibility
Can store 1 charges
0 7
Rank 5.png
The next attack deals 200% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisibility
Can store 1 charges
0 7
Rank 6.png
The next attack deals 210% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisibility
Can store 1 charges
0 7
Rank 7.png
The next attack deals 220% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisibility
Can store 2 charges
0 6
Rank 8.png
The next attack deals 240% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisibility
Can store 2 charges
0 5
Rank 9.png
The next attack deals 260% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisibility
Can store 2 charges
0 5
Rank 10.png
The next attack deals 280% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 8 seconds, disabling enemy Invisibility
Can store 2 charges
0 5
Additional information
  • Flare Grenade extends the splash damage radius of Horn's attack to 1.7 tiles and the attack that triggers it can damage invisible enemies.
  • The illumination effect covers a radius of 1.7 tiles (the same as the extended splash damage radius), can affect aerial enemies, and lingers for its duration even if Horn leaves the map.
Skill-Horn2.png
Tempest Command
Auto Recovery
Manual
Toggled
Level Effect Initial SP SP cost Duration
Rank 1.png
Each attack deals 130% ATK as Physical splash damage
Overload: Each attack deals 30% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP
Skill has 10 ammo and can be manually deactivated
10 35
Rank 2.png
Each attack deals 140% ATK as Physical splash damage
Overload: Each attack deals 30% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP
Skill has 10 ammo and can be manually deactivated
10 35
Rank 3.png
Each attack deals 150% ATK as Physical splash damage
Overload: Each attack deals 30% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP
Skill has 10 ammo and can be manually deactivated
10 35
Rank 4.png
Each attack deals 160% ATK as Physical splash damage
Overload: Each attack deals 35% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP
Skill has 10 ammo and can be manually deactivated
15 30
Rank 5.png
Each attack deals 170% ATK as Physical splash damage
Overload: Each attack deals 35% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP
Skill has 10 ammo and can be manually deactivated
15 30
Rank 6.png
Each attack deals 180% ATK as Physical splash damage
Overload: Each attack deals 35% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP
Skill has 10 ammo and can be manually deactivated
15 30
Rank 7.png
Each attack deals 190% ATK as Physical splash damage
Overload: Each attack deals 40% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP
Skill has 10 ammo and can be manually deactivated
15 28
Rank 8.png
Each attack deals 200% ATK as Physical splash damage
Overload: Each attack deals 50% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP
Skill has 10 ammo and can be manually deactivated
18 27
Rank 9.png
Each attack deals 220% ATK as Physical splash damage
Overload: Each attack deals 50% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP
Skill has 10 ammo and can be manually deactivated
18 26
Rank 10.png
Each attack deals 240% ATK as Physical splash damage
Overload: Each attack deals 60% ATK as extra splash Arts damage. If cancelled manually, fire all remaining bullets, and lose 60% of Max HP
Skill has 10 ammo and can be manually deactivated
18 25
Additional information
The damage dealt by the remaining ammunition when Tempest Command is deactivated is always calculated by Horn's ATK when she activates it.
Skill-Horn3.png
Ultimate Line of Defense
Auto Recovery
Manual
24 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +10%, Attack Interval slightly reduced
Overload: ATK instead +20%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated
15 50 24s
Rank 2.png
ATK +15%, Attack Interval slightly reduced
Overload: ATK instead +30%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated
15 50 24s
Rank 3.png
ATK +20%, Attack Interval slightly reduced
Overload: ATK instead +40%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated
15 50 24s
Rank 4.png
ATK +25%, Attack Interval reduced
Overload: ATK instead +50%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated
15 50 24s
Rank 5.png
ATK +30%, Attack Interval reduced
Overload: ATK instead +60%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated
20 45 24s
Rank 6.png
ATK +35%, Attack Interval reduced
Overload: ATK instead +70%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated
20 45 24s
Rank 7.png
ATK +40%, Attack Interval greatly reduced
Overload: ATK instead +80%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated
25 40 24s
Rank 8.png
ATK +50%, Attack Interval greatly reduced
Overload: ATK instead +100%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated
25 38 24s
Rank 9.png
ATK +60%, Attack Interval greatly reduced
Overload: ATK instead +120%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated
25 36 24s
Rank 10.png
ATK +70%, Attack Interval greatly reduced
Overload: ATK instead +140%, gradually lose HP (12% Max HP/sec after 12 seconds); Skill can be manually deactivated
25 35 24s
Additional information
Ultimate Line of Defense reduces Horn's attack interval by 0.6/0.6/0.6/1.2/1.2/1.2/1.8/1.8/1.8/1.8 seconds.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Sugar Substitute
5
Diketon
4
Rank 4.png
Skill Summary - 2
8
Polyester
5
Rank 5.png
Skill Summary - 2
8
Oriron
4
Sugar
3
Rank 6.png
Skill Summary - 2
8
Incandescent Alloy
6
Rank 7.png
Skill Summary - 3
8
Oriron Cluster
3
Compound Cutting Fluid
5
Rank 8.png
Flare Grenade
Skill Summary - 3
8
Cutting Fluid Solution
4
Integrated Device
5
Tempest Command
Skill Summary - 3
8
Refined Solvent
4
Incandescent Alloy
7
Ultimate Line of Defense
Skill Summary - 3
8
Orirock Concentration
4
Grindstone
7
Rank 9.png
Flare Grenade
Skill Summary - 3
12
Manganese Trihydrate
4
Refined Solvent
8
Tempest Command
Skill Summary - 3
12
Grindstone Pentahydrate
4
White Horse Kohl
9
Ultimate Line of Defense
Skill Summary - 3
12
RMA70-24
4
Manganese Trihydrate
7
Rank 10.png
Flare Grenade
Skill Summary - 3
15
D32 Steel
6
RMA70-24
5
Tempest Command
Skill Summary - 3
15
Crystalline Electronic Unit
6
Polymerized Gel
4
Ultimate Line of Defense
Skill Summary - 3
15
Polymerization Preparation
6
Cutting Fluid Solution
6

Base skills

Skill-ws evolve cost1.png Military Engineering
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1
Skill-ws alloyBlock.png DIY Incandescent Alloy
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process Incandescent Alloy Block material, the production rate of byproduct increases by 100%

Operator Modules

Original

Original module.png Original: Horn's Badge
Module Badge.png
Fortress Defender.png
Operator Horn has demonstrated a remarkable aptitude for simultaneously providing long-range fire support while holding the battlefront.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Fortress responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

FOR-X

FOR-X module.png FOR-X: Exemplars
Exemplars.png
Stage 1
ATK +65
DEF +52
New trait:
Increases ATK to 110% when attacking blocked enemies
Stage 2
ATK +85
DEF +62
Military Fortress improved:
When this unit is on the field, Defender Operators gain +25% ATK
Stage 3
ATK +100
DEF +70
Military Fortress improved:
When this unit is on the field, Defender Operators gain +28% ATK
Module MissionsUnlock conditions
  1. During battle, have Horn use Ultimate Line of Defense a total of 10 times (excluding Support Units)
  2. Clear Main Theme 7-15 with a 3-star rating; You must deploy your own Horn, and have Horn defeat at least 10 enemies
  • Complete both of Horn's FOR-X Module Missions.
  • Raise Horn to Elite 2 Level 60.
  • Have at least 100% Trust with Horn.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
D32 Steel
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Crystalline Electronic Unit
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Polymerization Preparation
4
LMD
120K
Description
Horn sat up against a tree. A shell had punched a hole through its trunk. The breeze passed through the decaying wood, giving off a mournful sound like some sort of crude instrument.
At least it was quieter than the battlefield. Horn was about to rest for a while, but found herself approached as soon as she closed her eyes. "Here ye are, Captain!" Bagpipe leaned on the officer, her chin resting on her shoulder. Finding it too heavy, Horn tried to pull away, but Bagpipe's Vouivre strength was too great. "Took me ages to find you," Bagpipe batted her eyelashes, her tone pitiable, "Ages and ages."
Maybe she was just too tired, she fell sleep. Horn felt guilty about it. As leader of Tempest Platoon, she shouldn't have left her people to go off for a nap. How was the battle going? Had Triangle's recon team returned? Was Bagpipe's injury bothering her? A pile of questions clogged her throat. Footsteps and laughter sounded from behind. Oboe was probably telling bad jokes again, Cello laughed a little later than the others but always the loudest, slapping Oboe's shoulder until he begged for mercy. Bagpipe finally let go of Horn's arm, hopped up, and waved vivaciously to her platoonmates.
Horn wanted desperately to turn around, but she couldn't. She knew deep down that behind her was nothing but a hole. She couldn't turn around. If she did, those voices would vanish.
"What sort of dream were you having?" Rosalie's voice dripped with her usual teasing tone, "Wouldn't hurt to let me take first place once in a while, would it? You're so tired you're out as soon as you hang your head. How unlike you."
Horn saw the closed book beside her, with a thin green pen stuck inside. Rosalie had recently taken up felting on the grounds that it relieved the stress of finals. She insisted the tan ball in her hand was Horn's head. Horn repeatedly countered that her hair was a platinum blonde, but Rosalie didn't listen.
"What did you dream about? The war again?" Rosalie put down her unfinished felt, tapping her chin curiously, "What does the future look like in your dreams? I'm still thinking about what I might do after graduation. Logistics seems a bit boring. Perhaps I'll be a staff officer? Ooh, I wonder what my first fight will be like? I'll have to count these leisurely days while I still can."
Unfortunately, time waits for no woman. The half-finished felt lay on the ground, having turned a muddy color. Horn couldn't guess how Rosalie might craft her face, and she'll never get a chance to find out. She couldn't even remember clearly what Rosalie looked like. The friends had always liked to sit in the brightest places, her bright green hair, her smug smile, they all melted in the fiery sunlight.
A pair of rough hands landed on Horn's face. She recalled how every time she napped under the maple tree in the yard, her grandmother would walk over and fan her, relieving the heat of the sun and shooing away the flies. This was still a dream, certainly, but this time she was lucid, and she had no intention of opening her eyes. She used to bother her grandmother for stories about the army, her great-great grandfather, and the feats of White Wolves past. Then, she dreamed of fighting for Victoria, just like her ancestors. Now that the war had truly begun, her dreams turned to her grandmother fanning her.
Steady and strong, the rhythm was more comforting than sleep itself. Horn opened her eyes, and Feist gave her an apologetic smile. He didn't want to wake her with his work. Her shield needed maintenance too. Horn lowered her head and a gust of wind blew by, tiny buds falling from the trees, covering the mottled shield.
So, the cannonfire hadn't totally killed her tree after all.

Changelog