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Ammunition

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Ammunition is a skill and enemy mechanic in Arknights.

Operator[edit]

Skill activation grants {amount} ammo and the skill ends when all ammo are used (Can manually deactivate skill).
—Description of most Operator skills that use the ammunition mechanic

Skills that use the ammunition mechanic does not end after a period of time. Instead, as soon as the skill is activated, it receives a number of ammo that is expended in each attack; the skill will only end once all ammo is depleted and can also be manually deactivated in order to expedite its reactivation.

From the Near Light update, skills that use the ammunition mechanic uses a special meter that displays its ammo count more accurately as orange bars; before this, the skill's meter was the same as all others.

Skills[edit]

Operator Source Ammo count Effects

Ash
Skill-Ash2.png
Assault Tactics
31 Reduces attack interval by 80% and increases ATK against Stunned targets.
  • Level 1: 150%
  • Level 2: 160%
  • Level 3: 170%
  • Level 4: 180%
  • Level 5: 190%
  • Level 6: 200%
  • Level 7: 210%
  • Spec. 1: 220%
  • Spec. 2: 230%
  • Spec. 3: 250%

Aurora
Skill-Aurora2.png
Artificial Snowfall
9 Inflicts Cold for 2.5 seconds and increases ATK against Frozen targets.
  • Level 1-3: 200%
  • Level 4-6: 250%
  • Level 7: 300%
  • Spec. 1: 310%
  • Spec. 2: 320%
  • Spec. 3: 330%

Blaze the Igniting Spark
Skill-TheIgnitingSpark3.png
Pyre of Perdition
  • Level 1: 15
  • Level 2: 16
  • Level 3: 17
  • Level 4: 18
  • Level 5: 19
  • Level 6: 20
  • Level 7: 21
  • Spec. 1: 23
  • Spec. 2-3: 25
Extends attack range, increases ATK and reduces attack interval by 1.3 seconds, and normal attacks now deals AoE damage with a radius of 1.7.
    
  
  
    
  • Level 1: +55% ATK
  • Level 2: +60% ATK
  • Level 3: +65% ATK
  • Level 4: +70% ATK
  • Level 5: +75% ATK
  • Level 6: +80% ATK
  • Level 7: +85% ATK
  • Spec. 1: +95% ATK
  • Spec. 2: +105% ATK
  • Spec. 3: +115% ATK

Cantabile
Skill-Cantabile2.png
Specular Reflection
  • Level 1-3: 13
  • Level 4-6: 14
  • Level 7: 15
  • Spec. 1: 16
  • Spec. 2: 17
  • Spec. 3: 18
Increases ATK and ASPD, and camouflages Cantabile.
  • Level 1: +10%/+10
  • Level 2: +13%/+14
  • Level 3: +16%/+18
  • Level 4: +19%/+22
  • Level 5: +22%/+26
  • Level 6: +25%/+30
  • Level 7: +28%/+34
  • Spec. 1: +32%/+38
  • Spec. 2: +36%/+44
  • Spec. 3: +40%/+50

Ch'en the Holungday
Skill-Holungday1.png
High-Pressure Splash
4 Increases ATK and applies the trait to all enemies in range instead of those in the frontal row.
  • Level 1: +40%
  • Level 2: +45%
  • Level 3: +50%
  • Level 4: +55%
  • Level 5: +60%
  • Level 6: +65%
  • Level 7: +70%
  • Spec. 1: +80%
  • Spec. 2: +90%
  • Spec. 3: +100%

Skill-Holungday2.png
"Night of Violet"
8 (20 when Overcharged) Increases ATK and creates a goo that reduces the DEF and MSPD of enemies (lasting 5 seconds).
  • Level 1: +35% ATK, -50 DEF, -10% MSPD
  • Level 2: +40% ATK, -50 DEF, -10% MSPD
  • Level 3: +45% ATK, -50 DEF, -10% MSPD
  • Level 4: +50% ATK, -100 DEF, -20% MSPD
  • Level 5: +55% ATK, -100 DEF, -20% MSPD
  • Level 6: +60% ATK, -100 DEF, -20% MSPD
  • Level 7: +65% ATK, -150 DEF, -30% MSPD
  • Spec. 1: +70% ATK, -150 DEF, -30% MSPD
  • Spec. 2: +75% ATK, -170 DEF, -35% MSPD
  • Spec. 3: +80% ATK, -170 DEF, -35% MSPD

Skill-Holungday3.png
"Holiday Storm"
32 Attacks twice, consuming 2 ammo each time, with extended attack range, increased ATK, applies the trait to all enemies in range instead of those in the frontal row, and creates a goo that reduces the DEF and MSPD of enemies (lasting 5 seconds).
    
   
  
   
    
  • Level 1: +40% ATK, -100 DEF, -20% MSPD
  • Level 2: +45% ATK, -100 DEF, -20% MSPD
  • Level 3: +50% ATK, -100 DEF, -20% MSPD
  • Level 4: +55% ATK, -150 DEF, -30% MSPD
  • Level 5: +60% ATK, -150 DEF, -30% MSPD
  • Level 6: +65% ATK, -150 DEF, -30% MSPD
  • Level 7: +70% ATK, -200 DEF, -40% MSPD
  • Spec. 1: +80% ATK, -220 DEF, -45% MSPD
  • Spec. 2: +90% ATK, -220 DEF, -45% MSPD
  • Spec. 3: +100% ATK, -220 DEF, -45% MSPD

Doc
Skill-Doc1.png
Violent Response
31 Reduces attack interval.
  • Level 1-3: -0.3 seconds
  • Level 4-6: -0.5 seconds
  • Level 7-Spec. 3: -0.7 seconds

Ela
Skill-Ela3.png
"The Bosak Tempest"
40 Reduces attack interval by 0.35 seconds, increases ATK, and attacks prioritize targeting enemies affected by Grzmot Mines.
  • Level 1: +30%
  • Level 2: +35%
  • Level 3: +40%
  • Level 4: +45%
  • Level 5: +50%
  • Level 6: +55%
  • Level 7: +60%
  • Spec. 1: +70%
  • Spec. 2: +80%
  • Spec. 3: +90%

Executor the Ex Foedere
Skill-ExFoedere1.png
Testament Exacted
8 Extends attack range, increases ATK, and attacks ignore some DEF.
   
  
   
  • Level 1: +10% ATK, ignores 100 DEF
  • Level 2: +10% ATK, ignores 130 DEF
  • Level 3: +10% ATK, ignores 160 DEF
  • Level 4: +20% ATK, ignores 190 DEF
  • Level 5: +20% ATK, ignores 220 DEF
  • Level 6: +20% ATK, ignores 250 DEF
  • Level 7: +30% ATK, ignores 280 DEF
  • Spec. 1: +40% ATK, ignores 320 DEF
  • Spec. 2: +45% ATK, ignores 360 DEF
  • Spec. 3: +50% ATK, ignores 400 DEF

Skill-ExFoedere2.png
Close Combat
12 Increases ATK and DEF, and block count by 1.
  • Level 1: +30% ATK and DEF
  • Level 2: +35% ATK and DEF
  • Level 3: +40% ATK and DEF
  • Level 4: +45% ATK and DEF
  • Level 5: +50% ATK and DEF
  • Level 6: +55% ATK and DEF
  • Level 7: +60% ATK and DEF
  • Spec. 1: +70% ATK and DEF
  • Spec. 2: +75% ATK and DEF
  • Spec. 3: +80% ATK and DEF

Skill-ExFoedere3.png
Damnatus Ex Foedere
16 Extends attack range and increases ATK, but increases attack interval by 0.5 seconds.
   
  
   
  • Level 1: +90% ATK
  • Level 2: +100% ATK
  • Level 3: +110% ATK
  • Level 4: +120% ATK
  • Level 5: +130% ATK
  • Level 6: +140% ATK
  • Level 7: +150% ATK
  • Spec. 1: +160% ATK
  • Spec. 2: +170% ATK
  • Spec. 3: +180% ATK

Exusiai the New Covenant
Skill-TheNewCovenant1.png
Sweeping the Skies
8 Increases ATK of each attack and prioritizes aerial units. Fires remaining ammo at random targets in attack range if skill is manually deactivated.
  • Level 1: 150%
  • Level 2: 160%
  • Level 3: 170%
  • Level 4: 180%
  • Level 5: 190%
  • Level 6: 200%
  • Level 7: 210%
  • Spec. 1: 220%
  • Spec. 2: 230%
  • Spec. 3: 250%

Skill-TheNewCovenant2.png
Shootoholic
35 (40 if ASPD is stolen) Attack Interval reduces by 0.7 seconds and Increases ATK of each attack. Steals 70 ASPD from 1 allied Operator in attack range (while the skill is active) and grants self and that Operator a decaying Barrier based on self's Max HP.
  • Level 1: 200% of ATK, 150% of Max HP
  • Level 2: 210% of ATK, 150% of Max HP
  • Level 3: 220% of ATK, 150% of Max HP
  • Level 4: 230% of ATK, 180% of Max HP
  • Level 5: 240% of ATK, 180% of Max HP
  • Level 6: 250% of ATK, 180% of Max HP
  • Level 7: 270% of ATK, 200% of Max HP
  • Spec. 1: 280% of ATK, 220% of Max HP
  • Spec. 2: 290% of ATK, 230% of Max HP
  • Spec. 3: 300% of ATK, 250% of Max HP

Skill-TheNewCovenant3.png
Guaranteed Success!
50 Increases ATK and the ATK of each attack, attacks hit 5 times, and consumes 5 ammo per attack. If Delivery Coordinates is on the field, deals 250% of ATK as Physical splash damage, then deploys and grants 6 SP to the ground Operator with the longest Redeployment Time at its location
  • Level 1: +10% ATK, 100% of ATK
  • Level 2: +12% ATK, 105% of ATK
  • Level 3: +13% ATK, 110% of ATK
  • Level 4: +15% ATK, 115% of ATK
  • Level 5: +16% ATK, 120% of ATK
  • Level 6: +18% ATK, 125% of ATK
  • Level 7: +20% ATK, 135% of ATK
  • Spec. 1: +22% ATK, 150% of ATK
  • Spec. 2: +25% ATK, 155% of ATK
  • Spec. 3: +30% ATK, 160% of ATK

Fuze
Skill-Fuze1.png
Force Recon
100 Extends attack range by 1 and increases ATK and ASPD.
  • Level 1: +10% ATK, +60 ASPD
  • Level 2: +11% ATK, +60 ASPD
  • Level 3: +12% ATK, +60 ASPD
  • Level 4: +13% ATK, +70 ASPD
  • Level 5: +14% ATK, +70 ASPD
  • Level 6: +15% ATK, +70 ASPD
  • Level 7: +17% ATK, +75 ASPD
  • Spec. 1: +22% ATK, +80 ASPD
  • Spec. 2: +25% ATK, +85 ASPD
  • Spec. 3: +30% ATK, +90 ASPD

Horn
Skill-Horn2.png
Tempest Command
10 Increases the ATK of each attack; also deals an additional instance of Arts damage in each attack when Overloaded.
  • Level 1: 130%/30%
  • Level 2: 140%/30%
  • Level 3: 150%/30%
  • Level 4: 160%/35%
  • Level 5: 170%/35%
  • Level 6: 180%/35%
  • Level 7: 190%/40%
  • Spec. 1: 200%/50%
  • Spec. 2: 220%/50%
  • Spec. 3: 240%/60%

Insider
Skill-Insider1.png
"Don't Invite Trouble"
4 Increases the ATK of each attack.
  • Level 1: 170%
  • Level 2: 175%
  • Level 3: 180%
  • Level 4: 185%
  • Level 5: 190%
  • Level 6: 195%
  • Level 7: 200%
  • Spec. 1: 210%
  • Spec. 2: 220%
  • Spec. 3: 230%

Skill-Insider2.png
"Problem Solver"
14 Increases ATK, reduces attack interval by 0.3 seconds, reduces aggression level by 1, and causes Insider to prioritize attacking enemies with a ranged attack.
  • Level 1: +60% ATK
  • Level 2: +65% ATK
  • Level 3: +70% ATK
  • Level 4: +80% ATK
  • Level 5: +85% ATK
  • Level 6: +90% ATK
  • Level 7: +100% ATK
  • Spec. 1: +110% ATK
  • Spec. 2: +120% ATK
  • Spec. 3: +130% ATK

Jessica the Liberated
Skill-TheLiberated3.png
Saturation Burst
20 Extends attack range by 1, increases ATK and DEF, and the Mobile Riot Shield's DEF, but increases attack interval by 0.6 seconds.
  • Level 1: +200% ATK, +20% DEF, +75% M.R. Shield DEF
  • Level 2: +210% ATK, +30% DEF, +80% M.R. Shield DEF
  • Level 3: +220% ATK, +35% DEF, +90% M.R. Shield DEF
  • Level 4: +240% ATK, +50% DEF, +100% M.R. Shield DEF
  • Level 5: +250% ATK, +55% DEF, +110% M.R. Shield DEF
  • Level 6: +260% ATK, +60% DEF, +120% M.R. Shield DEF
  • Level 7: +270% ATK, +65% DEF, +135% M.R. Shield DEF
  • Spec. 1: +280% ATK, +70% DEF, +150% M.R. Shield DEF
  • Spec. 2: +290% ATK, +75% DEF, +160% M.R. Shield DEF
  • Spec. 3: +310% ATK, +80% DEF, +170% M.R. Shield DEF

Lemuen
Skill-Lemuen1.png
Salvē Etiam
  • Level 1-Spec. 1: 5
  • Spec. 2-3: 6
Increases ATK of each attack and attacks 1 additional target
  • Level 1: 150%
  • Level 2: 155%
  • Level 3: 160%
  • Level 4: 165%
  • Level 5: 170%
  • Level 6: 175%
  • Level 7: 180%
  • Spec. 1: +190%
  • Spec. 2: +200%
  • Spec. 3: +210%

Skill-Lemuen2.png
Honesta Missio
  • Level 1-3: 5
  • Level 4-Spec. 1: 6
  • Spec. 2-3: 7
Increase ATK and ASPD; only consumes ammo and ignores Dodge when attacking Wanted enemies after aiming for some time. Gradually increases ATK of each aimed attack and fires prematurely if ATK is higher than the sum of the target's remaining HP and DEF
  • Level 1: +35% ASPD, +30% ATK, 2 seconds, 180%/320%
  • Level 2: +40% ASPD, +30% ATK, 2 seconds, 180%/320%
  • Level 3: +45% ASPD, +30% ATK, 2 seconds, 180%/320%
  • Level 4: +50% ASPD, +40% ATK, 2.5 seconds, 180%/355%
  • Level 5: +55% ASPD, +40% ATK, 2.5 seconds, 180%/355%
  • Level 6: +60% ASPD, +40% ATK, 2.5 seconds, 180%/355%
  • Level 7: +65% ASPD, +50% ATK, 3 seconds, 180%/390%
  • Spec. 1: +70% ASPD, +60% ATK, 3 seconds, 180%/390%
  • Spec. 2: +75% ASPD, +60% ATK, 3 seconds, 180%/390%
  • Spec. 3: +80% ASPD, +70% ATK, 3.5 seconds, 180%/425%

Skill-Lemuen3.png
Salutatio Sclopeti: Memento Mori
5 Stops attacking and consumes ammo every 0.5 seconds to lock onto enemies. Upon ending the skill, Deals AoE Physical damage to each locked-on target in order, with increased damage near the center.
  • Level 1: 210%/330%
  • Level 2: 220%/340%
  • Level 3: 230%/350%
  • Level 4: 240%/360%
  • Level 5: 250%/370%
  • Level 6: 260%/380%
  • Level 7: 270%/390%
  • Spec. 1: 280%/410%
  • Spec. 2: 290%/430%
  • Spec. 3: 300%/450%

Lumen
Skill-Lumen3.png
This Lantern Undying
  • Level 1-2: 3
  • Level 3-4: 4
  • Level 5-6: 5
  • Level 7-Spec. 1: 6
  • Spec. 2: 7
  • Spec. 3: 8
Increases ATK and ASPD, and makes Lumen prioritize healing targets with Negative Statuses. The ammo is only expended when healing targets with Negative Statuses, which increases the amount of HP restored and removes all Negative Statuses on them.
  • Level 1: +20% ATK, +10 ASPD, 120% healing
  • Level 2: +23% ATK, +10 ASPD, 125% healing
  • Level 3: +26% ATK, +10 ASPD, 130% healing
  • Level 4: +30% ATK, +20 ASPD, 135% healing
  • Level 5: +33% ATK, +20 ASPD, 140% healing
  • Level 6: +36% ATK, +20 ASPD, 145% healing
  • Level 7: +40% ATK, +20 ASPD, 150% healing
  • Spec. 1: +45% ATK, +30 ASPD, 170% healing
  • Spec. 2: +50% ATK, +30 ASPD, 185% healing
  • Spec. 3: +55% ATK, +30 ASPD, 200% healing

Sankta Miksaparato
Skill-SanktaMiksaparato2.png
Eight-Armed Chainsaw Guy
  • Level 1-3: 40
  • Level 4-6: 42
  • Level 7: 45
  • Spec. 1-Spec. 2: 47
  • Spec. 3: 50
Increases ATK and DEF, and expends a certain amount of ammo when taking lethal damage to resist the damage.
  • Level 1: +60% ATK, +50% DEF, 30 expended on resist
  • Level 2: +65% ATK, +55% DEF, 30 expended on resist
  • Level 3: +70% ATK, +60% DEF, 30 expended on resist
  • Level 4: +80% ATK, +70% DEF, 30 expended on resist
  • Level 5: +85% ATK, +75% DEF, 30 expended on resist
  • Level 6: +90% ATK, +80% DEF, 30 expended on resist
  • Level 7: +105% ATK, +90% DEF, 25 expended on resist
  • Spec. 1: +120% ATK, +105% DEF, 25 expended on resist
  • Spec. 2: +135% ATK, +115% DEF, 20 expended on resist
  • Spec. 3: +150% ATK, +130% DEF, 20 expended on resist

Skill-SanktaMiksaparato3.png
Pre-Retirement Preaching
30 Expands attack range, increases HP, ATK, and DEF; stops attacking and consumes ammo to launch a counterattack when hit, with a minimum interval equal to a certain percentage of own attack interval.
    
  
    
  • Level 1: +20% HP, +110% ATK, +20% DEF, 100% of attack interval
  • Level 2: +25% HP, +120% ATK, +25% DEF, 100% of attack interval
  • Level 3: +30% HP, +130% ATK, +30% DEF, 100% of attack interval
  • Level 4: +35% HP, +140% ATK, +35% DEF, 60% of attack interval
  • Level 5: +40% HP, +150% ATK, +40% DEF, 60% of attack interval
  • Level 6: +50% HP, +160% ATK, +50% DEF, 60% of attack interval
  • Level 7: +55% HP, +170% ATK, +55% DEF, 30% of attack interval
  • Spec. 1: +60% HP, +185% ATK, +60% DEF, 30% of attack interval
  • Spec. 2: +70% HP, +200% ATK, +70% DEF, 10% of attack interval
  • Spec. 3: +80% HP, +225% ATK, +80% DEF, 10% of attack interval

Toddifons
Skill-Toddifons2.png
Portable Fortcracker Arrows
10 Increases the damage dealt but increases attack interval by 30%; the arrows explode after a delay of 1.5 seconds to deal splash Physical damage over a radius of 1.2.
  • Level 1: 150%/60%
  • Level 2: 160%/60%
  • Level 3: 170%/60%
  • Level 4: 180%/65%
  • Level 5: 190%/65%
  • Level 6: 200%/65%
  • Level 7: 210%/70%
  • Spec. 1: 220%/70%
  • Spec. 2: 230%/70%
  • Spec. 3: 240%/80%

Typhon
Skill-Typhon3.png
"Eternal Hunt"
  • Level 1-3: 6
  • Level 4-6: 7
  • Level 7: 8
  • Spec. 1-2: 9
  • Spec. 3: 10
Attacks fire arrow barrages that hits random targets multiple times around the target marked upon activation (and their position once the target leaves the map) and Stuns them for 0.4 seconds, but increases attack interval by 3.1 seconds.
  • Level 1: 4 arrows w/ 130% ATK each
  • Level 2: 4 arrows w/ 135% ATK each
  • Level 3: 4 arrows w/ 140% ATK each
  • Level 4: 4 arrows w/ 145% ATK each
  • Level 5: 4 arrows w/ 150% ATK each
  • Level 6: 4 arrows w/ 155% ATK each
  • Level 7: 4 arrows w/ 160% ATK each
  • Spec. 1: 5 arrows w/ 165% ATK each
  • Spec. 2: 5 arrows w/ 170% ATK each
  • Spec. 3: 5 arrows w/ 175% ATK each

Wiš'adel
Skill-Wis'adel3.png
Explosive Dawn
6 Increases ATK, the ATK of each attack, attacks' splash damage radius to 2.5, and guarantees the activation of Souvenir's afterimage explosion, but increases attack interval by 2.9 seconds.
  • Level 1: +95% ATK, attacks have 160% ATK
  • Level 2: +100% ATK, attacks have 165% ATK
  • Level 3: +110% ATK, attacks have 170% ATK
  • Level 4: +120% ATK, attacks have 175% ATK
  • Level 5: +130% ATK, attacks have 180% ATK
  • Level 6: +140% ATK, attacks have 185% ATK
  • Level 7: +150% ATK, attacks have 190% ATK
  • Spec. 1: +160% ATK, attacks have 200% ATK
  • Spec. 2: +170% ATK, attacks have 210% ATK
  • Spec. 3: +180% ATK, attacks have 220% ATK

Replenish[edit]

Replenishes ammo for other Operators' ammo-type skills; an ammo-type skill can only be replenished up to its max ammo capacity during a single activation of that skill.
—In-game tip

Certain skills can Replenish the ammunition of other Operators, replenishing its count which can be done even while their skill is active, effectively extending the skill's duration; however, there is a limit on how many ammo can be Replenished during any single skill activation, equal to their maximum ammo capacity.

Only Operators that currently have an ammo-type skill active can be targeted by Replenish effects.

Operator Source Effects

Sankta Miksaparato
Skill-SanktaMiksaparato1.png
Gun-Knight Examiner-in-Chief
Replenishes 1 ammo to an ally in the surrounding 8 tiles.

Skill-SanktaMiksaparato3.png
Pre-Retirement Preaching
Replenishes a certain amount of ammo for all Laterano Operators.
  • Level 1-6: 2
  • Level 7-Spec. 2: 3
  • Spec. 3: 4

Interactions[edit]

OperatorSubjectInteraction
Blaze the Igniting Spark
Skill-TheIgnitingSpark3.png
Pyre of Perdition
When Burn damage explodes on an enemy, gain 2 ammo.

Ch'en the Holungday
Frugality
  • Gives the Holungday a chance to have her attacks not expending the skill's ammo.
    • Elite 1: 15%
    • Elite 2: 20%
    • Potential 5: +2%
  • Other Snipers with skills that use the Ammunition mechanic have a 20% chance to have their attacks not expending the skill's ammo while the Holungday is deployed.

Executor the Ex Foedere
Skill-ExFoedere2.png
Close Combat
Has a chance to dodge the attack and receives 1 ammo when attacked in melee.
  • Level 1-3: 10%
  • Level 4-6: 20%
  • Level 7-Spec. 2: 30%
  • Spec. 3: 40%

Skill-ExFoedere3.png
Damnatus Ex Foedere
Further increases the ATK buff whenever the Ex Foedere expends ammo, which can stack up to 30 times.
  • Level 1-3: 3%
  • Level 4-6: 4%
  • Level 7-Spec. 2: 5%
  • Spec. 3: 6%

The Chosen One For each ammo expended, the proc chance of The Chosen One is increased, which is reset when the Ex Foedere's skill expires.
  • Elite 1: 3%
  • Elite 2: 5%

Empathy by Shotgun Each Laterano Operator on the map increases the Ex Foedere's ammo count by 1, up to 4.

Exusiai the New Covenant
Firepower FM When any ally consumes ammo, restores 6% HP and has a chance to bombard a random tile in that ally's range for Physical splash damage.
  • Base: 20% chance, 105% ATK
  • Elite 1: 25% chance, 150% ATK
  • GEE-X Stage 2: 30% chance, 165% ATK
  • GEE-X Stage 3: 35% chance, 185% ATK
  • Potential 5: +15% ATK

Covenant of Bullets While deployed, Operators with ammo-type skills gain ATK, doubled for Laterano Operators.
  • Elite 2: 9%/18% ATK
  • Potential 3: +4%/+8% ATK

Insider
Fire Support Increases the ammo count of Insider's skill after he has been deployed for 20 seconds. At Elite 2, Fire Support also increases the ammo count of other Laterano Operators' skills (if they use the ammunition mechanic) by 1.
  • Elite 1: +2
  • Elite 2: +3
  • MAR-X Stage 2: +4
  • MAR-X Stage 3: +5

Lemuen
Modus Extraditio Fugitivi Increases the ammo count of Lemuen's skills after she has been deployed for 20 seconds. With a Stage 3 DEA-Y Module, Modus Extraditio Fugitivi also increases the ammo count of other Laterano Operators' skills (if they use the ammunition mechanic) by 1.
  • Elite 2: +1
  • DEA-Y Stage 2: +2

Enemy[edit]

While this unit is holding Ammo, {effect}. Ammo capacity: {amount}
—Trait of enemies that use the Ammunition mechanic

Certain enemies, nearly all of which are Lateran ones, use the ammunition mechanic where their ranged attacks have additional effects and will be used over their melee attack while they are blocked as long as the ammo supply holds out, which can only be reloaded by being in the vicinity of a hostile Gelato Stop although some are capable of reloading their ammo without Stops.[note 1]

List[edit]

Enemy Ammo count Effects

Pathfinder Sagittarius
Pathfinder Sagittarius Prefect
1 The attack has 200% ATK.

Pathfinder Artifex
Pathfinder Artifex Prefect
The attack inflicts Burn Damage equal to 150% of the Artifex's ATK.

Pathfinder Ballistarius
Pathfinder Ballistarius Prefect
2 The attack deals splash damage over a 3×3 area and deals an additional instance of 3000 Arts damage against Gelato Stops.

Pathfinder Dessert Vendor
Renowned Pathfinder Dessert Vendor
3 Not used for attacks, but for periodically spawning a (Luscious) Snack Cart.

Pathfinder Nuncio
Oren, Legatus
1 The attack disarms the target for 15 (Nuncio)/10 (Oren) seconds and deals an additional instance of 3000 damage against Gelato Stops.

Andoain, the "Martyr"
5
  • The attack has 150% ATK, which increases to 500% against Gelato Stops, and ricochets between targets up to 5 times (towards Stops over friendly units).
  • Fully reloads his ammunition after using Ashes to Ashes, Dust to Dust.

Father Agenir
10 The attack reduces the target's DEF by 300, which can stack without a limit.

Saint Carmen
3
  • The attack has 200% ATK.
  • Can intermittently reload his ammunition at a rate of 1 ammo every 2 seconds; will be Stunned for 10 seconds if the reloading is interrupted.

Saint Iberia
1

Sarkaz Absurdist Operative
Sarkaz Absurdist Operative Leader
3 The attack causes the player to lose 2 (Operative)/3 (Operative Leader) DP upon hitting a friendly unit.

Fortuna, Fallen Angel
6
  • Increases ASPD by 300 and doubles the damage dealt, but has a 30% chance to miss where the attack deals no damage.
  • Can intermittently reload her ammunition at a rate of 1 ammo every second.

Shrine Swordsman
5 Every 6 seconds, consumes 1 ammo to increase ATK/MSPD by 20%, up to 10 times.

Elite Shrine Swordsman
7 Every 6 seconds, consumes 1 ammo to increase ATK/MSPD by 25%, up to 15 times.

Shrine Marksman
Elite Shrine Marksman
1
  • Consumes 1 ammo to launch ranged attacks; cannot attack without ammo.
  • If not Silenced, periodically pauses to reload over 10 seconds.

Interactions[edit]

Enemy Interaction

Shrine Nurturer
Veteran Shrine Nurturer
Periodically heals 3 allies within 2.5 tiles and restores 1 ammo to them.

Notes[edit]

  1. Technically enemies with the ammunition mechanic uses SP to count the remaining ammunition which can only be recovered/restored by Gelato Stops or their ability.

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