Ash

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Ash, a member of Team Rainbow, always has grenades loaded and ready.
Acts an individual, but thinks for the entire squad.
Class Sniper.png Sniper
Branch Marksman Sniper.png Marksman
Faction Team Rainbow.png Team Rainbow
Position Ranged
Tags DPS
Trait Attacks aerial enemies first
How to obtain Crossover Limited Headhunting
Ash
Base
Elite 2
Ranger
Ash.png
Ash Elite 2.png
Ash Skin 1.png
Real name
Eliza Cohen
  • SCN: 艾丽萨·科恩
  • TCN: 伊莉莎·寇恩
  • JP: イライザ・コーエン
  • KR: 엘라이자 코언
Internal name
char_456_ash
In Other Languages
Simplified Chinese
灰烬
Traditional Chinese
灰燼
Japanese
アッシュ
Korean
애쉬
Character Information
File no.
RS01
Operator Record
Illustrator
m9nokuro (credited as "Ubisoft" in-game)
English CV
Patricia Summersett
Basic Info
Gender
Female
Combat Experience
Unknown
Place of Birth
Unknown (Jerusalem, Israel)
Date of Birth
December 24th
Race
Unknown (Earthling)
Height
170 cm
Weight
63 kg
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Normal
Mobility
Standard
Physical Resilience
Normal
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
■■
Other Information
Age
33 (Earth reckoning)[1]
Affiliation

Stats

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 718 1026 1351 1689
ATK.png ATK 181 302 432 534 +90
DEF.png DEF 60 100 143 169
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 12 14
BLOCK.png Block count 1
ASPD.png Attack interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +27
Potential 5.png
Improves Breaching Specialist
Potential 6.png
DP cost -1
Total Cost
Ash's Token.png
5
OR
Royal Sniper Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Auxiliary Equipment.
  • New skill: Assault Tactics.
  • Range extended.

Raise Ash to Level 50.
LMD.png
30K
Sniper Chip.png
5
Orirock Cube.png
11
Oriron.png
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Breaching Specialist.
  • New skill: Breaching Rounds.
  • Auxiliary Equipment improved.
  • Operator Modules available.

Raise Ash to Elite 1 Level 80.
LMD.png
180K
Sniper Dualchip.png
4
D32 Steel.png
4
Polymerized Gel.png
6

Talents

Auxiliary Equipment
Elite 1.png After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 3 seconds
Elite 2.png After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 4 seconds
Additional information
  • Auxiliary Equipment will not be triggered if there are no valid targets within Ash's attack range when she is deployed.
  • The Stun Grenade has an area-of-effect of 1 tile.
Breaching Specialist
Elite 2.png During the first deployment, DP Cost -3 and gain 17 SP after deployment
Elite 2.pngPotential 5.png During the first deployment, DP Cost -3 and gain 20 (+3) SP after deployment

Skills

Skill-Ash1.png
Supporting Fire
Auto Recovery
Auto
Unlimited
Click to show/hide the information for Supporting Fire
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
ATK +5%, attacks hit 2 times in a row
Unlimited duration
0 55
Rank 2.png
ATK +6%, attacks hit 2 times in a row
Unlimited duration
0 54
Rank 3.png
ATK +7%, attacks hit 2 times in a row
Unlimited duration
0 53
Rank 4.png
ATK +8%, attacks hit 2 times in a row
Unlimited duration
0 52
Rank 5.png
ATK +9%, attacks hit 2 times in a row
Unlimited duration
0 51
Rank 6.png
ATK +10%, attacks hit 2 times in a row
Unlimited duration
0 50
Rank 7.png
ATK +11%, attacks hit 2 times in a row
Unlimited duration
0 49
Rank 8.png
ATK +12%, attacks hit 2 times in a row
Unlimited duration
0 48
Rank 9.png
ATK +13%, attacks hit 2 times in a row
Unlimited duration
0 47
Rank 10.png
ATK +15%, attacks hit 2 times in a row
Unlimited duration
0 45
Skill-Ash2.png
Assault Tactics
Auto Recovery
Manual
Toggled
Click to show/hide the information for Assault Tactics
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 150% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 2.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 160% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 3.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 170% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 4.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 180% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 5.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 190% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 6.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 200% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 7.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 210% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 29
Rank 8.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 220% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 28
Rank 9.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 230% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 27
Rank 10.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 250% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 25
Additional information
  • Assault Tactics reduces Ash's attack interval by 80%, lowering it to 0.2 seconds (before modifiers).
  • If Assault Tactics is activated when there are no valid targets for Auxiliary Equipment, the skill's effect will be immediately applied without triggering the talent.
Skill-Ash3.png
Breaching Rounds
Auto Recovery
Manual
Click to show/hide the information for Breaching Rounds
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Fires a Breaching Round forwards, dealing 200% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 300% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 600% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 2.png
Fires a Breaching Round forwards, dealing 210% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 310% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 620% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 3.png
Fires a Breaching Round forwards, dealing 220% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 320% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 640% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 4.png
Fires a Breaching Round forwards, dealing 230% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 330% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 660% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 5.png
Fires a Breaching Round forwards, dealing 240% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 340% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 680% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 6.png
Fires a Breaching Round forwards, dealing 250% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 350% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 700% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 7.png
Fires a Breaching Round forwards, dealing 260% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 360% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 720% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 8.png
Fires a Breaching Round forwards, dealing 270% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 370% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 740% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 9.png
Fires a Breaching Round forwards, dealing 280% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 380% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 760% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 10.png
Fires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 400% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Additional information
  • The Breaching Round has a hitbox of 1.2 tiles and an explosion radius of 1.5 tiles, and the push has a force of 1/1/1/1/1/1/2/2/2/2.
  • If the Breaching Round does not come in contact with a ranged tile, it will detonate at the center of the furthest tile within its range.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Sugar Substitute.png
5
Diketon.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Polyester.png
5
Rank 5.png
Skill Summary Volume 2.png
8
Oriron.png
4
Sugar.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Crystalline Component.png
6
Rank 7.png
Skill Summary Volume 3.png
8
Orirock Cluster.png
5
Integrated Device.png
4
Rank 8.png
Supporting Fire
Skill Summary Volume 3.png
8
Oriron Block.png
4
Incandescent Alloy.png
4
Assault Tactics
Skill Summary Volume 3.png
8
Keton Colloid.png
4
Coagulating Gel.png
4
Breaching Rounds
Skill Summary Volume 3.png
8
Optimized Device.png
3
Oriron Cluster.png
4
Rank 9.png
Supporting Fire
Skill Summary Volume 3.png
12
Manganese Trihydrate.png
4
Optimized Device.png
5
Assault Tactics
Skill Summary Volume 3.png
12
Grindstone Pentahydrate.png
4
White Horse Kohl.png
9
Breaching Rounds
Skill Summary Volume 3.png
12
RMA70-24.png
4
Manganese Trihydrate.png
7
Rank 10.png
Supporting Fire
Skill Summary Volume 3.png
15
D32 Steel.png
6
Grindstone Pentahydrate.png
6
Assault Tactics
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Optimized Device.png
4
Breaching Rounds
Skill Summary Volume 3.png
15
Bipolar Nanoflake.png
6
Keton Colloid.png
5

Base skills

Skill-ctrl r6.png Team Rainbow
Base.png
Control Center.png
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour
Skill-ctrl ash.png Intelligence Reserve
Elite 2.png
Control Center.png
When this Operator is assigned to the Control Center, for each Team Rainbow Operator in the Control Center, Intelligence Reserve +1

Operator Modules

Original module.png Original: Ash's Badge (click to show/hide the information)
Module Badge.png
Marksman Sniper.png
Operator Ash has demonstrated a remarkable aptitude in both long-distance support fire and assault and breaching of fortified targets.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations. In witness whereof,
This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.
MAR-X module.png MAR-X: Modified Breaching Grenade (click to show/hide the information)
Modified Breaching Grenade.png
Stage 1
HP +90
ATK +14
DEF +12
New trait:
Increases ATK to 110% when attacking aerial targets
Stage 2
HP +140
ATK +19
DEF +16
Auxiliary Equipment improved:
After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 5 seconds; for 5s, Ash deals +7% Physical damage to those enemies
Stage 3
HP +170
ATK +22
DEF +19
Auxiliary Equipment improved:
After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 6 seconds; for 6s, Ash deals +10% Physical damage to those enemies
Module Missions
  1. Deal a total of 100,000 damage with Ash (excluding Support Units)
  2. Clear Intermezzo SV-8 with a 3-star rating; You must deploy your own Ash, and have Ash defeat at least 2 Pocket Sea Crawlers
PrerequisitesStage 1
  • Complete both of Ash's MAR-X Module Missions.
  • Raise Ash to Elite 2 Level 60.
Module Data Block.png
4
Crystalline Electronic Unit.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Ash.
Module Data Block.png
4
Data Supplement Stick.png
60
Polymerization Preparation.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Ash.
Module Data Block.png
4
Data Supplement Instrument.png
20
Nucleic Crystal Sinter.png
4
LMD.png
120K
Description
"So, they've got a president?"
"Yeah, I heard that's what they call their leader."
"Wait, hold up a sec."
"You just told me Victoria is ruled by a king. Leithanien is ruled by empresses, and Ursus has an emperor."
"But the leader of the Columbians... is a president??"
"Yeah... Something wrong with that?"

The strange mercenary before Thumbtack seems lost in thought.
Ever since the mercenary team calling themselves "Team Rainbow" showed up at Rhodes Island, the soldier woman named "Ash" had been asking all kinds of strange questions.

"Then I have one more question."
"Fire away."
"Do they happen to have a city named New York?"
"Huh? Are you talking about County York? That's a city in Victoria."
"In other words, Victoria has a County York, but Columbia doesn’t have a New York??"
"That's right."

The soldier falls silent again, muttering something along the lines of "this makes no sense."
Thumbtack recalls an incident last week at the cafeteria, when Ash was shocked to see blue tomatoes and square potatoes.
Most of the operators were visibly perplexed.
Just what kind of country do they come from?

"Now that I think about it..."
Thumbtack decides to change the topic.
"When we get a day off this week, the folks from Engineering are going to play football on the deck. Want to watch?"
"Football... what exactly is that?"
"Have you never seen a football game before? 11 players on each side, and they try to kick a ball into the other team's goal."
"Oh! Yeah, I know that one."
For a moment, the expression on Ash’s face becomes much softer.

That's something comforting to her?
Thumbtack remains at a loss.
MAR-Y module.png MAR-Y: Tactical Breaching Round Pack (click to show/hide the information)
Tactical Breaching Round Pack.png
Stage 1
HP +100
ATK +25
New trait:
When there are ground enemies within range, ASPD +8
Stage 2
HP +160
ATK +33
Breaching Specialist improved:
During the first deployment, DP Cost -4 and gain 17 SP on deployment
Stage 3
HP +200
ATK +40
Breaching Specialist improved:
During the first deployment, DP Cost -5 and gain 17 SP on deployment
Module Missions
  1. Defeat a total of 10 elite enemies with Ash (excluding Support Units)
  2. Clear Main Theme 1-12 with a 3-star rating; You must deploy your own Ash, and have Ash defeat W
PrerequisitesStage 1
  • Complete both of Ash's MAR-Y Module Missions.
  • Raise Ash to Elite 2 Level 60.
Module Data Block.png
4
Polymerization Preparation.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Ash.
Module Data Block.png
4
Data Supplement Stick.png
60
D32 Steel.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Ash.
Module Data Block.png
4
Data Supplement Instrument.png
20
Crystalline Electronic Unit.png
4
LMD.png
120K
Description
Jacob Roland never thought much about it.
What it meant to be a Kazimierz competition knight of little renown.
To be able to find a job in Columbia.
Just how weird this job was.
Ironforge City, Southern District, in a small meeting room inside the Maylander Security and Defense Company’s office building.
He carefully wipes down his small shield and accompanying weapon.
Quietly awaiting the arrival of his "superior."
Jacob takes stock of the meeting room.
Five unique "professionals" sit around him.
The Sargonian to his side is showing off his muscles.
This brawny man, over two meters tall, boasts that he could smash through the walls with brute strength alone.
The Bolívarian soldier talking to him is assembling a crossbow, the head of each bolt conspicuously marked with different colors.
The Leithanian caster leaning against the wall fiddles with an Arts Unit, the device occasionally emitting electric noises.
Closest to the window are two tight-lipped Victorian soldiers.
One of them holds a sledgehammer with a head larger than his own.

Each of them looks like they've been through a hundred battles, endured countless trials and tribulations.
But what about himself? The toughest battle he ever endured... was just a match in a Kazimierz arena.
Is he really qualified for this job?
Why would a Columbian recruit a group of warriors from all across the world?
Just as these thoughts run through his mind, someone pushes open the door.
A tall, red-haired lady wearing sunglasses walks in.
She has a small gun hanging from her waist, but she is not a Sankta.
She walks up to the podium, clearly in no hurry.

"Welcome to my squad."
"You can call me Ash."

Changelog

References

  1. See biography on the official Ubisoft page