
★★★★★★
Ash |
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![]() Ash, a member of Team Rainbow, always has grenades loaded and ready. Acts an individual, but thinks for the entire squad. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | DPS | |
Trait | Attacks aerial enemies first | |
How to obtain | Crossover Limited Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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718 | 1026 | 1351 | 1689 | – |
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181 | 302 | 432 | 534 | +90 |
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60 | 100 | 143 | 169 | – |
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0 | N/A | |||
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70 seconds | ||||
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12 | 14 | |||
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1 | ||||
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1 second |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +27 |
![]() | Improves Breaching Specialist |
![]() | DP cost -1 |
Total Cost | |
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Auxiliary Equipment | |
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After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 3 seconds |
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After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 4 seconds |
Additional information | |
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Breaching Specialist | |
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During the first deployment, DP Cost -3 and gain 17 SP after deployment |
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During the first deployment, DP Cost -3 and gain 20 (+3) SP after deployment |
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Supporting Fire Auto Recovery Auto Unlimited |
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Click to show/hide the information for Supporting Fire |
Lv. | Description | ![]() |
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ATK +5%, attacks hit 2 times in a row Unlimited duration |
0 | 55 | ∞ |
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ATK +6%, attacks hit 2 times in a row Unlimited duration |
0 | 54 | ∞ |
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ATK +7%, attacks hit 2 times in a row Unlimited duration |
0 | 53 | ∞ |
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ATK +8%, attacks hit 2 times in a row Unlimited duration |
0 | 52 | ∞ |
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ATK +9%, attacks hit 2 times in a row Unlimited duration |
0 | 51 | ∞ |
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ATK +10%, attacks hit 2 times in a row Unlimited duration |
0 | 50 | ∞ |
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ATK +11%, attacks hit 2 times in a row Unlimited duration |
0 | 49 | ∞ |
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ATK +12%, attacks hit 2 times in a row Unlimited duration |
0 | 48 | ∞ |
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ATK +13%, attacks hit 2 times in a row Unlimited duration |
0 | 47 | ∞ |
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ATK +15%, attacks hit 2 times in a row Unlimited duration |
0 | 45 | ∞ |
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Assault Tactics Auto Recovery Manual Toggled |
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Click to show/hide the information for Assault Tactics |
Lv. | Description | ![]() |
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Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 150% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 30 | – |
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Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 160% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 30 | – |
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Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 170% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 30 | – |
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Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 180% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 30 | – |
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Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 190% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 30 | – |
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Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 200% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 30 | – |
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Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 210% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 29 | – |
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Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 220% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 28 | – |
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Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 230% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 27 | – |
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Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 250% when attacking Stunned targets Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
0 | 25 | – |
Additional information | ||||
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Breaching Rounds Auto Recovery Manual |
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Click to show/hide the information for Breaching Rounds |
Lv. | Description | ![]() |
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Fires a Breaching Round forwards, dealing 200% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 300% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 600% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – |
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Fires a Breaching Round forwards, dealing 210% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 310% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 620% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – |
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Fires a Breaching Round forwards, dealing 220% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 320% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 640% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – |
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Fires a Breaching Round forwards, dealing 230% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 330% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 660% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – |
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Fires a Breaching Round forwards, dealing 240% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 340% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 680% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – |
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Fires a Breaching Round forwards, dealing 250% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 350% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 700% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – |
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Fires a Breaching Round forwards, dealing 260% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 360% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 720% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – |
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Fires a Breaching Round forwards, dealing 270% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 370% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 740% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – |
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Fires a Breaching Round forwards, dealing 280% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 380% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 760% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – |
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Fires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 400% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every deployment | 0 | 25 | – |
Additional information | ||||
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Team Rainbow | ![]() |
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When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour |
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Intelligence Reserve | ![]() |
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When this Operator is assigned to the Control Center, for each Team Rainbow Operator in the Control Center, Intelligence Reserve +1 |
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Operator Ash has demonstrated a remarkable aptitude in both long-distance support fire and assault and breaching of fortified targets. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations. In witness whereof, This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding. |
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HP +90 ATK +14 DEF +12 |
New trait: Increases ATK to 110% when attacking aerial targets |
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HP +140 ATK +19 DEF +16 |
Auxiliary Equipment improved: After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 5 seconds; for 5s, Ash deals +7% Physical damage to those enemies | |
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HP +170 ATK +22 DEF +19 |
Auxiliary Equipment improved: After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 6 seconds; for 6s, Ash deals +10% Physical damage to those enemies |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Ash. | |||||
![]() | Have at least 100% Trust with Ash. |
Description |
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"So, they've got a president?" "Yeah, I heard that's what they call their leader." "Wait, hold up a sec." "You just told me Victoria is ruled by a king. Leithanien is ruled by empresses, and Ursus has an emperor." "But the leader of the Columbians... is a president??" "Yeah... Something wrong with that?" The strange mercenary before Thumbtack seems lost in thought. Ever since the mercenary team calling themselves "Team Rainbow" showed up at Rhodes Island, the soldier woman named "Ash" had been asking all kinds of strange questions. "Then I have one more question." "Fire away." "Do they happen to have a city named New York?" "Huh? Are you talking about County York? That's a city in Victoria." "In other words, Victoria has a County York, but Columbia doesn’t have a New York??" "That's right." The soldier falls silent again, muttering something along the lines of "this makes no sense." Thumbtack recalls an incident last week at the cafeteria, when Ash was shocked to see blue tomatoes and square potatoes. Most of the operators were visibly perplexed. Just what kind of country do they come from? "Now that I think about it..." Thumbtack decides to change the topic. "When we get a day off this week, the folks from Engineering are going to play football on the deck. Want to watch?" "Football... what exactly is that?" "Have you never seen a football game before? 11 players on each side, and they try to kick a ball into the other team's goal." "Oh! Yeah, I know that one." For a moment, the expression on Ash’s face becomes much softer. That's something comforting to her? Thumbtack remains at a loss. |
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HP +100 ATK +25 |
New trait: When there are ground enemies within range, ASPD +8 |
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HP +160 ATK +33 |
Breaching Specialist improved: During the first deployment, DP Cost -4 and gain 17 SP on deployment | |
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HP +200 ATK +40 |
Breaching Specialist improved: During the first deployment, DP Cost -5 and gain 17 SP on deployment |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Ash. | |||||
![]() | Have at least 100% Trust with Ash. |
Description |
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Jacob Roland never thought much about it. What it meant to be a Kazimierz competition knight of little renown. To be able to find a job in Columbia. Just how weird this job was. Ironforge City, Southern District, in a small meeting room inside the Maylander Security and Defense Company’s office building. He carefully wipes down his small shield and accompanying weapon. Quietly awaiting the arrival of his "superior." Jacob takes stock of the meeting room. Five unique "professionals" sit around him. The Sargonian to his side is showing off his muscles. This brawny man, over two meters tall, boasts that he could smash through the walls with brute strength alone. The Bolívarian soldier talking to him is assembling a crossbow, the head of each bolt conspicuously marked with different colors. The Leithanian caster leaning against the wall fiddles with an Arts Unit, the device occasionally emitting electric noises. Closest to the window are two tight-lipped Victorian soldiers. One of them holds a sledgehammer with a head larger than his own. Each of them looks like they've been through a hundred battles, endured countless trials and tribulations. But what about himself? The toughest battle he ever endured... was just a match in a Kazimierz arena. Is he really qualified for this job? Why would a Columbian recruit a group of warriors from all across the world? Just as these thoughts run through his mind, someone pushes open the door. A tall, red-haired lady wearing sunglasses walks in. She has a small gun hanging from her waist, but she is not a Sankta. She walks up to the podium, clearly in no hurry. "Welcome to my squad." "You can call me Ash." |
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