Ash

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Marksman SniperTeam Rainbow
Sniper.png
Marksman Sniper.png
Team Rainbow
Ash icon.png
Ash Elite 2 icon.png
Ash Skin 1 icon.png
Ash, a member of Team Rainbow, always has grenades loaded and ready.
Acts an individual, but thinks for the entire squad.
Position Ranged
Tags DPS
Trait Attacks aerial enemies first
Availability Headhunting (Crossover limited)
The name of Ash's MAR-X Operator Module is a tentative translation which may not represent the official localization and will be updated when the Module is released in the Global server of Arknights.

Stats

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 718 1026 1351 1689
ATK.png ATK 181 302 432 534 +90
DEF.png DEF 60 100 143 169
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 12 14
BLOCK.png Block count 1
ASPD.png Attack interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +27
Potential 5.png
Improves Breaching Specialist
Potential 6.png
DP cost -1
Total Cost
Ash's Token
5
OR
Royal Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Assault Tactics.
  • New talent: Auxiliary Equipment.
  • Range extended.
Prerequisites
Raise Ash to Level 50.
LMD
30K
Sniper Chip
5
Orirock Cube
11
Oriron
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New skill: Breaching Rounds.
  • New talent: Breaching Specialist.
  • Auxiliary Equipment improved.
  • Operator Modules available.
Prerequisites
Raise Ash to Elite 1 Level 80.
LMD
180K
Sniper Dualchip
4
D32 Steel
4
Polymerized Gel
6

Skills

Skill-Ash1.png
Supporting Fire
Auto Recovery
Auto
Unlimited
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +5%, attacks hit 2 times in a row
Unlimited duration
0 55
Rank 2.png
ATK +6%, attacks hit 2 times in a row
Unlimited duration
0 54
Rank 3.png
ATK +7%, attacks hit 2 times in a row
Unlimited duration
0 53
Rank 4.png
ATK +8%, attacks hit 2 times in a row
Unlimited duration
0 52
Rank 5.png
ATK +9%, attacks hit 2 times in a row
Unlimited duration
0 51
Rank 6.png
ATK +10%, attacks hit 2 times in a row
Unlimited duration
0 50
Rank 7.png
ATK +11%, attacks hit 2 times in a row
Unlimited duration
0 49
Rank 8.png
ATK +12%, attacks hit 2 times in a row
Unlimited duration
0 48
Rank 9.png
ATK +13%, attacks hit 2 times in a row
Unlimited duration
0 47
Rank 10.png
ATK +15%, attacks hit 2 times in a row
Unlimited duration
0 45
Skill-Ash2.png
Assault Tactics
Auto Recovery
Manual
Toggled
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 150% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 2.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 160% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 3.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 170% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 4.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 180% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 5.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 190% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 6.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 200% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 30
Rank 7.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 210% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 29
Rank 8.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 220% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 28
Rank 9.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 230% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 27
Rank 10.png
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 250% when attacking Stunned targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
0 25
Additional information
  • Assault Tactics reduces Ash's attack interval by 80%, lowering it to 0.2 seconds (before modifiers).
  • If Assault Tactics is activated when there are no valid targets for Auxiliary Equipment, the skill's effect will be immediately applied without triggering the talent.
Skill-Ash3.png
Breaching Rounds
Auto Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
Fires a Breaching Round forwards, dealing 200% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 300% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 600% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 2.png
Fires a Breaching Round forwards, dealing 210% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 310% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 620% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 3.png
Fires a Breaching Round forwards, dealing 220% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 320% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 640% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 4.png
Fires a Breaching Round forwards, dealing 230% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 330% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 660% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 5.png
Fires a Breaching Round forwards, dealing 240% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 340% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 680% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 6.png
Fires a Breaching Round forwards, dealing 250% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 350% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 700% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 7.png
Fires a Breaching Round forwards, dealing 260% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 360% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 720% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 8.png
Fires a Breaching Round forwards, dealing 270% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 370% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 740% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 9.png
Fires a Breaching Round forwards, dealing 280% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 380% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 760% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Rank 10.png
Fires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 400% ATK as Physical damage to nearby enemies (if the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every deployment 0 25
Additional information
  • The Breaching Round has a hitbox of 1.2 tiles and an explosion radius of 1.5 tiles, and the push has a force of 1/1/1/1/1/1/2/2/2/2.
  • If the Breaching Round does not come in contact with a ranged tile, it will detonate at the center of the furthest tile within its range.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Sugar Substitute
5
Diketon
4
Rank 4.png
Skill Summary - 2
8
Polyester
5
Rank 5.png
Skill Summary - 2
8
Oriron
4
Sugar
3
Rank 6.png
Skill Summary - 2
8
Crystalline Component
6
Rank 7.png
Skill Summary - 3
8
Orirock Cluster
5
Integrated Device
4
Rank 8.png
Supporting Fire
Skill Summary - 3
8
Oriron Block
4
Incandescent Alloy
4
Assault Tactics
Skill Summary - 3
8
Keton Colloid
4
Coagulating Gel
4
Breaching Rounds
Skill Summary - 3
8
Optimized Device
3
Oriron Cluster
4
Rank 9.png
Supporting Fire
Skill Summary - 3
12
Manganese Trihydrate
4
Optimized Device
5
Assault Tactics
Skill Summary - 3
12
Grindstone Pentahydrate
4
White Horse Kohl
9
Breaching Rounds
Skill Summary - 3
12
RMA70-24
4
Manganese Trihydrate
7
Rank 10.png
Supporting Fire
Skill Summary - 3
15
D32 Steel
6
Grindstone Pentahydrate
6
Assault Tactics
Skill Summary - 3
15
Crystalline Electronic Unit
6
Optimized Device
4
Breaching Rounds
Skill Summary - 3
15
Bipolar Nanoflake
6
Keton Colloid
5

Talent(s)

Auxiliary Equipment
Elite 1.png After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 3 seconds
Elite 2.png After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 4 seconds
Additional information
  • Auxiliary Equipment will not be triggered if there are no valid targets within Ash's attack range when she is deployed.
  • The Stun Grenade has an area-of-effect of 1 tile.
Breaching Specialist
Elite 2.png During the first deployment, DP Cost -3 and gain 17 SP after deployment
Elite 2.pngPotential 5.png During the first deployment, DP Cost -3 and gain 20 (+3) SP after deployment

Base skills

Skill-ctrl r6.png Team Rainbow
Base.png
Control Center.png
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour
Skill-ctrl ash.png Intelligence Reserve
Elite 2.png
Control Center.png
When this Operator is assigned to the Control Center, for each Team Rainbow Operator, Intelligence Reserve +1

Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original: Ash's Badge
Module Badge.png
Marksman Sniper.png
Operator Ash has demonstrated a remarkable aptitude in both long-distance support fire and assault and breaching of fortified targets.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations. In witness whereof,
This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.

MAR-X

MAR-X module.png MAR-X: Titanium Alloy Breaching Round
Titanium Alloy Breaching Round.png
Stage 1
HP +90
ATK +14
DEF +12
New trait:
Increases ATK to 110% when attacking aerial targets
Stage 2
HP +140
ATK +19
DEF +16
Auxiliary Equipment improved:
After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 5 seconds; For 5 seconds, Ash deals 7% more damage towards them
Stage 3
HP +170
ATK +22
DEF +19
Auxiliary Equipment improved:
After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 6 seconds; For 6 seconds, Ash deals 10% more damage towards them
Module MissionsUnlock conditions
  1. Deal a total of 100,000 damage with Ash (excluding Support Units)
  2. Clear Intermezzo SV-8 with a 3-star rating; You must deploy your own Ash, and have Ash defeat at least 2 Pocket Sea Crawlers
  • Complete both of Ash's MAR-X Module Missions.
  • Raise Ash to Elite 2 Level 60.
  • Have at least 100% Trust with Ash.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Polymerization Preparation
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Nucleic Crystal Sinter
4
LMD
120K
Description
“所以那个国家还有总统?”
“是,我听说他们的掌权者就叫这个。”
“等等,等一下。”
“你刚才说,维多利亚有国王,莱塔尼亚有女皇,乌萨斯有皇帝。”
“但是哥伦比亚人的领袖是总统??”
“是......这样,有什么问题?”

在图钉眼前,这个奇怪的佣兵陷入了沉思。
自从这支名叫“彩虹小队”的佣兵队伍来到罗德岛后,这位代号“灰烬”的女战士一直在询问各种奇怪的问题。

“那,我再问个问题。”
“您说。”
“他们是不是有一个城市叫新约克?”
“哦,你说约克郡?那是维多利亚的城市。”
“也就是说,维多利亚有约克郡,但是哥伦比亚没有新约克??”
“是啊。”

女战士再一次陷入了沉默。嘴里嘟囔着“这也太怪了”之类的话。
图钉记得,上周在食堂里,灰烬因为看到了蓝色的番茄和方型的土豆而感到诧异。
大部分干员都表示难以理解。
他们到底来自一个什么样的国度呢?

“说起来......”
图钉决定换个话题。
“这周休息日,工程部的人要在甲板上踢球赛,灰烬小姐要去看吗?”
“足球......是什么样的运动?”
“你没看过足球赛?就是那个双方各派十一个运动员上场,把球踢到别人的球门里的运动。”
“哦!那个,那个我知道。”
一瞬间,灰烬脸上表情缓和了许多。

这是什么让人安心的事情吗?
图钉依然一头雾水。

MAR-Y

MAR-Y module.png MAR-Y: Tactical Breaching Round Pack
Tactical Breaching Round Pack.png
Stage 1
HP +100
ATK +25
New trait:
When there are ground enemies within range, ASPD +8
Stage 2
HP +160
ATK +33
Breaching Specialist improved:
During the first deployment, DP Cost -4 and gain 17 SP on deployment
Stage 3
HP +200
ATK +40
Breaching Specialist improved:
During the first deployment, DP Cost -5 and gain 17 SP on deployment
Module MissionsUnlock conditions
  1. Defeat a total of 10 elite enemies with Ash (excluding Support Units)
  2. Clear Main Theme 1-12 with a 3-star rating; You must deploy your own Ash, and have Ash defeat W
  • Complete both of Ash's MAR-Y Module Missions.
  • Raise Ash to Elite 2 Level 60.
  • Have at least 100% Trust with Ash.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Polymerization Preparation
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Crystalline Electronic Unit
4
LMD
120K
Description
Jacob Roland never thought much about it.
What it meant to be a Kazimierz competition knight of little renown.
To be able to find a job in Columbia.
Just how weird this job was.
Ironforge City, Southern District, in a small meeting room inside the Maylander Security and Defense Company’s office building.
He carefully wipes down his small shield and accompanying weapon.
Quietly awaiting the arrival of his "superior."
Jacob takes stock of the meeting room.
Five unique "professionals" sit around him.
The Sargonian to his side is showing off his muscles.
This brawny man, over two meters tall, boasts that he could smash through the walls with brute strength alone.
The Bolívarian soldier talking to him is assembling a crossbow, the head of each bolt conspicuously marked with different colors.
The Leithanian caster leaning against the wall fiddles with an Arts Unit, the device occasionally emitting electric noises.
Closest to the window are two tight-lipped Victorian soldiers.
One of them holds a sledgehammer with a head larger than his own.

Each of them looks like they've been through a hundred battles, endured countless trials and tribulations.
But what about himself? The toughest battle he ever endured... was just a match in a Kazimierz arena.
Is he really qualified for this job?
Why would a Columbian recruit a group of warriors from all across the world?
Just as these thoughts run through his mind, someone pushes open the door.
A tall, red-haired lady wearing sunglasses walks in.
She has a small gun hanging from her waist, but she is not a Sankta.
She walks up to the podium, clearly in no hurry.

"Welcome to my squad."
"You can call me Ash."

Changelog

References

  1. See biography on the official Ubisoft page