Ayerscarpe

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★★★★★
Ayerscarpe
Lord GuardRim Billiton
Guard.png
Lord Guard.png
Rim Billiton
Ayerscarpe icon.png
Ayerscarpe Elite 2 icon.png
Ayerscarpe Skin 1 icon.png
Ayerscarpe, Messenger Bodyguard, will provide support in accordance with the terms of his contract.
Actual performance far exceeds what is stipulated in the contract.
Position Melee
Tags DPS, AoE
Trait Can launch Ranged Attacks that deal 80% of normal ATK
Availability Headhunting; Recruitment
The name of Ayerscarpe's LOR-X Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights.

Stats

Range

Base.pngElite 1.png
   
  
   
    
  
    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1016 1452 1911 2420
ATK.png ATK 279 417 542 670 +75
DEF.png DEF 178 245 311 375
RES.png RES 5 10 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 17 19
BLOCK.png Block count 2
ASPD.png Attack interval 1.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +25
Potential 5.png
Improves Seek Aid
Potential 6.png
DP cost -1
Total Cost
Ayerscarpe's Token
5
OR
Epic Guard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Seek Aid.
  • New skill: Activate Phase Blades.
  • Range extended.
Prerequisites
Raise Ayerscarpe to Level 50.
LMD
20K
Guard Chip
4
Sugar
3
Oriron
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Seek Aid improved.
Prerequisites
Raise Ayerscarpe to Elite 1 Level 70.
LMD
120K
Guard Dualchip
3
Oriron Block
6
Coagulating Gel
12

Talent

Seek Aid
Elite 1.png This unit and allied Operators in the surrounding 8 tiles gain +4 ASPD
Elite 1.pngPotential 5.png This unit and allied Operators in the surrounding 8 tiles gain +6 (+2) ASPD
Elite 2.png This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD
Elite 2.pngPotential 5.png This unit and allied Operators in the surrounding 8 tiles gain +10 (+2) ASPD
Range
  
  
  
Additional information
Despite the in-game description, summons do benefit from Seek Aid.

Skills

Skill-Ayerscarpe1.png
Shrapnel Burst
Offensive Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack deals 110% ATK as Arts damage to up to 2 enemies within range and Slows them for 1 second(s) 0 6
Rank 2.png
The next attack deals 115% ATK as Arts damage to up to 2 enemies within range and Slows them for 1 second(s) 0 6
Rank 3.png
The next attack deals 120% ATK as Arts damage to up to 2 enemies within range and Slows them for 1 second(s) 0 6
Rank 4.png
The next attack deals 125% ATK as Arts damage to up to 2 enemies within range and Slows them for 1 second(s) 0 5
Rank 5.png
The next attack deals 130% ATK as Arts damage to up to 2 enemies within range and Slows them for 1 second(s) 0 5
Rank 6.png
The next attack deals 135% ATK as Arts damage to up to 2 enemies within range and Slows them for 1 second(s) 0 5
Rank 7.png
The next attack deals 140% ATK as Arts damage to up to 3 enemies within range and Slows them for 1 second(s) 0 4
Rank 8.png
The next attack deals 145% ATK as Arts damage to up to 3 enemies within range and Slows them for 1 second(s) 0 4
Rank 9.png
The next attack deals 150% ATK as Arts damage to up to 3 enemies within range and Slows them for 1 second(s) 0 4
Rank 10.png
The next attack deals 160% ATK as Arts damage to up to 3 enemies within range and Slows them for 1 second(s) 0 3
Additional information
The attack that triggers Shrapnel Burst is not subject to the damage reduction from Ayerscarpe's trait.
Skill-Ayerscarpe2.png
Activate Phase Blades
Auto Recovery
Manual
20 ~ 25 seconds
   
  
   
Level Effect Initial SP SP cost Duration
Rank 1.png
Range expands, and damage type changes to Arts Damage; Each attack deals an additional 70% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) 15 55 20s
Rank 2.png
Range expands, and damage type changes to Arts Damage; Each attack deals an additional 80% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) 16 55 20s
Rank 3.png
Range expands, and damage type changes to Arts Damage; Each attack deals an additional 90% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) 17 55 20s
Rank 4.png
Range expands, and damage type changes to Arts Damage; Each attack deals an additional 100% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) 18 54 20s
Rank 5.png
Range expands, and damage type changes to Arts Damage; Each attack deals an additional 110% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) 19 54 20s
Rank 6.png
Range expands, and damage type changes to Arts Damage; Each attack deals an additional 120% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) 20 54 20s
Rank 7.png
Range expands, and damage type changes to Arts Damage; Each attack deals an additional 130% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) 21 53 21s
Rank 8.png
Range expands, and damage type changes to Arts Damage; Each attack deals an additional 140% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) 22 52 22s
Rank 9.png
Range expands, and damage type changes to Arts Damage; Each attack deals an additional 150% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) 23 51 23s
Rank 10.png
Range expands, and damage type changes to Arts Damage; Each attack deals an additional 170% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) 25 50 25s
Additional information
Though not acknowledged in-game, enemies blocked by Ayerscarpe will also be struck by the additional Arts attacks.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Sugar Substitute
7
Rank 4.png
Skill Summary - 2
6
Polyester
3
Rank 5.png
Skill Summary - 2
6
Oriron
4
Rank 6.png
Skill Summary - 2
6
Orirock Cluster
5
Rank 7.png
Skill Summary - 3
6
Grindstone
2
Oriron Cluster
3
Rank 8.png
Shrapnel Burst
Skill Summary - 3
5
Manganese Trihydrate
3
Integrated Device
2
Activate Phase Blades
Skill Summary - 3
5
RMA70-24
3
Manganese Ore
2
Rank 9.png
Shrapnel Burst
Skill Summary - 3
6
Keton Colloid
3
Polymerized Gel
6
Activate Phase Blades
Skill Summary - 3
6
White Horse Kohl
3
Keton Colloid
5
Rank 10.png
Shrapnel Burst
Skill Summary - 3
10
Polymerization Preparation
4
White Horse Kohl
5
Activate Phase Blades
Skill Summary - 3
10
Polymerization Preparation
4
Manganese Trihydrate
4

Base skills

Skill-meet spd1.png Clue Search α
Base.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by +10%
Skill-meet spd2.png Clue Search β
Replaces Clue Search α
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by +20%

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original: Ayerscarpe's Badge
Module Badge.png
Lord Guard.png
Operator Ayerscarpe has demonstrated a remarkable aptitude in penetrating enemy formations from a distance.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

LOR-X

LOR-X module.png LOR-X: Portable Wildland Stimulants
Portable Wildland Stimulants.png
Stage 1
HP +120
ATK +37
New trait:
Attacks deal an additional 10% ATK as Arts damage
Stage 2
HP +160
ATK +49
Seek Aid improved:
This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD; Allied Operators blocking an enemy additionally gains +5 ASPD
Stage 3
HP +195
ATK +55
Seek Aid improved:
This unit and allied Operators in the surrounding 8 tiles gain +11 ASPD; Allied Operators blocking an enemy additionally gains +5 ASPD
Module MissionsUnlock conditions
  1. Deal a total of 80,000 damage with Ayerscarpe (excluding Support Units)
  2. Clear Main Theme 5-8 with a 3-star rating; You must deploy your own Ayerscarpe, and have Ayerscarpe use Activate Phase Blades at least 2 times
  • Complete both of Ayerscarpe's LOR-X Module Missions.
  • Raise Ayerscarpe to Elite 2 Level 50.
  • Have at least 100% Trust with Ayerscarpe.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Polyester Lump
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Keton Colloid
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Oriron Block
5
LMD
60K
Description
《荒野便携提神剂制作及使用方法外加功效说明》
【制作及使用方法】
1.准备煮熟的毛豆。不同于盐水毛豆,这里用到的毛豆不能加盐。毛豆不要剥开。
2.准备能冷冻毛豆的设备,此处用我的毛豆盒演示,它制冷的效果刚好合适。
3.准备可以放电的设备,此处用我的好家伙演示,它漏电的程度刚好合适。
4.调低放电设备的电压,多次电击毛豆,使毛豆内部的汁水微微带电。
5.吃。
【功效说明】
在荒野中,保持意识清醒相当困难。无边无际的旷野、漫天卷地的尘暴、活性源石云在空中映出的辉光、风刮过源石晶簇发出的凄鸣,都很容易让人逐渐丧失自我感知,陷入迷离的状态,从而忽视迫近的危险。
带壳咀嚼毛豆,毛豆的茸毛持续刺激食用者的口腔,可以使食用者的神经活跃。
冷冻后的毛豆,可以刺激食用者的牙龈,使食用者的神志清醒。
毛豆的汁水微微带电,可以令食用者轻微触电,使食用者的知觉敏锐。
适当的刺激使人不至于陷入麻木,唯有如此才能在荒野上存活。

“艾尔斯,好严谨的一张说明书。”
“莱特,是不是你又跟人说了什么?这几天总有干员来找我讨要‘在荒野上保持清醒的秘诀’。我一遍遍解释,太麻烦。”
“你这说明书倒确实能起到杜绝访客的作用......说真的,连我都不知道,你这些奇妙的喜好原来都是有实用价值的吗?”
“只是顺带。毛豆确实好吃,过电确实爽。”
“好吧,你开心就行。我刚看到的时候还有些担心,生怕你一直以来都是为了在护卫我的时候保持清醒,才勉强自己维持这些‘喜好’的......”
“我像是这种人?”
“那倒不像。还记得你第一次吃带壳的毛豆吗?那时候你还只是不知道要剥壳。我们都担心你会吃出什么问题,你反而开心得不行。”
“记得,那次矿船在荒野上出了故障,等它挣扎着开到最近的矿场,大家都已经饿昏了头。这种吃完之后能让人那么清醒的食物,我头一次见,很喜欢。”
“到头来还是为了保持清醒吗?我开始有点心疼你了,艾尔斯。”
“不,是因为毛豆确实好吃,过电确实爽。”
“......好吧,你开心就行。”

Changelog