
★★★★★
Ayerscarpe |
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![]() Ayerscarpe, Messenger Bodyguard, will provide support in accordance with the terms of his contract. Actual performance far exceeds what is stipulated in the contract. | |
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Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | DPS, AoE | |
Trait | Can launch Ranged Attacks that deal 80% of normal ATK | |
How to obtain | Kernel Headhunting; Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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1016 | 1452 | 1911 | 2420 | – |
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279 | 417 | 542 | 670 | +75 |
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178 | 245 | 311 | 375 | – |
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5 | 10 | N/A | ||
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70 seconds | ||||
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17 | 19 | |||
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2 | ||||
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1.3 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +25 |
![]() | Improves Seek Aid |
![]() | DP cost -1 |
Total Cost | |
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Seek Aid | |
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This unit and allied Operators in the surrounding 8 tiles gain +4 ASPD |
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This unit and allied Operators in the surrounding 8 tiles gain +6 (+2) ASPD |
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This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD |
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This unit and allied Operators in the surrounding 8 tiles gain +10 (+2) ASPD |
Range | |
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Additional information | |
Despite the in-game description, summons do benefit from Seek Aid. |
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Shrapnel Burst Offensive Recovery Auto |
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Click to show/hide the information for Shrapnel Burst |
Lv. | Description | ![]() |
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The next attack deals 110% ATK as Arts damage to up to 2 enemies within range and Slows them for 1 second(s) | 0 | 6 | – |
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The next attack deals 115% ATK as Arts damage to up to 2 enemies within range and Slows them for 1 second(s) | 0 | 6 | – |
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The next attack deals 120% ATK as Arts damage to up to 2 enemies within range and Slows them for 1 second(s) | 0 | 6 | – |
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The next attack deals 125% ATK as Arts damage to up to 2 enemies within range and Slows them for 1 second(s) | 0 | 5 | – |
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The next attack deals 130% ATK as Arts damage to up to 2 enemies within range and Slows them for 1 second(s) | 0 | 5 | – |
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The next attack deals 135% ATK as Arts damage to up to 2 enemies within range and Slows them for 1 second(s) | 0 | 5 | – |
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The next attack deals 140% ATK as Arts damage to up to 3 enemies within range and Slows them for 1 second(s) | 0 | 4 | – |
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The next attack deals 145% ATK as Arts damage to up to 3 enemies within range and Slows them for 1 second(s) | 0 | 4 | – |
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The next attack deals 150% ATK as Arts damage to up to 3 enemies within range and Slows them for 1 second(s) | 0 | 4 | – |
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The next attack deals 160% ATK as Arts damage to up to 3 enemies within range and Slows them for 1 second(s) | 0 | 3 | – |
Additional information | ||||
The attack that triggers Shrapnel Burst is not subject to the damage reduction from Ayerscarpe's trait. |
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Activate Phase Blades Auto Recovery Manual 20–25 seconds |
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Click to show/hide the information for Activate Phase Blades |
Lv. | Description | ![]() |
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Range expands, and damage type changes to Arts Damage; Each attack deals an additional 70% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) | 15 | 55 | 20 |
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Range expands, and damage type changes to Arts Damage; Each attack deals an additional 80% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) | 16 | 55 | 20 |
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Range expands, and damage type changes to Arts Damage; Each attack deals an additional 90% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) | 17 | 55 | 20 |
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Range expands, and damage type changes to Arts Damage; Each attack deals an additional 100% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) | 18 | 54 | 20 |
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Range expands, and damage type changes to Arts Damage; Each attack deals an additional 110% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) | 19 | 54 | 20 |
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Range expands, and damage type changes to Arts Damage; Each attack deals an additional 120% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) | 20 | 54 | 20 |
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Range expands, and damage type changes to Arts Damage; Each attack deals an additional 130% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) | 21 | 53 | 21 |
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Range expands, and damage type changes to Arts Damage; Each attack deals an additional 140% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) | 22 | 52 | 22 |
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Range expands, and damage type changes to Arts Damage; Each attack deals an additional 150% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) | 23 | 51 | 23 |
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Range expands, and damage type changes to Arts Damage; Each attack deals an additional 170% Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack) | 25 | 50 | 25 |
Additional information | ||||
Though not acknowledged in-game, enemies blocked by Ayerscarpe will also be struck by the additional Arts attacks. |
![]() | Clue Search α | ![]() |
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When this Operator is assigned to the Reception Room, Clue search speed increases by 10% |
![]() | Clue Search β Replaces Clue Search α | ![]() |
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When this Operator is assigned to the Reception Room, Clue search speed increases by 20% |
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Operator Ayerscarpe has demonstrated a remarkable aptitude for wide-range enemy suppression. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +120 ATK +37 |
New trait: Attacks deal an additional 10% ATK as Arts damage. |
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HP +160 ATK +49 |
Seek Aid improved: This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD; allies blocking an enemy gain an additional +5 ASPD. | |
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HP +195 ATK +55 |
Seek Aid improved: This unit and allied Operators in the surrounding 8 tiles gain +11 ASPD; allies blocking an enemy gain an additional +5 ASPD. |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Ayerscarpe. | |||||
![]() | Have at least 100% Trust with Ayerscarpe. |
Description |
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<Portable Wildland Stimulant: Preparation, Instruction and Efficacy> [Preparation and Instruction] 1. Prepare some cooked edamame. Do not salt or peel them. 2. Prepare a device to freeze the edamame. I will use my own edamame box here as a demonstration: this much freezing is just right. 3. Prepare a device to discharge electricity. I'll demonstrate with my trusty sidekick here: this much power leakage is just right. 4. Lower the voltage of the discharge device and shock the edamame until the juice inside carries a slight charge. 5. Eat. [Efficacy] In the barrens, maintaining a clear mind can be a real challenge. The boundless wilderness, the sweeping dust storms, the glow reflecting from the active Originium clouds in the sky, the howl of the wind blowing through Originium crystal clusters... It's easy to gradually lose your sense of self and fall into a trance-like state where you won't notice incoming dangers. Chew the edamame along with its shell. The hairs of the shell can stimulate the mouth, thus keeping the user's nerves active. Frozen edamame can stimulate the gums and make it easier to stay awake. The slightly-charged juices can give a tingling jolt, thus sharpening the user's perception. Proper stimulation can prevent people from falling into a stupor. This is the only way to survive in the wilderness. "You've put a weird amount of thought into this manual, Ayers." "Quit flapping your gums, Leon. A lot of operators have been coming by the last few days, asking me for the secret to staying awake in the wilds. I'm sick of giving the same explanation again and again." "I guess it's true that your manual could stop people from coming, but... to be honest, I'm surprised those hobbies of yours can actually come in handy." "That's a nice bonus. Edamame is delicious, and I find the electric jolt refreshing." "Well, whatever floats your boat. At first, I was worried you were forcing yourself to do all that just to stay awake protecting me..." "Do I seem like that kind of person?" "Not really. Remember the first time you ate edamame? With shell and everything? You didn't know to peel it back then and we were worried it'd cause some sort of problem, but instead you seemed happy as could be." "I remember. That was when the mining ship broke down in the barrens. By the time we got it huffing and puffing to the next mine, everyone was already delirious with hunger. It was the first time I had food that could just snap you back to your senses, and it really stuck with me." "Wait, so it all comes back to waking you up after all? You know, I'm starting to feel a little sorry for you, Ayers." "No, it's because edamame is delicious, and I find the electric jolt refreshing." "...Alright then. Whatever floats your boat." |
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