Muelsyse

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Muelsyse, Rhine Lab Collaborating Operator. A strange, peculiar ecologist.
Be careful. The one who stands before you is her, but also not her.
Class Vanguard.png Vanguard
Branch Tactician Vanguard.png Tactician
Faction Rhine Lab.png Rhine Lab
Position Ranged
Tags DP-Recovery, Crowd-Control
Trait This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements
Summon Flowing Shape.png Flowing Shape
How to obtain Celebration Limited Headhunting
Muelsyse
Base
Elite 2
Young Branch
Muelsyse.png
Muelsyse Elite 2.png
Muelsyse Skin 1.png
Pronunciation
Other names
MuMu (by Ifrit)
Internal name
char_249_mlyss
Based on
Etymology
Derived from Greek mοῦσαι (moûsai, Muses)
In Other Languages
Simplified Chinese
缪尔赛思
Traditional Chinese
繆爾賽思
Japanese
ミュルジス
Korean
뮤엘시스
Character Information
File no.
RL09
Operator Record
Paradox Simulation
Illustrator
Japanese CV
Yukari Tamura
Chinese CV
Wang Yaxin
English CV
Kayli Mills
Korean CV
Park Si-yoon
Basic Info
Gender
Female
Combat Experience
None
Place of Birth
Undisclosed
Date of Birth
November 3rd
Race
Height
169 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Normal
Mobility
Outstanding
Physical Resilience
Normal
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
Flawed
Other Information
Age
~30s[1]
Affiliation
Rhine Lab Ecological Section
Rank
Director

Stats

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 811 1159 1486 1813
ATK.png ATK 210 309 407 497 +40
DEF.png DEF 40 68 98 117 +40
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 13 15
BLOCK.png Block count 1
ASPD.png Attack interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +25
Potential 5.png
Improves Expenditure Economization
Potential 6.png
DP cost -1
Total Cost
Muelsyse's Token.png
5
OR
Royal Vanguard Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Ecological Interaction.
  • Pure Water is Life improved.
  • Range extended.

Raise Muelsyse to Level 50.
LMD.png
30K
Vanguard Chip.png
5
Sugar.png
11
Orirock Cube.png
6
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Expenditure Economization.
  • New skill: Superficial Regulation.
  • Pure Water is Life improved.

Raise Muelsyse to Elite 1 Level 80.
LMD.png
180K
Vanguard Dualchip.png
4
Bipolar Nanoflake.png
4
Grindstone Pentahydrate.png
4

Talents

Pure Water is Life
Base.png Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block, Attack Interval, Attack Range, Damage Type, and obtain a special Trait depending on whether in melee or ranged form), will respawn 30 seconds after being defeated
Elite 1.png Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block, Attack Interval, Attack Range, Damage Type, and obtain a special Trait depending on whether in melee or ranged form), will respawn 28 seconds after being defeated
Elite 2.png Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block, Attack Interval, Attack Range, Damage Type, and obtain a special Trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated
Expenditure Economization
Elite 2.png When in the squad, all [Rhine Lab] Operators have DP cost -2, and the first [Rhine Lab] Operator deployed has an additional -1 DP Cost
Elite 2.pngPotential 5.png When in the squad, all [Rhine Lab] Operators have DP cost -2, and the first [Rhine Lab] Operator deployed has an additional -2 (+1) DP Cost

Skills

Skill-Muelsyse1.png
Progressive Moisturization
Auto Recovery
Manual
15 seconds
Click to show/hide the information for Progressive Moisturization
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Gradually recovers 10 DP while skill is active, Muelsyse and her Flowing Shapes gain +10% ATK and +10 ASPD 0 38 15
Rank 2.png
Gradually recovers 10 DP while skill is active, Muelsyse and her Flowing Shapes gain +14% ATK and +14 ASPD 0 37 15
Rank 3.png
Gradually recovers 10 DP while skill is active, Muelsyse and her Flowing Shapes gain +18% ATK and +18 ASPD 0 36 15
Rank 4.png
Gradually recovers 11 DP while skill is active, Muelsyse and her Flowing Shapes gain +22% ATK and +22 ASPD 4 35 15
Rank 5.png
Gradually recovers 11 DP while skill is active, Muelsyse and her Flowing Shapes gain +26% ATK and +26 ASPD 4 34 15
Rank 6.png
Gradually recovers 11 DP while skill is active, Muelsyse and her Flowing Shapes gain +30% ATK and +30 ASPD 4 33 15
Rank 7.png
Gradually recovers 12 DP while skill is active, Muelsyse and her Flowing Shapes gain +35% ATK and +35 ASPD 8 32 15
Rank 8.png
Gradually recovers 12 DP while skill is active, Muelsyse and her Flowing Shapes gain +40% ATK and +40 ASPD 8 31 15
Rank 9.png
Gradually recovers 12 DP while skill is active, Muelsyse and her Flowing Shapes gain +45% ATK and +45 ASPD 8 30 15
Rank 10.png
Gradually recovers 13 DP while skill is active, Muelsyse and her Flowing Shapes gain +50% ATK and +50 ASPD 8 28 15
Skill-Muelsyse2.png
Ecological Interaction
Auto Recovery
Manual
15 seconds
Click to show/hide the information for Ecological Interaction
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Immediately gains 12 DP, Muelsyse and her Flowing Shapes gains +10% ATK; if Flowing Shape is in Melee form, it recovers 1% HP every second and gains 10% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range 5 45 15
Rank 2.png
Immediately gains 12 DP, Muelsyse and her Flowing Shapes gains +14% ATK; if Flowing Shape is in Melee form, it recovers 1% HP every second and gains 10% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range 5 44 15
Rank 3.png
Immediately gains 12 DP, Muelsyse and her Flowing Shapes gains +18% ATK; if Flowing Shape is in Melee form, it recovers 1% HP every second and gains 10% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range 5 43 15
Rank 4.png
Immediately gains 13 DP, Muelsyse and her Flowing Shapes gains +22% ATK; if Flowing Shape is in Melee form, it recovers 2% HP every second and gains 15% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range 10 42 15
Rank 5.png
Immediately gains 13 DP, Muelsyse and her Flowing Shapes gains +26% ATK; if Flowing Shape is in Melee form, it recovers 2% HP every second and gains 15% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range 10 41 15
Rank 6.png
Immediately gains 13 DP, Muelsyse and her Flowing Shapes gains +30% ATK; if Flowing Shape is in Melee form, it recovers 2% HP every second and gains 15% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range 10 40 15
Rank 7.png
Immediately gains 14 DP, Muelsyse and her Flowing Shapes gains +35% ATK; if Flowing Shape is in Melee form, it recovers 3% HP every second and gains 20% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range 15 39 15
Rank 8.png
Immediately gains 14 DP, Muelsyse and her Flowing Shapes gains +40% ATK; if Flowing Shape is in Melee form, it recovers 4% HP every second and gains 20% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range 16 38 15
Rank 9.png
Immediately gains 14 DP, Muelsyse and her Flowing Shapes gains +45% ATK; if Flowing Shape is in Melee form, it recovers 4% HP every second and gains 25% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range 17 37 15
Rank 10.png
Immediately gains 15 DP, Muelsyse and her Flowing Shapes gains +50% ATK; if Flowing Shape is in Melee form, it recovers 5% HP every second and gains 25% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range 18 35 15
Skill-Muelsyse3.png
Superficial Regulation
Auto Recovery
Manual
15 seconds
Click to show/hide the information for Superficial Regulation
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Immediately gains 12 DP, Muelsyse and her Flowing Shapes gains +10% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds 5 45 15
Rank 2.png
Immediately gains 12 DP, Muelsyse and her Flowing Shapes gains +14% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds 5 44 15
Rank 3.png
Immediately gains 12 DP, Muelsyse and her Flowing Shapes gains +18% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds 5 43 15
Rank 4.png
Immediately gains 13 DP, Muelsyse and her Flowing Shapes gains +22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds 10 42 15
Rank 5.png
Immediately gains 13 DP, Muelsyse and her Flowing Shapes gains +26% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds 10 41 15
Rank 6.png
Immediately gains 13 DP, Muelsyse and her Flowing Shapes gains +30% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds 10 40 15
Rank 7.png
Immediately gains 14 DP, Muelsyse and her Flowing Shapes gains +35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds 15 39 15
Rank 8.png
Immediately gains 14 DP, Muelsyse and her Flowing Shapes gains +40% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds 16 38 15
Rank 9.png
Immediately gains 14 DP, Muelsyse and her Flowing Shapes gains +45% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds 17 37 15
Rank 10.png
Immediately gains 15 DP, Muelsyse and her Flowing Shapes gains +50% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds 18 35 15
Additional information
The pull has a force of 0.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Ester.png
6
Oriron Shard.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Oriron.png
4
Rank 5.png
Skill Summary Volume 2.png
8
Polyketon.png
4
Orirock Cube.png
5
Rank 6.png
Skill Summary Volume 2.png
8
Coagulating Gel.png
5
Rank 7.png
Skill Summary Volume 3.png
8
Integrated Device.png
4
Orirock Cluster.png
5
Rank 8.png
Progressive Moisturizing
Skill Summary Volume 3.png
8
Orirock Concentration.png
4
Grindstone.png
7
Ecological Interaction
Skill Summary Volume 3.png
8
RMA70-24.png
4
Polyester Pack.png
6
Superficial Regulation
Skill Summary Volume 3.png
8
Manganese Trihydrate.png
4
Orirock Cluster.png
7
Rank 9.png
Progressive Moisturizing
Skill Summary Volume 3.png
12
Transmuted Salt Agglomerate.png
4
Cutting Fluid Solution.png
8
Ecological Interaction
Skill Summary Volume 3.png
12
Orirock Concentration.png
4
White Horse Kohl.png
10
Superficial Regulation
Skill Summary Volume 3.png
12
Oriron Block.png
4
Grindstone Pentahydrate.png
7
Rank 10.png
Progressive Moisturizing
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Oriron Block.png
3
Ecological Interaction
Skill Summary Volume 3.png
15
Nucleic Crystal Sinter.png
6
Incandescent Alloy Block.png
4
Superficial Regulation
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
White Horse Kohl.png
7

Base skills

Skill-dorm all&one3.png Natural Beauty
Base.png
Dormitory.png
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
Skill-power rec rhine.png Ecological Section Director
Elite 2.png
Power Plant.png
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10%; for every other Rhine Lab Operator in the Base (excluding assistants, max 5), additional drone recovery rate +3%

Operator Modules

Original module.png Original: Muelsyse's Badge (click to show/hide the information)
Module Badge.png
Tactician Vanguard.png
Operator Muelsyse has demonstrated a remarkable aptitude in the designation of tactical points for summoning reinforcements so as to secure leeway for deployment.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Vanguard Operator during field operations to exercise Tactician responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
TAC-X module.png TAC-X: Dresser Flowing Shape (click to show/hide the information)
Dresser Flowing Shape.png
Stage 1
HP +160
ATK +15
DEF +20
Trait improved:
This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements
Stage 2
HP +180
ATK +20
DEF +25
Pure Water is Life improved:
Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after deployment, and will respawn 25 seconds after being defeated.
Stage 3
HP +190
ATK +25
DEF +30
Pure Water is Life improved:
Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy an undeployed Operator's all attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after deployment, and will respawn 25 seconds after being defeated.
Module Missions
  1. Complete a total of 5 battles; You must include your own Muelsyse in your squad, and Muelsyse must be the first Operator deployed
  2. Clear Main Theme 3-4 with a 3-star rating; You must deploy your own Muelsyse, and can only include 4 other Operators in your squad
PrerequisitesStage 1
  • Complete both of Muelsyse's TAC-X Module Missions.
  • Raise Muelsyse to Elite 2 Level 60.
Module Data Block.png
4
Polymerization Preparation.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Muelsyse.
Module Data Block.png
4
Data Supplement Stick.png
60
D32 Steel.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Muelsyse.
Module Data Block.png
4
Data Supplement Instrument.png
20
Crystalline Electronic Unit.png
4
LMD.png
120K
Description
In the early morning, long before the staff of the Ecological Section have come to work, a figure strolls through the vivarium. The vents have just opened, and the entire place quickly fills with mist. The figure remains at ease, briskly skipping about from plant to plant, occasionally tapping at the terminal on her chest before drifting to the next. After a full round, she chucks her terminal into a meeting room with a resounding "clack" that fades away into nothingness.

By the break of dawn, a line is already forming before a Trimounts bakery. Though most researchers care about meals only insofar as they fill stomachs and provide nutrition, inevitably a few would prefer to savor their food and drink. She is also in that line, hoping for freshly-baked bread and especially this bakery's salt-crust loaves. She glances at the queue in front of her, then at the big clock across the street. She then calculates how much longer it would take to have her fill of delicious bread...

Muelsyse sits at the dresser, looking at her Dresser Flowing Shape while combing her hair.
She has an Ecological internal meeting to attend in half an hour, but there is nary not a hint of worry on her face.
Her Dresser Flowing Shape acts as a mirror and follows along with her movements. Occasionally, it decides to be a bit impish and changes its posture, to the consternation of its master as she tries to put on her makeup.
After tying up her hair for the day and putting on whatever jewelry she feels like, Muelsyse flings her chapstick into her pocket before giving a wave to her Dresser Flowing Shape, which reverts to a fountain.
Upon opening the door to her room, she sees some bread atop the table, along with a salad and some water.

She enters Ecological, a gaggle of researchers surrounds her as she walks towards the meeting room. Newcomers are amazed that the director doesn't even need to glance at her notes before immediately going into presentation mode, while veterans have long since gotten used to this.
After all, she is their director, predicting her actions is like trying to catch the wind.
As such, almost none of them could imagine that at this very moment—
She is in the vivarium, looking at a dewdrop form on the tip of a leaf.
She is by a fountain in a city park, feeding the fowlbeasts.
She is in the fountain on her dresser, where she continues to sleep.
She is—

"I'm here, drinking coffee with you aboard Rhodes Island.
Pretty amazing, right?"
After seeing Muelsyse cross her arms and lift her head with pride, you hurriedly agree. You've seen her impressive abilities up close, although you have noticed a few... oddities in the small details—
You've seen her press the wrong button on her terminal, forcing the vivarium staff to take cover from the sudden rain.
You've seen her curiously take a bite of the feed in the park while feeding the fowlbeasts.
You've even seen her draw an arc across her chin with chapstick.
Skilled technicians controlling multiple terminals are bound to make mistakes, so it's only natural that Muelsyse would have trouble with multiple Dresser Flowing Shapes, right?
But when you recall the sight of her stirring the air above her coffee cup, you can't help but laugh.
As a result, and rightfully so, you suffer a one-two punch from Muelsyse's Dresser Flowing Shape.

Changelog

References