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Muelsyse
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★★★★★★
Muelsyse |
Muelsyse, Rhine Lab Collaborating Operator. A strange, peculiar ecologist. Be careful. The one who stands before you is her, but also not her. | |
| Class | ||
| Branch | ||
| Faction | ||
| Position | Ranged | |
| Tags | DP-Recovery Crowd-Control | |
| Trait | This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements | |
| Summon | ||
| How to obtain | Celebration Limited Headhunting
| |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Muelsyse
Pronunciation
Based on
Possibly naiads in Greek mythology
Etymology
Derived from Greek mοῦσαι (moûsai, Muses)
Internal name
char_249_mlyss
In Other Languages
Simplified Chinese
缪尔赛思
Traditional Chinese
繆爾賽思
Japanese
ミュルジス
Korean
뮤엘시스
Character Information
File no.
RL09
Operator Record
Paradox Simulation
Illustrator
Character Voices
Japanese
Yukari Tamura
Chinese
Wang Yaxin
English
Kayli Mills
Korean
Park Si-yoon
Basic Info
Gender
Female
Combat Experience
None
Place of Birth
Undisclosed
Date of Birth
November 3rd
Race
Height
169 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Normal
Mobility
Outstanding
Endurance
Normal
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
Flawed
Muelsyse is a Celebration limited 6★ Rhine Lab Tactician Vanguard Operator in Arknights, introduced in Lone Trail after previously appearing in Operational Intelligence, Mansfield Break, and Dorothy's Vision.
Stats[edit]
Range
□□□
■□□□
□□□ | □□□□
■□□□
□□□□ |
Attributes
| 811 – 1159 | 1159 – 1486 | 1486 – 1813 | – | |
| 210 – 309 | 309 – 407 | 407 – 497 | +40 | |
| 40 – 68 | 68 – 98 | 98 – 117 | +40 | |
| 0 | 0 | 0 | – |
| 70 seconds | |
| 13 / 15 | |
| 1 | |
| 1 second |
Potential
DP cost -1 |
Redeployment time -4 seconds |
ATK +25 |
Improves Expenditure Economization |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talents[edit]
| Pure Water is Life | |
|---|---|
| Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block, Attack Interval, Attack Range, Damage Type, and obtain a special Trait depending on whether in melee or ranged form), will respawn 30 seconds after being defeated | |
| Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block, Attack Interval, Attack Range, Damage Type, and obtain a special Trait depending on whether in melee or ranged form), will respawn 28 seconds after being defeated | |
| Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block, Attack Interval, Attack Range, Damage Type, and obtain a special Trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated | |
| Expenditure Economization | |
|---|---|
| When in the squad, all [Rhine Lab] Operators have DP cost -2, and the first [Rhine Lab] Operator deployed has an additional -1 DP Cost | |
| When in the squad, all [Rhine Lab] Operators have DP cost -2, and the first [Rhine Lab] Operator deployed has an additional -2 (+1) DP Cost | |
Skills[edit]
Progressive Moisturization Auto RecoveryManual15 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Gradually recovers 10 DP while skill is active, Muelsyse and her Flowing Shapes gain +10% ATK and +10 ASPD | 0 | 38 | 15
| |
| Gradually recovers 10 DP while skill is active, Muelsyse and her Flowing Shapes gain +14% ATK and +14 ASPD | 0 | 37 | 15
| |
| Gradually recovers 10 DP while skill is active, Muelsyse and her Flowing Shapes gain +18% ATK and +18 ASPD | 0 | 36 | 15
| |
| Gradually recovers 11 DP while skill is active, Muelsyse and her Flowing Shapes gain +22% ATK and +22 ASPD | 4 | 35 | 15
| |
| Gradually recovers 11 DP while skill is active, Muelsyse and her Flowing Shapes gain +26% ATK and +26 ASPD | 4 | 34 | 15
| |
| Gradually recovers 11 DP while skill is active, Muelsyse and her Flowing Shapes gain +30% ATK and +30 ASPD | 4 | 33 | 15
| |
| Gradually recovers 12 DP while skill is active, Muelsyse and her Flowing Shapes gain +35% ATK and +35 ASPD | 8 | 32 | 15
| |
| Gradually recovers 12 DP while skill is active, Muelsyse and her Flowing Shapes gain +40% ATK and +40 ASPD | 8 | 31 | 15
| |
| Gradually recovers 12 DP while skill is active, Muelsyse and her Flowing Shapes gain +45% ATK and +45 ASPD | 8 | 30 | 15
| |
| Gradually recovers 13 DP while skill is active, Muelsyse and her Flowing Shapes gain +50% ATK and +50 ASPD | 8 | 28 | 15
|
Ecological Interaction Auto RecoveryManual15 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Immediately gains 12 DP, Muelsyse and her Flowing Shapes gains +10% ATK; if Flowing Shape is in Melee form, it recovers 1% HP every second and gains 10% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range | 5 | 45 | 15
| |
| Immediately gains 12 DP, Muelsyse and her Flowing Shapes gains +14% ATK; if Flowing Shape is in Melee form, it recovers 1% HP every second and gains 10% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range | 5 | 44 | 15
| |
| Immediately gains 12 DP, Muelsyse and her Flowing Shapes gains +18% ATK; if Flowing Shape is in Melee form, it recovers 1% HP every second and gains 10% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range | 5 | 43 | 15
| |
| Immediately gains 13 DP, Muelsyse and her Flowing Shapes gains +22% ATK; if Flowing Shape is in Melee form, it recovers 2% HP every second and gains 15% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range | 10 | 42 | 15
| |
| Immediately gains 13 DP, Muelsyse and her Flowing Shapes gains +26% ATK; if Flowing Shape is in Melee form, it recovers 2% HP every second and gains 15% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range | 10 | 41 | 15
| |
| Immediately gains 13 DP, Muelsyse and her Flowing Shapes gains +30% ATK; if Flowing Shape is in Melee form, it recovers 2% HP every second and gains 15% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range | 10 | 40 | 15
| |
| Immediately gains 14 DP, Muelsyse and her Flowing Shapes gains +35% ATK; if Flowing Shape is in Melee form, it recovers 3% HP every second and gains 20% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range | 15 | 39 | 15
| |
| Immediately gains 14 DP, Muelsyse and her Flowing Shapes gains +40% ATK; if Flowing Shape is in Melee form, it recovers 4% HP every second and gains 20% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range | 16 | 38 | 15
| |
| Immediately gains 14 DP, Muelsyse and her Flowing Shapes gains +45% ATK; if Flowing Shape is in Melee form, it recovers 4% HP every second and gains 25% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range | 17 | 37 | 15
| |
| Immediately gains 15 DP, Muelsyse and her Flowing Shapes gains +50% ATK; if Flowing Shape is in Melee form, it recovers 5% HP every second and gains 25% Sanctuary; if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range | 18 | 35 | 15
|
Superficial Regulation Auto RecoveryManual15 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Immediately gains 12 DP, Muelsyse and her Flowing Shapes gains +10% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds | 5 | 45 | 15
| |
| Immediately gains 12 DP, Muelsyse and her Flowing Shapes gains +14% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds | 5 | 44 | 15
| |
| Immediately gains 12 DP, Muelsyse and her Flowing Shapes gains +18% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds | 5 | 43 | 15
| |
| Immediately gains 13 DP, Muelsyse and her Flowing Shapes gains +22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds | 10 | 42 | 15
| |
| Immediately gains 13 DP, Muelsyse and her Flowing Shapes gains +26% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds | 10 | 41 | 15
| |
| Immediately gains 13 DP, Muelsyse and her Flowing Shapes gains +30% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds | 10 | 40 | 15
| |
| Immediately gains 14 DP, Muelsyse and her Flowing Shapes gains +35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds | 15 | 39 | 15
| |
| Immediately gains 14 DP, Muelsyse and her Flowing Shapes gains +40% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds | 16 | 38 | 15
| |
| Immediately gains 14 DP, Muelsyse and her Flowing Shapes gains +45% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds | 17 | 37 | 15
| |
| Immediately gains 15 DP, Muelsyse and her Flowing Shapes gains +50% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds | 18 | 35 | 15
| |
| Additional information | ||||
| The pull has a force of 0. | ||||
Skill upgrades
Operator Modules[edit]
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Operator Muelsyse has demonstrated a remarkable aptitude in the designation of tactical points for summoning reinforcements so as to secure leeway for deployment. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Vanguard Operator during field operations to exercise Tactician responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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Attributes increased: HP +160, ATK +15, DEF +20 Trait improved: This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements | |
|---|---|---|
Attributes increased: HP +180, ATK +20, DEF +25 Pure Water is Life improved: Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated. | ||
Attributes increased: HP +190, ATK +25, DEF +30 Pure Water is Life improved: Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated. |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Muelsyse. | |||
| Have at least 100% Trust with Muelsyse. |
| Description |
|---|
| In the early morning, long before the staff of the Ecological Section have come to work, a figure strolls through the vivarium. The vents have just opened, and the entire place quickly fills with mist. The figure remains at ease, briskly skipping about from plant to plant, occasionally tapping at the terminal on her chest before drifting to the next. After a full round, she chucks her terminal into a meeting room with a resounding "clack" that fades away into nothingness. By the break of dawn, a line is already forming before a Trimounts bakery. Though most researchers care about meals only insofar as they fill stomachs and provide nutrition, inevitably a few would prefer to savor their food and drink. She is also in that line, hoping for freshly-baked bread and especially this bakery's salt-crust loaves. She glances at the queue in front of her, then at the big clock across the street. She then calculates how much longer it would take to have her fill of delicious bread... Muelsyse sits at the dresser, looking at her Dresser Flowing Shape while combing her hair. She has an Ecological internal meeting to attend in half an hour, but there is nary not a hint of worry on her face. Her Dresser Flowing Shape acts as a mirror and follows along with her movements. Occasionally, it decides to be a bit impish and changes its posture, to the consternation of its master as she tries to put on her makeup. After tying up her hair for the day and putting on whatever jewelry she feels like, Muelsyse flings her chapstick into her pocket before giving a wave to her Dresser Flowing Shape, which reverts to a fountain. Upon opening the door to her room, she sees some bread atop the table, along with a salad and some water. She enters Ecological, a gaggle of researchers surrounds her as she walks towards the meeting room. Newcomers are amazed that the director doesn't even need to glance at her notes before immediately going into presentation mode, while veterans have long since gotten used to this. After all, she is their director, predicting her actions is like trying to catch the wind. As such, almost none of them could imagine that at this very moment— She is in the vivarium, looking at a dewdrop form on the tip of a leaf. She is by a fountain in a city park, feeding the fowlbeasts. She is in the fountain on her dresser, where she continues to sleep. She is— "I'm here, drinking coffee with you aboard Rhodes Island. Pretty amazing, right?" After seeing Muelsyse cross her arms and lift her head with pride, you hurriedly agree. You've seen her impressive abilities up close, although you have noticed a few... oddities in the small details— You've seen her press the wrong button on her terminal, forcing the vivarium staff to take cover from the sudden rain. You've seen her curiously take a bite of the feed in the park while feeding the fowlbeasts. You've even seen her draw an arc across her chin with chapstick. Skilled technicians controlling multiple terminals are bound to make mistakes, so it's only natural that Muelsyse would have trouble with multiple Dresser Flowing Shapes, right? But when you recall the sight of her stirring the air above her coffee cup, you can't help but laugh. As a result, and rightfully so, you suffer a one-two punch from Muelsyse's Dresser Flowing Shape. |
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Attributes increased: HP + 142, ATK + 21, DEF + 17 New trait: This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements | |
|---|---|---|
Attributes increased: HP + 155, ATK + 25, DEF + 22 Expenditure Economization improved: When in the squad, all [Rhine Lab] Operators have DP cost -2, and the first [Rhine Lab] Operator deployed has an additional -1 DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 8 SP | ||
Attributes increased: HP + 170, ATK + 28, DEF + 28 Expenditure Economization improved: When in the squad, all [Rhine Lab] Operators have DP cost -2, and the first [Rhine Lab] Operator deployed has an additional -1 DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 10 SP and the duplicated [Rhine Lab] Operator gains 10 SP when deployed |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Muelsyse. | |||
| Have at least 100% Trust with Muelsyse. |
| Description |
|---|
| Carrying a cute umbrella is the best way to start a conversation. People will ask about your leaf umbrella, turn the topic to themselves, sigh about how the seasons change, and how spring will eventually come. They always skip winter, and end the conversation on a positive note. Finally, you enjoy a dance with them. The dance is mandatory for new meetings. Many relationships begin with a dance, and Muelsyse never misses the opportunity for one. But does she really need these "opportunities" from those so-called "networking" sessions? The question is like a stone failing to skip across a pond. It falls into the water with a dull splash and sinks for eternity. She changes one dance partner for another, and then another, her steps growing ever more graceful. Muelsyse once thought she could master every dance there was. She also once thought she had many "friends" by her side. Until Kristen and Saria showed up. The silent stone beneath the water became a pea under her mattress. Hidden for a so long, it finally got to shout out loud: Hey? Was that really what's been happening? Subvert your own expectations, and see what's true or false! It's time for fate to bring you some real "like-minded" people! It was a meeting arranged by her supervisor, with only two other people from a small laboratory. We all know how it ended. The lab of two became a lab of three, and she was the first to join. Boom, "Rhine Lab" was founded. "No, no, no, this isn't right..." She had just finished writing her final thesis and had gone without a night of proper sleep for two weeks. She slumped over the table, "...We should try this method first, it has a higher chance of success!" "This is why it's good to have a group of three. Let's take a vote." Kristen from the other side of the table takes another sip of coffee, dark circles around her eyes. Saria nods silently. "So, hands up if you agree with plan A." Kristen raises her hand, and so does Saria. A frown slides onto Muelsyse's weary face. "Ugh... h-hands up if you're with plan B!" She raises her hand, her lonely arm standing aloft. Immediately after, amid the sound of water, another hand raises. Followed by a second, and a third. The identical water clones look at their two companions, and the elf grins: "Hehe, four to two, how 'bout that?" "It's not fair..." "Four to two, fair enough, no? This Muelsyse, that Muelsyse, and that Muelsyse are all members of Rhine Lab. They have the right to vote too." A reasonable point. A group of reasonable friends. Seems strange, but this is how those from Rhine Lab joke around. As for what came next, how the victorious water clones cheered in unison and spilled coffee onto Kristen's beautiful trench coat... we'll get back to that next time. Amidst the shrieks and sorries, Muelsyse hears something. A quiet, subtle, moist, sound. A sprout emerging from the soil. It was that pea—it had found the soil. It began to take root and sprout. The seasons change, and spring will always come. |
Base skills[edit]
| When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
| When this Operator is assigned to a Power Plant, drone charging speed +10%; for every other Rhine Lab Operator in base (excluding Assistants and Activity Room users, caps at 5), additional charging speed +3% |
Changelog[edit]
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