Amiya

From Arknights Terra Wiki
Jump to navigation Jump to search

Amiya icon.png

Amiya Elite 1 icon.png

Amiya Elite 2 icon.png

Amiya Skin 1 icon.png

Amiya Skin 2 icon.png

Amiya Skin 3 icon.png

Amiya, leader of Rhodes Island, will fight alongside you.
Keep fighting, Doctor.
Class Caster.png Caster
Branch Core Caster.png Core
Faction Rhodes Island.png Rhodes Island
Position Ranged
Tags DPS
Trait Deals Arts damage
How to obtain Starting Operator; 2-10, 3-8, 4-9, 6-17, 7-18

Stats

Range

Base.pngElite 1.png
  
  
  
   
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 699 958 1198 1480 +200
ATK.png ATK 276 390 514 612 +70
DEF.png DEF 48 81 110 121
RES.png RES 10 15 20 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 18 20
BLOCK.png Block count 1
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
Max HP +200
Potential 3.png
DP cost -1
Potential 4.png
ATK +30
Potential 5.png
DP cost -1
Potential 6.png
Improves Emotional Absorption
Total Cost
Amiya's Token.png
5

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Spirit Burst.
  • Range extended.
Prerequisites
Raise Amiya to Level 50.
LMD.png
20K
Caster Chip.png
3
Device.png
4
Oriron.png
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New skill: Chimera.
  • ??? becomes Emotional Absorption.
  • Operator Modules available.
Prerequisites
Raise Amiya to Elite 1 Level 70.
LMD.png
120K
Caster Dualchip.png
3
Orirock Concentration.png
10
Loxic Kohl.png
10

Talent

???
Base.png ?????
Emotional Absorption
Replaces ???
Elite 2.png Restores 2 extra Skill Points when attacking an enemy and 8 extra Skill Points when killing an enemy
Elite 2.pngPotential 5.png Restores 3 (+1) extra Skill Points when attacking an enemy and 10 (+2) extra Skill Points when killing an enemy
Addendum
Contrary to the in-game text, merely attacking the target is not enough to trigger Emotional Absorption; the attack must deal damage to the target for it to be triggered.

Skills

Skill-T3.png
Tactical Chant γ
Auto Recovery
Manual
30 seconds
Level Effect SP init.png SP cost.png Duration.png
Rank 1.png
ASPD +30 0 40 30
Rank 2.png
ASPD +35 0 35 30
Rank 3.png
ASPD +40 5 35 30
Rank 4.png
ASPD +45 5 35 30
Rank 5.png
ASPD +50 5 35 30
Rank 6.png
ASPD +55 5 35 30
Rank 7.png
ASPD +60 10 32 30
Rank 8.png
ASPD +70 10 32 30
Rank 9.png
ASPD +80 10 32 30
Rank 10.png
ASPD +90 15 30 30
Skill-Amiya1.png
Spirit Burst
Auto Recovery
Auto
25 seconds
Level Effect SP init.png SP cost.png Duration.png
Rank 1.png
Fires 6 times with 33% ATK when attacking and attacks random targets within Attack Range
Automatically activated; Amiya is Stunned for 10 seconds after the skill duration
0 100 25
Rank 2.png
Fires 6 times with 35% ATK when attacking and attacks random targets within Attack Range
Automatically activated; Amiya is Stunned for 10 seconds after the skill duration
0 100 25
Rank 3.png
Fires 6 times with 37% ATK when attacking and attacks random targets within Attack Range
Automatically activated; Amiya is Stunned for 10 seconds after the skill duration
0 100 25
Rank 4.png
Fires 7 times with 39% ATK when attacking and attacks random targets within Attack Range
Automatically activated; Amiya is Stunned for 10 seconds after the skill duration
0 100 25
Rank 5.png
Fires 7 times with 41% ATK when attacking and attacks random targets within Attack Range
Automatically activated; Amiya is Stunned for 10 seconds after the skill duration
0 100 25
Rank 6.png
Fires 7 times with 43% ATK when attacking and attacks random targets within Attack Range
Automatically activated; Amiya is Stunned for 10 seconds after the skill duration
0 100 25
Rank 7.png
Fires 7 times with 45% ATK when attacking and attacks random targets within Attack Range
Automatically activated; Amiya is Stunned for 10 seconds after the skill duration
0 100 25
Rank 8.png
Fires 8 times with 50% ATK when attacking and attacks random targets within Attack Range
Automatically activated; Amiya is Stunned for 10 seconds after the skill duration
0 100 25
Rank 9.png
Fires 8 times with 55% ATK when attacking and attacks random targets within Attack Range
Automatically activated; Amiya is Stunned for 10 seconds after the skill duration
0 100 25
Rank 10.png
Fires 8 times with 60% ATK when attacking and attacks random targets within Attack Range
Automatically activated; Amiya is Stunned for 10 seconds after the skill duration
0 100 25
Skill-Amiya2.png
Chimera
Auto Recovery
Manual
30 seconds
   
  
  
  
   
Level Effect SP init.png SP cost.png Duration.png
Rank 1.png
ATK +100%, Max HP +25%, Range expands, damage type changes to Pure; After the skill ends, Amiya will automatically be retreated 0 120 30
Rank 2.png
ATK +110%, Max HP +25%, Range expands, damage type changes to Pure; After the skill ends, Amiya will automatically be retreated 0 120 30
Rank 3.png
ATK +120%, Max HP +25%, Range expands, damage type changes to Pure; After the skill ends, Amiya will automatically be retreated 0 120 30
Rank 4.png
ATK +130%, Max HP +50%, Range expands, damage type changes to Pure; After the skill ends, Amiya will automatically be retreated 0 120 30
Rank 5.png
ATK +140%, Max HP +50%, Range expands, damage type changes to Pure; After the skill ends, Amiya will automatically be retreated 0 120 30
Rank 6.png
ATK +150%, Max HP +50%, Range expands, damage type changes to Pure; After the skill ends, Amiya will automatically be retreated 0 120 30
Rank 7.png
ATK +160%, Max HP +75%, Range expands, damage type changes to Pure; After the skill ends, Amiya will automatically be retreated 0 120 30
Rank 8.png
ATK +180%, Max HP +75%, Range expands, damage type changes to Pure; After the skill ends, Amiya will automatically be retreated 0 120 30
Rank 9.png
ATK +200%, Max HP +75%, Range expands, damage type changes to Pure; After the skill ends, Amiya will automatically be retreated 0 120 30
Rank 10.png
ATK +230%, Max HP +100%, Range expands, damage type changes to Pure; After the skill ends, Amiya will automatically be retreated 0 120 30
Addendum
The in-game animation shows Amiya as having been knocked out, but she is indeed forcibly retreated and refunds part of her DP cost in the process.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Damaged Device.png
4
Rank 4.png
Skill Summary Volume 2.png
6
Orirock Cube.png
4
Rank 5.png
Skill Summary Volume 2.png
6
Sugar.png
5
Rank 6.png
Skill Summary Volume 2.png
6
Aketon.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Integrated Device.png
2
Sugar Pack.png
3
Rank 8.png
Tactical Chant γ
Skill Summary Volume 3.png
5
White Horse Kohl.png
3
Aketon.png
5
Spirit Burst
Skill Summary Volume 3.png
5
Manganese Trihydrate.png
3
Integrated Device.png
2
Chimera
Skill Summary Volume 3.png
5
Grindstone Pentahydrate.png
3
Loxic Kohl.png
4
Rank 9.png
Tactical Chant γ
Skill Summary Volume 3.png
6
Grindstone Pentahydrate.png
3
White Horse Kohl.png
6
Spirit Burst
Skill Summary Volume 3.png
6
RMA70-24.png
3
Manganese Trihydrate.png
5
Chimera
Skill Summary Volume 3.png
6
Orirock Concentration.png
3
Grindstone Pentahydrate.png
6
Rank 10.png
Tactical Chant γ
Skill Summary Volume 3.png
10
D32 Steel.png
4
Orirock Concentration.png
5
Spirit Burst
Skill Summary Volume 3.png
10
Polymerization Preparation.png
4
White Horse Kohl.png
5
Chimera
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Polyester Lump.png
4

Base skills

Skill-ctrl t spd.png Agreement
Base.png
Control Center.png
When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect)
Skill-dorm all2.png Violin Solo
Elite 2.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)

Operator Modules

Original

Original module.png Original: Amiya's Badge
Module Badge.png
Core Caster.png
Amiya has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

CCR-Y

CCR-Y module.png CCR-Y: DWDB-221E
DWDB-221E.png
Stage 1
HP +100
ATK +30
New trait:
Gain 1 SP when normal attacks hit an elite or leader enemy

(the attack must deal damage to the target for it to be triggered).

Stage 2
HP +130
ATK +40
Emotional Absorption improved:
Restores 3 extra Skill Points when attacking an enemy and 8 extra Skill Points when killing an enemy
Stage 3
HP +150
ATK +50
Emotional Absorption improved:
Restores 3 extra Skill Points when attacking an enemy and 10 extra Skill Points when killing an enemy
Module Missions
  1. Defeat 10 elite or leader enemies with Amiya (excluding Support Units)
  2. Clear Main Theme 3-8 with a 3-star rating; You must deploy your own Core Caster-form Amiya, and have Core Caster-form Amiya defeat Skullshatterer
PrerequisitesStage 1
  • Complete both of Amiya's CCR-Y Module Missions.
  • Raise Amiya to Elite 2 Level 50.
Module Data Block.png
2
Polyester Lump.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Amiya.
Module Data Block.png
2
Data Supplement Stick.png
20
Keton Colloid.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Amiya.
Module Data Block.png
2
Data Supplement Instrument.png
8
Oriron Block.png
5
LMD.png
60K
Description
First, there are a few indistinct silhouettes. Soon, a dazzling light. Gradually, the light grows distant and rises to the sky, leaving behind bright blotches. Not long after, these points of light themselves speed far away, and all that remains is a meaningless, jet black.
You remember those blotches are celestial bodies, every one. You remember the home of the stars is called the cosmos.
Then immediately, your sight abruptly grows clear. Sleek metal. A sealed room. A clear window forms your third eye–through the window, you gaze at a colossal grey sphere, and in the center of that megastructure no normal mind could comprehend, it quietly awaits its birth father...
You suddenly feel a kind of movement. A fluid wets your vision. You begin to seek this emotion's root. You see a child's birth. It is your child. A brand new fate, a soul entrusted... But against that yawning megastructure, how insignificant a life of such miniscule proportions it is.
You return to the now, and gaze at those engineering ships, big and small. You, the mathematician, quickly make a ridiculous comparison–even the smallest ship among them is thousands of times larger than an infant of mankind.
But you have all done it. Starting from the antiquity of antiquity, starting with fire or a hunt, you have come all the way to today.
You are immensely proud. By some mysterious mechanism, you feel this pride as if it is yours, upon which more information pours into your mind. You remember your own identity. You realize that you are the designer of that artificial satellite. And after such a long journey in subspace, you finally greet the moment of its completion with your very own eyes.
Honor, wealth, family, ideals... such vocabulary flickers elusive, hovers, dissipates, and in the end there is left one, and only one...
...
...
"Future..."
"What? What did you see?"
"..."
"Hey, respond! Hey!"
All present lapse into silence. A young woman to the side wells with urgency.
"Examine his brain! I told you we shouldn't have been so hasty! We only just set up protocol channels to database comms! This is only our first recorded successful transmission!"
"...I'm sorry."
"Wait. What are you saying?"
"I mean... I never used to be too fond of you planetary engineers. I always felt your work was all style, no substance... but I saw it. I saw your past, I shared in your past. I felt your emotions. It was... like nothing else."
"You..."
"Yes. I felt you reminisce, like an ordinary father, about your children and your home. I saw that artificial moon, astonishing as anything. And the sensation, it's beyond all imagination... We've done it."
Once again, everyone is silent.
"So..." The one to break the silence is a fairly young, red-haired lady. "How will it record our epoch, and the epochs to come?"
"As an omnibus of idiocy, I assume," someone responds thoughtlessly. "We've had quite enough ourselves, but from here on out, none of them will ever find another excuse to embellish history."
"Have a little more faith in mankind, friends," says another, elderly, who simply sits down and shuffles herself into a comfortable position. "We've drawn enough lessons already. Our progeny won't be repeating our blunders."
Some chuckle bitterly. It is, of course, no more than a beautiful wish.
"...So we've definitely succeeded? Project DWDB-221E has borne fruit so quickly... My god."
With no warning, a curly-haired person springs to his feet.
"Are we always going to call it DWDB-221E? I know, project numbering follows regulation format. Cold, cold nomenclature, just like with AMa... But our work deserves a more dignified official name!" Once again, he throws out the proposal he hadn't relented on for more than half the year now. "I want to call it... 'Destiny'! Or maybe 'Truth of the World'?"
The ensuing silence is now an awkward one.
"How about the 'Black Crown'? In terms of an intuitive visual impression of parts of its appearance, it does resemble a crown, after all."
"Eh, not a fan. That one sounds like some boring historical drama."
"In that case..."
The elderly woman interrupts her subordinates before they embroil themselves in yet another endless dispute. She gazes out at the stars beyond the window. Some unwelcome information is arriving, but humanity will ultimately overcome this hardship, just as it has countless times before.
"I have a proposal..."
"We should call it–'Civilight Eterna'."

Changelog

References

  1. pg. 420, "Timeline of Terran History", Terra: A Journey
  2. 6-12 Before
  3. 12-16