Doc

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This article pertains to a subject that is not yet released in the Global server of Arknights.
Instructor GuardTeam Rainbow
Guard.png
Instructor Guard.png
Team Rainbow
Doc icon.png
Doc Elite 2 icon.png
Doc Skin 1 icon.png
Doc, Team Rainbow Operator, has finished loading his Stim Pistol.
He won't let you fall until he's the one.
Position Melee
Tags Healing, Support
Trait Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%
Availability [CN] Headhunting (Crossover limited)
The names and descriptions of Doc's talent(s), skill(s), base skills, and INS-Y Operator Module are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats

Range

  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 896 1228 1596 2217 +150
ATK.png ATK 289 413 551 657
DEF.png DEF 168 238 302 360 +40
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 14 16
BLOCK.png Block count 2
ASPD.png Attack interval 1.05 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
Max HP +200
Potential 5.png
Improves Military Doctor
Potential 6.png
DP cost -1
Total Cost
Doc's Token
5
OR
Epic Guard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Sympathetic Activation.
  • New skill: Stim Pistol.
  • Military Doctor improved.
Prerequisites
Raise Doc to Level 50.
LMD
20K
Guard Chip
4
Polyester
5
Device
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Military Doctor and Sympathetic Activation improved.
  • Operator Modules available.
Prerequisites
Raise Doc to Elite 1 Level 70.
LMD
120K
Guard Dualchip
3
Polymerized Gel
8
Integrated Device
11

Talents

Military Doctor
Base.png Max HP +3%, attacks ignore 30 DEF
Base.pngPotential 5.png Max HP +3%, attacks ignore 50 (+20) DEF
Elite 1.png Max HP +6%, attacks ignore 60 DEF
Elite 1.pngPotential 5.png Max HP +6%, attacks ignore 80 (+20) DEF
Elite 2.png Max HP +12%, attacks ignore 120 DEF
Elite 2.pngPotential 5.png Max HP +12%, attacks ignore 140 (+20) DEF
Sympathetic Activation
Elite 1.png When healing an allied unit, any healing that exceeds the target's Max HP is converted into a Barrier that rapidly decays over time
Elite 2.png When healing an allied unit, any healing that exceeds the target's Max HP is converted into a Barrier that decays over time
Additional information
  • The Barrier provided by Sympathetic Activation takes precedence over most other damage mitigation effects.
  • The Barrier's damage absorption cannot exceed 50× of Doc's ATK and decays after 1 second at a rate of 2% (Elite 1)/1% Elite 2 every 0.1 seconds (rounded up to the nearest decimal), or 20% (Elite 1)/10% (Elite 2) per second.

Skills

Skill-Doc1.png
Violence Against Violence
Auto Recovery
Manual
Toggled
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately heals self for 100% ATK, then Attack Interval slightly shortens
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment
5 35
Rank 2.png
Immediately heals self for 130% ATK, then Attack Interval slightly shortens
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment
5 34
Rank 3.png
Immediately heals self for 170% ATK, then Attack Interval slightly shortens
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment
7 33
Rank 4.png
Immediately heals self for 200% ATK, then Attack Interval shortens to a degree
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment
7 32
Rank 5.png
Immediately heals self for 230% ATK, then Attack Interval shortens to a degree
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment
9 32
Rank 6.png
Immediately heals self for 270% ATK, then Attack Interval shortens to a degree
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment
9 31
Rank 7.png
Immediately heals self for 300% ATK, then Attack Interval significantly shortens
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment
11 30
Rank 8.png
Immediately heals self for 350% ATK, then Attack Interval significantly shortens
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment
11 28
Rank 9.png
Immediately heals self for 380% ATK, then Attack Interval significantly shortens
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment
13 26
Rank 10.png
Immediately heals self for 400% ATK, then Attack Interval significantly shortens
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment
15 25
Additional information
Violence Against Violence reduces Doc's attack interval by 0.3/0.3/0.3/0.5/0.5/0.5/0.7/0.7/0.7/0.7 seconds.
Skill-Doc2.png
Stim Pistol
Auto Recovery
Manual
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 300% ATK
Can only be used 3 times every deployment
0 30
Rank 2.png
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 350% ATK
Can only be used 3 times every deployment
1 28
Rank 3.png
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 400% ATK
Can only be used 3 times every deployment
3 27
Rank 4.png
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 450% ATK
Can only be used 3 times every deployment
5 25
Rank 5.png
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 500% ATK
Can only be used 3 times every deployment
7 23
Rank 6.png
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 550% ATK
Can only be used 3 times every deployment
8 21
Rank 7.png
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 600% ATK
Can only be used 3 times every deployment
9 20
Rank 8.png
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 650% ATK
Can only be used 3 times every deployment
11 20
Rank 9.png
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 700% ATK
Can only be used 3 times every deployment
13 20
Rank 10.png
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 750% ATK
Can only be used 3 times every deployment
15 20

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Diketon
5
Rank 4.png
Skill Summary - 2
6
Device
2
Rank 5.png
Skill Summary - 2
6
Orirock Cube
8
Rank 6.png
Skill Summary - 2
6
Fuscous Fiber
3
Rank 7.png
Skill Summary - 3
6
Polyester Pack
3
Semi-Synthetic Solvent
3
Rank 8.png
Violence Against Violence
Skill Summary - 3
5
Cyclicene Prefab
3
Aketon
3
Stim Pistol
Skill Summary - 3
5
Cutting Fluid Solution
3
Grindstone
3
Rank 9.png
Violence Against Violence
Skill Summary - 3
6
Transmuted Salt Agglomerate
3
Cyclicene Prefab
5
Stim Pistol
Skill Summary - 3
6
Optimized Device
3
Transmuted Salt Agglomerate
4
Rank 10.png
Violence Against Violence
Skill Summary - 3
10
Bipolar Nanoflake
4
Grindstone Pentahydrate
4
Stim Pistol
Skill Summary - 3
10
D32 Steel
4
Transmuted Salt Agglomerate
4

Base skills

Skill-train defense.png Tactical Guidance: Defense
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, for every Defense Operator in the Base (excluding Base Assistants), Operators' Specialization training speed +10% (caps at 4 Operators)
Skill-dorm all3.png Altruism
Elite 2.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original: Doc's Badge
Module Badge.png
Instructor Guard.png
Operator Doc has demonstrated a remarkable aptitude in rallying his nearby Melee operators.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations. In witness whereof,
This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.

INS-Y

INS-Y module.png INS-Y: "The Third Power"
The Third Power.png
Stage 1
HP +100
ATK +25
DEF +15
Trait improved:
Can also be deployed on Ranged tiles
Stage 2
HP +150
ATK +30
DEF +20
Military Doctor improved:
Max HP +15%, attacks ignore 150 DEF
Stage 3
HP +180
ATK +35
DEF +25
Military Doctor improved:
Max HP +18%, attacks ignore 180 DEF
Module MissionsUnlock conditions
  1. During battle, have Doc use Stim Shot a total of 8 times (excluding Support Units)
  2. Clear Main Theme 2-5 with a 3-star rating; You must deploy your own Doc, and cannot include Medic Operators as members
  • Complete both of Doc's INS-Y Module Missions.
  • Raise Doc to Elite 2 Level 50.
  • Have at least 100% Trust with Doc.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Refined Solvent
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Orirock Concentration
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
RMA70-24
5
LMD
60K
Description
“我谢谢您救了他,我们愿意付您钱,但我们......不能带上您。”
年迈的菲林女人坐在货车的遮阳棚下说道。女人身旁的地上摆着一条脏兮兮的软垫子,一个和她差不多年纪的鲁珀男人扭在上面,四肢像打了结,但脸上的表情却还算轻松,汗也消得差不多了——这是药起了作用。
“您不用担心我会耽误您的时间,也许我还能给您搭把手。”
褐色皮肤的中年男人仍在劝说着。这个人没什么明显的种族特征,稍稍有点神秘。
“唉,我们这条航线老是闹灾,所以才都是我们这种老年人在跑啊,您何必冒这个险?”
“有个天灾信使就在镇子上,我有他画的地图,终点应该在城市通讯范围里。为了安全,您更应该让我同行。”
“这......可我们就准备了自己的饮水和口粮,不是我们吝啬,这点物资确实没办法多分给一个人......”
“我自己携带给养。我们只要跟着地图的路线走,就不会断水断粮。多我这一份物资,我们的应变能力还能再高一分。”
“我们这破车前头只能坐两个人,不能委屈您啊。”
“我可以坐在货舱里,没有问题的。”
“那,我们到了地方可是卸了货就要返程的,那边没有东西可给我们拉回来。我们要是走了,您很久都找不到车回叙拉古来的。”
“没有关系的,我的朋友们会在城里接应我......我只是坚持要自己找路过去而已。我知道您是好意,女士,但您不用担心我的。我也放心不下您二位的身体状况。”
“......
“唉。
“我知道您是去干什么的,时不时就会有您这样的人。可那城里的人什么都缺,什么都总是不够,我们偶尔送去点根本派不上多大用场,您去也是一样的,搞不好还得死在里头......到最后,无论那城里的还是我们在外面的人,都是好人遭罪受苦。
“我们老了,习惯了,您何必呢?”
古斯塔夫·卡特伯抬头望着他要去的那个方向。他看不到像是路的东西,那耳闻中巨大的、喷吐着烟雾和粉尘的、拼凑出的移动地块群构成的城市也尚未能进入他的视野,只有地平线上的沙尘和飞灰映在和它们有着同样颜色的眼眸上。
“您说得是,我对这里了解得还非常不够,过去的经验也不总是有效。物理上的准备就算够了,心理上也许确实还没够吧。
“但时间太少,该做的事太多,我顾不上了。您别劝了,咱们走吧。”
城市的名字叫作卡兹戴尔。对于他,那个城市完全陌生,就连城市的名字本身都全然不存在于他出身的土地上。
但这并不重要,他是医生。无论在故土抑或他乡,他都永远必须前往最需要自己的地方。

Changelog