Doc
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This article pertains to a subject that is not yet released in the Global server of Arknights. |
- Main article: Doc (Rainbow Six Wiki)
★★★★★ Doc
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Doc, Team Rainbow Operator, has finished loading his Stim Pistol. He won't let you fall until he's the one. | |||||||
Position | Melee | |||||||
Tags | Healing, Support | |||||||
Trait | Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120% | |||||||
Availability | [CN] Headhunting (Crossover limited) |
Operator | File | Gallery | Trivia |
The names and descriptions of Doc's talent(s), skill(s), base skills, and INS-Y Operator Module are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights. |
Stats
Range
■□□ |
Attributes
MAX | MAX | MAX | |||
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HP | 896 | 1228 | 1596 | 2217 | +150 |
ATK | 289 | 413 | 551 | 657 | – |
DEF | 168 | 238 | 302 | 360 | +40 |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 14 | 16 | |||
Block count | 2 | ||||
Attack interval | 1.05 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
Max HP +200 | |
Improves Military Doctor | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Doc to Level 50. |
Elite 2 |
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Prerequisites |
Raise Doc to Elite 1 Level 70. |
Talents
Military Doctor | |
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Max HP +3%, attacks ignore 30 DEF | |
Max HP +3%, attacks ignore 50 (+20) DEF | |
Max HP +6%, attacks ignore 60 DEF | |
Max HP +6%, attacks ignore 80 (+20) DEF | |
Max HP +12%, attacks ignore 120 DEF | |
Max HP +12%, attacks ignore 140 (+20) DEF |
Sympathetic Activation | |
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When healing an allied unit, any healing that exceeds the target's Max HP is converted into a Barrier that rapidly decays over time | |
When healing an allied unit, any healing that exceeds the target's Max HP is converted into a Barrier that decays over time | |
Additional information | |
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Skills
Violence Against Violence Auto Recovery Manual Toggled |
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Level | Effect | |||
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Immediately heals self for 100% ATK, then Attack Interval slightly shortens Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment |
5 | 35 | – | |
Immediately heals self for 130% ATK, then Attack Interval slightly shortens Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment |
5 | 34 | – | |
Immediately heals self for 170% ATK, then Attack Interval slightly shortens Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment |
7 | 33 | – | |
Immediately heals self for 200% ATK, then Attack Interval shortens to a degree Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment |
7 | 32 | – | |
Immediately heals self for 230% ATK, then Attack Interval shortens to a degree Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment |
9 | 32 | – | |
Immediately heals self for 270% ATK, then Attack Interval shortens to a degree Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment |
9 | 31 | – | |
Immediately heals self for 300% ATK, then Attack Interval significantly shortens Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment |
11 | 30 | – | |
Immediately heals self for 350% ATK, then Attack Interval significantly shortens Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment |
11 | 28 | – | |
Immediately heals self for 380% ATK, then Attack Interval significantly shortens Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment |
13 | 26 | – | |
Immediately heals self for 400% ATK, then Attack Interval significantly shortens Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill); Can only be used 3 times every deployment |
15 | 25 | – | |
Additional information | ||||
Violence Against Violence reduces Doc's attack interval by 0.3/0.3/0.3/0.5/0.5/0.5/0.7/0.7/0.7/0.7 seconds. |
Stim Pistol Auto Recovery Manual |
■□□□□ |
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Level | Effect | |||
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Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 300% ATK Can only be used 3 times every deployment |
0 | 30 | – | |
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 350% ATK Can only be used 3 times every deployment |
1 | 28 | – | |
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 400% ATK Can only be used 3 times every deployment |
3 | 27 | – | |
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 450% ATK Can only be used 3 times every deployment |
5 | 25 | – | |
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 500% ATK Can only be used 3 times every deployment |
7 | 23 | – | |
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 550% ATK Can only be used 3 times every deployment |
8 | 21 | – | |
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 600% ATK Can only be used 3 times every deployment |
9 | 20 | – | |
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 650% ATK Can only be used 3 times every deployment |
11 | 20 | – | |
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 700% ATK Can only be used 3 times every deployment |
13 | 20 | – | |
Immediately fires a Stim Shot straight ahead; if the first unit it hits is an allied Operator, heals them for 750% ATK Can only be used 3 times every deployment |
15 | 20 | – |
Skill upgrades
Base skills
Tactical Guidance: Defense | ||
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When this Operator is assigned to be the Trainer in the Training Room, for every Defense Operator in the Base (excluding Base Assistants), Operators' Specialization training speed +10% (caps at 4 Operators) |
Altruism | ||
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When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
Operator Modules
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
Original
Original: Doc's Badge | |
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Operator Doc has demonstrated a remarkable aptitude in rallying his nearby Melee operators. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations. In witness whereof, This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding. |
INS-Y
INS-Y: "The Third Power" | |||
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HP +100 ATK +25 DEF +15 |
Trait improved: Can also be deployed on Ranged tiles | ||
HP +150 ATK +30 DEF +20 |
Military Doctor improved: Max HP +15%, attacks ignore 150 DEF | ||
HP +180 ATK +35 DEF +25 |
Military Doctor improved: Max HP +18%, attacks ignore 180 DEF |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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“我谢谢您救了他,我们愿意付您钱,但我们......不能带上您。” 年迈的菲林女人坐在货车的遮阳棚下说道。女人身旁的地上摆着一条脏兮兮的软垫子,一个和她差不多年纪的鲁珀男人扭在上面,四肢像打了结,但脸上的表情却还算轻松,汗也消得差不多了——这是药起了作用。 “您不用担心我会耽误您的时间,也许我还能给您搭把手。” 褐色皮肤的中年男人仍在劝说着。这个人没什么明显的种族特征,稍稍有点神秘。 “唉,我们这条航线老是闹灾,所以才都是我们这种老年人在跑啊,您何必冒这个险?” “有个天灾信使就在镇子上,我有他画的地图,终点应该在城市通讯范围里。为了安全,您更应该让我同行。” “这......可我们就准备了自己的饮水和口粮,不是我们吝啬,这点物资确实没办法多分给一个人......” “我自己携带给养。我们只要跟着地图的路线走,就不会断水断粮。多我这一份物资,我们的应变能力还能再高一分。” “我们这破车前头只能坐两个人,不能委屈您啊。” “我可以坐在货舱里,没有问题的。” “那,我们到了地方可是卸了货就要返程的,那边没有东西可给我们拉回来。我们要是走了,您很久都找不到车回叙拉古来的。” “没有关系的,我的朋友们会在城里接应我......我只是坚持要自己找路过去而已。我知道您是好意,女士,但您不用担心我的。我也放心不下您二位的身体状况。” “...... “唉。 “我知道您是去干什么的,时不时就会有您这样的人。可那城里的人什么都缺,什么都总是不够,我们偶尔送去点根本派不上多大用场,您去也是一样的,搞不好还得死在里头......到最后,无论那城里的还是我们在外面的人,都是好人遭罪受苦。 “我们老了,习惯了,您何必呢?” 古斯塔夫·卡特伯抬头望着他要去的那个方向。他看不到像是路的东西,那耳闻中巨大的、喷吐着烟雾和粉尘的、拼凑出的移动地块群构成的城市也尚未能进入他的视野,只有地平线上的沙尘和飞灰映在和它们有着同样颜色的眼眸上。 “您说得是,我对这里了解得还非常不够,过去的经验也不总是有效。物理上的准备就算够了,心理上也许确实还没够吧。 “但时间太少,该做的事太多,我顾不上了。您别劝了,咱们走吧。” 城市的名字叫作卡兹戴尔。对于他,那个城市完全陌生,就连城市的名字本身都全然不存在于他出身的土地上。 但这并不重要,他是医生。无论在故土抑或他乡,他都永远必须前往最需要自己的地方。 |
Changelog
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