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Doc
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★★★★★
Doc |
||
| Class | ||
| Branch | ||
| Faction | ||
| Position | Melee | |
| Tags | Healing Support | |
| Trait | Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%[note 1] | |
| How to obtain | Crossover Limited Headhunting
| |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Doc
Internal name
char_4125_rdoc
In Other Languages
Simplified Chinese
医生
Traditional Chinese
醫生
Japanese
ドック
Korean
닥
Character Voices
English
Alex Ivanovici
Basic Info
Gender
Male
Combat Experience
Unknown
Place of Birth
Unknown
Date of Birth
September 16th
Race
Unknown
Height
177 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Normal
Endurance
Normal
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
■■
| “ | I've learned from experience that the place to save lives is in the field, not an office. And sometimes the only way to save a life, is to take one. | ” |
Doc is a crossover limited 5★ Team Rainbow Instructor Guard Operator in Arknights. He is one of the four Operators in Rainbow Six Siege introduced in Operation Lucent Arrowhead.
Stats[edit]
Range
■□□ |
Attributes
| 896 – 1228 | 1228 – 1596 | 1596 – 2217 | +150 | |
| 289 – 413 | 413 – 551 | 551 – 657 | – | |
| 168 – 238 | 238 – 302 | 302 – 360 | +40 | |
| 0 | 0 | 0 | – |
| 70 seconds | |
| 14 / 16 | |
| 2 | |
| 1.05 seconds |
Potential
DP cost -1 |
Redeployment time -4 seconds |
Max HP +200 |
Improves Field Medic |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talents[edit]
| Field Medic | |
|---|---|
| Max HP +3%, attacks ignore 30 DEF | |
| Max HP +3%, attacks ignore 50 (+20) DEF | |
| Max HP +6%, attacks ignore 60 DEF | |
| Max HP +6%, attacks ignore 80 (+20) DEF | |
| Max HP +12%, attacks ignore 120 DEF | |
| Max HP +12%, attacks ignore 140 (+20) DEF | |
| Symphaticus Simulation | |
|---|---|
| When healing an allied unit, any healing in excess of that unit's Max HP will be converted into a rapidly-decaying Barrier | |
| When healing an allied unit, any healing in excess of that unit's Max HP will be converted into a decaying Barrier | |
| Additional information | |
| |
Skills[edit]
Violent Response Auto RecoveryManualToggled |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Immediately heals self for 100% ATK; afterwards, Attack Interval slightly reduces Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment |
5 | 35 | –
| |
| Immediately heals self for 130% ATK; afterwards, Attack Interval slightly reduces Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment |
5 | 34 | –
| |
| Immediately heals self for 170% ATK; afterwards, Attack Interval slightly reduces Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment |
7 | 33 | –
| |
| Immediately heals self for 200% ATK; afterwards, Attack Interval reduces Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment |
7 | 32 | –
| |
| Immediately heals self for 230% ATK; afterwards, Attack Interval reduces Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment |
9 | 32 | –
| |
| Immediately heals self for 270% ATK; afterwards, Attack Interval reduces Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment |
9 | 31 | –
| |
| Immediately heals self for 300% ATK; afterwards, Attack Interval greatly reduces Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment |
11 | 30 | –
| |
| Immediately heals self for 350% ATK; afterwards, Attack Interval greatly reduces Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment |
11 | 28 | –
| |
| Immediately heals self for 380% ATK; afterwards, Attack Interval greatly reduces Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment |
13 | 26 | –
| |
| Immediately heals self for 400% ATK; afterwards, Attack Interval greatly reduces Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment |
15 | 25 | –
| |
| Additional information | ||||
| Violent Response reduces Doc's attack interval by 0.3/0.3/0.3/0.5/0.5/0.5/0.7/0.7/0.7/0.7 seconds. | ||||
Stim Pistol Auto RecoveryManual |
■□□□□ |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 300% of ATK Can only be used 3 times per deployment |
0 | 30 | –
| |
| Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 350% of ATK Can only be used 3 times per deployment |
1 | 28 | –
| |
| Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 400% of ATK Can only be used 3 times per deployment |
3 | 27 | –
| |
| Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 450% of ATK Can only be used 3 times per deployment |
5 | 25 | –
| |
| Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 500% of ATK Can only be used 3 times per deployment |
7 | 23 | –
| |
| Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 550% of ATK Can only be used 3 times per deployment |
8 | 21 | –
| |
| Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 600% of ATK Can only be used 3 times per deployment |
9 | 20 | –
| |
| Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 650% of ATK Can only be used 3 times per deployment |
11 | 20 | –
| |
| Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 700% of ATK Can only be used 3 times per deployment |
13 | 20 | –
| |
| Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 750% of ATK Can only be used 3 times per deployment |
15 | 20 | –
| |
| Additional information | ||||
| The Stim Shot projectile has a hitbox of 0.2 tiles and will disappear without doing anything upon hitting a ground enemy. | ||||
Skill upgrades
Operator Modules[edit]
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Operator Doc has demonstrated a remarkable aptitude for rallying forward operators. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations. In witness whereof, This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding. |
|---|
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Attributes increased: HP +100, ATK +25, DEF +15 Trait improved: Can also be deployed on Ranged tiles | |
|---|---|---|
Attributes increased: HP +150, ATK +30, DEF +20 Field Medic improved: Max HP +15%, attacks ignore 150 DEF | ||
Attributes increased: HP +180, ATK +35, DEF +25 Field Medic improved: Max HP +18%, attacks ignore 180 DEF |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Doc. | |||
| Have at least 100% Trust with Doc. |
| Description |
|---|
| "I thank you for saving him. We would be glad to pay you, but... we cannot bring you with us." So elaborates an elderly Feline woman, sat in the shade of a wagon's canopy. Beside her lies a light and dirtied mattress, upon which a Lupo man about her age writhes, limbs as if tied in knots. But his face is peaceful enough, and his sweat has more or less subsided—effects of the medicine. "Don't worry, I promise I won't hold you up. I may even be able to help you further." A tan-skinned middle-aged man continues to try and persuade him. He has no obvious racial characteristics, rendering him slightly mysterious. "Look, we get disasters on this route all the time. That's why it's all us old folks running it. Why should you have to risk it?" "There's a Catastrophe Messenger in town; I have a map he drew. Your destination should be within comms range of that city. If this is about safety, then all the more reason I should come with you." "We... but we only have enough water and rations for ourselves. We don't mean to be stingy, but when supplies are this scarce we can't afford another mouth..." "I have my own provisions. We just need to follow the route on the map, and you won't run out of food or water. Add in my supplies, and we'll have even more flexibility." "This old wagon of ours only sits two at the front. We couldn't possibly trouble you." "I can sit with the cargo, I've no problem with that." "Well—we'll unload as soon as we get there and there's nothing for us to haul back. If we leave first, you won't have a ride back to Siracusa for quite a while." "Doesn't matter, I'll rendezvous with my friends in the city... I just insist on finding my way there alone, that's all. I know you mean well, madam, but you don't need to worry for me. I'm just as concerned for the two of you. Your health, I mean." "...... *sigh* I know what you're going for. We do see people like you now and then. But that city's people want for everything, and just the little we send them hardly even makes a difference sometimes. You'll see as much if you go; with bad luck, you'll die there yourself... In the end, whether it's the city folk or us outside, we're all good people living tough lives. We're old. We're used to it. But why should you have to?" Gustave Kateb lifts his head and gazes in the direction he's bound for. He cannot see anything resembling a road, and though he hears that it's a gargantuan structure that spits earth, smoke, and dust and is assembled from an array of nomadic plates, no city has yet entered his vision. Only the haze of sand and ash on the horizon, reflected in eyes of the same shade. "You're not wrong. I still know far too little about this place, and my past experience won't always apply. Even if I'm prepared physically, I have no basis to claim I'm ready mentally. But time is short, and there's too much to do. Overthinking this gets me nowhere. So stop trying to talk me out of it and let's go." The city's name is Kazdel. To him, the place is completely unfamiliar. Even its name cannot be found in the land of his birth. But that does not matter. He is a doctor. Whether at home or afar, he is always pressed to go to wherever needs him most. |
Base skills[edit]
| When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +10% for each Operator in the Base (excluding Assistants and Activity Room users, caps at 4 Operators) |
| When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
Changelog[edit]
|
Notes[edit]
- ↑ Although not acknowledged in-game, Doc can attack aerial enemies despite being a melee Operator, like that of Hookmaster Specialists.


