Fuze

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This article pertains to a subject that is not yet released in the Global server of Arknights.
Centurion GuardTeam Rainbow
Guard.png
Centurion Guard.png
Team Rainbow
Fuze icon.png
Fuze Elite 2 icon.png
Fuze, Team Rainbow Operator, ready to be deployed with his shotgun.
Chaos is his best friend.
Position Melee
Tags AoE, Survival
Trait Attacks all blocked enemies[note 1][note 2]
Availability [CN] Operation Lucent Arrowhead (Operator Notebooks)
The names and descriptions of Fuze's talent(s), skill(s), base skills, and CEN-Y Operator Module are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1213 1556 1995 2660
ATK.png ATK 321 446 604 795 +40
DEF.png DEF 122 175 237 290 +40
RES.png RES 0 N/A
RDP.png Redeployment time 80 seconds
COST.png DP cost 21 23 25
BLOCK.png Block count 2 3
ASPD.png Attack interval 1.2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -10 seconds
Potential 4.png
DP cost -1
Potential 5.png
Improves Bulletproof Shield
Potential 6.png
DP cost -1
Total Cost
Fuze's Token
5
OR
Epic Guard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Bulletproof Shield.
  • New skill: Cluster Charge.
Prerequisites
Raise Fuze to Level 50.
LMD
20K
Guard Chip
4
Oriron
4
Orirock Cube
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Block count +1.
  • Bulletproof Shield improved.
  • Operator Modules available.
Prerequisites
Raise Fuze to Elite 1 Level 70.
LMD
120K
Guard Dualchip
3
Incandescent Alloy Block
8
Sugar Pack
16

Talent

Bulletproof Shield
Elite 1.png 17% chance to resist Ranged Physical damage
Elite 1.pngPotential 5.png 20% (+3%) chance to resist Ranged Physical damage
Elite 2.png 27% chance to resist Ranged Physical damage
Elite 2.pngPotential 5.png 30% (+3%) chance to resist Ranged Physical damage

Skills

Skill-Fuze1.png
Firepower Scouting
Auto Recovery
Manual
Toggled
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack range +1, ATK +10%, ASPD +60
Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
15 55
Rank 2.png
Attack range +1, ATK +11%, ASPD +60
Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
15 54
Rank 3.png
Attack range +1, ATK +12%, ASPD +60
Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
15 53
Rank 4.png
Attack range +1, ATK +13%, ASPD +70
Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
18 52
Rank 5.png
Attack range +1, ATK +14%, ASPD +70
Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
18 51
Rank 6.png
Attack range +1, ATK +15%, ASPD +70
Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
18 50
Rank 7.png
Attack range +1, ATK +17%, ASPD +75
Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
21 49
Rank 8.png
Attack range +1, ATK +22%, ASPD +80
Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
22 48
Rank 9.png
Attack range +1, ATK +25%, ASPD +85
Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
23 47
Rank 10.png
Attack range +1, ATK +30%, ASPD +90
Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill)
25 45
Skill-Fuze2.png
Cluster Charge
Auto Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 380% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment 10 40
Rank 2.png
When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 390% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment 10 39
Rank 3.png
When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 400% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment 10 38
Rank 4.png
When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 410% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment 13 37
Rank 5.png
When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 420% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment 13 36
Rank 6.png
When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 430% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment 13 35
Rank 7.png
When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 440% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment 16 34
Rank 8.png
When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 450% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment 17 33
Rank 9.png
When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 460% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment 18 32
Rank 10.png
When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 480% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment 20 30
Additional information
  • Fuze checks which tiles in front of the high ground tile are low ground tiles.
  • The Cluster Charge releases grenades every 0.5 seconds starting from the rightmost to the leftmost low ground tile in range. Each detonation has a radius of 1.2 tiles and does not affect aerial enemies.
  • If there are 3/2/1 low ground tile(s) in range, the distance between each grenade is 0.75/0.5/0.25 tiles.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
6
Damaged Device
4
Rank 4.png
Skill Summary - 2
6
Orirock Cube
4
Rank 5.png
Skill Summary - 2
6
Sugar
5
Rank 6.png
Skill Summary - 2
6
Polyester Pack
5
Rank 7.png
Skill Summary - 3
6
Crystalline Component
3
Grindstone
2
Rank 8.png
Firepower Scouting
Skill Summary - 3
5
Refined Solvent
3
RMA70-12
3
Cluster Charge
Skill Summary - 3
5
Transmuted Salt Agglomerate
3
Loxic Kohl
3
Rank 9.png
Firepower Scouting
Skill Summary - 3
6
Refined Solvent
3
RMA70-24
5
Cluster Charge
Skill Summary - 3
6
Solidified Fiber Board
3
White Horse Kohl
6
Rank 10.png
Firepower Scouting
Skill Summary - 3
10
Crystalline Electronic Unit
4
Optimized Device
2
Cluster Charge
Skill Summary - 3
10
Nucleic Crystal Sinter
4
Solidified Fiber Board
3

Base skills

Skill-train attack.png Tactical Guidance: Attack
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, for every Attack Operator in the Base (excluding Base Assistants), Operators' Specialization training speed +10% (caps at 4 Operators)
Skill-man fuze.png Silent Practitioner
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, productivity +10% and for every 1 bottle of Ursus Specialty Beverages, capacity limit +4

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original: Fuze's Badge
Module Badge.png
Centurion Guard.png
Operator Fuze has demonstrated a remarkable aptitude for swift and fierce enemy suppression in combat.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations. In witness whereof,
This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.

CEN-Y

CEN-Y module.png CEN-Y: Sublinguistical Sign Showing System
Sublinguistical Sign Showing System.png
Stage 1
HP +100
ATK +50
Trait improved:
While above 50% HP, reduces the amount of Physical damage taken by 20%
Stage 2
HP +150
ATK +60
Bulletproof Shield improved:
30% chance to resist Ranged Physical damage, ATK +3%
Stage 3
HP +180
ATK +70
Bulletproof Shield improved:
32% chance to resist Ranged Physical damage, ATK +6%
Module MissionsUnlock conditions
  1. Deal a total of 80,000 damage with Fuze (excluding Support Units)
  2. Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Fuze, and have Fuze defeat at least 30 enemies
  • Complete both of Fuze's CEN-Y Module Missions.
  • Raise Fuze to Elite 2 Level 50.
  • Have at least 100% Trust with Fuze.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Incandescent Alloy Block
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Polymerized Gel
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Oriron Block
5
LMD
60K
Description
“老哥,你不太爱聊天啊!”
在不知道第几次试图挑起话头但没有得到回应后,戴着黄色双耳头盔的卡特斯工人停下了操作控制板的手,拍了拍身边男人的肩膀。反正机器已经开始自动运作,没必要再一直盯着它了。
好像是也认识到了这一点,男人终于把脑袋转了过来,他的眼睛藏在黑色的遮光面罩下,看不清楚。他仍然没开口,而是简单伸出右手的两个指头,从侧面敲了敲自己的头盔。
“说句话行不?说——话——”
在这种临时搭建的工作间里,源石电机的噪音来回反射,往往能产生不输移动地块动力层的音响效果——但雷姆必拓工人的嗓门都和他们本身一样,充满了一种能穿透一切取得胜利的力量。
男人似乎有点疑惑,他在身后摸摸找找,竟掏出一面镜子;他看了一眼镜中的自己,随即像刚才一样,又敲了敲头盔。
工人还没来得及说出下一句话,便看见男人的面罩上,约莫是他两眼中间的地方,突然出现一个看起来像是笑脸的图案。下面还有一行字,被他的鼻子隔成了两部分,是维多利亚语。左边写的是“我腼腆”,右边是“我声小”。
工人使劲抿起嘴,下巴左右横着动了几个来回,上下牙摩擦着,没擦出一句话来。
随后,他还是没忍住,噗哈一声笑了起来。
“已到达预定钻探深度,钻机减速,准备停机取样。”
这是从第二中控室传来的广播。第二中控室在他们头上八十米的位置,再往上五十米则是第二主营地所在的天然空洞和往副井的轨道,再往上六百米,就到了地面,地面的外头,就是绵延千里的塔尔干山。
广播中提到的钻机,则比他们更深入大地不少。
“——等等,二号超深孔,第二内壁异常振动。紧急停机!”第二条广播紧跟而来,如恶作剧一般。
不该来的东西找来了,工人扑回控制台,拳头砸向那个最大最圆的红按钮。那是用来紧急抛弃钻头,往内壁加注聚合剂的。
然而加注机没有反应,源石电机仍然轰鸣。
一声巨大的钝响传到了工作间里,不像是从深邃的地底,而像是从遥远的过去传来。
随后,一声变成了两声、三声、一连串的敲打声。二人眼前的外壁终于也开始剧烈震颤起来。
二号超深孔唤醒了什么,而这东西向往太阳。
“所有霰射炸药引爆!”工人没听过这个声音,但他一下就确定,这是男人的喊声。
或许是因为这喊声,或许是因为这喊声所触发的别的什么。
振动停止了,沉默似乎又持续了一会儿,直到催促撤离的广播响起。
“标书上写着‘禁止使用源石炸药’,所以我来了。”
这可能是男人今天第二次开口,声音远远没有刚才那么大。
“你们这套紧急加注系统也有问题,上去之后你帮我跟他们说说,让我看看吧。”
“呃,好,行。”
在一场以后才能知道是严重还是轻微的事故之后,对话总算开始了。
“......但老哥你面罩上那个会亮的是啥,真逗啊。”

Notes

  1. Contrary to the wording, Fuze does not actually need to block the enemies for his attacks to hit them. Rather, Fuze's attacks hit multiple targets within range equal to his block count.
  2. Although not acknowledged in-game, Fuze can attack aerial enemies despite being a melee Operator, like that of Hookmaster Specialists.

Changelog