![Fuze icon.png](/images/thumb/e/e9/Fuze_icon.png/120px-Fuze_icon.png)
This article pertains to a subject that is not yet released in the Global server of Arknights. |
★★★★★ Fuze
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![]() Fuze, Team Rainbow Operator, ready to be deployed with his shotgun. Chaos is his best friend. | |||||||
Position | Melee | |||||||
Tags | AoE, Survival | |||||||
Trait | Attacks all blocked enemies[note 1] | |||||||
How to obtain | [CN] Operation Lucent Arrowhead (Operator Notebooks) |
Operator | File | Gallery | Trivia |
The names and descriptions of Fuze's talent(s), skill(s), base skills, and CEN-Y Operator Module are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights. |
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1213 | 1556 | 1995 | 2660 | – |
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321 | 446 | 604 | 795 | +40 |
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122 | 175 | 237 | 290 | +40 |
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0 | N/A | |||
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80 seconds | ||||
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21 | 23 | 25 | ||
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2 | 3 | |||
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1.2 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -10 seconds |
![]() | DP cost -1 |
![]() | Improves Bulletproof Shield |
![]() | DP cost -1 |
Total Cost | |
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OR |
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Prerequisites |
Raise Fuze to Level 50. |
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Prerequisites |
Raise Fuze to Elite 1 Level 70. |
Bulletproof Shield | |
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17% chance to resist Ranged Physical damage |
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20% (+3%) chance to resist Ranged Physical damage |
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27% chance to resist Ranged Physical damage |
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30% (+3%) chance to resist Ranged Physical damage |
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Firepower Scouting Auto Recovery Manual Toggled |
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Level | Effect | ![]() |
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Attack range +1, ATK +10%, ASPD +60 Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
15 | 55 | – |
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Attack range +1, ATK +11%, ASPD +60 Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
15 | 54 | – |
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Attack range +1, ATK +12%, ASPD +60 Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
15 | 53 | – |
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Attack range +1, ATK +13%, ASPD +70 Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
18 | 52 | – |
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Attack range +1, ATK +14%, ASPD +70 Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
18 | 51 | – |
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Attack range +1, ATK +15%, ASPD +70 Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
18 | 50 | – |
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Attack range +1, ATK +17%, ASPD +75 Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
21 | 49 | – |
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Attack range +1, ATK +22%, ASPD +80 Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
22 | 48 | – |
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Attack range +1, ATK +25%, ASPD +85 Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
23 | 47 | – |
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Attack range +1, ATK +30%, ASPD +90 Skill activation grants 100 bullets and the skill ends when all bullets are used (Can manually deactivate skill) |
25 | 45 | – |
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Cluster Charge Auto Recovery Manual |
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Level | Effect | ![]() |
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When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 380% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment | 10 | 40 | – |
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When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 390% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment | 10 | 39 | – |
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When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 400% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment | 10 | 38 | – |
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When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 410% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment | 13 | 37 | – |
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When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 420% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment | 13 | 36 | – |
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When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 430% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment | 13 | 35 | – |
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When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 440% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment | 16 | 34 | – |
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When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 450% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment | 17 | 33 | – |
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When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 460% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment | 18 | 32 | – |
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When the skill is activated, places a Cluster Charge at the high ground tile in front; the Cluster Charge detonates 5 times on passable low ground tiles near the other side of the high ground tile after being placed, dealing 480% of ATK as Physical damage to surrounding targets each time. Skill can only be activated while facing a high ground tile with passable low ground tiles behind it; Can only be used 3 times every deployment | 20 | 30 | – |
Addendum | ||||
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Tactical Guidance: Attack | ![]() |
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When this Operator is assigned to be the Trainer in the Training Room, for every Attacker Operator in the Base (excluding Base Assistants), Operators' Specialization training speed +10% (caps at 4 Operators) |
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Silent Practitioner | ![]() |
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When this Operator is assigned to a Factory, productivity +10% and for every 1 bottle of Ursus Specialty Beverages, capacity limit +4 |
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
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Operator Fuze has demonstrated a remarkable aptitude for swift and fierce enemy suppression in combat. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations. In witness whereof, This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding. |
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HP +100 ATK +50 |
Trait improved: While above 50% HP, reduces the amount of Physical damage taken by 20% |
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HP +150 ATK +60 |
Bulletproof Shield improved: 30% chance to resist Ranged Physical damage, ATK +3% | |
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HP +180 ATK +70 |
Bulletproof Shield improved: 32% chance to resist Ranged Physical damage, ATK +6% |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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“老哥,你不太爱聊天啊!” 在不知道第几次试图挑起话头但没有得到回应后,戴着黄色双耳头盔的卡特斯工人停下了操作控制板的手,拍了拍身边男人的肩膀。反正机器已经开始自动运作,没必要再一直盯着它了。 好像是也认识到了这一点,男人终于把脑袋转了过来,他的眼睛藏在黑色的遮光面罩下,看不清楚。他仍然没开口,而是简单伸出右手的两个指头,从侧面敲了敲自己的头盔。 “说句话行不?说——话——” 在这种临时搭建的工作间里,源石电机的噪音来回反射,往往能产生不输移动地块动力层的音响效果——但雷姆必拓工人的嗓门都和他们本身一样,充满了一种能穿透一切取得胜利的力量。 男人似乎有点疑惑,他在身后摸摸找找,竟掏出一面镜子;他看了一眼镜中的自己,随即像刚才一样,又敲了敲头盔。 工人还没来得及说出下一句话,便看见男人的面罩上,约莫是他两眼中间的地方,突然出现一个看起来像是笑脸的图案。下面还有一行字,被他的鼻子隔成了两部分,是维多利亚语。左边写的是“我腼腆”,右边是“我声小”。 工人使劲抿起嘴,下巴左右横着动了几个来回,上下牙摩擦着,没擦出一句话来。 随后,他还是没忍住,噗哈一声笑了起来。 “已到达预定钻探深度,钻机减速,准备停机取样。” 这是从第二中控室传来的广播。第二中控室在他们头上八十米的位置,再往上五十米则是第二主营地所在的天然空洞和往副井的轨道,再往上六百米,就到了地面,地面的外头,就是绵延千里的塔尔干山。 广播中提到的钻机,则比他们更深入大地不少。 “——等等,二号超深孔,第二内壁异常振动。紧急停机!”第二条广播紧跟而来,如恶作剧一般。 不该来的东西找来了,工人扑回控制台,拳头砸向那个最大最圆的红按钮。那是用来紧急抛弃钻头,往内壁加注聚合剂的。 然而加注机没有反应,源石电机仍然轰鸣。 一声巨大的钝响传到了工作间里,不像是从深邃的地底,而像是从遥远的过去传来。 随后,一声变成了两声、三声、一连串的敲打声。二人眼前的外壁终于也开始剧烈震颤起来。 二号超深孔唤醒了什么,而这东西向往太阳。 “所有霰射炸药引爆!”工人没听过这个声音,但他一下就确定,这是男人的喊声。 或许是因为这喊声,或许是因为这喊声所触发的别的什么。 振动停止了,沉默似乎又持续了一会儿,直到催促撤离的广播响起。 “标书上写着‘禁止使用源石炸药’,所以我来了。” 这可能是男人今天第二次开口,声音远远没有刚才那么大。 “你们这套紧急加注系统也有问题,上去之后你帮我跟他们说说,让我看看吧。” “呃,好,行。” 在一场以后才能知道是严重还是轻微的事故之后,对话总算开始了。 “......但老哥你面罩上那个会亮的是啥,真逗啊。” |
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