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Totter

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A mercenary came tottering to us against the blizzard, and Totter he was.
The footprints linger in the snow in pairs, one deep, one shallow.
Class Sniper.png Sniper
Branch Besieger Sniper.png Besieger
Faction Sargon.png Sargon
Position Ranged
Tags DPS
Trait Attacks the heaviest enemy first
How to obtain
Headhunting
Totter
Base
Elite 2
Shining Dew SDm09
Totter.png
Totter Elite 2.png
Totter Skin 1.png
Based on
Harpy eagle (Harpia harpyja)
Etymology
English for "to move in a feeble or unsteady way"
Internal name
char_4062_totter
In Other Languages
Simplified Chinese
铅踝
Traditional Chinese
鉛踝
Japanese
トター
Korean
토터
Character Information
File no.
SG11
Operator Records
Paradox Simulation
Illustrator
板板
Character Voices
Japanese
Chikahiro Kobayashi
Chinese
Liu Beichen
English
Mercer Boffey
Korean
Lee Jin-moo
Basic Info
Gender
Male
Combat Experience
20 years
Place of Birth
Date of Birth
June 21st
Race
Height
185 cm
Infection Status
Originium crystals distributed across surface of body, confirmed Infected by medical examination.
Physical Exam
Physical Strength
Normal
Mobility
Flawed
Endurance
Standard
Tactical Acumen
Standard
Combat Skill
Standard
Originium Arts Assimilation
Standard

Totter is a 4★ Sargonian Besieger Sniper Operator in Arknights, introduced in Return to Mist.

Stats[edit]

Range

Base.pngElite 1.png
  
 
  
   
  
 
  
   

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 706 942 9421193 11931550
ATK.png ATK 439 610 610763 763920 +50
DEF.png DEF 51 68 6886 86105 +40
RES.png RES 0 0 0
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 20 / 22
BLOCK.png Block 1
ASPD.png Attack Interval 2.4 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +32
Potential 6.png
DP cost -1
Total Cost
Totter's Token.png
5
OR
Rare Sniper Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Prism Break.
  • Illuminating Eyes improved.
  • Range extended.

Raise Totter to Level 45.
LMD.png
15K
Sniper Chip.png
3
Polyketon.png
1
Sugar.png
1
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Illuminating Eyes improved.
  • Operator Modules available.

Raise Totter to Elite 1 Level 60.
LMD.png
60K
Sniper Chip Pack.png
5
Orirock Cluster.png
24
Coagulating Gel.png
6

Talent[edit]

Illuminating Eyes
Base
Can attack Invisible enemies. If there are Invisible enemies within attack range, ATK +4%
Base
Potential 5
Can attack Invisible enemies. If there are Invisible enemies within attack range, ATK +7% (+3%)
Elite 1
Can attack Invisible enemies. If there are Invisible enemies within attack range, ATK +10%
Elite 1
Potential 5
Can attack Invisible enemies. If there are Invisible enemies within attack range, ATK +13% (+3%)
Elite 2
Can attack Invisible enemies. If there are Invisible enemies within attack range, ATK +17%
Elite 2
Potential 5
Can attack Invisible enemies. If there are Invisible enemies within attack range, ATK +20% (+3%)

Skills[edit]

Skill-Totter1.png
Sunpiercer
Offensive RecoveryAuto
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
The next attack targets 1 more enemy and deals 130% ATK as Physical damage 0 5

Rank 2.png
The next attack targets 1 more enemy and deals 140% ATK as Physical damage 0 5

Rank 3.png
The next attack targets 1 more enemy and deals 150% ATK as Physical damage 0 5

Rank 4.png
The next attack targets 1 more enemy and deals 160% ATK as Physical damage 0 4

Rank 5.png
The next attack targets 1 more enemy and deals 170% ATK as Physical damage 0 4

Rank 6.png
The next attack targets 1 more enemy and deals 180% ATK as Physical damage 0 4

Rank 7.png
The next attack targets 1 more enemy and deals 190% ATK as Physical damage 0 3

Rank 8.png
The next attack targets 1 more enemy and deals 200% ATK as Physical damage 0 3

Rank 9.png
The next attack targets 1 more enemy and deals 210% ATK as Physical damage 0 3

Rank 10.png
The next attack targets 1 more enemy and deals 220% ATK as Physical damage 0 3

Skill-Totter2.png
Prism Break
Auto RecoveryManual25–30 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
ASPD +5, each attack targets 2 more enemies; if only one enemy is hit, deals 180% ATK as Physical damage 15 55 25

Rank 2.png
ASPD +10, each attack targets 2 more enemies; if only one enemy is hit, deals 185% ATK as Physical damage 15 54 25

Rank 3.png
ASPD +15, each attack targets 2 more enemies; if only one enemy is hit, deals 190% ATK as Physical damage 15 53 25

Rank 4.png
ASPD +20, each attack targets 2 more enemies; if only one enemy is hit, deals 195% ATK as Physical damage 20 50 25

Rank 5.png
ASPD +25, each attack targets 2 more enemies; if only one enemy is hit, deals 200% ATK as Physical damage 20 49 25

Rank 6.png
ASPD +30, each attack targets 2 more enemies; if only one enemy is hit, deals 205% ATK as Physical damage 20 48 25

Rank 7.png
ASPD +35, each attack targets 2 more enemies; if only one enemy is hit, deals 210% ATK as Physical damage 25 45 25

Rank 8.png
ASPD +40, each attack targets 2 more enemies; if only one enemy is hit, deals 215% ATK as Physical damage 25 43 27

Rank 9.png
ASPD +45, each attack targets 2 more enemies; if only one enemy is hit, deals 220% ATK as Physical damage 25 42 28

Rank 10.png
ASPD +50, each attack targets 2 more enemies; if only one enemy is hit, deals 225% ATK as Physical damage 25 40 30

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
2
Rank 3.png
Skill Summary Volume 1.png
2
Oriron Shard.png
3
Rank 4.png
Skill Summary Volume 2.png
3
Polyketon.png
2
Rank 5.png
Skill Summary Volume 2.png
3
Device.png
2
Rank 6.png
Skill Summary Volume 2.png
3
Sugar Pack.png
3
Rank 7.png
Skill Summary Volume 3.png
4
RMA70-12.png
2
Rank 8.png
Sunpiercer
Skill Summary Volume 3.png
2
Optimized Device.png
1
Transmuted Salt.png
2
Prism Break
Skill Summary Volume 3.png
2
Orirock Concentration.png
1
Sugar Pack.png
5
Rank 9.png
Sunpiercer
Skill Summary Volume 3.png
4
Oriron Block.png
2
Incandescent Alloy Block.png
2
Prism Break
Skill Summary Volume 3.png
4
White Horse Kohl.png
2
RMA70-24.png
2
Rank 10.png
Sunpiercer
Skill Summary Volume 3.png
6
D32 Steel.png
2
Refined Solvent.png
2
Prism Break
Skill Summary Volume 3.png
6
Crystalline Electronic Unit.png
2
Cutting Fluid Solution.png
2

Operator Modules[edit]

Original module.png Original: Totter's Badge
Module Badge.png
Besieger Sniper.png

Operator Totter has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against enemies of heavy caliber.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Besieger responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
SIE-X module.png SIE-X: Snow Globe
Snow Globe.png
Stage 1
Attributes increased: ATK +35, DEF +15
New trait:
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
Stage 2
Attributes increased: ATK +47, DEF +25
Illuminating Eyes improved:
Can attack Invisible enemies; If there are Invisible enemies within attack range, ATK +22%
Stage 3
Attributes increased: ATK +55, DEF +30
Illuminating Eyes improved:
Can attack Invisible enemies; If there are Invisible enemies within attack range, ATK +27%
Module Missions
  1. Defeat a total of 30 enemies with Totter (excluding Support Units)
  2. Clear Main Theme S3-5 with a 3-star rating; You must deploy your own Totter, and have Totter defeat at least 2 Invisible Crossbowman
PrerequisitesStage 1
  • Complete both of Totter's SIE-X Module Missions.
  • Raise Totter to Elite 2 Level 40.
Module Data Block.png
1
Aketon.png
4
LMD.png
20K
Stage 2Have at least 50% Trust with Totter.
Module Data Block.png
1
Data Supplement Stick.png
15
Crystalline Component.png
5
LMD.png
25K
Stage 3Have at least 100% Trust with Totter.
Module Data Block.png
1
Data Supplement Instrument.png
5
Incandescent Alloy.png
6
LMD.png
30K
Description
"I should get out of here,"
He said, bowing his head as he wrapped the arrowhead tightly with twine.
"A few days ago, a group of mercenaries passed by. They were in need of an archer, and I believe I can fill that role."
"We'll be traveling through a vast desert, then on through layers of towering forest, and ultimately arrive at a northern city.
"It's a snowy place, and even wearing several layers, you'll still shiver from that winter cold."
"I can make new friends there, and save enough money to buy a huge house to share with my loved ones."
"I should get out of here. It's too hot, everyone's always sweating."
"Life's pretty boring, too. The only thing there is to do is chase the animals around every day."
"I believe I'm meant for more. What do you think?"
He swung the arrow a few times before nocking it gently into the bow.
The arrow flew off into the distance, beyond the reach of his sight.

"You should get out of here,"
He bowed his head and refused to answer as he continued chopping wood with his axe.
"In a few days, a group of mercenaries will come, and they are in need an archer. I think you're perfect for the job."
"You'll travel through a vast forest, traverse fields of waving wheat, and ultimately arrive at a small town in the south."
"It rarely snows there, and the trees stay green, even in winter. It's warm enough wear only a single layer of clothing."
"You'll make new friends there, save some money, and maybe even find a lady to spend your life with."
"You shouldn't stay here. It's too cold, and snowstorms come in the winter."
"Look around you. There's nothing to do here. The only thing that comes close is hunting."
"I believe you're meant for more. What do you think?"
He weighed the axe in his hand and carefully placed it atop the pile of wood. He remained silent and merely rubbed his teeth against his lip. He kept at it for a while, enjoying the sweet, tangy taste in his mouth.
Finally, he spoke.
"No, I'm fine here. I should stay."
"What are you even staying for?"
"I'm waiting."
"For what?"
He fell silent again. He had no answer to this question.
For the storms to subside? For the snow to melt?
Or maybe only for an arrow, shot by a young boy, to break the bounds of time and space, with the courage of ignorance and naive bravado, tearing through the layers of his life's disguises, to pierce his very heart.
Then, his heart would shatter, only to light up once more, filled with warmth anew.

Base skills[edit]

Skill-man spd reduce.png
Base.png
Factory.png
When this Operator is assigned to a Factory, Productivity +30%. For every 4 points of Morale difference on self, Productivity -5%
Skill-man spd add&cost.png
Elite 1.png
Factory.png
When this Operator is assigned to a Factory, if own Morale difference is greater than 12, Productivity +10%, storage capacity +6

Changelog[edit]

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