Ceobe

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Core CasterRhodes Island
Caster.png
Core Caster.png
Rhodes Island
Ceobe icon.png
Ceobe Elite 2 icon.png
Ceobe Skin 1 icon.png
Ceobe Skin 2 icon.png
Ceobe is always ready to go after the bad guys.
Knocks 'em down one after another, fast and accurate.
Position Ranged
Tags DPS, Crowd-Control
Trait Deals Arts damage
Availability Headhunting; Recruitment

Stats

Range

Base.pngElite 1.png
  
  
  
   
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 657 939 1220 1565
ATK.png ATK 302 420 553 667 +90
DEF.png DEF 48 82 114 128
RES.png RES 10 15 20 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 19 21
BLOCK.png Block count 1
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +27
Potential 5.png
Improves Thresher
Potential 6.png
DP cost -1
Total Cost
Ceobe's Token
5
OR
Royal Caster Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Thresher.
  • New skill: "Really Hot Knives".
  • Range extended.
Prerequisites
Raise Ceobe to Level 50.
LMD
30K
Caster Chip
5
Oriron
3
Device
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Lone Journey.
  • New skill: "Really Heavy Spear".
  • Thresher improved.
  • Operator Modules available.
Prerequisites
Raise Ceobe to Elite 1 Level 80.
LMD
180K
Caster Dualchip
4
Bipolar Nanoflake
4
Incandescent Alloy Block
5

Talents

Thresher
Elite 1.png Each attack deals additional Arts damage to the target equal to 25% of its DEF
Elite 1.pngPotential 5.png Each attack deals additional Arts damage to the target equal to 29%(+4%) of its DEF
Elite 2.png Each attack deals additional Arts damage to the target equal to 40% of its DEF
Elite 2.pngPotential 5.png Each attack deals additional Arts damage to the target equal to 44%(+4%) of its DEF
Lone Journey
Elite 2.png When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8
Range
    
  
    

Skills

Skill-Ceobe1.png
"Really Cold Axe"
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
Increases the ATK of the next attack by 150%, prioritizing enemies that are not blocked and Binding them for 1.5 seconds
Can store 1 charge(s)
0 8
Rank 2.png
Increases the ATK of the next attack by 155%, prioritizing enemies that are not blocked and Binding them for 1.5 seconds
Can store 1 charge(s)
0 8
Rank 3.png
Increases the ATK of the next attack by 160%, prioritizing enemies that are not blocked and Binding them for 1.5 seconds
Can store 1 charge(s)
0 8
Rank 4.png
Increases the ATK of the next attack by 165%, prioritizing enemies that are not blocked and Binding them for 2 seconds
Can store 1 charge(s)
0 7
Rank 5.png
Increases the ATK of the next attack by 170%, prioritizing enemies that are not blocked and Binding them for 2 seconds
Can store 1 charge(s)
0 7
Rank 6.png
Increases the ATK of the next attack by 175%, prioritizing enemies that are not blocked and Binding them for 2 seconds
Can store 1 charge(s)
0 7
Rank 7.png
Increases the ATK of the next attack by 180%, prioritizing enemies that are not blocked and Binding them for 2.5 seconds
Can store 2 charge(s)
0 7
Rank 8.png
Increases the ATK of the next attack by 190%, prioritizing enemies that are not blocked and Binding them for 2.5 seconds
Can store 2 charge(s)
0 7
Rank 9.png
Increases the ATK of the next attack by 200%, prioritizing enemies that are not blocked and Binding them for 2.5 seconds
Can store 3 charge(s)
0 7
Rank 10.png
Increases the ATK of the next attack by 210%, prioritizing enemies that are not blocked and Binding them for 3 seconds
Can store 3 charge(s)
0 6
Skill-Ceobe2.png
"Really Hot Knives"
Auto Recovery
Manual
30 ~ 40 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Interval is reduced slightly, and attacks prioritize enemies with the highest DEF 10 50 30s
Rank 2.png
Attack Interval is reduced slightly, and attacks prioritize enemies with the highest DEF 11 49 31s
Rank 3.png
Attack Interval is reduced slightly, and attacks prioritize enemies with the highest DEF 12 48 32s
Rank 4.png
Attack Interval is reduced, and attacks prioritize enemies with the highest DEF 13 47 33s
Rank 5.png
Attack Interval is reduced, and attacks prioritize enemies with the highest DEF 14 46 34s
Rank 6.png
Attack Interval is reduced, and attacks prioritize enemies with the highest DEF 15 45 35s
Rank 7.png
Attack Interval is reduced moderately, and attacks prioritize enemies with the highest DEF 16 44 36s
Rank 8.png
Attack Interval is reduced significantly, and attacks prioritize enemies with the highest DEF 18 43 37s
Rank 9.png
Attack Interval is reduced significantly, and attacks prioritize enemies with the highest DEF 20 42 38s
Rank 10.png
Attack Interval is reduced greatly, and attacks prioritize enemies with the highest DEF 25 40 40s
Additional information
"Really Hot Knives" multiplies Ceobe's attack interval by 0.7/0.7/0.7/0.6/0.6/0.6/0.4/0.36/0.36/0.33, reducing it to 1.12/1.12/1.12/0.96/0.96/0.96/0.64/0.58/0.58/0.53 seconds (before modifiers).
Skill-Ceobe3.png
"Really Heavy Spear"
Auto Recovery
Manual
55 ~ 60 seconds
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Range expands, ATK +100%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2 seconds 35 80 55s
Rank 2.png
Attack range expands, ATK +110%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2 seconds 37 80 55s
Rank 3.png
Attack range expands, ATK +120%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2 seconds 39 80 55s
Rank 4.png
Attack range expands, ATK +130%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2.5 seconds 41 80 56s
Rank 5.png
Attack range expands, ATK +140%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2.5 seconds 43 80 56s
Rank 6.png
Attack range expands, ATK +150%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2.5 seconds 45 80 56s
Rank 7.png
Attack range expands, ATK +160%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 3 seconds 47 80 57s
Rank 8.png
Attack range expands, ATK +175%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 3.5 seconds 49 80 58s
Rank 9.png
Attack range expands, ATK +190%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 4 seconds 52 80 59s
Rank 10.png
Attack range expands, ATK +210%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 5 seconds 55 80 60s

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Oriron Shard
5
Sugar Substitute
4
Rank 4.png
Skill Summary - 2
8
Polyketon
4
Rank 5.png
Skill Summary - 2
8
Device
3
Polyester
3
Rank 6.png
Skill Summary - 2
8
Aketon
6
Rank 7.png
Skill Summary - 3
8
Grindstone
4
Orirock Cluster
5
Rank 8.png
"Really Cold Axe"
Skill Summary - 3
6
RMA70-24
4
Manganese Ore
5
"Really Hot Knives"
Skill Summary - 3
6
Incandescent Alloy Block
4
RMA70-12
5
"Really Heavy Spear"
Skill Summary - 3
6
Polymerized Gel
4
Orirock Cluster
11
Rank 9.png
"Really Cold Axe"
Skill Summary - 3
12
Oriron Block
4
Incandescent Alloy Block
7
"Really Hot Knives"
Skill Summary - 3
12
Keton Colloid
4
Polymerized Gel
9
"Really Heavy Spear"
Skill Summary - 3
12
Optimized Device
3
Oriron Block
6
Rank 10.png
"Really Cold Axe"
Skill Summary - 3
15
Polymerization Preparation
6
Polymerized Gel
7
"Really Hot Knives"
Skill Summary - 3
15
D32 Steel
6
Incandescent Alloy Block
6
"Really Heavy Spear"
Skill Summary - 3
15
Bipolar Nanoflake
6
Orirock Concentration
6

Base skills

Skill-man limit&cost.png I Want It All
Base.png
Factory.png
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
Skill-man spd add1.png Right Now
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, productivity +20% in the first hour and thereafter +1% per hour, up to +25%

Operator Modules

Original

Original module.png Original: Ceobe's Badge
Module Badge.png
Core Caster.png
Operator Ceobe has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

CCR-X

CCR-X module.png CCR-X: "Really Dry Bread"
Really Dry Bread.png
Stage 1
HP +130
ATK +40
New trait:
Ignore 10 of target's RES
Stage 2
HP +160
ATK +55
Thresher improved:
Each attack deals additional Arts damage to the target equal to 45% of its DEF; percentage increases with repeated attacks against the same target, up to 70%
Stage 3
HP +180
ATK +65
Thresher improved:
Each attack deals additional Arts damage to the target equal to 50% of its DEF; percentage increases with repeated attacks against the same target, up to 75%
Module MissionsUnlock conditions
  1. Defeat 10 elite or leader enemies with Ceobe (excluding Support Units)
  2. Clear Side Story RI-6 with a 3-star rating; You must deploy your own Ceobe, and have Ceobe defeat at least 2 Tiacauh Shredders
  • Complete both of Ceobe's CCR-X Module Missions.
  • Raise Ceobe to Elite 2 Level 60.
  • Have at least 100% Trust with Ceobe.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Bipolar Nanoflake
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Crystalline Electronic Unit
4
LMD
120K
Description
The first thing Ceobe couldn't understand was why, when there was so much bread here, she can't have any.
She held the bread in her hand and stood in front of the counter only to see the angry boss staring at her. She was hungry and couldn't help but take a bite out of it.
The boss said she had to pay for it. Ceobe couldn't pay so she took out a broken arrow and a glass tube that she didn't know where she got.
In the midst of that business, Ceobe heard someone shouting outside, "Thief!"
Ceobe grabbed the bread and rushed out.

The second thing she couldn't understand was why bad people would steal wallets and make it hard for people to eat bread.
She was chasing a motorcycle, and the motorcycle was vrooming along the field. And then the sky was getting dark. She got tired of chasing, but the bad guy was still sitting on the motorcycle.
She heard the bad guy shouting excitedly, "She's been chasing us all this time! What kind of monster is she?! Let's fight her!"
The motorcycle stopped, and then the bad guy ran over with a metal stick and got knocked over with a "thud" sound.
Ceobe held the bread and looked at him.

The third thing that Ceobe couldn't understand was why other people could suddenly hear weapons talking too.
The people who got their wallets back surrounded her. She stood in front of the boss and said she wanted to keep the bread for herself. That's because she heard the bread talking to her, and the bread was also a weapon.
"What did the bread say?" the gentle boss asked her.
Ceobe tilted her head and thought for a while, and listened for a while: "The bread sounds like a grumbling stomach."
So Ceobe left the houses and the very flat road with a large bag of bread. The bread that could be used to hit people didn't talk anymore and became too hard to bite, which was strange.
Ceobe thought that one day she could come to understand these things.

CCR-Y

CCR-Y module.png CCR-Y: "Knife, I Made"
Knife I Made.png
Stage 1
HP +80
ATK +40
DEF +17
New trait:
Gain 1 SP when normal attacks hit an elite or leader enemy.
Stage 2
HP +105
ATK +49
DEF +21
Lone Journey improved:
Gains +12% ATK and +12 ASPD when there are no allied units in the adjacent 4 tiles[note 1]
Stage 3
HP +120
ATK +56
DEF +23
Lone Journey improved:
Gains +15% ATK and +15 ASPD when there are no allied units in the adjacent 4 tiles[note 1]
Module MissionsUnlock conditions
  1. Deal a total of 120,000 damage with Ceobe (excluding Support Units)
  2. Clear Main Theme 11-7 with a 3-star rating under Standard Environment; You must deploy your own Ceobe, and have Ceobe defeat the Rot Eater
  • Complete both of Ceobe's CCR-Y Module Missions.
  • Raise Ceobe to Elite 2 Level 60.
  • Have at least 100% Trust with Ceobe.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Bipolar Nanoflake
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Crystalline Electronic Unit
4
LMD
120K
Description
I always thought if I just make puppy dog eyes at Vulcan, I could get her to do anything. But when I told her I wanted to make a weapon, she got all serious and said no.
She said I just wanted to play, and I wasn't taking it seriously, and I wouldn't learn it right.
I even promised that if I didn't learn it right I wouldn't get to eat anything yummy, and she still said no. Not even wagging my tail worked. She was a like a rock, and I couldn't make her budge at all...
––––––––––
Today... the little steel knife I just bought... broke...
Vulcan says they used bad steel, and the forgework was suspect, so it would've snapped fast even if it wasn't me using it.
I don't get it, the words just fly past me. Inside my head it's all empty, so empty I can't think of anything.
......
By the time I snap out of it, Vulcan's at work.
She looks at me, stops what she's doing, and puts a big chunk of metal in the furnace.
Then she pushes her hammer into my hands, and makes me hold it.
The cloth on the handle is still sort of wet, and warm, and it's hard to get your hands off once you're holding on tight. But it's really heavy too. How does she swing it so much all the time?
I want to ask her something or other... um... but she's staring at that metal chunk. It's all red now. Better not bother her.
The furnace is kinda roasting the air. When she's not watching, I lightly tap my palm with the hammer, so I can imagine what it'd be like swinging it with all my strength.
It's gotta hurt a lot.
......
After a while, Vulcan pulls the red-hot metal out from the furnace and puts it on the anvil, then takes the hand I'm holding the hammer in, and swings down with it.
Thunk!
My hand kinda hurts, and my ears are humming a little, but I'm super duper happy, so I don't mind it at all.
Is this forging? Is Vulcan teaching me to forge? Am I gonna become an awesome blacksmith just like her?!
......
No, I can't do it...
Even though she's been next to me all day teaching me what to do, all I made in the end was this metal... chunk? Strip? Sheet?
The surface is all dented and bumpy, and there's no sharp edge. I can't beat up bad guys with it, just bonk them.
Now I've wasted her good metal. She's gotta be really mad...
She... gave me a little biscuit and said I did pretty well?
Really? Am I good at this?!
Heheh~
I think I'll keep it with my other baby weapons.
Maybe it's not all that pretty.
But it's my knife, and I made it.
It's really strong, and really hard.
It can clobber bad guys and shoot out super lightning!
I love it~

Notes

  1. 1.0 1.1 Although not acknowledged in the English localization (but does in the original Chinese text), the improved Lone Journey checks whether there are friendly units adjacent to Ceobe when she is deployed instead of all the time. Therefore, the improved Lone Journey will not be disabled if a friendly unit is deployed adjacent to Ceobe later.

Changelog