Rope

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Hookmaster SpecialistLungmen
Specialist.png
Hookmaster Specialist.png
Lungmen
Rope icon.png
Rope Elite 2 icon.png
Rope Skin 1 icon.png
Rope Skin 2 icon.png
Rope, Specialist Operator of Rhodes Island, will provide assistance for the squad with her grappling hook.
Snag 'em and grab 'em! Who's next?
Position Melee
Tags Shift
Trait Can Shift enemies by using skills
Can be deployed on Ranged Tiles
Availability Headhunting; Recruitment

Stats

Range

Base.pngElite 1.png
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 744 1006 1307 1720
ATK.png ATK 313 448 582 728
DEF.png DEF 142 209 276 325 +60
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 10 12
BLOCK.png Block count 2
ASPD.png Attack interval 1.8 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
DEF +22
Potential 5.png
Improves Auditory Training
Potential 6.png
DP cost -1
Total Cost
Rope's Token
5
OR
Rare Specialist Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Auditory Training.
  • New skill: Double Hook.
  • Range extended.
Prerequisites
Raise Rope to Level 45.
LMD
15K
Specialist Chip
3
Sugar
1
Device
1
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Auditory Training improved.
  • Operator Modules available.
Prerequisites
Raise Rope to Elite 1 Level 60.
LMD
60K
Specialist Chip Pack
5
Oriron Cluster
15
Sugar Pack
11

Talent

Auditory Training
Elite 1.png Obtains 15% Physical Dodge
Elite 1.pngPotential 5.png Obtains 19% (+4%) Physical Dodge
Elite 2.png Obtains 30% Physical Dodge
Elite 2.pngPotential 5.png Obtains 34% (+4%) Physical Dodge

Skills

Skill-Rope1.png
Hook Shot
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack deals 100% of ATK Physical damage to its target and drags it towards this unit slightly 0 7
Rank 2.png
The next attack deals 110% of ATK Physical damage to its target and drags it towards this unit slightly 0 7
Rank 3.png
The next attack deals 120% of ATK Physical damage to its target and drags it towards this unit slightly 0 7
Rank 4.png
The next attack deals 130% of ATK Physical damage to its target and drags it towards this unit moderately 0 6
Rank 5.png
The next attack deals 140% of ATK Physical damage to its target and drags it towards this unit moderately 0 6
Rank 6.png
The next attack deals 150% of ATK Physical damage to its target and drags it towards this unit moderately 0 6
Rank 7.png
The next attack deals 160% of ATK Physical damage to its target and drags it towards this unit moderately 0 5
Rank 8.png
The next attack deals 170% of ATK Physical damage to its target and drags it towards this unit moderately 0 5
Rank 9.png
The next attack deals 180% of ATK Physical damage to its target and drags it towards this unit moderately 0 5
Rank 10.png
The next attack deals 190% of ATK Physical damage to its target and drags it towards this unit significantly 0 5
Additional information
Hook Shot's pull has a force of 0/0/0/1/1/1/1/1/1/2.
Skill-Rope2.png
Double Hook
Auto Recovery
Manual
  
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack deals 120% of ATK Physical damage to up to 2 target and drags them towards this unit slightly 10 25
Rank 2.png
The next attack deals 130% of ATK Physical damage to up to 2 target and drags them towards this unit slightly 10 24
Rank 3.png
The next attack deals 140% of ATK Physical damage to up to 2 target and drags them towards this unit slightly 10 23
Rank 4.png
The next attack deals 150% of ATK Physical damage to up to 2 target and drags them towards this unit moderately 10 22
Rank 5.png
The next attack deals 160% of ATK Physical damage to up to 2 target and drags them towards this unit moderately 10 21
Rank 6.png
The next attack deals 170% of ATK Physical damage to up to 2 target and drags them towards this unit moderately 10 20
Rank 7.png
The next attack deals 180% of ATK Physical damage to up to 2 target and drags them towards this unit moderately 10 19
Rank 8.png
The next attack deals 195% of ATK Physical damage to up to 2 target and drags them towards this unit moderately 10 18
Rank 9.png
The next attack deals 210% of ATK Physical damage to up to 2 target and drags them towards this unit moderately 10 17
Rank 10.png
The next attack deals 225% of ATK Physical damage to up to 2 target and drags them towards this unit significantly 10 15
Additional information
Double Hook's pull has a force of 0/0/0/1/1/1/1/1/1/2.

Skill upgrades

Rank 2.png
Skill Summary - 1
2
Rank 3.png
Skill Summary - 1
2
Sugar Substitute
4
Rank 4.png
Skill Summary - 2
3
Polyester
2
Rank 5.png
Skill Summary - 2
3
Oriron
2
Rank 6.png
Skill Summary - 2
3
Loxic Kohl
2
Rank 7.png
Skill Summary - 3
4
Manganese Ore
3
Rank 8.png
Hook Shot
Skill Summary - 3
2
Grindstone Pentahydrate
1
Loxic Kohl
4
Double Hook
Skill Summary - 3
2
RMA70-24
1
Manganese Ore
3
Rank 9.png
Hook Shot
Skill Summary - 3
4
Orirock Concentration
2
Grindstone Pentahydrate
3
Double Hook
Skill Summary - 3
4
Sugar Lump
2
RMA70-24
2
Rank 10.png
Hook Shot
Skill Summary - 3
6
Bipolar Nanoflake
2
Polyester Lump
2
Double Hook
Skill Summary - 3
6
D32 Steel
2
Oriron Block
2

Base skills

Skill-meet spd2.png Clue Search β
Base.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by 20%
Skill-tra limit&cost.png Negotiation
Elite 1.png
Trading Post.png
When this Operator is assigned to a Trading Post, order limit +5 and Morale consumed per hour -0.25

Operator Modules

Original

Original module.png Original: Rope's Badge
Module Badge.png
Hookmaster Specialist.png
Operator Rope has demonstrated a remarkable aptitude for assault following physical coercion of enemy proximity.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Hookmaster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

HOK-X

HOK-X module.png HOK-X: Tin Casket
Tin Casket.png
Stage 1
HP +100
ATK +22
New trait:
While being pulled, enemies take Arts damage proportional to the distance traveled[note 1]
Stage 2
HP +160
ATK +27
Auditory Training improved:
Gains 35% Physical Dodge
Stage 3
HP +200
ATK +31
Auditory Training improved:
Gains 40% Physical Dodge
Module MissionsUnlock conditions
  1. During battle, have Rope use Double Hook a total of 10 times (excluding Support Units)
  2. Clear Main Theme 3-3 with a 3-star rating; You must deploy your own Rope, and cause Crownslayer to fall into a pit
  • Complete both of Rope's HOK-X Module Missions.
  • Raise Rope to Elite 2 Level 40.
  • Have at least 100% Trust with Rope.
Materials
Stage 1Stage 2Stage 3
Module Data Block
1
RMA70-12
4
LMD
20K
Module Data Block
1
Data Supplement Stick
15
Coagulating Gel
5
LMD
25K
Module Data Block
1
Data Supplement Instrument
5
Orirock Cluster
6
LMD
30K
Description
"Quit bugging me. Hold on a liiiittle more."
Opening her sheet metal box, Rope bobs her chin, torn between two chokers. The plastic imitation-tattoo one is her usual pick; it makes her neck look more slender. Most importantly, it's cheap–they come a literal dime a dozen.
"Salary, y'know? I don't wanna splash salary. I have to rake that stuff in with my own poor cutesy hands."
"Rope, it's been ten minutes. Are you still not decided?"
"Just gimme a tiny bit longer, pleaaase."
"I'm giving you ten more minutes. That's ten. Period."
"Gotcha!"
"Man, I really like the other one too. Nawww. I super like it..."
In the box lies an exquisitely handmade leather choker, studded with limpid melee diamonds, somewhat at odds sat with the cheap and loud plastic product next to it.
A few months ago, a fellow squad op gave Rope this choker as a present, as thanks for having her back in a desperate situation. Rope loves it. It's a treasure of hers, but never her pick. She used to loiter at the display window, making her reflection overlap with the pedestal behind the glass, and like moonlight shines on the water, this choker would sit around her neck. She'd flutter her eyes, and so would the girl in the glass, and in that moment they'd become one.
But unfortunately, reflections aren't forever.
"I bet I looked way too desperate staring at it. I bet that's how she figured me out."
"Aw, it sucks so much. All the stuff I want but can't get, and now the only thing I get to do is daydream about it."
"Ugh–why'd I ever get on this pirate ship?!"
She dangles the choker in front of her nose, shuts her eyes and sniffs deeply at the leather's smoky scent. It's the fragrance of tar oil, picked up from its tanning phase.
"Ahh, that's the smell of wealth–maybe I'll just wear this one for today. Then again, the leather's so soft. What if it gets scraped up?"
Rope cups the choker in her hands, and lightly rubs her cheeks against it, reveling in the sophisticated and sensual texture.
"You're so comfy. I love you. Couldn't bear to wear you..."
"It's been ten minutes! If you don't come out, I'm leaving you behind!"
Rope curls her lips, secretly showing her resentment at the voice nagging her from behind the door.
"Coming!"
"What are you even picking?"
"I'm a girl going out! I've gotta pick out my shoes and outfit and jewelry just right."
"Your clothes look pretty much same as normal to me."
"You say that again and I'm gonna get mad."
"...Why aren't you wearing that choker I got you? Don't you like it?"
"Of course I'm not. It's the good stuff. You've always gotta leave the good stuff for next time."
"Hrmph. I'd beg to differ."

Notes

  1. Checks the distance the enemy moved every 0.066 seconds and deals Arts damage based on the distance at a rate of 800 per 1 tile. If the enemy does not move or moved greater than 4 tiles between a check, no damage will be dealt.

Changelog