Rope
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★★★★ Rope
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Rope, Specialist Operator of Rhodes Island, will provide assistance for the squad with her grappling hook. Snag 'em and grab 'em! Who's next? | |||||||
Position | Melee | |||||||
Tags | Shift | |||||||
Trait | Can Shift enemies by using skills Can be deployed on Ranged Tiles | |||||||
Availability | Headhunting; Recruitment |
Operator | File | Overview | Dialogue | Gallery | Trivia |
Stats
Range
■□□ | ■□□□ |
Attributes
MAX | MAX | MAX | |||
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HP | 744 | 1006 | 1307 | 1720 | – |
ATK | 313 | 448 | 582 | 728 | – |
DEF | 142 | 209 | 276 | 325 | +60 |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 10 | 12 | |||
Block count | 2 | ||||
Attack interval | 1.8 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
DEF +22 | |
Improves Auditory Training | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Rope to Level 45. |
Elite 2 |
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Prerequisites |
Raise Rope to Elite 1 Level 60. |
Talent
Auditory Training | |
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Obtains 15% Physical Dodge | |
Obtains 19% (+4%) Physical Dodge | |
Obtains 30% Physical Dodge | |
Obtains 34% (+4%) Physical Dodge |
Skills
Hook Shot Auto Recovery Auto |
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Level | Effect | |||
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The next attack deals 100% of ATK Physical damage to its target and drags it towards this unit slightly | 0 | 7 | – | |
The next attack deals 110% of ATK Physical damage to its target and drags it towards this unit slightly | 0 | 7 | – | |
The next attack deals 120% of ATK Physical damage to its target and drags it towards this unit slightly | 0 | 7 | – | |
The next attack deals 130% of ATK Physical damage to its target and drags it towards this unit moderately | 0 | 6 | – | |
The next attack deals 140% of ATK Physical damage to its target and drags it towards this unit moderately | 0 | 6 | – | |
The next attack deals 150% of ATK Physical damage to its target and drags it towards this unit moderately | 0 | 6 | – | |
The next attack deals 160% of ATK Physical damage to its target and drags it towards this unit moderately | 0 | 5 | – | |
The next attack deals 170% of ATK Physical damage to its target and drags it towards this unit moderately | 0 | 5 | – | |
The next attack deals 180% of ATK Physical damage to its target and drags it towards this unit moderately | 0 | 5 | – | |
The next attack deals 190% of ATK Physical damage to its target and drags it towards this unit significantly | 0 | 5 | – | |
Additional information | ||||
Hook Shot's pull has a force of 0/0/0/1/1/1/1/1/1/2. |
Double Hook Auto Recovery Manual |
■□□□□ |
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Level | Effect | |||
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The next attack deals 120% of ATK Physical damage to up to 2 target and drags them towards this unit slightly | 10 | 25 | – | |
The next attack deals 130% of ATK Physical damage to up to 2 target and drags them towards this unit slightly | 10 | 24 | – | |
The next attack deals 140% of ATK Physical damage to up to 2 target and drags them towards this unit slightly | 10 | 23 | – | |
The next attack deals 150% of ATK Physical damage to up to 2 target and drags them towards this unit moderately | 10 | 22 | – | |
The next attack deals 160% of ATK Physical damage to up to 2 target and drags them towards this unit moderately | 10 | 21 | – | |
The next attack deals 170% of ATK Physical damage to up to 2 target and drags them towards this unit moderately | 10 | 20 | – | |
The next attack deals 180% of ATK Physical damage to up to 2 target and drags them towards this unit moderately | 10 | 19 | – | |
The next attack deals 195% of ATK Physical damage to up to 2 target and drags them towards this unit moderately | 10 | 18 | – | |
The next attack deals 210% of ATK Physical damage to up to 2 target and drags them towards this unit moderately | 10 | 17 | – | |
The next attack deals 225% of ATK Physical damage to up to 2 target and drags them towards this unit significantly | 10 | 15 | – | |
Additional information | ||||
Double Hook's pull has a force of 0/0/0/1/1/1/1/1/1/2. |
Skill upgrades
Base skills
Clue Search β | ||
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When this Operator is assigned to the Reception Room, Clue search speed increases by 20% |
Negotiation | ||
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When this Operator is assigned to a Trading Post, order limit +5 and Morale consumed per hour -0.25 |
Operator Modules
Original
Original: Rope's Badge | |
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Operator Rope has demonstrated a remarkable aptitude for assault following physical coercion of enemy proximity. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Hookmaster responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
HOK-X
HOK-X: Tin Casket | |||
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HP +100 ATK +22 |
New trait: While being pulled, enemies take Arts damage proportional to the distance traveled[note 1] | ||
HP +160 ATK +27 |
Auditory Training improved: Gains 35% Physical Dodge | ||
HP +200 ATK +31 |
Auditory Training improved: Gains 40% Physical Dodge |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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"Quit bugging me. Hold on a liiiittle more." Opening her sheet metal box, Rope bobs her chin, torn between two chokers. The plastic imitation-tattoo one is her usual pick; it makes her neck look more slender. Most importantly, it's cheap–they come a literal dime a dozen. "Salary, y'know? I don't wanna splash salary. I have to rake that stuff in with my own poor cutesy hands." "Rope, it's been ten minutes. Are you still not decided?" "Just gimme a tiny bit longer, pleaaase." "I'm giving you ten more minutes. That's ten. Period." "Gotcha!" "Man, I really like the other one too. Nawww. I super like it..." In the box lies an exquisitely handmade leather choker, studded with limpid melee diamonds, somewhat at odds sat with the cheap and loud plastic product next to it. A few months ago, a fellow squad op gave Rope this choker as a present, as thanks for having her back in a desperate situation. Rope loves it. It's a treasure of hers, but never her pick. She used to loiter at the display window, making her reflection overlap with the pedestal behind the glass, and like moonlight shines on the water, this choker would sit around her neck. She'd flutter her eyes, and so would the girl in the glass, and in that moment they'd become one. But unfortunately, reflections aren't forever. "I bet I looked way too desperate staring at it. I bet that's how she figured me out." "Aw, it sucks so much. All the stuff I want but can't get, and now the only thing I get to do is daydream about it." "Ugh–why'd I ever get on this pirate ship?!" She dangles the choker in front of her nose, shuts her eyes and sniffs deeply at the leather's smoky scent. It's the fragrance of tar oil, picked up from its tanning phase. "Ahh, that's the smell of wealth–maybe I'll just wear this one for today. Then again, the leather's so soft. What if it gets scraped up?" Rope cups the choker in her hands, and lightly rubs her cheeks against it, reveling in the sophisticated and sensual texture. "You're so comfy. I love you. Couldn't bear to wear you..." "It's been ten minutes! If you don't come out, I'm leaving you behind!" Rope curls her lips, secretly showing her resentment at the voice nagging her from behind the door. "Coming!" "What are you even picking?" "I'm a girl going out! I've gotta pick out my shoes and outfit and jewelry just right." "Your clothes look pretty much same as normal to me." "You say that again and I'm gonna get mad." "...Why aren't you wearing that choker I got you? Don't you like it?" "Of course I'm not. It's the good stuff. You've always gotta leave the good stuff for next time." "Hrmph. I'd beg to differ." |
Notes
- ↑ Checks the distance the enemy moved every 0.066 seconds and deals Arts damage based on the distance at a rate of 800 per 1 tile. If the enemy does not move or moved greater than 4 tiles between a check, no damage will be dealt.
Changelog
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