Inflicts 10% Arts Fragility on all Aerial units within range
Inflicts 12% (+2%)Arts Fragility on all Aerial units within range
Inflicts 20% Arts Fragility on all Aerial units within range
Inflicts 22% (+2%)Arts Fragility on all Aerial units within range
Skills
Frigid Wind
Auto Recovery
Manual
30 seconds
Level
Effect
ASPD +30, prioritizes attacking Aerial enemies
0
40
30s
ASPD +35, prioritizes attacking Aerial enemies
0
40
30s
ASPD +40, prioritizes attacking Aerial enemies
0
40
30s
ASPD +45, prioritizes attacking Aerial enemies
5
35
30s
ASPD +50, prioritizes attacking Aerial enemies
5
35
30s
ASPD +55, prioritizes attacking Aerial enemies
5
35
30s
ASPD +60, prioritizes attacking Aerial enemies
10
32
30s
ASPD +70, prioritizes attacking Aerial enemies
10
32
30s
ASPD +80, prioritizes attacking Aerial enemies
10
32
30s
ASPD +90, prioritizes attacking Aerial enemies
15
30
30s
Falling Snow
Auto Recovery
Manual
7 seconds
Level
Effect
Deals 30% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 170% ATK as Arts damage to all enemies in a small area around that target
10
40
7s
Deals 35% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 180% ATK as Arts damage to all enemies in a small area around that target
10
39
7s
Deals 40% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 190% ATK as Arts damage to all enemies in a small area around that target
10
38
7s
Deals 45% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 200% ATK as Arts damage to all enemies in a small area around that target
10
37
7s
Deals 50% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 210% ATK as Arts damage to all enemies in a small area around that target
10
36
7s
Deals 55% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 220% ATK as Arts damage to all enemies in a small area around that target
10
35
7s
Deals 60% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 230% ATK as Arts damage to all enemies in a small area around that target
10
34
7s
Deals 65% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 250% ATK as Arts damage to all enemies in a small area around that target
10
34
7s
Deals 70% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 270% ATK as Arts damage to all enemies in a small area around that target
10
32
7s
Deals 75% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 300% ATK as Arts damage to all enemies in a small area around that target
10
30
7s
Additional information
Falling Snow stops Qanipalaat from attacking, which is not stated in-game.
Falling Snow will prematurely expire if the target(s) leave the map.
The Arts damage burst has a radius of 0.8 tiles centered on the target(s) and will be prematurely triggered if the target(s) leave the map while being Levitated.
Skill upgrades
4
4
10
6
3
6
5
6
4
6
3
3
Frigid Wind
5
3
1
Falling Snow
5
3
5
Frigid Wind
6
3
5
Falling Snow
6
3
5
Frigid Wind
10
4
4
Falling Snow
10
4
3
Base skills
Rescue Team - External Contact
When this Operator is assigned to the HR Office, HR contacting speed +30%
Rescue Team - Preserve Strength
Replaces Rescue Team - External Contact
When this Operator is assigned to the HR Office, HR contacting speed +35%, and for every recruit slot (excluding initial slot), Morale consumed per hour -0.1
Operator Modules
Original
Original: Qanipalaat's Badge
Operator Qanipalaat has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities. In witness whereof, This badge is hereby conferred upon the above named.
CCR-Y
CCR-Y: Homemade Trekking Poles
HP +100 ATK +30
New trait: Gain 1 SP when normal attacks hit an elite or leader enemy.
HP +130 ATK +40
Tundra Survival improved: Inflicts 25% Arts Fragility on all Aerial units within range
HP +150 ATK +50
Tundra Survival improved: Inflicts 28% Arts Fragility on all Aerial units within range
Module Missions
Unlock conditions
During battles, have Qanipalaat use Falling Snow a total of 10 times (excluding Support Units)
Clear Main Theme2-3 with a 3-star rating; You must deploy your own Qanipalaat, and have Qanipalaat defeat at least 2 Heavy Defenders
Complete both of Qanipalaat's CCR-Y Module Missions.
Ieddne[note 1] and Áhttje[note 2] pull up young Qanipalaat by the hands, and walk through the snow that barely reaches to the knees. Measuring the tundra's breadth by their own two feet is a tradition of the sijdda's[note 3] rescue team, handed down unchanged for several generations. It has been written into story, woven into folksong, taught by parents to their children while they still burble and babble, climb to their feet with a stagger, learning all the while. There is a symbol that a child of the sijdda is young no longer, has become an adult who will weather the blizzards, and it is not by means of counting years, but by whether they can enter the tundra alone, and retrieve a knot of blessings that their parents tied to a pillar of ice in the snowy fields at their birth. His viellja[note 4] and oabbá[note 5] told him countless times, half in flaunting and half in earnestness, of being out there and what they saw, and it made young Qanipalaat look forward to it like nothing else. The pillar, limpid crystal in its glimmer, stands upright and alone. Too wide for even ten to encircle, this frozen colossus shines in a pale blue. They drew the way they'd come on the bark of a massive tree upon the tundra, a tree that would stretch its branches further day by day, reaching for somewhere unknown. When he said with all the grand aspiration in his heart that he'd join the rescue team when he grew up, his áhttje gave him a miniature hiking cane carved of wood. All about did he run in excitement, and confidently tripped straight over in the snow. Lifting his head up to look, his áhttje laughed as he pulled him to his feet, and the stars in the sky shone with a flicker, snowflakes perching on his nose.
Alone, he walks through the snow that barely reaches to the knees. He's arrived at a place further than his viellja or áhttje have ever been, but he knows that's because the tundra is where his áhttje's life ultimately lingers, and his brother can no longer take on any assignments with his injured leg. The other members worry for Qanipalaat's young age, but he always stands at the very front. He takes note of the peculiar phenomena, and when he returns, he describes them with care to those in his sijdda that compose folksong; in return for his lifesaving grace, the Columbian doctor accompanying him stays with the sijdda, and actively helps by examining people's ailments; Qanipalaat lies over the elder's lap and sweetly persuades, so the Liberi woman who often comes to see her mother may begin to converse with their most stubborn elder who nevertheless has witnessed the most of all, and in return she can share her newest discoveries. He departs from his sijdda, and then returns bringing even more things. He runs on trip after trip, until finally, he falls straight to the ground as weariness takes its physical toll. And when those around him move to help him back up, worried, Qanipalaat wipes his face off and lies there on the ground, staring up at the snowflakes falling down from the sky. "If a blizzard blows past the tip of my nose, that's my áhttje come to see me." And his áhttje's snowflake floats down.