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Qanipalaat

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★★★★★
Qanipalaat
From a Sami tribe comes Operator Qanipalaat, taking his first steps into outside lands.
Plunge forth with courage! There's new discoveries around every corner.
Class Caster.png Caster
Branch Core Caster.png Core
Faction Sami.png Sami
Position Ranged
Tags DPS Crowd-Control
Trait Deals Arts damage
How to obtain Purchase Certificate Store
Qanipalaat
Base
Elite 2
Gratitude Gift
Qanipalaat.png
Qanipalaat Elite 2.png
Qanipalaat Skin 1.png
Pronunciation
Based on
Arctic fox (Vulpes lagopus)
Etymology
West Greenlandic for "feathery clumps of falling snow"[1]
Internal name
char_466_qanik
In Other Languages
Simplified Chinese
雪绒
Traditional Chinese
雪絨
Japanese
カニパラート
Korean
카니팔라트
Character Voices
Gen Sato
Zhang Tongming
Kim Kasin
Seok Seung-hoon
Basic Info
Gender
Male
Combat Experience
None
Place of Birth
Date of Birth
December 12th
Height
169 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Normal
Endurance
Standard
Tactical Acumen
Standard
Combat Skill
Normal
Originium Arts Assimilation
Excellent

Qanipalaat is a 5★ Samifjod Core Caster Operator in Arknights, introduced in Il Siracusano.

Stats[edit]

Range

Base.pngElite 1.png
  
  
  
   
  
   

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 654 935 9351215 12151500
ATK.png ATK 283 399 399525 525625 +70
DEF.png DEF 45 76 76106 106119
RES.png RES 10 15 20
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 18 / 20
BLOCK.png Block 1
ASPD.png Attack Interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +26
Potential 6.png
DP cost -1
Total Cost
Qanipalaat's Token.png
5
OR
Epic Caster Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Tundra Survival.
  • New skill: Falling Snow.
  • Range extended.

Raise Qanipalaat to Level 50.
LMD.png
20K
Caster Chip.png
4
Polyketon.png
4
Sugar.png
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Tundra Survival improved.
  • Operator Modules available.

Raise Qanipalaat to Elite 1 Level 70.
LMD.png
120K
Caster Dualchip.png
3
Oriron Block.png
7
Manganese Ore.png
12

Talent[edit]

Tundra Survival
Elite 1
Inflicts 10% Arts Fragility on all Aerial units within range
Elite 1
Potential 5
Inflicts 12% (+2%) Arts Fragility on all Aerial units within range
Elite 2
Inflicts 20% Arts Fragility on all Aerial units within range
Elite 2
Potential 5
Inflicts 22% (+2%) Arts Fragility on all Aerial units within range

Skills[edit]

Skill-Qanipalaat1.png
Frigid Wind
Auto RecoveryManual30 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
ASPD +30, prioritizes attacking Aerial enemies 0 40 30

Rank 2.png
ASPD +35, prioritizes attacking Aerial enemies 0 40 30

Rank 3.png
ASPD +40, prioritizes attacking Aerial enemies 0 40 30

Rank 4.png
ASPD +45, prioritizes attacking Aerial enemies 5 35 30

Rank 5.png
ASPD +50, prioritizes attacking Aerial enemies 5 35 30

Rank 6.png
ASPD +55, prioritizes attacking Aerial enemies 5 35 30

Rank 7.png
ASPD +60, prioritizes attacking Aerial enemies 10 32 30

Rank 8.png
ASPD +70, prioritizes attacking Aerial enemies 10 32 30

Rank 9.png
ASPD +80, prioritizes attacking Aerial enemies 10 32 30

Rank 10.png
ASPD +90, prioritizes attacking Aerial enemies 15 30 30

Skill-Qanipalaat2.png
Falling Snow
Auto RecoveryManual7 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Deals 30% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 170% ATK as Arts damage to all enemies in a small area around that target 10 40 7

Rank 2.png
Deals 35% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 180% ATK as Arts damage to all enemies in a small area around that target 10 39 7

Rank 3.png
Deals 40% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 190% ATK as Arts damage to all enemies in a small area around that target 10 38 7

Rank 4.png
Deals 45% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 200% ATK as Arts damage to all enemies in a small area around that target 10 37 7

Rank 5.png
Deals 50% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 210% ATK as Arts damage to all enemies in a small area around that target 10 36 7

Rank 6.png
Deals 55% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 220% ATK as Arts damage to all enemies in a small area around that target 10 35 7

Rank 7.png
Deals 60% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 230% ATK as Arts damage to all enemies in a small area around that target 10 34 7

Rank 8.png
Deals 65% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 250% ATK as Arts damage to all enemies in a small area around that target 10 34 7

Rank 9.png
Deals 70% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 270% ATK as Arts damage to all enemies in a small area around that target 10 32 7

Rank 10.png
Deals 75% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 300% ATK as Arts damage to all enemies in a small area around that target 10 30 7

Additional information
  • Falling Snow stops Qanipalaat from attacking, which is not stated in-game.
  • Falling Snow will prematurely expire if the target(s) leave the map.
  • The Arts damage burst has a radius of 0.8 tiles centered on the target(s) and will be prematurely triggered if the target(s) leave the map while being Levitated.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Orirock.png
10
Rank 4.png
Skill Summary Volume 2.png
6
Sugar.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Polyester.png
5
Rank 6.png
Skill Summary Volume 2.png
6
Crystalline Circuit.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Sugar Pack.png
3
Compound Cutting Fluid.png
3
Rank 8.png
Frigid Wind
Skill Summary Volume 3.png
5
Crystalline Circuit.png
3
Integrated Device.png
1
Falling Snow
Skill Summary Volume 3.png
5
White Horse Kohl.png
3
Incandescent Alloy.png
5
Rank 9.png
Frigid Wind
Skill Summary Volume 3.png
6
Orirock Concentration.png
3
Refined Solvent.png
5
Falling Snow
Skill Summary Volume 3.png
6
Keton Colloid.png
3
Cutting Fluid Solution.png
5
Rank 10.png
Frigid Wind
Skill Summary Volume 3.png
10
Polymerization Preparation.png
4
Grindstone Pentahydrate.png
4
Falling Snow
Skill Summary Volume 3.png
10
D32 Steel.png
4
Optimized Device.png
3

Operator Modules[edit]

Original module.png Original: Qanipalaat's Badge
Module Badge.png
Core Caster.png

Operator Qanipalaat has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
CCR-Y module.png CCR-Y: Homemade Trekking Poles
Homemade Trekking Poles.png
Stage 1
Attributes increased: HP +100, ATK +30
New trait:
Gain 1 SP when normal attacks hit an elite or leader enemy.
Stage 2
Attributes increased: HP +130, ATK +40
Tundra Survival improved:
Inflicts 25% Arts Fragility on all Aerial units within range
Stage 3
Attributes increased: HP +150, ATK +50
Tundra Survival improved:
Inflicts 28% Arts Fragility on all Aerial units within range
Module Missions
  1. During battles, have Qanipalaat use Falling Snow a total of 10 times (excluding Support Units)
  2. Clear Main Theme 2-3 with a 3-star rating; You must deploy your own Qanipalaat, and have Qanipalaat defeat at least 2 Heavy Defenders
PrerequisitesStage 1
  • Complete both of Qanipalaat's CCR-Y Module Missions.
  • Raise Qanipalaat to Elite 2 Level 50.
Module Data Block.png
2
White Horse Kohl.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Qanipalaat.
Module Data Block.png
2
Data Supplement Stick.png
20
Oriron Block.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Qanipalaat.
Module Data Block.png
2
Data Supplement Instrument.png
8
RMA70-24.png
5
LMD.png
60K
Description
Ieddne[note 1] and Áhttje[note 2] pull up young Qanipalaat by the hands, and walk through the snow that barely reaches to the knees.
Measuring the tundra's breadth by their own two feet is a tradition of the sijdda's[note 3] rescue team, handed down unchanged for several generations. It has been written into story, woven into folksong, taught by parents to their children while they still burble and babble, climb to their feet with a stagger, learning all the while.
There is a symbol that a child of the sijdda is young no longer, has become an adult who will weather the blizzards, and it is not by means of counting years, but by whether they can enter the tundra alone, and retrieve a knot of blessings that their parents tied to a pillar of ice in the snowy fields at their birth. His viellja[note 4] and oabbá[note 5] told him countless times, half in flaunting and half in earnestness, of being out there and what they saw, and it made young Qanipalaat look forward to it like nothing else.
The pillar, limpid crystal in its glimmer, stands upright and alone. Too wide for even ten to encircle, this frozen colossus shines in a pale blue. They drew the way they'd come on the bark of a massive tree upon the tundra, a tree that would stretch its branches further day by day, reaching for somewhere unknown.
When he said with all the grand aspiration in his heart that he'd join the rescue team when he grew up, his áhttje gave him a miniature hiking cane carved of wood. All about did he run in excitement, and confidently tripped straight over in the snow. Lifting his head up to look, his áhttje laughed as he pulled him to his feet, and the stars in the sky shone with a flicker, snowflakes perching on his nose.

Alone, he walks through the snow that barely reaches to the knees.
He's arrived at a place further than his viellja or áhttje have ever been, but he knows that's because the tundra is where his áhttje's life ultimately lingers, and his brother can no longer take on any assignments with his injured leg. The other members worry for Qanipalaat's young age, but he always stands at the very front.
He takes note of the peculiar phenomena, and when he returns, he describes them with care to those in his sijdda that compose folksong; in return for his lifesaving grace, the Columbian doctor accompanying him stays with the sijdda, and actively helps by examining people's ailments; Qanipalaat lies over the elder's lap and sweetly persuades, so the Liberi woman who often comes to see her mother may begin to converse with their most stubborn elder who nevertheless has witnessed the most of all, and in return she can share her newest discoveries.
He departs from his sijdda, and then returns bringing even more things. He runs on trip after trip, until finally, he falls straight to the ground as weariness takes its physical toll. And when those around him move to help him back up, worried, Qanipalaat wipes his face off and lies there on the ground, staring up at the snowflakes falling down from the sky.
"If a blizzard blows past the tip of my nose, that's my áhttje come to see me."
And his áhttje's snowflake floats down.

Base skills[edit]

Skill-hire spd2.png
Base.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +30%
Skill-hire spd&cost3.png
Rescue Team - Preserve Strength
Replaces Rescue Team - External Contact
Elite 2.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +35%, and for every recruit slot (excluding initial slot), Morale consumed per hour -0.1

Changelog[edit]

Notes[edit]

  1. "Mother" in Lule Sámi
  2. "Father" in Lule Sámi
  3. "Village" in Lule Sámi
  4. "Brother" in Lule Sámi
  5. "Sister" in Lule Sámi

References[edit]

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