April

From Arknights Terra Wiki
Jump to navigation Jump to search
Marksman SniperRim Billiton
Sniper.png
Marksman Sniper.png
Rim Billiton
April icon.png
April Elite 2 icon.png
April Skin 1 icon.png
Rhodes Island Operator April, always in a good mood.
You'll have to be loud if you want to get her attention.
Position Ranged
Tags DPS
Trait Attacks aerial enemies first
Availability Headhunting; [CN] Recruitment

Stats

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 572 818 1049 1280
ATK.png ATK 178 298 432 528 +75
DEF.png DEF 56 94 135 160
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 11 13
BLOCK.png Block count 1
ASPD.png Attack interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +23
Potential 5.png
Redeployment time -6 seconds
Potential 6.png
DP cost -1
Total Cost
April's Token
5
OR
Epic Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Experienced Hunter.
  • New skill: Flexible Camouflage.
  • Range extended.
Prerequisites
Raise April to Level 50.
LMD
20K
Sniper Chip
4
Oriron
4
Polyketon
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Experienced Hunter improved.
  • Operator Modules available.
Prerequisites
Raise April to Elite 1 Level 70.
LMD
120K
Sniper Dualchip
3
Polymerized Gel
9
RMA70-12
9

Talent

Experienced Hunter
Elite 1.png Redeployment Time -15 seconds
Elite 2.png Redeployment Time -20 seconds, DP Cost -1

Skills

Skill-April1.png
Precise Shooting
Offensive Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
Increases the ATK of next attack to 170% 0 5
Rank 2.png
Increases the ATK of next attack to 175% 0 5
Rank 3.png
Increases the ATK of next attack to 180% 0 5
Rank 4.png
Increases the ATK of next attack to 185% 0 4
Rank 5.png
Increases the ATK of next attack to 190% 0 4
Rank 6.png
Increases the ATK of next attack to 195% 0 4
Rank 7.png
Increases the ATK of next attack to 200% 0 4
Rank 8.png
Increases the ATK of next attack to 210% 0 3
Rank 9.png
Increases the ATK of next attack to 220% 0 3
Rank 10.png
Increases the ATK of next attack to 230% 0 3
Skill-April2.png
Flexible Camouflage
Passive
18 ~ 26 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
After deployment, ATK +20% and gain Camouflage 18s
Rank 2.png
After deployment, ATK +25% and gain Camouflage 18s
Rank 3.png
After deployment, ATK +30% and gain Camouflage 18s
Rank 4.png
After deployment, ATK +40% and gain Camouflage 19s
Rank 5.png
After deployment, ATK +50% and gain Camouflage 19s
Rank 6.png
After deployment, ATK +60% and gain Camouflage 19s
Rank 7.png
After deployment, ATK +70% and gain Camouflage 20s
Rank 8.png
After deployment, ATK +80% and gain Camouflage 22s
Rank 9.png
After deployment, ATK +90% and gain Camouflage 24s
Rank 10.png
After deployment, ATK +100% and gain Camouflage 26s

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Orirock
10
Rank 4.png
Skill Summary - 2
6
Sugar
3
Rank 5.png
Skill Summary - 2
6
Polyester
5
Rank 6.png
Skill Summary - 2
6
Aketon
4
Rank 7.png
Skill Summary - 3
6
Orirock Cluster
4
Integrated Device
2
Rank 8.png
Precise Shooting
Skill Summary - 3
5
White Horse Kohl
3
Aketon
5
Flexible Camouflage
Skill Summary - 3
5
Grindstone Pentahydrate
3
Loxic Kohl
4
Rank 9.png
Precise Shooting
Skill Summary - 3
6
Orirock Concentration
3
Grindstone Pentahydrate
6
Flexible Camouflage
Skill Summary - 3
6
Incandescent Alloy Block
3
RMA70-24
5
Rank 10.png
Precise Shooting
Skill Summary - 3
10
D32 Steel
4
Oriron Block
3
Flexible Camouflage
Skill Summary - 3
10
D32 Steel
4
Orirock Concentration
5

Base skills

Skill-tra spd&limit1.png Order Management α
Base.png
Trading Post.png
When this Operator is assigned to a Trading Post, order acquisition efficiency +10% and the order limit +2
Skill-dorm all1.png Inspiration
Base.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
Skill-tra spd&limit2.png Order Management β
Replaces Order Management α
Elite 2.png
Trading Post.png
When this Operator is assigned to a Trading Post, order acquisition efficiency +10% and the order limit +4

Operator Modules

Original

Original module.png Original: April's Badge
Module Badge.png
Marksman Sniper.png
Operator April has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

MAR-Y

MAR-Y module.png MAR-Y: Hi-Fi Headset
Hi-Fi Headset.png
Stage 1
HP +110
ATK +23
New trait:
When there are ground enemies within range, ASPD +8
Stage 2
HP +160
ATK +28
Experienced Hunter improved:
Redeployment Time -25 seconds, DP Cost -2
Stage 3
HP +190
ATK +32
Experienced Hunter improved:
Redeployment Time -28 seconds, DP Cost -2
Module MissionsUnlock conditions
  1. During battle, deploy April a total of 8 times (excluding Support Units)
  2. Clear Main Theme 5-3 with a 3-star rating; You must deploy your own April, and have April defeat at least 2 Spec Ops Caster Leaders
  • Complete both of April's MAR-Y Module Missions.
  • Raise April to Elite 2 Level 50.
  • Have at least 100% Trust with April.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Manganese Trihydrate
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Polymerized Gel
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Optimized Device
5
LMD
60K
Description
April climbs onto the roof.
The school is deserted at night, seeming to acquiesce to her intrusion. The vast streets can be seen from the roof of this building, as well as the spotlights shone skyward from the gym several blocks out. Unlike Rim Billiton, there's no stench of slag on the evening breeze, nor the dust Rhodes Island so often faces in storms while sailing the wilds. It's clean, and strange for it.
Her field mission concluded two hours ago. She made sure to put on her favorite band's bracelet as she set out from the Rhodes office. Had a whole disguise on and everything. Still got stopped outside the venue. "Our tickets aren't for sale to the Infected. We need to ensure the safety of our other concertgoers," the worker said, while taking a cautious step back. "Sorry."
Yeah, figures I'd get caught, she ruefully thinks, stood below the looming white gymnasium walls. Infected have their own neighborhoods, their own perimeter walls, and their own checkpoints. Rhodes Island spent a week of classes teaching her that Oripathy wasn't something you could transmit just by brushing past someone else, but it's not like she can teach the whole city that.
Oh well. She's on the roof, right here, right now. She takes off her headphones.
Rhythmic cheers and shrieks pour out of the circular venue, indistinct by the time they reach her ears. They're a lot like the calls she used to hear from the mines. In this moment, they echo the beat of her heart. She reaches a hand out towards the spotlights in the sky, almost able to feel the air shaking. Even though that concert venue all bedazzled with lights feels as far away as the moon.
In that sea of noise, an extremely familiar intro faintly reaches her, every note mixed in with the city's clamor.
She needs to be careful. She can't get spotted. But she still waves her braceleted hand in time with the music, lightly singing as she does.
So lucky I got to apply for this field mission, seriously, she thinks.

Changelog