Mulberry
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★★★★★ Mulberry
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Mulberry, of the rescue team, carries out her work conscientiously. Regardless of position or status, life always comes first. | |||||||
Position | Ranged | |||||||
Tags | Healing | |||||||
Trait | Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units) | |||||||
Availability | Headhunting |
Operator | File | Overview | Dialogue | Gallery | Trivia |
Stats
Range
□□□□
■□□□
□□□□ | □□□
□□□□
■□□□
□□□□
□□□ |
Attributes
MAX | MAX | MAX | |||
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HP | 750 | 987 | 1175 | 1367 | +150 |
ATK | 136 | 223 | 310 | 388 | +35 |
DEF | 43 | 63 | 79 | 99 | – |
RES | 10 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 13 | 15 | |||
Block count | 1 | ||||
Attack interval | 2.85 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +19 | |
Improves Helper | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Mulberry to Level 50. |
Elite 2 |
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Prerequisites |
Raise Mulberry to Elite 1 Level 80. |
Talent
Helper | |
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When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain ATK +6% | |
When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain ATK +7% (+1%) | |
When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain ATK +10% | |
When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain ATK +11% (+1%) |
Skills
Healing Haze Auto Recovery Auto |
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Level | Effect | |||
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Increases the next heal's healing effect and Elemental Damage recovery to 120% and prioritizes the target with the highest Elemental Damage taken Can store up to 1 charges |
0 | 6 | – | |
Increases the next heal's healing effect and Elemental Damage recovery to 125% and prioritizes the target with the highest Elemental Damage taken Can store up to 1 charges |
0 | 6 | – | |
Increases the next heal's healing effect and Elemental Damage recovery to 130% and prioritizes the target with the highest Elemental Damage taken Can store up to 1 charges |
0 | 6 | – | |
Increases the next heal's healing effect and Elemental Damage recovery to 135% and prioritizes the target with the highest Elemental Damage taken Can store up to 1 charges |
0 | 5 | – | |
Increases the next heal's healing effect and Elemental Damage recovery to 140% and prioritizes the target with the highest Elemental Damage taken Can store up to 1 charges |
0 | 5 | – | |
Increases the next heal's healing effect and Elemental Damage recovery to 145% and prioritizes the target with the highest Elemental Damage taken Can store up to 1 charges |
0 | 5 | – | |
Increases the next heal's healing effect and Elemental Damage recovery to 150% and prioritizes the target with the highest Elemental Damage taken Can store up to 1 charges |
0 | 5 | – | |
Increases the next heal's healing effect and Elemental Damage recovery to 160% and prioritizes the target with the highest Elemental Damage taken Can store up to 2 charges |
0 | 4 | – | |
Increases the next heal's healing effect and Elemental Damage recovery to 170% and prioritizes the target with the highest Elemental Damage taken Can store up to 2 charges |
0 | 4 | – | |
Increases the next heal's healing effect and Elemental Damage recovery to 180% and prioritizes the target with the highest Elemental Damage taken Can store up to 2 charges |
0 | 3 | – |
Safe Zone Auto Recovery Manual 30 seconds |
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Level | Effect | |||
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Attack Interval reduces and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 15% less Elemental Damage | 50 | 80 | 30s | |
Attack Interval reduces and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 17% less Elemental Damage | 50 | 79 | 30s | |
Attack Interval reduces and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 19% less Elemental Damage | 50 | 78 | 30s | |
Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 21% less Elemental Damage | 50 | 76 | 30s | |
Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 21% less Elemental Damage | 50 | 75 | 30s | |
Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 23% less Elemental Damage | 50 | 74 | 30s | |
Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 25% less Elemental Damage | 50 | 72 | 30s | |
Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 30% less Elemental Damage | 50 | 70 | 30s | |
Attack Interval reduces significantly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 32% less Elemental Damage | 50 | 68 | 30s | |
Attack Interval reduces significantly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 35% less Elemental Damage | 50 | 66 | 30s | |
Additional information | ||||
Safe Zone multiplies Mulberry's attack interval by 0.4/0.4/0.4/0.33/0.33/0.33/0.33/0.33/0.26/0.26, reducing it to 1.14/1.14/1.14/0.94/0.94/0.94/0.94/0.94/0.74/0.74 seconds (before modifiers). |
Skill upgrades
Base skills
Rescue Team – Abacus Calculations | ||
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When this Operator is assigned to the HR Office, HR contacting speed +10%, Morale consumed per hour -0.25 |
Rescue Team – Resource Inventory Replaces Rescue Team – Abacus Calculations
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When this Operator is assigned to the HR Office, HR contacting speed +20%, Morale consumed per hour -0.25 |
Rescue Team – Post-Catastrophe Census | ||
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When this Operator is assigned to the HR Office, for every Recruit slot (Default slots do not count), Worldly Plight +10 |
Changelog
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