![Mulberry icon.png](/images/thumb/5/58/Mulberry_icon.png/120px-Mulberry_icon.png)
★★★★★ Mulberry
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![]() Mulberry, of the rescue team, carries out her work conscientiously. Regardless of position or status, life always comes first. | |||||||
Position | Ranged | |||||||
Tags | Healing | |||||||
Trait | Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units) | |||||||
How to obtain | Headhunting |
Operator | File | Overview | Dialogue | Gallery | Trivia |
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750 | 987 | 1175 | 1367 | +150 |
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136 | 223 | 310 | 388 | +35 |
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43 | 63 | 79 | 99 | – |
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10 | N/A | |||
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70 seconds | ||||
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13 | 15 | |||
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1 | ||||
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2.85 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +19 |
![]() | Improves Helper |
![]() | DP cost -1 |
Total Cost | |
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OR |
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Prerequisites |
Raise Mulberry to Level 50. |
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Prerequisites |
Raise Mulberry to Elite 1 Level 80. |
Helper | |
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When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain ATK +6% |
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When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain ATK +7% (+1%) |
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When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain ATK +10% |
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When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain ATK +11% (+1%) |
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Healing Haze Auto Recovery Auto |
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Level | Effect | ![]() |
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Increases the next heal's healing effect and Elemental Damage recovery to 120% and prioritizes the target with the highest Elemental Damage taken Can store up to 1 charges |
0 | 6 | – |
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Increases the next heal's healing effect and Elemental Damage recovery to 125% and prioritizes the target with the highest Elemental Damage taken Can store up to 1 charges |
0 | 6 | – |
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Increases the next heal's healing effect and Elemental Damage recovery to 130% and prioritizes the target with the highest Elemental Damage taken Can store up to 1 charges |
0 | 6 | – |
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Increases the next heal's healing effect and Elemental Damage recovery to 135% and prioritizes the target with the highest Elemental Damage taken Can store up to 1 charges |
0 | 5 | – |
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Increases the next heal's healing effect and Elemental Damage recovery to 140% and prioritizes the target with the highest Elemental Damage taken Can store up to 1 charges |
0 | 5 | – |
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Increases the next heal's healing effect and Elemental Damage recovery to 145% and prioritizes the target with the highest Elemental Damage taken Can store up to 1 charges |
0 | 5 | – |
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Increases the next heal's healing effect and Elemental Damage recovery to 150% and prioritizes the target with the highest Elemental Damage taken Can store up to 1 charges |
0 | 5 | – |
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Increases the next heal's healing effect and Elemental Damage recovery to 160% and prioritizes the target with the highest Elemental Damage taken Can store up to 2 charges |
0 | 4 | – |
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Increases the next heal's healing effect and Elemental Damage recovery to 170% and prioritizes the target with the highest Elemental Damage taken Can store up to 2 charges |
0 | 4 | – |
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Increases the next heal's healing effect and Elemental Damage recovery to 180% and prioritizes the target with the highest Elemental Damage taken Can store up to 2 charges |
0 | 3 | – |
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Safe Zone Auto Recovery Manual 30 seconds |
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Level | Effect | ![]() |
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Attack Interval reduces and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 15% less Elemental Damage | 50 | 80 | 30s |
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Attack Interval reduces and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 17% less Elemental Damage | 50 | 79 | 30s |
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Attack Interval reduces and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 19% less Elemental Damage | 50 | 78 | 30s |
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Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 21% less Elemental Damage | 50 | 76 | 30s |
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Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 21% less Elemental Damage | 50 | 75 | 30s |
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Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 23% less Elemental Damage | 50 | 74 | 30s |
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Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 25% less Elemental Damage | 50 | 72 | 30s |
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Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 30% less Elemental Damage | 50 | 70 | 30s |
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Attack Interval reduces significantly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 32% less Elemental Damage | 50 | 68 | 30s |
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Attack Interval reduces significantly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 35% less Elemental Damage | 50 | 66 | 30s |
Addendum | ||||
Safe Zone multiplies Mulberry's attack interval by 0.4/0.4/0.4/0.33/0.33/0.33/0.33/0.33/0.26/0.26, reducing it to 1.14/1.14/1.14/0.94/0.94/0.94/0.94/0.94/0.74/0.74 seconds (before modifiers). |
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Rescue Team – Abacus Calculations | ![]() |
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When this Operator is assigned to the HR Office, HR contacting speed +10%, Morale consumed per hour -0.25 |
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Rescue Team – Resource Inventory Replaces Rescue Team – Abacus Calculations
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When this Operator is assigned to the HR Office, HR contacting speed +20%, Morale consumed per hour -0.25 |
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Rescue Team – Post-Catastrophe Census | ![]() |
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When this Operator is assigned to the HR Office, for every Recruit slot (Default slots do not count), Worldly Plight +10 |
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