Mulberry

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Wandering MedicYan
Medic.png
Wandering Medic.png
Yan
Mulberry icon.png
Mulberry Elite 2 icon.png
Mulberry Skin 1 icon.png
Mulberry Skin 2 icon.png
Mulberry, of the rescue team, carries out her work conscientiously.
Regardless of position or status, life always comes first.
Position Ranged
Tags Healing
Trait Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)
Availability Headhunting

Stats

Range

Base.pngElite 1.png
  
  
  
   
  
  
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 750 987 1175 1367 +150
ATK.png ATK 136 223 310 388 +35
DEF.png DEF 43 63 79 99
RES.png RES 10 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 13 15
BLOCK.png Block count 1
ASPD.png Attack interval 2.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +19
Potential 5.png
Improves Helper
Potential 6.png
DP cost -1
Total Cost
Mulberry's Token
5
OR
Epic Medic Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Helper.
  • New skill: Safe Zone.
  • Range extended.
Prerequisites
Raise Mulberry to Level 50.
LMD
20K
Medic Chip
4
Device
3
Polyester
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Helper improved.
Prerequisites
Raise Mulberry to Elite 1 Level 80.
LMD
120K
Medic Dualchip
3
Orirock Concentration
9
Semi-Synthetic Solvent
12

Talent

Helper
Elite 1.png When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain ATK +6%
Elite 1.pngPotential 5.png When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain ATK +7% (+1%)
Elite 2.png When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain ATK +10%
Elite 2.pngPotential 5.png When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain ATK +11% (+1%)

Skills

Skill-Mulberry1.png
Healing Haze
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
Increases the next heal's healing effect and Elemental Damage recovery to 120% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
0 6
Rank 2.png
Increases the next heal's healing effect and Elemental Damage recovery to 125% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
0 6
Rank 3.png
Increases the next heal's healing effect and Elemental Damage recovery to 130% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
0 6
Rank 4.png
Increases the next heal's healing effect and Elemental Damage recovery to 135% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
0 5
Rank 5.png
Increases the next heal's healing effect and Elemental Damage recovery to 140% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
0 5
Rank 6.png
Increases the next heal's healing effect and Elemental Damage recovery to 145% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
0 5
Rank 7.png
Increases the next heal's healing effect and Elemental Damage recovery to 150% and prioritizes the target with the highest Elemental Damage taken
Can store up to 1 charges
0 5
Rank 8.png
Increases the next heal's healing effect and Elemental Damage recovery to 160% and prioritizes the target with the highest Elemental Damage taken
Can store up to 2 charges
0 4
Rank 9.png
Increases the next heal's healing effect and Elemental Damage recovery to 170% and prioritizes the target with the highest Elemental Damage taken
Can store up to 2 charges
0 4
Rank 10.png
Increases the next heal's healing effect and Elemental Damage recovery to 180% and prioritizes the target with the highest Elemental Damage taken
Can store up to 2 charges
0 3
Skill-Mulberry2.png
Safe Zone
Auto Recovery
Manual
30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Interval reduces and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 15% less Elemental Damage 50 80 30s
Rank 2.png
Attack Interval reduces and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 17% less Elemental Damage 50 79 30s
Rank 3.png
Attack Interval reduces and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 19% less Elemental Damage 50 78 30s
Rank 4.png
Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 21% less Elemental Damage 50 76 30s
Rank 5.png
Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 21% less Elemental Damage 50 75 30s
Rank 6.png
Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 23% less Elemental Damage 50 74 30s
Rank 7.png
Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 25% less Elemental Damage 50 72 30s
Rank 8.png
Attack Interval reduces greatly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 30% less Elemental Damage 50 70 30s
Rank 9.png
Attack Interval reduces significantly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 32% less Elemental Damage 50 68 30s
Rank 10.png
Attack Interval reduces significantly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 35% less Elemental Damage 50 66 30s
Additional information
Safe Zone multiplies Mulberry's attack interval by 0.4/0.4/0.4/0.33/0.33/0.33/0.33/0.33/0.26/0.26, reducing it to 1.14/1.14/1.14/0.94/0.94/0.94/0.94/0.94/0.74/0.74 seconds (before modifiers).

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Orirock
10
Rank 4.png
Skill Summary - 2
6
Sugar
3
Rank 5.png
Skill Summary - 2
6
Polyester
5
Rank 6.png
Skill Summary - 2
6
Grindstone
3
Rank 7.png
Skill Summary - 3
6
RMA70-12
3
Incandescent Alloy
2
Rank 8.png
Healing Haze
Skill Summary - 3
5
Grindstone Pentahydrate
3
Loxic Kohl
4
Safe Zone
Skill Summary - 3
5
RMA70-24
3
Manganese Ore
2
Rank 9.png
Healing Haze
Skill Summary - 3
6
Oriron Block
3
Incandescent Alloy Block
5
Safe Zone
Skill Summary - 3
6
Keton Colloid
3
Refined Solvent
5
Rank 10.png
Healing Haze
Skill Summary - 3
10
Polymerization Preparation
4
White Horse Kohl
5
Safe Zone
Skill Summary - 3
10
D32 Steel
4
RMA70-24
4

Base skills

Skill-hire spd&cost1.png Rescue Team – Abacus Calculations
Base.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +10%, Morale consumed per hour -0.25
Skill-hire spd&cost2.png Rescue Team – Resource Inventory
Replaces Rescue Team – Abacus Calculations
Elite 1.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +20%, Morale consumed per hour -0.25
Skill-hire spd bd n2.png Rescue Team – Post-Catastrophe Census
Elite 2.png
Office.png
When this Operator is assigned to the HR Office, for every Recruit slot (Default slots do not count), Worldly Plight +10

Changelog