Carnelian

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Phalanx CasterLeithanien
Caster.png
Phalanx Caster.png
Leithanien

Carnelian icon.png

Carnelian Elite 2 icon.png

Carnelian Skin 1 icon.png

Carnelian Skin 2 icon.png

Caster Operator Carnelian, mature and calm, yet partial to some havoc now and then.
If she laughs while staring at the enemy, most likely she's just considering how to tear them to ribbons.
Position Ranged
Tags AoE, Defense
Trait Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage
How to obtain Headhunting

Stats

Range

Base.pngElite 1.png
  
  
  
    
  
  
    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1104 1380 1726 2106
ATK.png ATK 435 581 727 846 +80
DEF.png DEF 146 170 198 228 +30
RES.png RES 15 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 22 24
BLOCK.png Block count 1
ASPD.png Attack interval 2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +34
Potential 5.png
Improves Meal of Life
Potential 6.png
DP cost -1
Total Cost
Carnelian's Token.png
5
OR
Royal Caster Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Meal of Life.
  • New skill: Sand Fetters.
  • Range extended.
Prerequisites
Raise Carnelian to Level 50.
LMD.png
30K
Caster Chip.png
5
Device.png
5
Polyester.png
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Poised for Action.
  • New skill: Mark of Gluttony.
  • Meal of Life improved.
  • Operator Modules available.
Prerequisites
Raise Carnelian to Elite 1 Level 80.
LMD.png
180K
Caster Dualchip.png
4
D32 Steel.png
4
RMA70-24.png
7

Talents

Meal of Life
Elite 1.png Restores 30% Max HP when skill is activated;
Effect is doubled when Charged
Elite 1.pngPotential 5.png Restores 35% (+5%) Max HP when skill is activated;
Effect is doubled when Charged
Elite 2.png Restores 40% Max HP when skill is activated;
Effect is doubled when Charged
Elite 2.pngPotential 5.png Restores 45% (+5%) Max HP when skill is activated;
Effect is doubled when Charged
Poised for Action
Elite 2.png Improves own SP recovery rate by +0.6/second when SP is above the limit

Skills

Skill-Carnelian1.png
Sandstorm Guardian
Auto Recovery
Manual
15–20 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +10%, DEF +10%
Charged effect: Trait effect remains active during the skill
0 18 15s
Rank 2.png
ATK +15%, DEF +20%
Charged effect: Trait effect remains active during the skill
0 18 15s
Rank 3.png
ATK +20%, DEF +30%
Charged effect: Trait effect remains active during the skill
0 18 15s
Rank 4.png
ATK +25%, DEF +40%
Charged effect: Trait effect remains active during the skill
0 18 16s
Rank 5.png
ATK +30%, DEF +50%
Charged effect: Trait effect remains active during the skill
0 18 16s
Rank 6.png
ATK +35%, DEF +60%
Charged effect: Trait effect remains active during the skill
0 18 16s
Rank 7.png
ATK +40%, DEF +70%
Charged effect: Trait effect remains active during the skill
1 18 17s
Rank 8.png
ATK +45%, DEF +80%
Charged effect: Trait effect remains active during the skill
2 18 18s
Rank 9.png
ATK +50%, DEF +90%
Charged effect: Trait effect remains active during the skill
3 18 19s
Rank 10.png
ATK +60%, DEF +100%
Charged effect: Trait effect remains active during the skill
5 18 20s
Skill-Carnelian2.png
Sand Fetters
Auto Recovery
Manual
25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Interval reduces slightly and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +5% and instead of slowing, Binds targets for 0.3 seconds
1 25 25s
Rank 2.png
Attack Interval reduces slightly and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +5% and instead of slowing, Binds targets for 0.3 seconds
2 25 25s
Rank 3.png
Attack Interval reduces slightly and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +10% and instead of slowing, Binds targets for 0.3 seconds
3 25 25s
Rank 4.png
Attack Interval reduces and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +10% and instead of slowing, Binds targets for 0.3 seconds
4 25 25s
Rank 5.png
Attack Interval reduces and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +10% and instead of slowing, Binds targets for 0.4 seconds
5 25 25s
Rank 6.png
Attack Interval reduces and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +15% and instead of slowing, Binds targets for 0.4 seconds
6 25 25s
Rank 7.png
Attack Interval reduces greatly and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +15% and instead of slowing, Binds targets for 0.4 seconds
7 25 25s
Rank 8.png
Attack Interval reduces greatly and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +15% and instead of slowing, Binds targets for 0.5 seconds
8 25 25s
Rank 9.png
Attack Interval reduces greatly and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +20% and instead of slowing, Binds targets for 0.5 seconds
9 25 25s
Rank 10.png
Attack Interval reduces significantly and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +20% and instead of slowing, Binds targets for 0.6 seconds
10 25 25s
Addendum
Sand Fetters reduce Carnelian's attack interval by 0.4/0.4/0.4/0.6/0.6/0.6/0.8/0.8/0.8/1.1 seconds.
Skill-Carnelian3.png
Mark of Gluttony
Auto Recovery
Manual
21 seconds
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Range expands and ATK gradually increases up to +80%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
0 28 21s
Rank 2.png
Attack Range expands and ATK gradually increases up to +100%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
0 28 21s
Rank 3.png
Attack Range expands and ATK gradually increases up to +120%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
0 28 21s
Rank 4.png
Attack Range expands and ATK gradually increases up to +140%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
0 28 21s
Rank 5.png
Attack Range expands and ATK gradually increases up to +160%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
0 28 21s
Rank 6.png
Attack Range expands and ATK gradually increases up to +180%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
0 28 21s
Rank 7.png
Attack Range expands and ATK gradually increases up to +200%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
1 28 21s
Rank 8.png
Attack Range expands and ATK gradually increases up to +220%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
2 28 21s
Rank 9.png
Attack Range expands and ATK gradually increases up to +240%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
3 28 21s
Rank 10.png
Attack Range expands and ATK gradually increases up to +280%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
5 28 21s
Addendum
  • The ATK buff is applied every second, resulting in an increase of 8%/10%/12%/14%/16%/18%/20%/22%/24%/28% per second.
  • The damage amplification in each attack is applied before the damage dealt.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Orirock.png
6
Damaged Device.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Sugar.png
5
Rank 5.png
Skill Summary Volume 2.png
8
Polyester.png
4
Oriron.png
4
Rank 6.png
Skill Summary Volume 2.png
8
Aketon.png
6
Rank 7.png
Skill Summary Volume 3.png
8
Integrated Device.png
3
Coagulating Gel.png
4
Rank 8.png
Sandstorm Guardian
Skill Summary Volume 3.png
8
Manganese Trihydrate.png
4
Integrated Device.png
4
Sand Fetters
Skill Summary Volume 3.png
8
Crystalline Circuit.png
4
Coagulating Gel.png
3
Mark of Gluttony
Skill Summary Volume 3.png
8
RMA70-24.png
4
Manganese Ore.png
5
Rank 9.png
Sandstorm Guardian
Skill Summary Volume 3.png
12
Orirock Concentration.png
4
Grindstone Pentahydrate.png
9
Sand Fetters
Skill Summary Volume 3.png
12
Polymerized Gel.png
4
Orirock Concentration.png
10
Mark of Gluttony
Skill Summary Volume 3.png
12
Oriron Block.png
4
Incandescent Alloy Block.png
7
Rank 10.png
Sandstorm Guardian
Skill Summary Volume 3.png
15
Bipolar Nanoflake.png
6
Manganese Trihydrate.png
5
Sand Fetters
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
White Horse Kohl.png
7
Mark of Gluttony
Skill Summary Volume 3.png
15
D32 Steel.png
6
RMA70-24.png
5

Base skills

Skill-train caster1.png Caster Expert α
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +30%
Skill-train caster3.png Within One's Grasp
Replaces Caster Expert α
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +60%

Operator Modules

Original

Original module.png Original: Carnelian's Badge
Module Badge.png
Phalanx Caster.png
Operator Carnelian has demonstrated a remarkable aptitude for inflicting well-timed Arts casualties on a large scale.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Phalanx Caster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

PLX-X

PLX-X module.png PLX-X: Hyacinth and Dagger
Hyacinth and Dagger.png
Stage 1
HP +200
ATK +66
Trait improved:
Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts damage
Stage 2
HP +230
ATK +76
Meal of Life improved:
+30% Max HP when skill is active, restores 40% Max HP when skill is activated;
Effect is doubled when Charged
Stage 3
HP +260
ATK +85
Meal of Life improved:
+45% Max HP when skill is active, restores 45% Max HP when skill is activated;
Effect is doubled when Charged
Module MissionsUnlock conditions
  1. Deal a total of 120,000 damage with Carnelian (excluding Support Units)
  2. Clear Main Theme 7-3 with a 3-star rating; You must deploy your own Carnelian, and cannot include any Defender Operators as members
  • Complete both of Carnelian's PLX-X Module Missions.
  • Raise Carnelian to Elite 2 Level 60.
  • Have at least 100% Trust with Carnelian.
Materials
Stage 1Stage 2Stage 3
Module Data Block.png
4
Bipolar Nanoflake.png
2
LMD.png
80K
Module Data Block.png
4
Data Supplement Stick.png
60
Polymerization Preparation.png
3
LMD.png
100K
Module Data Block.png
4
Data Supplement Instrument.png
20
D32 Steel.png
4
LMD.png
120K
Description
Having hastily finished his dinner, Hohenlohe has just about stepped into his villa's quarters for the night when Carnelian appears behind him without warning.
"What are you doing here so late?"
"You had worries, and I've just seen to them. I'm here to report in, of course."
"Oh, I see."
A gust of night air blows through the room, mile-long curtains fluttering restlessly. Having left his Spire for the moment so as to smooth out tomorrow's parade, the Count feels the air faintly nip at him.
"Hold on, what made you–no, let me restate. Can you even be that quick?"
"Of course."
"Really? Well, I'll make one more check, just on the off-chance. Given tomorrow's parade, you–"
"Off-chance? Don't you have faith in me?"

Much like one would enrage at a habitually interrupting bodyguard, the Count stomps his feet forcefully.
"How could I have faith? Are you to say an instrument can be so quickly learned? What, did you take up the triangle?"
"You surmise well."
"Do I now? You plan to show up to my parade tomorrow tinkling on the triangle?!"
"Exactly. And by the way, all triangle lovers take grave offense at your words."
"You–! You might recall I had every other bodyguard playing music at last year's visits, while you alone stood there doing nothing, making us all look like fools!"
"And you insisted I act like a member of the bodyguards last month, when an envoy came from the next city over. If you'll remember, when he affixed a tapping device under the table, I drew my weapon across his throat by reflex before remembering I was holding a trumpet, not a sword."
"Carnelian!!"
"I'll be blunt–looking after you takes enough of my energy. I'm certainly not disposed to learn an instrument for you."
"I don't care! I demand you learn! I demand it!"
The Count glares at his unrepentant attendant with all the temper of a small child, ultimately not so furious as to pounce at anything–he simply slams the door as he leaves.

But the moment the door latches shut, Carnelian places a firm grip on the dagger at her waist.
"Alright, you behind the curtain. Come out."
"An assassin sent by the diet, I presume? And you really think that once the Count is dead and his cousin succeeds the title in all his ambition, he'll grant the Stadtrat autonomy?"
"No. Forget that. Here's a different question. Would you prefera[sic] sophisticated death, or one more to-the-point?"
"...Well, if you won't say anything, can I take that as the dealer's choice?"
The assassin barely has time to twitch before the curtain becomes a pair of lips, the bookshelves jaws, and the candles incisors. One massive chomp on their windowside prey is followed by chewing, then a swallow, and finally a mess all over the floor.

"It's over now. Won't you come in?"
The Count pokes his head through the door to confirm that all danger has passed, then musters all his courage before entering.
"Very swift to react, and on-point with the improvisation as well. Quite well done."
"I don't need you complimenting me."
The two of them stare at the villa bedroom, a scene of chaos and scraps and fresh blood, neither breaking the silence.
It isn't the first unsuccessful assassination attempt, but all previous ones have taken place at Count Hohenlohe's Spire, which is hardly dilapidated enough to let would-be murderers as far as the sleeping quarters.
After a spell, the Count breaks the tension.
"Carnelian."
"What? I can't exactly use my Arts to clean rooms."
"And I wasn't expecting you to."
"Good call."
"I wanted to ask, are you really not going to learn an instrument?"
"Oh? So you are scared of losing face after all?"
"As if! No, it's no more than a bit of curiosity. You–"
The Count's face flushes red. He stammers silently. Eventually, having not said a word further, he turns to flee the bedroom.
Carnelian shakes her head. The hyacinths by the head of the bed catch her eye. In front of them lies an implement nominally for self-defense, but hardly useful in practice, save for offering the Count a little mental assurance–a dagger.
Though yet to nestle in anyone's flesh, blood has dyed its blade a deep carmine.

PLX-Y

PLX-Y module.png PLX-Y: Always Have Your Back
Always Have Your Back.png
Stage 1
ATK +65
DEF +30
New trait:
Damage increases with number of enemies in the area (max increase 15%)
Stage 2
ATK +85
DEF +35
Poised for Action improved:
Improves own SP recovery rate by +0.8/second when SP is above the limit; less likely to be attacked when skill is used while charged
Stage 3
ATK +95
DEF +38
Poised for Action improved:
Improves own SP recovery rate by +1.0/second when SP is above the limit; less likely to be attacked when skill is used while charged
Module MissionsUnlock conditions
  1. Defeat a total of 80 enemies with Carnelian (excluding Support Units)
  2. Clear Main Theme 4-6 with a 3-star rating; You must deploy your own Carnelian, and can only include 6 other Operators as members
  • Complete both of Carnelian's PLX-Y Module Missions.
  • Raise Carnelian to Elite 2 Level 60.
  • Have at least 100% Trust with Carnelian.
Materials
Stage 1Stage 2Stage 3
Module Data Block.png
4
Crystalline Electronic Unit.png
2
LMD.png
80K
Module Data Block.png
4
Data Supplement Stick.png
60
Bipolar Nanoflake.png
3
LMD.png
100K
Module Data Block.png
4
Data Supplement Instrument.png
20
D32 Steel.png
4
LMD.png
120K
Description
Sargonian has a noun to describe a very particular emotion, "the pleasant surprise of finding the familiar in somewhere strange." In this, you can see the significance of the local accent to Sargonians. However, one time, Beeswax made a sudden appearance in a Leithanian restaurant where she seated herself right across the table from her sister, and as Carnelian's hand slowly fell from her in-ear comms terminal, her expression flickered with rare alarm.
"S... Surprise? Heheh..."
In a snap, Carnelian shut off her receiver.
It wasn't as if Beeswax forgot her sister's advice to keep away from Leithanien. Abashed, she explained that she was just passing through. A paper-thin lie; Carnelian could already imagine which Rhodes Island operator had needlessly put her up to the task.
She wasn't especially dismayed, of course. She positively coddled Ankhesena, indulging every anecdote from her journey, their table the picture of love and peace. Meanwhile, in her ear, a very different picture was being painted.
"Boss! Do you copy! The target's about to enter the Arts Circle focus!"
"She was laying low, right?! Did shit go down at the restaurant?!"
"Sis, what's that buzzing coming from your ear?"
"Oh, it's just music. The Leithanians aren't half bad at it. You'd like it."
"Boss! Are you there?!"
Carnelian sighed and got up. "It's a little noisy, though. Give me a moment to go and adjust it."
The "music" her sister mentioned caused Beeswax some turmoil. It'd been years since they last met, during which this strange country had clearly changed her sister—for someone accustomed to the most beautiful melodies, would she really like whatever that was? Beeswax clutched her bundle tight, too shy to open it.
Carnelian returned, astonishingly quickly. She took off her terminal, finally able to show a relieved smile.
"What about your music, Sis?"
"It's over. I have more important things still waiting for me to sample—"
A word from home, to signify an emotion. Fit to describe the soothing, settling look in Carnelian's eyes, as if by some Originium Arts... It blew Beeswax's worries away. At last, she pulled the item of the hour out of her bag—a plain Sargonian sistrum, distinctly out of place in Leithanien.
"Oh! And I thought you'd lost that forever ago! That's the only instrument I can even play."
Jingle, jangle. The warm, rustic sound of home.
"That takes me back. It's what I always soothed you with when you were little. Do you still remember that?"
"Your work must be really important, what you're doing in Leithanien."
"What? No, I've only been..."
"Remember to stop sometimes, and listen to it, okay? Just sometimes... when you're too busy to reply, and you don't have time to visit home, just listen to it..."
Carnelian relented, her gaze turning soft. Alright, I'll remember to write back, and I'll make my way home again as soon as I can, she wanted to say. But she didn't make that promise—it's one she had no idea when she'd be able to keep, if ever. Instead, she picked up the sistrum and gave it a light shake.
How very, very curious. Here, in a Leithanian restaurant, she could almost hear the rustling of the leaves on Sargon's trees... She and Ankhesena always liked to call it the forest playing to them. They used to love it.

Changelog