Carnelian

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Phalanx CasterLeithanien
Caster.png
Phalanx Caster.png
Leithanien
Carnelian icon.png
Carnelian Elite 2 icon.png
Carnelian Skin 1 icon.png
Carnelian Skin 2 icon.png
Caster Operator Carnelian, mature and calm, yet partial to some havoc now and then.
If she laughs while staring at the enemy, most likely she's just considering how to tear them to ribbons.
Position Ranged
Tags AoE, Defense
Trait Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage
Availability Headhunting
The name of Carnelian's PLX-Y Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights.

Stats

Range

Base.pngElite 1.png
  
  
  
    
  
  
    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1104 1380 1726 2106
ATK.png ATK 435 581 727 846 +80
DEF.png DEF 146 170 198 228 +30
RES.png RES 15 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 22 24
BLOCK.png Block count 1
ASPD.png Attack interval 2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +34
Potential 5.png
Improves Meal of Life
Potential 6.png
DP cost -1
Total Cost
Carnelian's Token
5
OR
Royal Caster Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Meal of Life.
  • New skill: Sand Fetters.
  • Range extended.
Prerequisites
Raise Carnelian to Level 50.
LMD
30K
Caster Chip
5
Device
5
Polyester
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Poised for Action.
  • New skill: Mark of Gluttony.
  • Meal of Life improved.
  • Operator Modules available.
Prerequisites
Raise Carnelian to Elite 1 Level 80.
LMD
180K
Caster Dualchip
4
D32 Steel
4
RMA70-24
7

Talents

Meal of Life
Elite 1.png Restores 30% Max HP when skill is activated;
Effect is doubled when Charged
Elite 1.pngPotential 5.png Restores 35% (+5%) Max HP when skill is activated;
Effect is doubled when Charged
Elite 2.png Restores 40% Max HP when skill is activated;
Effect is doubled when Charged
Elite 2.pngPotential 5.png Restores 45% (+5%) Max HP when skill is activated;
Effect is doubled when Charged
Poised for Action
Elite 2.png Improves own SP recovery rate by +0.6/second when SP is above the limit

Skills

Skill-Carnelian1.png
Sandstorm Guardian
Auto Recovery
Manual
15 ~ 20 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +10%, DEF +10%
Charged effect: Trait effect remains active during the skill
0 18 15s
Rank 2.png
ATK +15%, DEF +20%
Charged effect: Trait effect remains active during the skill
0 18 15s
Rank 3.png
ATK +20%, DEF +30%
Charged effect: Trait effect remains active during the skill
0 18 15s
Rank 4.png
ATK +25%, DEF +40%
Charged effect: Trait effect remains active during the skill
0 18 16s
Rank 5.png
ATK +30%, DEF +50%
Charged effect: Trait effect remains active during the skill
0 18 16s
Rank 6.png
ATK +35%, DEF +60%
Charged effect: Trait effect remains active during the skill
0 18 16s
Rank 7.png
ATK +40%, DEF +70%
Charged effect: Trait effect remains active during the skill
1 18 17s
Rank 8.png
ATK +45%, DEF +80%
Charged effect: Trait effect remains active during the skill
2 18 18s
Rank 9.png
ATK +50%, DEF +90%
Charged effect: Trait effect remains active during the skill
3 18 19s
Rank 10.png
ATK +60%, DEF +100%
Charged effect: Trait effect remains active during the skill
5 18 20s
Skill-Carnelian2.png
Sand Fetters
Auto Recovery
Manual
25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Interval reduces slightly and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +5% and instead of slowing, Binds targets for 0.3 seconds
1 25 25s
Rank 2.png
Attack Interval reduces slightly and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +5% and instead of slowing, Binds targets for 0.3 seconds
2 25 25s
Rank 3.png
Attack Interval reduces slightly and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +10% and instead of slowing, Binds targets for 0.3 seconds
3 25 25s
Rank 4.png
Attack Interval reduces and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +10% and instead of slowing, Binds targets for 0.3 seconds
4 25 25s
Rank 5.png
Attack Interval reduces and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +10% and instead of slowing, Binds targets for 0.4 seconds
5 25 25s
Rank 6.png
Attack Interval reduces and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +15% and instead of slowing, Binds targets for 0.4 seconds
6 25 25s
Rank 7.png
Attack Interval reduces greatly and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +15% and instead of slowing, Binds targets for 0.4 seconds
7 25 25s
Rank 8.png
Attack Interval reduces greatly and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +15% and instead of slowing, Binds targets for 0.5 seconds
8 25 25s
Rank 9.png
Attack Interval reduces greatly and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +20% and instead of slowing, Binds targets for 0.5 seconds
9 25 25s
Rank 10.png
Attack Interval reduces significantly and every attack inflicts Slow for 0.3 seconds
Charged effect: ATK +20% and instead of slowing, Binds targets for 0.6 seconds
10 25 25s
Additional information
Sand Fetters reduce Carnelian's attack interval by 0.4/0.4/0.4/0.6/0.6/0.6/0.8/0.8/0.8/1.1 seconds.
Skill-Carnelian3.png
Mark of Gluttony
Auto Recovery
Manual
21 seconds
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Range expands and ATK gradually increases up to +80%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
0 28 21s
Rank 2.png
Attack Range expands and ATK gradually increases up to +100%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
0 28 21s
Rank 3.png
Attack Range expands and ATK gradually increases up to +120%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
0 28 21s
Rank 4.png
Attack Range expands and ATK gradually increases up to +140%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
0 28 21s
Rank 5.png
Attack Range expands and ATK gradually increases up to +160%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
0 28 21s
Rank 6.png
Attack Range expands and ATK gradually increases up to +180%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
0 28 21s
Rank 7.png
Attack Range expands and ATK gradually increases up to +200%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
1 28 21s
Rank 8.png
Attack Range expands and ATK gradually increases up to +220%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
2 28 21s
Rank 9.png
Attack Range expands and ATK gradually increases up to +240%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
3 28 21s
Rank 10.png
Attack Range expands and ATK gradually increases up to +280%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
5 28 21s
Additional information
  • The ATK buff is applied every second, resulting in an increase of 8%/10%/12%/14%/16%/18%/20%/22%/24%/28% per second.
  • The damage amplification in each attack is applied before the damage dealt.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Orirock
6
Damaged Device
4
Rank 4.png
Skill Summary - 2
8
Sugar
5
Rank 5.png
Skill Summary - 2
8
Polyester
4
Oriron
4
Rank 6.png
Skill Summary - 2
8
Aketon
6
Rank 7.png
Skill Summary - 3
8
Integrated Device
3
Coagulating Gel
4
Rank 8.png
Sandstorm Guardian
Skill Summary - 3
8
Manganese Trihydrate
4
Integrated Device
4
Sand Fetters
Skill Summary - 3
8
Crystalline Circuit
4
Coagulating Gel
3
Mark of Gluttony
Skill Summary - 3
8
RMA70-24
4
Manganese Ore
5
Rank 9.png
Sandstorm Guardian
Skill Summary - 3
12
Orirock Concentration
4
Grindstone Pentahydrate
9
Sand Fetters
Skill Summary - 3
12
Polymerized Gel
4
Orirock Concentration
10
Mark of Gluttony
Skill Summary - 3
12
Oriron Block
4
Incandescent Alloy Block
7
Rank 10.png
Sandstorm Guardian
Skill Summary - 3
15
Bipolar Nanoflake
6
Manganese Trihydrate
5
Sand Fetters
Skill Summary - 3
15
Polymerization Preparation
6
White Horse Kohl
7
Mark of Gluttony
Skill Summary - 3
15
D32 Steel
6
RMA70-24
5

Base skills

Skill-train caster1.png Caster Expert α
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +30%
Skill-train caster3.png Within One's Grasp
Replaces Caster Expert α
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +60%

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original: Carnelian's Badge
Module Badge.png
Phalanx Caster.png
Operator Carnelian has demonstrated a remarkable aptitude for inflicting well-timed Arts casualties on a large scale.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Phalanx Caster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

PLX-X

PLX-X module.png PLX-X: Hyacinth and Dagger
Hyacinth and Dagger.png
Stage 1
HP +200
ATK +66
Trait improved:
Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts damage
Stage 2
HP +230
ATK +76
Meal of Life improved:
+30% Max HP when skill is active, restores 40% Max HP when skill is activated;
Effect is doubled when Charged
Stage 3
HP +260
ATK +85
Meal of Life improved:
+45% Max HP when skill is active, restores 45% Max HP when skill is activated;
Effect is doubled when Charged
Module MissionsUnlock conditions
  1. Deal a total of 120,000 damage with Carnelian (excluding Support Units)
  2. Clear Main Theme 7-3 with a 3-star rating; You must deploy your own Carnelian, and cannot include any Defender Operators as members
  • Complete both of Carnelian's PLX-X Module Missions.
  • Raise Carnelian to Elite 2 Level 60.
  • Have at least 100% Trust with Carnelian.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Bipolar Nanoflake
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Polymerization Preparation
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
D32 Steel
4
LMD
120K
Description
Having hastily finished his dinner, Hohenlohe has just about stepped into his villa's quarters for the night when Carnelian appears behind him without warning.
"What are you doing here so late?"
"You had worries, and I've just seen to them. I'm here to report in, of course."
"Oh, I see."
A gust of night air blows through the room, mile-long curtains fluttering restlessly. Having left his Spire for the moment so as to smooth out tomorrow's parade, the Count feels the air faintly nip at him.
"Hold on, what made you–no, let me restate. Can you even be that quick?"
"Of course."
"Really? Well, I'll make one more check, just on the off-chance. Given tomorrow's parade, you–"
"Off-chance? Don't you have faith in me?"

Much like one would enrage at a habitually interrupting bodyguard, the Count stomps his feet forcefully.
"How could I have faith? Are you to say an instrument can be so quickly learned? What, did you take up the triangle?"
"You surmise well."
"Do I now? You plan to show up to my parade tomorrow tinkling on the triangle?!"
"Exactly. And by the way, all triangle lovers take grave offense at your words."
"You–! You might recall I had every other bodyguard playing music at last year's visits, while you alone stood there doing nothing, making us all look like fools!"
"And you insisted I act like a member of the bodyguards last month, when an envoy came from the next city over. If you'll remember, when he affixed a tapping device under the table, I drew my weapon across his throat by reflex before remembering I was holding a trumpet, not a sword."
"Carnelian!!"
"I'll be blunt–looking after you takes enough of my energy. I'm certainly not disposed to learn an instrument for you."
"I don't care! I demand you learn! I demand it!"
The Count glares at his unrepentant attendant with all the temper of a small child, ultimately not so furious as to pounce at anything–he simply slams the door as he leaves.

But the moment the door latches shut, Carnelian places a firm grip on the dagger at her waist.
"Alright, you behind the curtain. Come out."
"An assassin sent by the diet, I presume? And you really think that once the Count is dead and his cousin succeeds the title in all his ambition, he'll grant the Stadtrat autonomy?"
"No. Forget that. Here's a different question. Would you prefera[sic] sophisticated death, or one more to-the-point?"
"...Well, if you won't say anything, can I take that as the dealer's choice?"
The assassin barely has time to twitch before the curtain becomes a pair of lips, the bookshelves jaws, and the candles incisors. One massive chomp on their windowside prey is followed by chewing, then a swallow, and finally a mess all over the floor.

"It's over now. Won't you come in?"
The Count pokes his head through the door to confirm that all danger has passed, then musters all his courage before entering.
"Very swift to react, and on-point with the improvisation as well. Quite well done."
"I don't need you complimenting me."
The two of them stare at the villa bedroom, a scene of chaos and scraps and fresh blood, neither breaking the silence.
It isn't the first unsuccessful assassination attempt, but all previous ones have taken place at Count Hohenlohe's Spire, which is hardly dilapidated enough to let would-be murderers as far as the sleeping quarters.
After a spell, the Count breaks the tension.
"Carnelian."
"What? I can't exactly use my Arts to clean rooms."
"And I wasn't expecting you to."
"Good call."
"I wanted to ask, are you really not going to learn an instrument?"
"Oh? So you are scared of losing face after all?"
"As if! No, it's no more than a bit of curiosity. You–"
The Count's face flushes red. He stammers silently. Eventually, having not said a word further, he turns to flee the bedroom.
Carnelian shakes her head. The hyacinths by the head of the bed catch her eye. In front of them lies an implement nominally for self-defense, but hardly useful in practice, save for offering the Count a little mental assurance–a dagger.
Though yet to nestle in anyone's flesh, blood has dyed its blade a deep carmine.

PLX-Y

PLX-Y module.png PLX-Y: Always Have Your Back
Always Have Your Back.png
Stage 1
ATK +65
DEF +30
New trait:
The more enemies within Attack Range, the higher the damage dealt (up to an increase of 15%)
Stage 2
ATK +85
DEF +35
Poised for Action improved:
Improves own SP recovery rate by +0.8/second when SP is above the limit; When skill is activated when Charged, becomes less likely to be attacked by enemies
Stage 3
ATK +95
DEF +38
Poised for Action improved:
Improves own SP recovery rate by +1.0/second when SP is above the limit; When skill is activated when Charged, becomes less likely to be attacked by enemies
Module MissionsUnlock conditions
  1. Defeat a total of 80 enemies with Carnelian (excluding Support Units)
  2. Clear Main Theme 4-6 with a 3-star rating; You must deploy your own Carnelian, and can only include up to 6 other Operators as members
  • Complete both of Carnelian's PLX-Y Module Missions.
  • Raise Carnelian to Elite 2 Level 60.
  • Have at least 100% Trust with Carnelian.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Bipolar Nanoflake
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
D32 Steel
4
LMD
120K
Description
萨尔贡语里有个描述情绪的词,专指“他乡遇故知的惊喜”。可见“乡音”对萨尔贡人的意义。然而,当蜜蜡突然出现在莱塔尼亚的餐馆里,并坐在姐姐面前时,卡涅利安的手缓缓从耳朵里的通讯终端上放下,脸上闪现的是难得的惊慌。
“姐姐,惊......惊喜?嘿嘿......”
卡涅利安飞快地关闭了话筒。
蜜蜡没有忘记姐姐曾关照她不要来莱塔尼亚,她心虚地解释自己是顺路经过。一戳即破的谎言,卡涅利安甚至能想到是哪个罗德岛干员多管了闲事。
她当然不会那么扫兴。她对安克赫娜嘘寒问暖,了解她旅途的趣闻,她们的餐桌氛围温馨和谐,耳朵里则是另一番景象。
“头儿!怎么不回话了!目标快走进法阵中心了!”
“是潜伏的餐馆里出事了吗!”
“姐姐,你耳朵里好像嗡嗡的?”
“哦,音乐而已。莱塔尼亚人的音乐还不错,你会喜欢的。”
“头儿!你人呢!”
卡涅利安起身:“唉,音乐有点吵。我去调整一下。”
姐姐提起的“音乐”令蜜蜡不自信起来。相隔数年才重逢,陌生的国家带给了姐姐变化:早已习惯了华丽曲调的她,还会喜欢“那个”吗?她抓紧了包裹,羞于打开。
卡涅利安回来了,快得出奇。她摘掉了通讯终端,脸上总算有了放松的笑容。
“姐姐,音乐呢?”
“结束了。有更重要的东西等我品味——”
一个来自家乡的词,代表一种情绪。这个词配合卡涅利安令人安心的眼神,好似某种源石技艺,将蜜蜡的担忧驱散了。她终于从包里掏出了“那个”——一个朴素的萨尔贡叉铃,与莱塔尼亚格格不入。
“哦!我还以为你早就丢了它!这可是我唯一玩得转的乐器。”
叮铃,叮铃,是来自家乡的温暖而质朴的声音。
“真怀念。还记得吗,小时候我总拿着它哄你。”
“姐姐在莱塔尼亚的事,一定很重要。”
“什么?不,我只是......”
“记得偶尔停下来,听听它,好吗?偶尔......你忙到来不及回信,没时间回家乡的时候,都听听它......”
卡涅利安放弃了嘴硬,目光变得柔软。她想说:好吧,我会记得回信,也会尽快回到家乡。但她并没有说出不知何时才能兑现的承诺,而是拿起了叉铃轻轻摇动。
真奇妙啊,在这莱塔尼亚的餐馆里,好像听见了萨尔贡的树叶在沙沙作响。她和安克赫娜,总称这些声音是森林在奏乐。她们曾经很喜欢。

Changelog