GreyThroat
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★★★★★ GreyThroat
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If you're ever on the receiving end of her evil eye, it's not necessarily meant for you. | |||||||
Position | Ranged | |||||||
Tags | DPS | |||||||
Trait | Attacks aerial enemies first | |||||||
Availability | Headhunting; Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
□□□
■□□□
□□□ | □□□□
■□□□
□□□□ |
Attributes
MAX | MAX | MAX | |||
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HP | 667 | 954 | 1224 | 1493 | – |
ATK | 173 | 289 | 420 | 513 | +75 |
DEF | 53 | 89 | 128 | 152 | – |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 11 | 13 | |||
Block count | 1 | ||||
Attack interval | 1 second |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +23 | |
Redeployment time -6 seconds | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise GreyThroat to Level 50. |
Elite 2 |
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Prerequisites |
Raise GreyThroat to Elite 1 Level 70. |
Talent
Tailwind | |
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ASPD +6 | |
ASPD +6, 15% chance to increase ATK to 150% when attacking |
Skills
Flying Feathers Auto Recovery Auto |
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Level | Effect | |||
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The next attack shoots 2 times, each shot dealing 100% ATK as physical damage Can store up to 1 charges |
0 | 6 | – | |
The next attack shoots 2 times, each shot dealing 105% ATK as physical damage Can store up to 1 charges |
0 | 6 | – | |
The next attack shoots 2 times, each shot dealing 110% ATK as physical damage Can store up to 1 charges |
0 | 6 | – | |
The next attack shoots 2 times, each shot dealing 110% ATK as physical damage Can store up to 1 charges |
0 | 5 | – | |
The next attack shoots 2 times, each shot dealing 115% ATK as physical damage Can store up to 1 charges |
0 | 5 | – | |
The next attack shoots 2 times, each shot dealing 120% ATK as physical damage Can store up to 1 charges |
0 | 5 | – | |
The next attack shoots 2 times, each shot dealing 125% ATK as physical damage Can store up to 2 charges |
0 | 5 | – | |
The next attack shoots 2 times, each shot dealing 130% ATK as physical damage Can store up to 2 charges |
0 | 5 | – | |
The next attack shoots 2 times, each shot dealing 135% ATK as physical damage Can store up to 2 charges |
0 | 5 | – | |
The next attack shoots 2 times, each shot dealing 140% ATK as physical damage Can store up to 3 charges |
0 | 4 | – |
Counterflow Offensive Recovery Manual 15 ~ 20 seconds |
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Level | Effect | |||
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ATK +10%, attacks 3 times consecutively | 10 | 40 | 15s | |
ATK +10%, attacks 3 times consecutively | 10 | 39 | 15s | |
ATK +10%, attacks 3 times consecutively | 10 | 38 | 15s | |
ATK +15%, attacks 3 times consecutively | 11 | 37 | 16s | |
ATK +15%, attacks 3 times consecutively | 11 | 36 | 16s | |
ATK +15%, attacks 3 times consecutively | 11 | 35 | 16s | |
ATK +20%, attacks 3 times consecutively | 12 | 34 | 17s | |
ATK +25%, attacks 3 times consecutively | 13 | 33 | 18s | |
ATK +30%, attacks 3 times consecutively | 14 | 32 | 19s | |
ATK +40%, attacks 3 times consecutively | 15 | 30 | 20s |
Skill upgrades
Base skills
Necessary Responsibility | ||
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When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by -0.05 per hour. |
Solitude | ||
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When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour |
Operator Modules
Original
Original: GreyThroat's Badge | |
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Operator GreyThroat has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
MAR-Y
MAR-Y: Reflection of a Mother's Love | |||
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HP +100 ATK +24 |
New trait: When there are ground enemies within range, ASPD +8 | ||
HP +150 ATK +29 |
Tailwind improved: ASPD +6, 18% chance to increase ATK to 150% when attacking | ||
HP +180 ATK +33 |
Tailwind improved: ASPD +6, 21% chance to increase ATK to 150% when attacking |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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She comes to in the corridor where she played as a child. She remembers; her father's working very late today. She's waiting in the corridor for him. The sunset clouds are chased in by autumn winds, and in this country town where no high-rise nor skyscraper stands, time's gifts are ever there to be seized at the first moments. Quietly, she pushes her father's door open and sees his stern expression–something has happened, her child's instincts say. She comes to in the crook of her mother's arm. She remembers; she is nine now. She should be celebrating her birthday with her friends, sharing the cake. There should be candles aflame, yet the town burns. She sees her mother's face; in the instant she notices her daughter's gaze, the enmity and apprehension is hidden away behind the moon. The night is deep and dark, and her mother tells her it'll all be alright. She comes to in a tent in the barrens. She remembers; this is their third month on the run. The incident in town seemed to serve as an excuse for all the other relatives to shun the mother and daughter. Her faith in and dependence on others left her in the sound of a single crash. She hasn't seen her father for so long now. She dearly wishes to cry and cry, and so she hugs her mother, but droplets hit the floor before she's even begun to weep. She comes to beneath an unfamiliar carport. She remembers; her tenth birthday is very soon. Surrounding her are adults as frigid as ice, one by one forcing out a smile. She is a smart child, and knows these people mean well, but she's only a child all the same. The adults tell her that her mother is entrusting her to Rhodes Island. Her mother has left, like a cloud. She comes to in brand-new bedding. She remembers; her arm is filled with bruising. She used a stolen sheet of sandpaper to rub at her once-smooth skin, hounding the flesh as though it'd atone. It hurts, and she dares not continue, but the moment she thinks of the black crystals, her throat is in the death grip of an all-choking emotion. She wants to vomit. She can't. She hasn't eaten in so very, very long. She comes to the boom of floodwater. She remembers; Amiya and the Infected are still below. Those nameless heroes are resisting a mere Catastrophe. She lifts her head, and as the elements batter all, it suddenly strikes her that suffering is not a matter of great or small, and nor is hope. She throws herself down. Amiya must be alright, at the very least. She hears those behind her howling in fear. She hears them. Infected are drowning here, they say; when the flood recedes, will their water sources be polluted? She comes to beneath a sunset as red as fire. She remembers; she saved a great many at Sugar City, a great many more than she could know. Her mother comes to mind. All at once, she feels sad, yet smiles. She understands her father, but still hasn't been able to find her mother. Can she find her? Will she ever? As the thought strikes her, she has a mild headache, but feels unusually unburdened. She turns her head, and gives the great Feline as badly wounded as her a tremendous chewing-out. "Blaze! Can't you wake me up any other way?!" |
Changelog
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