
★★★★★★
Ulpianus |
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![]() The Abyssal Hunter Ulpianus blends in with the shadows of the ocean. He walks alone, just as when he first became an Abyssal Hunter. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | DPS, Survival | |
Trait | Attacks all blocked enemies | |
How to obtain | Standard Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Ulpianus is a 6★ Abyssal Hunter Crusher Guard Operator in Arknights. He appears in Stultifera Navis before being introduced in Path of Life as one of its main characters.
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2641 | 3569 | 4697 | 6022 | +500 |
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739 | 1027 | 1317 | 1569 | +80 |
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0 | – | |||
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0 | N/A | |||
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70 seconds | ||||
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20 | 22 | 24 | ||
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2 | ||||
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2.5 seconds |
![]() | DP cost -1 |
![]() | Max HP +250 |
![]() | ATK +45 |
![]() | Improves Nourish the Blood |
![]() | DP cost -1 |
Total Cost | |
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Natural Holdfast | |
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Restores 80 HP whenever this unit takes damage; if HP is below 50%, restores 120 HP instead |
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Restores 100 HP whenever this unit takes damage; if HP is below 50%, restores 160 HP instead |
Additional information | |
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Nourish the Blood | |
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Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect |
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Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 10 (+1) times; other [Abyssal Hunter] Operators gain 50% of this boost effect |
Additional information | |
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Contact Must Be Made Auto Recovery Auto |
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Lv. | Description | ![]() |
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Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 170% of ATK as Physical damage | 0 | 7 | – |
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Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 175% of ATK as Physical damage | 0 | 7 | – |
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Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 180% of ATK as Physical damage | 0 | 7 | – |
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Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 185% of ATK as Physical damage | 0 | 6 | – |
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Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 190% of ATK as Physical damage | 0 | 6 | – |
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Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 195% of ATK as Physical damage | 0 | 6 | – |
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Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 210% of ATK as Physical damage | 0 | 5 | – |
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Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 230% of ATK as Physical damage | 0 | 5 | – |
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Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 250% of ATK as Physical damage | 0 | 5 | – |
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Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 270% of ATK as Physical damage | 0 | 4 | – |
Additional information | ||||
The pull effect has a force of 1 and a hitbox of 0.8 tiles. |
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Boundaries Must Be Kept Auto Recovery Auto Unlimited |
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Click to show/hide the information for Boundaries Must Be Kept |
Lv. | Description | ![]() |
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Talent 1 effect increases to 1.5x, Block +1, Max HP +20%, ATK +100% Unlimited duration |
0 | 90 | ∞ |
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Talent 1 effect increases to 1.5x, Block +1, Max HP +20%, ATK +105% Unlimited duration |
0 | 88 | ∞ |
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Talent 1 effect increases to 1.5x, Block +1, Max HP +20%, ATK +110% Unlimited duration |
0 | 86 | ∞ |
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Talent 1 effect increases to 1.6x, Block +1, Max HP +30%, ATK +115% Unlimited duration |
0 | 84 | ∞ |
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Talent 1 effect increases to 1.6x, Block +1, Max HP +30%, ATK +120% Unlimited duration |
0 | 82 | ∞ |
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Talent 1 effect increases to 1.6x, Block +1, Max HP +30%, ATK +125% Unlimited duration |
0 | 80 | ∞ |
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Talent 1 effect increases to 1.8x, Block +1, Max HP +40%, ATK +130% Unlimited duration |
0 | 78 | ∞ |
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Talent 1 effect increases to 1.8x, Block +1, Max HP +45%, ATK +140% Unlimited duration |
0 | 76 | ∞ |
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Talent 1 effect increases to 1.8x, Block +1, Max HP +50%, ATK +150% Unlimited duration |
0 | 74 | ∞ |
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Talent 1 effect increases to 2x, Block +1, Max HP +60%, ATK +160% Unlimited duration |
0 | 70 | ∞ |
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Paths Must Be Opened Auto Recovery Manual 25 seconds |
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Lv. | Description | ![]() |
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Max HP +20%, ATK +170%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 130% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position |
0 | 30 | 25 |
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Max HP +20%, ATK +180%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 130% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position |
0 | 30 | 25 |
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Max HP +20%, ATK +190%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 130% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position |
0 | 30 | 25 |
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Max HP +40%, ATK +200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 135% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position |
10 | 29 | 25 |
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Max HP +40%, ATK +210%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 135% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position |
10 | 29 | 25 |
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Max HP +40%, ATK +220%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 135% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position |
10 | 29 | 25 |
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Max HP +60%, ATK +230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 140% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position |
15 | 28 | 25 |
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Max HP +60%, ATK +240%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 145% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position |
16 | 27 | 25 |
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Max HP +60%, ATK +250%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 150% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position |
18 | 26 | 25 |
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Max HP +80%, ATK +260%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 160% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position |
20 | 25 | 25 |
Additional information | ||||
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![]() | 'Questions Should Be Exact' | ![]() |
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When this Operator is assigned to the Training Room, Guard and Supporter Operators' Specialization training speed +30% |
![]() | 'Methods Should Be Effective' | ![]() |
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When this Operator is assigned to the Training Room, Morale consumed per hour +1, and Operators' Specialization training speed +10% for each Abyssal Hunter Operator in the Base (excluding Assistants, caps at 5 Operators). |
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Operator Ulpianus has demonstrated a remarkable aptitude for wielding heavy melee weapons in combat. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Crusher responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +330 ATK +84 |
New trait: Have +20% healing effectiveness |
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HP +430 ATK +107 |
Natural Holdfast improved: Restores 120 HP whenever taking damage; if HP is below 50%, restores 170 HP instead | |
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HP +510 ATK +120 |
Natural Holdfast improved: Restores 130 HP whenever taking damage; if HP is below 60%, restores 175 HP instead |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Ulpianus. | |||||
![]() | Have at least 100% Trust with Ulpianus. |
Description |
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"Laurentina, your outfit looks lovely today," Blandus's voice comes through the glass of the partition. Laurentina turns with a smile and offers a quick "thank you" as she gracefully leaves the lab. On the other side, Secunda suddenly stands up from behind the file shelf, staring intently at Ulpianus's back. After a moment's hesitation, she speaks resolutely. "Professor, I have a personal question." "Ask." Ulpianus doesn't turn around. "Why do you always wear the same clothes? You've been dressed like that since the day I met you." "Frankly, he's been dressing like that since he was a student. He's hardly changed his outfits at all over the years as I remember, and they always follow the same style, each more buttoned-up than the last. But I'd rather discourage such idle curiosity," Blandus chimes in. "Wrong question." Ulpianus still doesn't turn around, his voice cold and firm. "Understood!" Secunda answers brightly as she quickly leaves the lab. Twenty minutes later, she reappears at the door. "Professor, let me rephrase my question. Why do you rotate between dozens of outfits that look identical but differ slightly in material, craftsmanship, weight, and texture?" "Still imprecise," Ulpianus says, casting a quick glance at her before returning to his work sorting the mountain of Seaborn specimens. Another twenty minutes pass, and Secunda appears again at the lab entrance, pen in hand. "Professor, I've compared the differences in your outfits and analyzed the changes in your physical metrics, and I've found a preliminary correlation. Considering that combat gear aids Hunters in coordinating bodily movements, I hypothesize that you adjust details in your attire to match changes in your physical state, ensuring optimal control over your body in all conditions." After a brief silence, Ulpianus's ear moves slightly, as if signaling her to continue. "However, this hypothesis leaves some gaps. Is there another variable influencing your choice of attire?" "Indeed, Secunda." Ulpianus finally turns around. "You haven't noticed the correlation between the songs I compose pre-battle and my chosen outfit, but as those compositions have never been recorded, it's understandable you didn't realize this." "You mean, the other variable is..." "My thoughts at the time." "Hold on!" At some point, Blandus had emerged from the partition. "Ulpianus, that's not what you said when you explained it to me! You said it was because you didn't want to attract—" "There are always more than one reason, Blandus." Ulpianus cuts him off. "What I told you was what you needed to know, and what I told her was what she needed to know. Nothing more." |
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