![Ulpianus icon.png](/images/thumb/1/11/Ulpianus_icon.png/120px-Ulpianus_icon.png)
This article pertains to a subject that is not yet released in the Global server of Arknights. |
★★★★★★ Ulpianus
|
![]()
![]() Ulpianus the Abyssal Hunter unites with the shadows of the ocean. He travels alone, just like when he became the first of his kind. | |||||||
Position | Melee | |||||||
Tags | DPS, Survival | |||||||
Trait | Attacks all blocked enemies | |||||||
How to obtain | [CN] Headhunting |
Operator | File | Story | Gallery | Trivia |
The names and descriptions of Ulpianus' talent(s), skill(s), and base skills are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights. |
■□ |
![]() |
![]() |
![]() |
![]() |
![]() | |
---|---|---|---|---|---|
![]() |
2641 | 3569 | 4697 | 6022 | +500 |
![]() |
739 | 1027 | 1317 | 1569 | +80 |
![]() |
0 | – | |||
![]() |
0 | N/A | |||
![]() |
70 seconds | ||||
![]() |
20 | 22 | 24 | ||
![]() |
2 | ||||
![]() |
2.5 seconds |
![]() | DP cost -1 |
![]() | Max HP +250 |
![]() | ATK +45 |
![]() | Improves Feeding of Bloodline |
![]() | DP cost -1 |
Total Cost | |
---|---|
OR |
![]() |
---|
Prerequisites |
Raise Ulpianus to Level 50. |
![]() |
---|
|
Prerequisites |
Raise Ulpianus to Elite 1 Level 80. |
Persistence of Nature | |
---|---|
![]() |
Whenever this unit takes damage, restores 80 HP to self; when HP is below 50%, the healing effect increases to 120 HP |
![]() |
Whenever this unit takes damage, restores 100 HP to self; when HP is below 50%, the healing effect increases to 160 HP |
Addendum | |
|
Feeding of Bloodline | |
---|---|
![]() |
Each time this unit defeats an enemy, increases own Max HP by 120 and ATK by 30, stacking up to 9 times. Other [Abyssal Hunter] Operators receive 50% of the increase |
![]() ![]() |
Each time this unit defeats an enemy, increases own Max HP by 120 and ATK by 30, stacking up to 10 (+1) times. Other [Abyssal Hunter] Operators receive 50% of the increase |
Addendum | |
|
![]() |
Necessary Contact to be Facilitated Auto Recovery Auto |
■□□□ |
---|
Level | Effect | ![]() |
![]() |
![]() |
---|---|---|---|---|
![]() |
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 170% of ATK as Physical damage | 0 | 7 | – |
![]() |
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 175% of ATK as Physical damage | 0 | 7 | – |
![]() |
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 180% of ATK as Physical damage | 0 | 7 | – |
![]() |
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 185% of ATK as Physical damage | 0 | 6 | – |
![]() |
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 190% of ATK as Physical damage | 0 | 6 | – |
![]() |
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 195% of ATK as Physical damage | 0 | 6 | – |
![]() |
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 210% of ATK as Physical damage | 0 | 5 | – |
![]() |
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 230% of ATK as Physical damage | 0 | 5 | – |
![]() |
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 250% of ATK as Physical damage | 0 | 5 | – |
![]() |
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 270% of ATK as Physical damage | 0 | 4 | – |
Addendum | ||||
The pull effect has a force of 1 and a hitbox of 0.8 tiles. |
![]() |
Necessary Boundaries to be Maintained Auto Recovery Auto Unlimited |
---|
Level | Effect | ![]() |
![]() |
![]() |
---|---|---|---|---|
![]() |
Increases the effect of Talent 1 to 1.5 times, Block +1, Max HP +20%, ATK +100% Unlimited duration |
0 | 90 | ∞ |
![]() |
Increases the effect of Talent 1 to 1.5 times, Block +1, Max HP +20%, ATK +105% Unlimited duration |
0 | 88 | ∞ |
![]() |
Increases the effect of Talent 1 to 1.5 times, Block +1, Max HP +20%, ATK +110% Unlimited duration |
0 | 86 | ∞ |
![]() |
Increases the effect of Talent 1 to 1.6 times, Block +1, Max HP +30%, ATK +115% Unlimited duration |
0 | 84 | ∞ |
![]() |
Increases the effect of Talent 1 to 1.6 times, Block +1, Max HP +30%, ATK +120% Unlimited duration |
0 | 82 | ∞ |
![]() |
Increases the effect of Talent 1 to 1.6 times, Block +1, Max HP +30%, ATK +125% Unlimited duration |
0 | 80 | ∞ |
![]() |
Increases the effect of Talent 1 to 1.8 times, Block +1, Max HP +40%, ATK +130% Unlimited duration |
0 | 78 | ∞ |
![]() |
Increases the effect of Talent 1 to 1.8 times, Block +1, Max HP +45%, ATK +140% Unlimited duration |
0 | 76 | ∞ |
![]() |
Increases the effect of Talent 1 to 1.8 times, Block +1, Max HP +50%, ATK +150% Unlimited duration |
0 | 74 | ∞ |
![]() |
Increases the effect of Talent 1 to 2 times, Block +1, Max HP +60%, ATK +160% Unlimited duration |
0 | 70 | ∞ |
![]() |
Necessary Paths to be Trailblazed Auto Recovery Manual 25 seconds |
■□□□□□□ |
---|
Level | Effect | ![]() |
![]() |
![]() |
---|---|---|---|---|
![]() |
Max HP +20%, ATK +170%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 130% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position |
0 | 30 | 25s |
![]() |
Max HP +20%, ATK +180%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 130% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position |
0 | 30 | 25s |
![]() |
Max HP +20%, ATK +190%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 130% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position |
0 | 30 | 25s |
![]() |
Max HP +40%, ATK +200%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 135% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position |
10 | 29 | 25s |
![]() |
Max HP +40%, ATK +210%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 135% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position |
10 | 29 | 25s |
![]() |
Max HP +40%, ATK +220%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 135% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position |
10 | 29 | 25s |
![]() |
Max HP +60%, ATK +230%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 140% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position |
15 | 28 | 25s |
![]() |
Max HP +60%, ATK +240%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 145% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position |
16 | 27 | 25s |
![]() |
Max HP +60%, ATK +250%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 150% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position |
18 | 26 | 25s |
![]() |
Max HP +80%, ATK +260%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 160% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position |
20 | 25 | 25s |
Addendum | ||||
|
![]() | |||
---|---|---|---|
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | Necessary Contact to be Facilitated | Necessary Boundaries to be Maintained | Necessary Paths to be Trailblazed |
![]() | Necessary Contact to be Facilitated | Necessary Boundaries to be Maintained | Necessary Path to be Trailblazed |
![]() | Necessary Contact to be Facilitated | Necessary Boundaries to be Maintained | Necessary Paths to be Trailblazed |
![]() |
"Questions Should be Precise" | ![]() |
---|---|---|
When this Operator is assigned to the Training Room, Guard and Supporter Operators' Specialization training speed +30% |
![]() |
"Approaches Should be Effective" | ![]() |
---|---|---|
When this Operator is assigned to the Training Room, Morale consumed per hour +1 and for every Abyssal Hunter Operator in the Base (excluding Assistants), the current Operator's Specialization training speed +10% (caps at 5 Operators) |
|