Ulpianus

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This article pertains to a subject that is not yet released in the Global server of Arknights.
Crusher GuardAbyssal Hunters
Guard.png
Crusher Guard.png
Abyssal Hunters
Ulpianus icon.png
Ulpianus Elite 2 icon.png
Ulpianus the Abyssal Hunter unites with the shadows of the ocean.
He travels alone, just like when he became the first of his kind.
Position Melee
Tags DPS, Survival
Trait Attacks all blocked enemies
Availability [CN] Headhunting
The names and descriptions of Ulpianus' talent(s), skill(s), and base skills are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 2641 3569 4697 6022 +500
ATK.png ATK 739 1027 1317 1569 +80
DEF.png DEF 0
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 20 22 24
BLOCK.png Block count 2
ASPD.png Attack interval 2.5 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Max HP +250
Potential 4.png
ATK +45
Potential 5.png
Improves Feeding of Bloodline
Potential 6.png
DP cost -1
Total Cost
Ulpianus's Token
5
OR
Royal Guard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Necessary Boundaries to be Maintained.
  • New talent: Persistence of Nature.
Prerequisites
Raise Ulpianus to Level 50.
LMD
30K
Guard Chip
5
Sugar
10
Orirock Cube
6
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Necessary Path to be Trailblazed.
  • New talent: Feeding of Bloodline.
  • Persistence of Nature improved.
Prerequisites
Raise Ulpianus to Elite 1 Level 80.
LMD
180K
Guard Dualchip
4
Crystalline Electronic Unit
4
Cutting Fluid Solution
2

Talents

Persistence of Nature
Elite 1.png Whenever this unit takes damage, restores 80 HP to self; when HP is below 50%, the healing effect increases to 120 HP
Elite 2.png Whenever this unit takes damage, restores 100 HP to self; when HP is below 50%, the healing effect increases to 160 HP
Addendum
  • Persistence of Nature will be triggered by any kind of damage, including Poison Haze.
  • The HP restoration takes effect before the damage is dealt.
Feeding of Bloodline
Elite 2.png Each time this unit defeats an enemy, increases own Max HP by 120 and ATK by 30, stacking up to 9 times. Other [Abyssal Hunter] Operators receive 50% of the increase
Elite 2.pngPotential 5.png Each time this unit defeats an enemy, increases own Max HP by 120 and ATK by 30, stacking up to 10 (+1) times. Other [Abyssal Hunter] Operators receive 50% of the increase
Addendum
  • Feeding of Bloodline only takes effect while Ulpianus is deployed.
  • The stack count resets when Ulpianus leaves the map, including that on the other Abyssal Hunters.

Skills

Skill-Ulpianus1.png
Necessary Contact to be Facilitated
Auto Recovery
Auto
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 170% of ATK as Physical damage 0 7
Rank 2.png
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 175% of ATK as Physical damage 0 7
Rank 3.png
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 180% of ATK as Physical damage 0 7
Rank 4.png
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 185% of ATK as Physical damage 0 6
Rank 5.png
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 190% of ATK as Physical damage 0 6
Rank 6.png
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 195% of ATK as Physical damage 0 6
Rank 7.png
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 210% of ATK as Physical damage 0 5
Rank 8.png
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 230% of ATK as Physical damage 0 5
Rank 9.png
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 250% of ATK as Physical damage 0 5
Rank 10.png
Throws an anchor straight ahead that drags up to two enemies around the target location towards this unit moderately and deals 270% of ATK as Physical damage 0 4
Addendum
The pull effect has a force of 1 and a hitbox of 0.8 tiles.
Skill-Ulpianus2.png
Necessary Boundaries to be Maintained
Auto Recovery
Auto
Unlimited
Level Effect Initial SP SP cost Duration
Rank 1.png
Increases the effect of Talent 1 to 1.5 times, Block +1, Max HP +20%, ATK +100%
Unlimited duration
0 90
Rank 2.png
Increases the effect of Talent 1 to 1.5 times, Block +1, Max HP +20%, ATK +105%
Unlimited duration
0 88
Rank 3.png
Increases the effect of Talent 1 to 1.5 times, Block +1, Max HP +20%, ATK +110%
Unlimited duration
0 86
Rank 4.png
Increases the effect of Talent 1 to 1.6 times, Block +1, Max HP +30%, ATK +115%
Unlimited duration
0 84
Rank 5.png
Increases the effect of Talent 1 to 1.6 times, Block +1, Max HP +30%, ATK +120%
Unlimited duration
0 82
Rank 6.png
Increases the effect of Talent 1 to 1.6 times, Block +1, Max HP +30%, ATK +125%
Unlimited duration
0 80
Rank 7.png
Increases the effect of Talent 1 to 1.8 times, Block +1, Max HP +40%, ATK +130%
Unlimited duration
0 78
Rank 8.png
Increases the effect of Talent 1 to 1.8 times, Block +1, Max HP +45%, ATK +140%
Unlimited duration
0 76
Rank 9.png
Increases the effect of Talent 1 to 1.8 times, Block +1, Max HP +50%, ATK +150%
Unlimited duration
0 74
Rank 10.png
Increases the effect of Talent 1 to 2 times, Block +1, Max HP +60%, ATK +160%
Unlimited duration
0 70
Skill-Ulpianus3.png
Necessary Paths to be Trailblazed
Auto Recovery
Manual
25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Max HP +20%, ATK +170%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 130% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile
Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position
0 30 25s
Rank 2.png
Max HP +20%, ATK +180%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 130% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile
Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position
0 30 25s
Rank 3.png
Max HP +20%, ATK +190%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 130% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile
Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position
0 30 25s
Rank 4.png
Max HP +40%, ATK +200%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 135% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile
Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position
10 29 25s
Rank 5.png
Max HP +40%, ATK +210%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 135% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile
Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position
10 29 25s
Rank 6.png
Max HP +40%, ATK +220%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 135% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile
Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position
10 29 25s
Rank 7.png
Max HP +60%, ATK +230%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 140% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile
Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position
15 28 25s
Rank 8.png
Max HP +60%, ATK +240%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 145% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile
Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position
16 27 25s
Rank 9.png
Max HP +60%, ATK +250%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 150% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile
Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position
18 26 25s
Rank 10.png
Max HP +80%, ATK +260%, immediately throws an anchor straight ahead, which stops upon hitting a target or reaching the maximum distance, dealing 160% of ATK to all nearby enemies and Stuns them for 6 seconds. If the anchor lands on a deployable tile, Ulpianus immediately moves to that tile
Can manually deactivate skill; when the skill ends, Ulpianus returns to his original position
20 25 25s
Addendum
  • The anchor lands on the center of the targeted tile and the damage + Stun has a radius of 1.8 tiles.
  • The relocation is technically done by redeploying Ulpianus on the targeted tile where he keeps his HP, skill status except Elemental Damage, and Feeding of Bloodline stack count, and does not cause his DP cost to ramp up. Ulpianus redeployed in this way becomes the last deployed friendly unit.
    • Activating Necessary Paths to be Trailblazed spawns a dummy, hidden device at Ulpianus' deployment position, onto which Ulpianus will be redeployed in the same manner as his relocation when the skill ends, despawning the dummy in the process. The dummy will despawn if the relocation fails to trigger (e.g. the anchor lands on a wall or undeployable tile).

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Oriron Shard
5
Sugar Substitute
4
Rank 4.png
Skill Summary - 2
8
Polyketon
4
Rank 5.png
Skill Summary - 2
8
Device
3
Polyester
3
Rank 6.png
Skill Summary - 2
8
Grindstone
5
Rank 7.png
Skill Summary - 3
8
Incandescent Alloy
5
Compound Cutting Fluid
3
Rank 8.png
Necessary Contact to be Facilitated
Skill Summary - 3
8
Polymerized Gel
4
Orirock Cluster
11
Necessary Boundaries to be Maintained
Skill Summary - 3
8
RMA70-24
4
Polyester Pack
6
Necessary Paths to be Trailblazed
Skill Summary - 3
8
Keton Colloid
4
Semi-Synthetic Solvent
4
Rank 9.png
Necessary Contact to be Facilitated
Skill Summary - 3
12
Grindstone Pentahydrate
4
Manganese Ore
8
Necessary Boundaries to be Maintained
Skill Summary - 3
12
Incandescent Alloy Block
4
Oriron Block
7
Necessary Path to be Trailblazed
Skill Summary - 3
12
Manganese Ore
4
Optimized Device
5
Rank 10.png
Necessary Contact to be Facilitated
Skill Summary - 3
15
Polymerization Preparation
6
Transmuted Salt Agglomerate
6
Necessary Boundaries to be Maintained
Skill Summary - 3
15
Nucleic Crystal Sinter
6
Refined Solvent
2
Necessary Paths to be Trailblazed
Skill Summary - 3
15
D32 Steel
6
Solidified Fiber Board
6

Base skills

Skill-train guard&supporter.png "Questions Should be Precise"
Base.png
Training Room.png
When this Operator is assigned to the Training Room, Guard and Supporter Operators' Specialization training speed +30%
Skill-train abyssal.png "Approaches Should be Effective"
Elite 2.png
Training Room.png
When this Operator is assigned to the Training Room, Morale consumed per hour +1 and for every Abyssal Hunter Operator in the Base (excluding Assistants), the current Operator's Specialization training speed +10% (caps at 5 Operators)

Changelog