Ulpianus

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The Abyssal Hunter Ulpianus blends in with the shadows of the ocean.
He walks alone, just as when he first became an Abyssal Hunter.
Class Guard.png Guard
Branch Crusher Guard.png Crusher
Faction Abyssal Hunters.png Abyssal Hunters
Position Melee
Tags DPS, Survival
Trait Attacks all blocked enemies
How to obtain Standard Headhunting
Ulpianus
Base
Elite 2
Ulpianus.png
Ulpianus Elite 2.png
Internal name
char_4145_ulpia
Based on
Humpback whale (Megaptera novaeangliae)
Etymology
In Other Languages
Simplified Chinese
乌尔比安
Traditional Chinese
烏爾比安
Japanese
ウルピアヌス
Korean
울피아누스
Character Information
File no.
AA00
Illustrator
Japanese CV
Daisuke Ono
Chinese CV
Liu Yijia
English CV
Taylor Clarke-Hill
Korean CV
Kim Young-chan
Basic Info
Gender
Male
Combat Experience
22 years
Place of Birth
Date of Birth
April 13th
Race
Ægir (Aegir-Seaborn hybrid)
Height
189 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Outstanding
Mobility
Excellent
Endurance
Outstanding
Tactical Acumen
Excellent
Combat Skill
Outstanding
Originium Arts Assimilation
Flawed
Other Information
Age
The oldest Abyssal Hunter
Affiliation
Abyssal Hunters 3rd Company (leader)

Ulpianus is a 6★ Abyssal Hunter Crusher Guard Operator in Arknights. He appears in Stultifera Navis before being introduced in Path of Life as one of its main characters.

Stats[edit]

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 2641 3569 4697 6022 +500
ATK.png ATK 739 1027 1317 1569 +80
DEF.png DEF 0
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 20 22 24
BLOCK.png Block count 2
ASPD.png Attack interval 2.5 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Max HP +250
Potential 4.png
ATK +45
Potential 5.png
Improves Nourish the Blood
Potential 6.png
DP cost -1
Total Cost
Ulpianus's Token.png
5
OR
Royal Guard Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Natural Holdfast.
  • New skill: Boundaries Must Be Kept.

Raise Ulpianus to Level 50.
LMD.png
30K
Guard Chip.png
5
Sugar.png
10
Orirock Cube.png
6
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Nourish the Blood.
  • New skill: Paths Must Be Opened.
  • Natural Holdfast improved.

Raise Ulpianus to Elite 1 Level 80.
LMD.png
180K
Guard Dualchip.png
4
Crystalline Electronic Unit.png
4
Cutting Fluid Solution.png
2

Talents[edit]

Natural Holdfast
Elite 1.png Restores 80 HP whenever this unit takes damage; if HP is below 50%, restores 120 HP instead
Elite 2.png Restores 100 HP whenever this unit takes damage; if HP is below 50%, restores 160 HP instead
Additional information
  • Natural Holdfast will be triggered by nearly any kind of damage, including Poison Haze and reflected damage, but not Warfarin's Unstable Plasma.
  • The HP restoration takes effect before the damage is dealt.
Nourish the Blood
Elite 2.png Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect
Elite 2.pngPotential 5.png Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 10 (+1) times; other [Abyssal Hunter] Operators gain 50% of this boost effect
Additional information
  • Nourish the Blood only takes effect while Ulpianus is deployed.
  • The stack count resets when Ulpianus leaves the map, including that on the other Abyssal Hunters.

Skills[edit]

Skill-Ulpianus1.png
Contact Must Be Made
Auto Recovery
Auto
  
Click to show/hide the information for Contact Must Be Made
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 170% of ATK as Physical damage 0 7
Rank 2.png
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 175% of ATK as Physical damage 0 7
Rank 3.png
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 180% of ATK as Physical damage 0 7
Rank 4.png
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 185% of ATK as Physical damage 0 6
Rank 5.png
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 190% of ATK as Physical damage 0 6
Rank 6.png
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 195% of ATK as Physical damage 0 6
Rank 7.png
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 210% of ATK as Physical damage 0 5
Rank 8.png
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 230% of ATK as Physical damage 0 5
Rank 9.png
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 250% of ATK as Physical damage 0 5
Rank 10.png
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 270% of ATK as Physical damage 0 4
Additional information
The pull effect has a force of 1 and a hitbox of 0.8 tiles.
Skill-Ulpianus2.png
Boundaries Must Be Kept
Auto Recovery
Auto
Unlimited
Click to show/hide the information for Boundaries Must Be Kept
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Talent 1 effect increases to 1.5x, Block +1, Max HP +20%, ATK +100%
Unlimited duration
0 90
Rank 2.png
Talent 1 effect increases to 1.5x, Block +1, Max HP +20%, ATK +105%
Unlimited duration
0 88
Rank 3.png
Talent 1 effect increases to 1.5x, Block +1, Max HP +20%, ATK +110%
Unlimited duration
0 86
Rank 4.png
Talent 1 effect increases to 1.6x, Block +1, Max HP +30%, ATK +115%
Unlimited duration
0 84
Rank 5.png
Talent 1 effect increases to 1.6x, Block +1, Max HP +30%, ATK +120%
Unlimited duration
0 82
Rank 6.png
Talent 1 effect increases to 1.6x, Block +1, Max HP +30%, ATK +125%
Unlimited duration
0 80
Rank 7.png
Talent 1 effect increases to 1.8x, Block +1, Max HP +40%, ATK +130%
Unlimited duration
0 78
Rank 8.png
Talent 1 effect increases to 1.8x, Block +1, Max HP +45%, ATK +140%
Unlimited duration
0 76
Rank 9.png
Talent 1 effect increases to 1.8x, Block +1, Max HP +50%, ATK +150%
Unlimited duration
0 74
Rank 10.png
Talent 1 effect increases to 2x, Block +1, Max HP +60%, ATK +160%
Unlimited duration
0 70
Skill-Ulpianus3.png
Paths Must Be Opened
Auto Recovery
Manual
25 seconds
Click to show/hide the information for Paths Must Be Opened
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Max HP +20%, ATK +170%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 130% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile
Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position
0 30 25
Rank 2.png
Max HP +20%, ATK +180%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 130% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile
Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position
0 30 25
Rank 3.png
Max HP +20%, ATK +190%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 130% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile
Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position
0 30 25
Rank 4.png
Max HP +40%, ATK +200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 135% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile
Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position
10 29 25
Rank 5.png
Max HP +40%, ATK +210%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 135% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile
Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position
10 29 25
Rank 6.png
Max HP +40%, ATK +220%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 135% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile
Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position
10 29 25
Rank 7.png
Max HP +60%, ATK +230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 140% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile
Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position
15 28 25
Rank 8.png
Max HP +60%, ATK +240%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 145% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile
Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position
16 27 25
Rank 9.png
Max HP +60%, ATK +250%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 150% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile
Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position
18 26 25
Rank 10.png
Max HP +80%, ATK +260%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 160% of ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile
Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position
20 25 25
Additional information
  • The anchor lands on the center of the targeted tile and the damage + Stun has a radius of 1.8. If the anchor lands on a tile where Ulpianus cannot be normally deployed, he will be Moved to the tile behind where the anchor landed; if Ulpianus cannot be deployed on said tile either, he will not be Moved.
  • The anchor deals damage after the ATK buff is applied, and will benefit from it.
  • Activating Paths Must Be Opened spawns a dummy, hidden device at Ulpianus' deployment position, onto which Ulpianus will be redeployed when the skill ends, despawning the dummy in the process.
    • The dummy is also despawned if the Move effect fails to trigger (e.g. the tile becomes undeployable).

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Oriron Shard.png
5
Sugar Substitute.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Polyketon.png
4
Rank 5.png
Skill Summary Volume 2.png
8
Device.png
3
Polyester.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Grindstone.png
5
Rank 7.png
Skill Summary Volume 3.png
8
Incandescent Alloy.png
5
Compound Cutting Fluid.png
3
Rank 8.png
Contact Must Be Made
Skill Summary Volume 3.png
8
Polymerized Gel.png
4
Orirock Cluster.png
11
Boundaries Must Be Kept
Skill Summary Volume 3.png
8
RMA70-24.png
4
Polyester Pack.png
6
Paths Must Be Opened
Skill Summary Volume 3.png
8
Keton Colloid.png
4
Semi-Synthetic Solvent.png
4
Rank 9.png
Contact Must Be Made
Skill Summary Volume 3.png
12
Grindstone Pentahydrate.png
4
Manganese Ore.png
8
Boundaries Must Be Kept
Skill Summary Volume 3.png
12
Incandescent Alloy Block.png
4
Oriron Block.png
7
Paths Must Be Opened
Skill Summary Volume 3.png
12
Manganese Trihydrate.png
4
Optimized Device.png
5
Rank 10.png
Contact Must Be Made
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Transmuted Salt Agglomerate.png
6
Boundaries Must Be Kept
Skill Summary Volume 3.png
15
Nucleic Crystal Sinter.png
6
Refined Solvent.png
2
Paths Must Be Opened
Skill Summary Volume 3.png
15
D32 Steel.png
6
Solidified Fiber Board.png
6

Base skills[edit]

Skill-train guard&supporter.png'Questions Should Be Exact'
Base.png
Training Room.png
When this Operator is assigned to the Training Room, Guard and Supporter Operators' Specialization training speed +30%
Skill-train abyssal.png'Methods Should Be Effective'
Elite 2.png
Training Room.png
When this Operator is assigned to the Training Room, Morale consumed per hour +1, and Operators' Specialization training speed +10% for each Abyssal Hunter Operator in the Base (excluding Assistants, caps at 5 Operators).

Operator Modules[edit]

Original module.png Original: Ulpianus's Badge (click to show/hide the information)
Module Badge.png
Crusher Guard.png
Operator Ulpianus has demonstrated a remarkable aptitude for wielding heavy melee weapons in combat.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Crusher responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
CRU-X module.png CRU-X: Vestiarium Ulpiani (click to show/hide the information)
Vestiarium Ulpiani.png
Stage 1
HP +330
ATK +84
New trait:
Have +20% healing effectiveness
Stage 2
HP +430
ATK +107
Natural Holdfast improved:
Restores 120 HP whenever taking damage; if HP is below 50%, restores 170 HP instead
Stage 3
HP +510
ATK +120
Natural Holdfast improved:
Restores 130 HP whenever taking damage; if HP is below 60%, restores 175 HP instead
Module Missions
  1. During battle, have your own Ulpianus use Paths Must Be Opened a total of 10 times
  2. Clear Intermezzi SV-6 with a 3-star rating; You must deploy your own Ulpianus and have him defeat at least 2 Pocket Sea Crawlers
PrerequisitesStage 1
  • Complete both of Ulpianus's CRU-X Module Missions.
  • Raise Ulpianus to Elite 2 Level 60.
Module Data Block.png
4
D32 Steel.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Ulpianus.
Module Data Block.png
4
Data Supplement Stick.png
60
Bipolar Nanoflake.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Ulpianus.
Module Data Block.png
4
Data Supplement Instrument.png
20
Nucleic Crystal Sinter.png
4
LMD.png
120K
Description
"Laurentina, your outfit looks lovely today," Blandus's voice comes through the glass of the partition. Laurentina turns with a smile and offers a quick "thank you" as she gracefully leaves the lab. On the other side, Secunda suddenly stands up from behind the file shelf, staring intently at Ulpianus's back.
After a moment's hesitation, she speaks resolutely. "Professor, I have a personal question."
"Ask." Ulpianus doesn't turn around.
"Why do you always wear the same clothes? You've been dressed like that since the day I met you."
"Frankly, he's been dressing like that since he was a student. He's hardly changed his outfits at all over the years as I remember, and they always follow the same style, each more buttoned-up than the last. But I'd rather discourage such idle curiosity," Blandus chimes in.
"Wrong question." Ulpianus still doesn't turn around, his voice cold and firm.
"Understood!" Secunda answers brightly as she quickly leaves the lab.
Twenty minutes later, she reappears at the door.
"Professor, let me rephrase my question. Why do you rotate between dozens of outfits that look identical but differ slightly in material, craftsmanship, weight, and texture?"
"Still imprecise," Ulpianus says, casting a quick glance at her before returning to his work sorting the mountain of Seaborn specimens.
Another twenty minutes pass, and Secunda appears again at the lab entrance, pen in hand.
"Professor, I've compared the differences in your outfits and analyzed the changes in your physical metrics, and I've found a preliminary correlation. Considering that combat gear aids Hunters in coordinating bodily movements, I hypothesize that you adjust details in your attire to match changes in your physical state, ensuring optimal control over your body in all conditions."
After a brief silence, Ulpianus's ear moves slightly, as if signaling her to continue.
"However, this hypothesis leaves some gaps. Is there another variable influencing your choice of attire?"
"Indeed, Secunda." Ulpianus finally turns around. "You haven't noticed the correlation between the songs I compose pre-battle and my chosen outfit, but as those compositions have never been recorded, it's understandable you didn't realize this."
"You mean, the other variable is..."
"My thoughts at the time."
"Hold on!" At some point, Blandus had emerged from the partition. "Ulpianus, that's not what you said when you explained it to me! You said it was because you didn't want to attract—"
"There are always more than one reason, Blandus." Ulpianus cuts him off. "What I told you was what you needed to know, and what I told her was what she needed to know. Nothing more."

Changelog[edit]