Irene
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★★★★★★ Irene
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Inquisition Messenger Irene, fighting to protect Iberia's coastline. Pierce through our night, your keenest sword. Light forth our way, ye lantern ward! | |||||||
Position | Melee | |||||||
Tags | Nuker, DPS, Crowd-Control | |||||||
Trait | Normal attacks deal damage twice | |||||||
Availability | Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 1236 | 1694 | 2201 | 2935 | – |
ATK | 249 | 367 | 484 | 621 | +80 |
DEF | 151 | 214 | 282 | 349 | +20 |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 19 | 21 | 23 | ||
Block count | 2 | ||||
Attack interval | 1.3 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +23 | |
Improves Sword of Cleansing | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Irene to Level 50. |
Elite 2 |
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Prerequisites |
Raise Irene to Elite 1 Level 80. |
Talents
Flames of Castigation | |
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Physical damage has a 50% chance to ignore 30% DEF. Chance increases to 100% against aerial units. | |
Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units. |
Sword of Cleansing | |
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ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield. | |
ASPD +21 (+3). Effect doubles when there are [Sea Monster] enemies on the battlefield. |
Skills
Gust Offensive Recovery Auto |
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Level | Effect | |||
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The next attack deals 100% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 100% ATK as Physical damage to it again | 0 | 7 | – | |
The next attack deals 110% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 110% ATK as Physical damage to it again | 0 | 7 | – | |
The next attack deals 120% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 120% ATK as Physical damage to it again | 0 | 7 | – | |
The next attack deals 130% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 130% ATK as Physical damage to it again | 0 | 6 | – | |
The next attack deals 140% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 140% ATK as Physical damage to it again | 0 | 6 | – | |
The next attack deals 150% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 150% ATK as Physical damage to it again | 0 | 6 | – | |
The next attack deals 160% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 160% ATK as Physical damage to it again | 0 | 5 | – | |
The next attack deals 170% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 170% ATK as Physical damage to it again | 0 | 4 | – | |
The next attack deals 190% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 190% ATK as Physical damage to it again | 0 | 4 | – | |
The next attack deals 200% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 200% ATK as Physical damage to it again | 0 | 3 | – |
Shattertide Offensive Recovery Manual |
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Level | Effect | |||
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Deals 280% ATK as Physical damage to up to 4 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 1 seconds Can store 2 charges |
0 | 12 | – | |
Deals 290% ATK as Physical damage to up to 4 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 1 seconds Can store 2 charges |
0 | 12 | – | |
Deals 300% ATK as Physical damage to up to 4 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 1 seconds Can store 2 charges |
0 | 12 | – | |
Deals 310% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 2 seconds Can store 2 charges |
0 | 11 | – | |
Deals 320% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 2 seconds Can store 2 charges |
0 | 11 | – | |
Deals 330% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 2 seconds Can store 2 charges |
0 | 11 | – | |
Deals 340% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 3 seconds Can store 2 charges |
0 | 10 | – | |
Deals 360% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 3 seconds Can store 2 charges |
2 | 9 | – | |
Deals 380% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 3 seconds Can store 2 charges |
4 | 8 | – | |
Deals 400% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 4 seconds Can store 2 charges |
6 | 8 | – | |
Additional information | ||||
Shatterwind Levitates the target before the damage is dealt, despite what the in-game description states. |
Judgment Offensive Recovery Manual |
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Level | Effect | |||
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Deals 200% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 2 seconds, then bombard 8 times, each hit dealing 180% ATK as Physical damage to all enemies in a small area around a random target | 0 | 34 | – | |
Deals 200% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 2 seconds, then bombard 8 times, each hit dealing 190% ATK as Physical damage to all enemies in a small area around a random target | 4 | 34 | – | |
Deals 200% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 2 seconds, then bombard 8 times, each hit dealing 200% ATK as Physical damage to all enemies in a small area around a random target | 8 | 34 | – | |
Deals 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 2 seconds, then bombard 10 times, each hit dealing 200% ATK as Physical damage to all enemies in a small area around a random target | 8 | 32 | – | |
Deals 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 2 seconds, then bombard 10 times, each hit dealing 210% ATK as Physical damage to all enemies in a small area around a random target | 12 | 32 | – | |
Deals 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 2 seconds, then bombard 10 times, each hit dealing 220% ATK as Physical damage to all enemies in a small area around a random target | 16 | 32 | – | |
Deals 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 3 seconds, then bombard 10 times, each hit dealing 230% ATK as Physical damage to all enemies in a small area around a random target | 16 | 30 | – | |
Deals 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 3 seconds, then bombard 12 times, each hit dealing 230% ATK as Physical damage to all enemies in a small area around a random target | 16 | 28 | – | |
Deals 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 3 seconds, then bombard 12 times, each hit dealing 240% ATK as Physical damage to all enemies in a small area around a random target | 16 | 26 | – | |
Deals 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 4 seconds, then bombard 12 times, each hit dealing 250% ATK as Physical damage to all enemies in a small area around a random target | 16 | 24 | – | |
Additional information | ||||
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Skill upgrades
Base skills
Sword and Handcannon | ||
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When this Operator is assigned to be the Trainer in the Training Room, Guard and Sniper Operators' Specialization training speed +30% |
Mental Training | ||
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When this Operator is assigned to the Training Room to train an Operator for 5 hours or higher, that Operator's next training time -50% (effect expires if either Operator leaves the Training Room) |
Operator Modules
Original
Original: Irene's Badge | |
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Operator Irene has demonstrated a remarkable aptitude for inflicting multistage damage to the enemy in close-quarters combat. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Swordmaster responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
SWO-Y
SWO-Y: Liber Sacer | |||
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ATK +50 DEF +35 |
New trait: Attacks ignore 70 DEF | ||
ATK +59 DEF +44 |
Sword of Cleansing improved: ASPD +18, ATK +3%. Effect doubles when there are [Sea Monster] enemies on the battlefield | ||
ATK +65 DEF +50 |
Sword of Cleansing improved: ASPD +18, ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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"The miracle child whose life was saved by the Scriptures"–so they all called her at first. A sudden calamity destroyed the whole town, leaving only her surviving, saved by a passing High Inquisitor and taken back to the Inquisition. It is typically the Penal Battalion elite that are qualified to become Inquisitors, but she was firm of faith, and it was necessary to her she become one. She had to commit all the Laws to memory, for she had been chosen. She had to be first in all classes, for she was special among the special. In a sparring drill, she was beaten to within an inch by an opponent over ten years her senior, but in spite of it, she refused to fall. As her awareness neared incoherence, she heard her Maestro tell her one thing. The Scriptures save people. They did not save you alone. As if she had heard her Maestro pass judgment on her, she let out a great breath, and for the first time conceded her loss. "High Inquisitor Dario's darling disciple"–as many people came to speak of her later on. If the proper verdict is not written in the Scriptures, then it must come from her Maestro's mouth. She was so firm of faith, yet could never pass evaluation. Until one time, she involuntarily blurted out a judicial opinion contrary to her Maestro. Her Maestro repealed her verdict, but gave her a nod to see. "Inquisitor Irene"–so she frequently proclaimed herself, from the day she was formally appointed by the Inquisition. Her Maestro spoke that she had to make her own judgments. She turned through the past archives again and again, sped to scenes of greatest danger one after another, and within a few brief years, she had resolved close to a hundred cases. Each time she reported her verdicts to her Maestro, he would refuse to comment. Until they bade farewell on the shore of Gran Faro, and she confronted the ocean alone and the menace it delivered. The Scriptures, the Maestro, and the Self. All wills merged as one in the face of true danger, becoming the fire that blazes forth from her handcannon. "Irene, Inquisition Messenger of Iberia." So the dainty Liberi introduced herself aboard Rhodes Island. She still proudly lifts her head. The look in her eyes is more resolute than it ever was before, undying as the reefs of Iberia's coastline that will never see themselves drowned again. |
Changelog
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