Irene

From Arknights Terra Wiki
Jump to navigation Jump to search
Swordmaster GuardIberia
Guard.png
Swordmaster Guard.png
Iberia
Irene icon.png
Irene Elite 2 icon.png
Irene Skin 1 icon.png
Inquisition Messenger Irene, fighting to protect Iberia's coastline.
Pierce through our night, your keenest sword. Light forth our way, ye lantern ward!
Position Melee
Tags Nuker, DPS, Crowd-Control
Trait Normal attacks deal damage twice
Availability Headhunting

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1236 1694 2201 2935
ATK.png ATK 249 367 484 621 +80
DEF.png DEF 151 214 282 349 +20
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 19 21 23
BLOCK.png Block count 2
ASPD.png Attack interval 1.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +23
Potential 5.png
Improves Sword of Cleansing
Potential 6.png
DP cost -1
Total Cost
Irene's Token
5
OR
Royal Guard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Fire of Castigation.
  • New skill: Shattertide.
Prerequisites
Raise Irene to Level 50.
LMD
30K
Guard Chip
5
Polyester
8
Oriron
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Sword of Cleansing.
  • New skill: Judgment.
  • Fire of Castigation improved.
  • Operator Modules available.
Prerequisites
Raise Irene to Elite 1 Level 80.
LMD
180K
Guard Dualchip
4
Bipolar Nanoflake
4
RMA70-24
7

Talents

Flames of Castigation
Elite 1.png Physical damage has a 50% chance to ignore 30% DEF. Chance increases to 100% against aerial units.
Elite 2.png Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.
Sword of Cleansing
Elite 2.png ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield.
Elite 2.pngPotential 5.png ASPD +21 (+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.

Skills

Skill-Irene1.png
Gust
Offensive Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack deals 100% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 100% ATK as Physical damage to it again 0 7
Rank 2.png
The next attack deals 110% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 110% ATK as Physical damage to it again 0 7
Rank 3.png
The next attack deals 120% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 120% ATK as Physical damage to it again 0 7
Rank 4.png
The next attack deals 130% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 130% ATK as Physical damage to it again 0 6
Rank 5.png
The next attack deals 140% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 140% ATK as Physical damage to it again 0 6
Rank 6.png
The next attack deals 150% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 150% ATK as Physical damage to it again 0 6
Rank 7.png
The next attack deals 160% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 160% ATK as Physical damage to it again 0 5
Rank 8.png
The next attack deals 170% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 170% ATK as Physical damage to it again 0 4
Rank 9.png
The next attack deals 190% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 190% ATK as Physical damage to it again 0 4
Rank 10.png
The next attack deals 200% ATK as Physical damage, and causes the target to Levitate for 1 seconds, then deals 200% ATK as Physical damage to it again 0 3
Skill-Irene2.png
Shattertide
Offensive Recovery
Manual
    
  
    
Level Effect Initial SP SP cost Duration
Rank 1.png
Deals 280% ATK as Physical damage to up to 4 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 1 seconds
Can store 2 charges
0 12
Rank 2.png
Deals 290% ATK as Physical damage to up to 4 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 1 seconds
Can store 2 charges
0 12
Rank 3.png
Deals 300% ATK as Physical damage to up to 4 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 1 seconds
Can store 2 charges
0 12
Rank 4.png
Deals 310% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 2 seconds
Can store 2 charges
0 11
Rank 5.png
Deals 320% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 2 seconds
Can store 2 charges
0 11
Rank 6.png
Deals 330% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 2 seconds
Can store 2 charges
0 11
Rank 7.png
Deals 340% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 3 seconds
Can store 2 charges
0 10
Rank 8.png
Deals 360% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 3 seconds
Can store 2 charges
2 9
Rank 9.png
Deals 380% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 3 seconds
Can store 2 charges
4 8
Rank 10.png
Deals 400% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate for 4 seconds
Can store 2 charges
6 8
Additional information
Shatterwind Levitates the target before the damage is dealt, despite what the in-game description states.
Skill-Irene3.png
Judgment
Offensive Recovery
Manual
    
  
  
    
Level Effect Initial SP SP cost Duration
Rank 1.png
Deals 200% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 2 seconds, then bombard 8 times, each hit dealing 180% ATK as Physical damage to all enemies in a small area around a random target 0 34
Rank 2.png
Deals 200% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 2 seconds, then bombard 8 times, each hit dealing 190% ATK as Physical damage to all enemies in a small area around a random target 4 34
Rank 3.png
Deals 200% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 2 seconds, then bombard 8 times, each hit dealing 200% ATK as Physical damage to all enemies in a small area around a random target 8 34
Rank 4.png
Deals 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 2 seconds, then bombard 10 times, each hit dealing 200% ATK as Physical damage to all enemies in a small area around a random target 8 32
Rank 5.png
Deals 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 2 seconds, then bombard 10 times, each hit dealing 210% ATK as Physical damage to all enemies in a small area around a random target 12 32
Rank 6.png
Deals 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 2 seconds, then bombard 10 times, each hit dealing 220% ATK as Physical damage to all enemies in a small area around a random target 16 32
Rank 7.png
Deals 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 3 seconds, then bombard 10 times, each hit dealing 230% ATK as Physical damage to all enemies in a small area around a random target 16 30
Rank 8.png
Deals 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 3 seconds, then bombard 12 times, each hit dealing 230% ATK as Physical damage to all enemies in a small area around a random target 16 28
Rank 9.png
Deals 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 3 seconds, then bombard 12 times, each hit dealing 240% ATK as Physical damage to all enemies in a small area around a random target 16 26
Rank 10.png
Deals 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate for 4 seconds, then bombard 12 times, each hit dealing 250% ATK as Physical damage to all enemies in a small area around a random target 16 24
Additional information
  • Judgment can only be activated when an enemy, either ground or aerial, is within its range.
  • Irene's bombardment animation lasts for 3.5 seconds and is not affected by attack interval/ASPD modifiers.
  • Judgement Levitates the targets before the initial damage is dealt, despite what the in-game description states.
  • Judgement's bombardment has a splash damage radius of 1.1 tiles and can target aerial enemies.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Oriron Shard
5
Sugar Substitute
4
Rank 4.png
Skill Summary - 2
8
Polyketon
4
Rank 5.png
Skill Summary - 2
8
Device
3
Polyester
3
Rank 6.png
Skill Summary - 2
8
Aketon
6
Rank 7.png
Skill Summary - 3
8
Integrated Device
3
Coagulating Gel
4
Rank 8.png
Gust
Skill Summary - 3
8
Keton Colloid
4
Coagulating Gel
4
Shattertide
Skill Summary - 3
8
Optimized Device
3
Oriron Cluster
4
Judgment
Skill Summary - 3
8
White Horse Kohl
4
Aketon
8
Rank 9.png
Gust
Skill Summary - 3
12
Orirock Concentration
4
Grindstone Pentahydrate
9
Shattertide
Skill Summary - 3
12
Polymerized Gel
4
Orirock Concentration
10
Judgment
Skill Summary - 3
12
Incandescent Alloy Block
4
RMA70-24
8
Rank 10.png
Gust
Skill Summary - 3
15
Crystalline Electronic Unit
6
Oriron Block
4
Shattertide
Skill Summary - 3
15
Bipolar Nanoflake
6
Optimized Device
4
Judgment
Skill Summary - 3
15
Polymerization Preparation
6
Oriron Block
5

Base skills

Skill-train vanguard&sniper.png Sword and Handcannon
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Guard and Sniper Operators' Specialization training speed +30%
Skill-train reduceTime.png Mental Training
Elite 2.png
Training Room.png
When this Operator is assigned to the Training Room to train an Operator for 5 hours or higher, that Operator's next training time -50% (effect expires if either Operator leaves the Training Room)

Operator Modules

Original

Original module.png Original: Irene's Badge
Module Badge.png
Swordmaster Guard.png
Operator Irene has demonstrated a remarkable aptitude for inflicting multistage damage to the enemy in close-quarters combat.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Swordmaster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

SWO-Y

SWO-Y module.png SWO-Y: Liber Sacer
Liber Sacer.png
Stage 1
ATK +50
DEF +35
New trait:
Attacks ignore 70 DEF
Stage 2
ATK +59
DEF +44
Sword of Cleansing improved:
ASPD +18, ATK +3%. Effect doubles when there are [Sea Monster] enemies on the battlefield
Stage 3
ATK +65
DEF +50
Sword of Cleansing improved:
ASPD +18, ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield
Module MissionsUnlock conditions
  1. Defeat a total of 50 enemies with Irene's skills (excluding Support Units)
  2. Clear Intermezzo SV-4 with a 3-star rating; You must deploy your own Irene, and have Irene defeat 15 enemies
  • Complete both of Irene's SWO-Y Module Missions.
  • Raise Irene to Elite 2 Level 60.
  • Have at least 100% Trust with Irene.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
D32 Steel
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Polymerization Preparation
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Bipolar Nanoflake
4
LMD
120K
Description
"The miracle child whose life was saved by the Scriptures"–so they all called her at first.
A sudden calamity destroyed the whole town, leaving only her surviving, saved by a passing High Inquisitor and taken back to the Inquisition.
It is typically the Penal Battalion elite that are qualified to become Inquisitors, but she was firm of faith, and it was necessary to her she become one.
She had to commit all the Laws to memory, for she had been chosen.
She had to be first in all classes, for she was special among the special.
In a sparring drill, she was beaten to within an inch by an opponent over ten years her senior, but in spite of it, she refused to fall.
As her awareness neared incoherence, she heard her Maestro tell her one thing.
The Scriptures save people. They did not save you alone.
As if she had heard her Maestro pass judgment on her, she let out a great breath, and for the first time conceded her loss.

"High Inquisitor Dario's darling disciple"–as many people came to speak of her later on.
If the proper verdict is not written in the Scriptures, then it must come from her Maestro's mouth.
She was so firm of faith, yet could never pass evaluation.
Until one time, she involuntarily blurted out a judicial opinion contrary to her Maestro.
Her Maestro repealed her verdict, but gave her a nod to see.

"Inquisitor Irene"–so she frequently proclaimed herself, from the day she was formally appointed by the Inquisition.
Her Maestro spoke that she had to make her own judgments.
She turned through the past archives again and again, sped to scenes of greatest danger one after another, and within a few brief years, she had resolved close to a hundred cases.
Each time she reported her verdicts to her Maestro, he would refuse to comment.
Until they bade farewell on the shore of Gran Faro, and she confronted the ocean alone and the menace it delivered.
The Scriptures, the Maestro, and the Self.
All wills merged as one in the face of true danger, becoming the fire that blazes forth from her handcannon.

"Irene, Inquisition Messenger of Iberia."
So the dainty Liberi introduced herself aboard Rhodes Island.
She still proudly lifts her head. The look in her eyes is more resolute than it ever was before, undying as the reefs of Iberia's coastline that will never see themselves drowned again.

Changelog