Almond

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Hookmaster SpecialistBlacksteel
Specialist.png
Hookmaster Specialist.png
Blacksteel
Almond icon.png
Almond Elite 2 icon.png
Blacksteel Engineering Specialist Almond, more than confident in her own works.
As long as you give her enough budget, that is.
Position Melee
Tags Shift
Trait Can Shift enemies by using skills
Can be deployed on Ranged Tiles
Availability Headhunting

Stats

Range

Base.pngElite 1.png
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 921 1245 1618 2130 +200
ATK.png ATK 299 428 556 695
DEF.png DEF 179 264 348 410 +45
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 11 13
BLOCK.png Block count 2
ASPD.png Attack interval 1.8 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
DEF +20
Potential 5.png
Improves Engineer's Backpack
Potential 6.png
DP cost -1
Total Cost
Almond's Token
5
OR
Epic Specialist Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Engineer's Backpack.
  • New skill: Power Traction.
  • Range extended.
Prerequisites
Raise Almond to Level 50.
LMD
20K
Specialist Chip
4
Polyester
5
Oriron
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Engineer's Backpack improved.
  • Operator Modules available.
Prerequisites
Raise Almond to Elite 1 Level 70.
LMD
120K
Specialist Dualchip
3
Oriron Block
6
Manganese Ore
13

Talent

Engineer's Backpack
Elite 1.png Immediately restores 4 SP after activating a skill for the first time each battle
Elite 1.pngPotential 5.png Immediately restores 6 (+2) SP after activating a skill for the first time each battle
Elite 2.png Immediately restores 8 SP after activating a skill for the first time each battle
Elite 2.pngPotential 5.png Immediately restores 10 (+2) SP after activating a skill for the first time each battle

Skills

Skill-Almond1.png
Magnetic Grab
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack drags the target towards this unit slightly, dealing 110% of ATK as Physical damage
Can store 1 charge(s)
0 7
Rank 2.png
The next attack drags the target towards this unit slightly, dealing 115% of ATK as Physical damage
Can store 1 charge(s)
0 7
Rank 3.png
The next attack drags the target towards this unit slightly, dealing 120% of ATK as Physical damage
Can store 1 charge(s)
1 7
Rank 4.png
The next attack drags the target towards this unit slightly, dealing 125% of ATK as Physical damage
Can store 2 charge(s)
1 6
Rank 5.png
The next attack drags the target towards this unit slightly, dealing 130% of ATK as Physical damage
Can store 2 charge(s)
2 6
Rank 6.png
The next attack drags the target towards this unit slightly, dealing 135% of ATK as Physical damage
Can store 2 charge(s)
2 6
Rank 7.png
The next attack drags the target towards this unit moderately, dealing 140% of ATK as Physical damage
Can store 2 charge(s)
3 5
Rank 8.png
The next attack drags the target towards this unit moderately, dealing 150% of ATK as Physical damage
Can store 2 charge(s)
3 5
Rank 9.png
The next attack drags the target towards this unit moderately, dealing 160% of ATK as Physical damage
Can store 3 charge(s)
4 5
Rank 10.png
The next attack drags the target towards this unit moderately, dealing 170% of ATK as Physical damage
Can store 3 charge(s)
4 4
Addendum
The pull has a force of 0/0/0/0/0/0/1/1/1/1.
Skill-Almond2.png
Power Traction
Auto Recovery
Manual
4 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately launches a traction hook that Binds its target, then deals 110% of ATK as Physical damage to the target and drags it towards this unit slightly every 1.5 seconds until this skill ends 5 35 4s
Rank 2.png
Immediately launches a traction hook that Binds its target, then deals 120% of ATK as Physical damage to the target and drags it towards this unit slightly every 1.5 seconds until this skill ends 5 34 4s
Rank 3.png
Immediately launches a traction hook that Binds its target, then deals 130% of ATK as Physical damage to the target and drags it towards this unit slightly every 1.5 seconds until this skill ends 7 33 4s
Rank 4.png
Immediately launches a traction hook that Binds its target, then deals 130% of ATK as Physical damage to the target and drags it towards this unit moderately every 1.5 seconds until this skill ends 7 32 4s
Rank 5.png
Immediately launches a traction hook that Binds its target, then deals 140% of ATK as Physical damage to the target and drags it towards this unit moderately every 1.5 seconds until this skill ends 9 31 4s
Rank 6.png
Immediately launches a traction hook that Binds its target, then deals 150% of ATK as Physical damage to the target and drags it towards this unit moderately every 1.5 seconds until this skill ends 9 30 4s
Rank 7.png
Immediately launches a traction hook that Binds its target, then deals 150% of ATK as Physical damage to the target and drags it towards this unit moderately every 1.5 seconds until this skill ends 11 29 4s
Rank 8.png
Immediately launches a traction hook that Binds its target, then deals 160% of ATK as Physical damage to the target and drags it towards this unit moderately every 1.5 seconds until this skill ends 13 28 4s
Rank 9.png
Immediately launches a traction hook that Binds its target, then deals 170% of ATK as Physical damage to the target and drags it towards this unit moderately every 1.5 seconds until this skill ends 13 27 4s
Rank 10.png
Immediately launches a traction hook that Binds its target, then deals 190% of ATK as Physical damage to the target and drags it towards this unit significantly every 1.5 seconds until this skill ends 15 25 4s
Addendum
  • The pull has a force of 0/0/0/1/1/1/1/1/1/2.
  • Power Traction inflicts 3 damage and pull instances throughout its duration, thus the skill actually lasts for 4.5 seconds.
  • Power Traction will prematurely end if the target leaves the map.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Diketon
5
Rank 4.png
Skill Summary - 2
6
Device
2
Rank 5.png
Skill Summary - 2
6
Orirock Cube
8
Rank 6.png
Skill Summary - 2
6
Crystalline Component
4
Rank 7.png
Skill Summary - 3
6
Sugar Pack
3
Compound Cutting Fluid
3
Rank 8.png
Magnetic Grab
Skill Summary - 3
5
Grindstone Pentahydrate
3
Sugar Pack
4
Power Traction
Skill Summary - 3
5
Refined Solvent
3
Manganese Ore
4
Rank 9.png
Magnetic Grab
Skill Summary - 3
6
Crystalline Circuit
3
Keton Colloid
4
Power Traction
Skill Summary - 3
6
Optimized Device
3
Transmuted Salt Agglomerate
4
Rank 10.png
Magnetic Grab
Skill Summary - 3
10
Polymerization Preparation
4
Refined Solvent
4
Power Traction
Skill Summary - 3
10
Bipolar Nanoflake
4
Crystalline Circuit
3

Base skills

Skill-man gold3.png Little Whims
Base.png
Factory.png
When this Operator is assigned to a Factory, Precious Metal productivity +25%, and Morale consumed per hour +0.25
Skill-man gold&blacksteel.png Big Responsibilities
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, for every Blacksteel Worldwide Operator in the Base (excluding Base Assistants, max 3), Precious Metal formula related productivity +2% and Morale consumed per hour -0.15

Operator Modules

Original

Original module.png Original: Almond's Badge
Module Badge.png
Hookmaster Specialist.png
Operator Almond has demonstrated a remarkable aptitude for assault following physical coercion of enemy proximity.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Hookmaster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

HOK-X

HOK-X module.png HOK-X: "Capstone Project"
Capstone Project.png
Stage 1
HP +130
DEF +17
New trait:
While being pulled, enemies take Arts damage proportional to the distance traveled[note 1]
Stage 2
HP +220
DEF +22
Engineer's Backpack improved:
Immediately restores 10 SP after activating a skill for the first time each battle
Stage 3
HP +280
DEF +25
Engineer's Backpack improved:
Immediately restores 12 SP after activating a skill for the first time each battle
Module MissionsUnlock conditions
  1. During battle, have Almond use Power Traction a total of 10 times (excluding Support Units)
  2. Clear Side Story BI-2 with a 3-star rating; You must deploy your own Almond, and use Power Traction at least 2 times
  • Complete both of Almond's HOK-X Module Missions.
  • Raise Almond to Elite 2 Level 50.
  • Have at least 100% Trust with Almond.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Optimized Device
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Polyester Lump
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Sugar Lump
5
LMD
60K
Description
"Liskarm, what's this cake doing here?"
"From HR, for the newcomer."
"Oh, you mean that engineering specialist they got? I think she was fresh out of college? We haven't had new meat in forever—don't you wanna mess with her a little? Ahah, there we are, I'll just hide the cake in this drawer for now."
"Knock it off, Franka, she's already here—Come in."
"Sorry, let me just put my stuff down. Is this the BPRS division?"
"...Laura Arias?"
"Yep."
"Laura, we'll be conducting an interview for BPRS now. Do you understand?"
"Franka—"
"Interview? Don't think anyone told me... Well, whatever, no problem. Go ahead, ma'am."
"Okay, listen close, first question—what the hell's this giant thing you brought with you?"
"Huh, what? That sure is some question... It's the 'Traction Model Long-Distance Transporter Prototype', and it was my capstone project too, but... after packing up for Blacksteel, I made a few improvements to adapt it to the security field. But continuing the R&D takes funds, and applying for funds requires more experimental data, so I'm applying here... It'll be easier to explain if you just give it a try. Either of you ladies interested?"
"Liskarm, how about you—"
"I imagine you're dying to try it, aren't you, Franka?"
"Here, hold this grip, and be careful."
"Oftentimes, security work means the enemy's some distance away. After modifications, this piece of gear's now able to drag anything or anyone right up next to you. Just pull the trigger."
"Whewww~. That's a lot more stable than any regular hookshot, but this sort of thing is pretty common."
"Right, that's the improved basic functionality, and what I'm currently researching lies a little elsewhere. You know, there's times you're in complex terrain and it's hard to get anywhere with your average hookshot, but these mechanical claws can grab onto most anything... Go on, try that out too. Press here and it'll switch modes."
"That's pretty handy! Hey, Liskarm, I can grab the you-know-what..."
"Just use it like you used the other mode. But be careful, it's not fully calibrated yet, so—"
Crash!
And with that sudden sound, Franka vanishes from where she stood, appearing in an instant on the other side of the room. The cabinet topples over with a colossal thud, and cake and icing splatter all over the floor. Naturally, Franka's face gets the most.
"Don't fire it at anything unfixed, since it'll drag you there pretty rapidly..."
Liskarm forces her facial muscles to stay put, and turns to an apologetic-looking Laura.
"I suppose we don't have a welcoming cake anymore. That concludes the interview. Welcome to BPRS, Laura. Your new life begins here."

Notes

  1. Checks the distance the enemy moved every 0.066 seconds and deals Arts damage based on the distance at a rate of 800 per 1 tile. If the enemy does not move or moved greater than 4 tiles between a check, no damage will be dealt.

Changelog