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Almond
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★★★★★
Almond |
Blacksteel Engineering Specialist Almond, more than confident in her own works. As long as you give her enough budget, that is. | |
| Class | ||
| Branch | ||
| Faction | ||
| Position | Melee | |
| Tags | Shift | |
| Trait | Can Shift enemies by using skills Can be deployed on Ranged Tiles | |
| How to obtain | Standard Headhunting
| |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Almond
In Other Languages
Chinese
杏仁
Japanese
アーモンド
Korean
아몬드
Character Information
File no.
BS05
Operator Record
Paradox Simulation
Illustrator
直立行走
Character Voices
Japanese
Yū Serizawa
Chinese
Erjiao
English
Eden Riegel
Korean
Kim Ye-rim
Basic Info
Gender
Female
Combat Experience
1 year
Place of Birth
Date of Birth
February 27th
Race
Height
140 cm
Physical Exam
Physical Strength
Normal
Mobility
Normal
Endurance
Standard
Tactical Acumen
Standard
Combat Skill
Standard
Originium Arts Assimilation
Normal
Almond is a 5★ Blacksteel Hookmaster Specialist Operator in Arknights, introduced in Come Catastrophes or Wakes of Vultures.
Stats[edit]
Range
■□□ | ■□□□ |
Attributes
| 921 – 1245 | 1245 – 1618 | 1618 – 2130 | +200 | |
| 299 – 428 | 428 – 556 | 556 – 695 | – | |
| 179 – 264 | 264 – 348 | 348 – 410 | +45 | |
| 0 | 0 | 0 | – |
| 70 seconds | |
| 11 / 13 | |
| 2 | |
| 1.8 seconds |
Potential
DP cost -1 |
Redeployment time -4 seconds |
DEF +20 |
Improves Engineer's Backpack |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talent[edit]
| Engineer's Backpack | |
|---|---|
| Immediately restores 4 SP after activating a skill for the first time each battle | |
| Immediately restores 6 (+2) SP after activating a skill for the first time each battle | |
| Immediately restores 8 SP after activating a skill for the first time each battle | |
| Immediately restores 10 (+2) SP after activating a skill for the first time each battle | |
Skills[edit]
Magnetic Grab Auto RecoveryAuto |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| The next attack drags the target towards this unit slightly, dealing 110% of ATK as Physical damage Can store 1 charge(s) |
0 | 7 | –
| |
| The next attack drags the target towards this unit slightly, dealing 115% of ATK as Physical damage Can store 1 charge(s) |
0 | 7 | –
| |
| The next attack drags the target towards this unit slightly, dealing 120% of ATK as Physical damage Can store 1 charge(s) |
1 | 7 | –
| |
| The next attack drags the target towards this unit slightly, dealing 125% of ATK as Physical damage Can store 2 charge(s) |
1 | 6 | –
| |
| The next attack drags the target towards this unit slightly, dealing 130% of ATK as Physical damage Can store 2 charge(s) |
2 | 6 | –
| |
| The next attack drags the target towards this unit slightly, dealing 135% of ATK as Physical damage Can store 2 charge(s) |
2 | 6 | –
| |
| The next attack drags the target towards this unit moderately, dealing 140% of ATK as Physical damage Can store 2 charge(s) |
3 | 5 | –
| |
| The next attack drags the target towards this unit moderately, dealing 150% of ATK as Physical damage Can store 2 charge(s) |
3 | 5 | –
| |
| The next attack drags the target towards this unit moderately, dealing 160% of ATK as Physical damage Can store 3 charge(s) |
4 | 5 | –
| |
| The next attack drags the target towards this unit moderately, dealing 170% of ATK as Physical damage Can store 3 charge(s) |
4 | 4 | –
| |
| Additional information | ||||
| The pull has a force of 0/0/0/0/0/0/1/1/1/1. | ||||
Power Traction Auto RecoveryManual4 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Immediately launches a traction hook that Binds its target, then deals 110% of ATK as Physical damage to the target and drags it towards this unit slightly every 1.5 seconds until this skill ends | 5 | 35 | 4
| |
| Immediately launches a traction hook that Binds its target, then deals 120% of ATK as Physical damage to the target and drags it towards this unit slightly every 1.5 seconds until this skill ends | 5 | 34 | 4
| |
| Immediately launches a traction hook that Binds its target, then deals 130% of ATK as Physical damage to the target and drags it towards this unit slightly every 1.5 seconds until this skill ends | 7 | 33 | 4
| |
| Immediately launches a traction hook that Binds its target, then deals 130% of ATK as Physical damage to the target and drags it towards this unit moderately every 1.5 seconds until this skill ends | 7 | 32 | 4
| |
| Immediately launches a traction hook that Binds its target, then deals 140% of ATK as Physical damage to the target and drags it towards this unit moderately every 1.5 seconds until this skill ends | 9 | 31 | 4
| |
| Immediately launches a traction hook that Binds its target, then deals 150% of ATK as Physical damage to the target and drags it towards this unit moderately every 1.5 seconds until this skill ends | 9 | 30 | 4
| |
| Immediately launches a traction hook that Binds its target, then deals 150% of ATK as Physical damage to the target and drags it towards this unit moderately every 1.5 seconds until this skill ends | 11 | 29 | 4
| |
| Immediately launches a traction hook that Binds its target, then deals 160% of ATK as Physical damage to the target and drags it towards this unit moderately every 1.5 seconds until this skill ends | 13 | 28 | 4
| |
| Immediately launches a traction hook that Binds its target, then deals 170% of ATK as Physical damage to the target and drags it towards this unit moderately every 1.5 seconds until this skill ends | 13 | 27 | 4
| |
| Immediately launches a traction hook that Binds its target, then deals 190% of ATK as Physical damage to the target and drags it towards this unit greatly every 1.5 seconds until this skill ends | 15 | 25 | 4
| |
| Additional information | ||||
| ||||
Skill upgrades
Operator Modules[edit]
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Operator Almond has demonstrated a remarkable aptitude for assault following physical coercion of enemy proximity. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Hookmaster responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
|---|
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Attributes increased: HP +130, DEF +17 New trait: While being pulled, enemies take Arts damage proportional to the distance traveled[note 1] | |
|---|---|---|
Attributes increased: HP +220, DEF +22 Engineer's Backpack improved: Immediately restores 10 SP after activating a skill for the first time each battle | ||
Attributes increased: HP +280, DEF +25 Engineer's Backpack improved: Immediately restores 12 SP after activating a skill for the first time each battle |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Almond. | |||
| Have at least 100% Trust with Almond. |
| Description |
|---|
| "Liskarm, what's this cake doing here?" "From HR, for the newcomer." "Oh, you mean that engineering specialist they got? I think she was fresh out of college? We haven't had new meat in forever—don't you wanna mess with her a little? Ahah, there we are, I'll just hide the cake in this drawer for now." "Knock it off, Franka, she's already here—Come in." "Sorry, let me just put my stuff down. Is this the BPRS division?" "...Laura Arias?" "Yep." "Laura, we'll be conducting an interview for BPRS now. Do you understand?" "Franka—" "Interview? Don't think anyone told me... Well, whatever, no problem. Go ahead, ma'am." "Okay, listen close, first question—what the hell's this giant thing you brought with you?" "Huh, what? That sure is some question... It's the 'Traction Model Long-Distance Transporter Prototype', and it was my capstone project too, but... after packing up for Blacksteel, I made a few improvements to adapt it to the security field. But continuing the R&D takes funds, and applying for funds requires more experimental data, so I'm applying here... It'll be easier to explain if you just give it a try. Either of you ladies interested?" "Liskarm, how about you—" "I imagine you're dying to try it, aren't you, Franka?" "Here, hold this grip, and be careful." "Oftentimes, security work means the enemy's some distance away. After modifications, this piece of gear's now able to drag anything or anyone right up next to you. Just pull the trigger." "Whewww~. That's a lot more stable than any regular hookshot, but this sort of thing is pretty common." "Right, that's the improved basic functionality, and what I'm currently researching lies a little elsewhere. You know, there's times you're in complex terrain and it's hard to get anywhere with your average hookshot, but these mechanical claws can grab onto most anything... Go on, try that out too. Press here and it'll switch modes." "That's pretty handy! Hey, Liskarm, I can grab the you-know-what..." "Just use it like you used the other mode. But be careful, it's not fully calibrated yet, so—" Crash! And with that sudden sound, Franka vanishes from where she stood, appearing in an instant on the other side of the room. The cabinet topples over with a colossal thud, and cake and icing splatter all over the floor. Naturally, Franka's face gets the most. "Don't fire it at anything unfixed, since it'll drag you there pretty rapidly..." Liskarm forces her facial muscles to stay put, and turns to an apologetic-looking Laura. "I suppose we don't have a welcoming cake anymore. That concludes the interview. Welcome to BPRS, Laura. Your new life begins here." |
Base skills[edit]
| When this Operator is assigned to a Factory, Precious Metal productivity +25%, and Morale consumed per hour +0.25 |
| When this Operator is assigned to a Factory, for each Blacksteel Worldwide Operator in the Base (excluding Assistants and Activity Room users, caps at 3), Precious Metal productivity +2% and Morale consumed per hour -0.15 |
Changelog[edit]
|
Notes[edit]
- ↑ Checks the distance the enemy moved every 0.066 seconds and deals Arts damage based on the distance at a rate of 800 per 1 tile. If the enemy does not move or moved greater than 4 tiles between a check, no damage will be dealt.


