Sesa

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Artilleryman SniperSargon
Sniper.png
Artilleryman Sniper.png
Sargon
Sesa icon.png
Sesa Elite 2 icon.png
Sesa, black market armament tuner, will level everything with grenades.
He really will blow things up for the sake of aesthetics.
Position Ranged
Tags AoE, Debuff
Trait Deals AOE Physical damage
Availability Headhunting; Recruitment

Stats

Range

Base.pngElite 1.pngElite 2.png
  
  
  
 
 

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 847 1059 1324 1655
ATK.png ATK 363 519 649 833 +85
DEF.png DEF 63 82 104 123
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 24 26 28
BLOCK.png Block count 1
ASPD.png Attack interval 2.8 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +33
Potential 5.png
Improves Vulnerability Deconstruction
Potential 6.png
DP cost -1
Total Cost
Sesa's Token
5
OR
Epic Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Vulnerability Deconstruction.
  • New skill: Delayed Concussive Parts.
  • Range extended.
Prerequisites
Raise Sesa to Level 50.
LMD
20K
Sniper Chip
4
Polyketon
4
Sugar
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Vulnerability Deconstruction improved.
  • Operator Modules available.
  • Range extended.
Prerequisites
Raise Sesa to Elite 1 Level 70.
LMD
120K
Sniper Dualchip
3
Grindstone Pentahydrate
8
Orirock Cluster
18

Talent

Vulnerability Deconstruction
Elite 1.png When deployed, all blocked enemies take +7% Physical damage
Elite 1.pngPotential 5.png When deployed, all blocked enemies take +9% (+2%) Physical damage
Elite 2.png When deployed, all blocked enemies take +15% Physical damage
Elite 2.pngPotential 5.png When deployed, all blocked enemies take +17% (+2%) Physical damage

Skills

Skill-A3.png
ATK Up γ
Auto Recovery
Manual
30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +30% 0 40 30s
Rank 2.png
ATK +35% 0 40 30s
Rank 3.png
ATK +40% 0 40 30s
Rank 4.png
ATK +45% 5 37 30s
Rank 5.png
ATK +50% 5 37 30s
Rank 6.png
ATK +55% 5 37 30s
Rank 7.png
ATK +60% 10 35 30s
Rank 8.png
ATK +75% 10 34 30s
Rank 9.png
ATK +90% 10 33 30s
Rank 10.png
ATK +100% 15 30 30s
Skill-Sesa2.png
Delayed Concussive Parts
Auto Recovery
Manual
25 ~ 30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack turn into delayed detonation grenades that deal 170% Physical damage, and decrease the ASPD of enemies hit by -3 for 3 seconds 10 50 25s
Rank 2.png
Attack turn into delayed detonation grenades that deal 175% Physical damage, and decrease the ASPD of enemies hit by -3 for 3 seconds 10 49 25s
Rank 3.png
Attack turn into delayed detonation grenades that deal 180% Physical damage, and decrease the ASPD of enemies hit by -3 for 3 seconds 10 48 25s
Rank 4.png
Attack turn into delayed detonation grenades that deal 190% Physical damage, and decrease the ASPD of enemies hit by -6 for 3 seconds 12 47 26s
Rank 5.png
Attack turn into delayed detonation grenades that deal 195% Physical damage, and decrease the ASPD of enemies hit by -6 for 3 seconds 12 46 26s
Rank 6.png
Attack turn into delayed detonation grenades that deal 200% Physical damage, and decrease the ASPD of enemies hit by -6 for 3 seconds 12 45 26s
Rank 7.png
Attack turn into delayed detonation grenades that deal 210% Physical damage, and decrease the ASPD of enemies hit by -10 for 3 seconds 14 44 27s
Rank 8.png
Attack turn into delayed detonation grenades that deal 220% Physical damage, and decrease the ASPD of enemies hit by -13 for 3 seconds 16 43 28s
Rank 9.png
Attack turn into delayed detonation grenades that deal 230% Physical damage, and decrease the ASPD of enemies hit by -16 for 3 seconds 18 42 29s
Rank 10.png
Attack turn into delayed detonation grenades that deal 240% Physical damage, and decrease the ASPD of enemies hit by -20 for 3 seconds 20 40 30s
Additional information
The grenades do not track enemies and detonates after a delay of 2 seconds on impact.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Diketon
5
Rank 4.png
Skill Summary - 2
6
Device
2
Rank 5.png
Skill Summary - 2
6
Orirock Cube
8
Rank 6.png
Skill Summary - 2
6
RMA70-12
3
Rank 7.png
Skill Summary - 3
6
Grindstone
2
Oriron Cluster
4
Rank 8.png
ATK Up γ
Skill Summary - 3
5
Keton Colloid
3
Coagulating Gel
2
Delayed Concussive Parts
Skill Summary - 3
5
Orirock Concentration
3
Grindstone
4
Rank 9.png
ATK Up γ
Skill Summary - 3
6
RMA70-24
3
Manganese Trihydrate
5
Delayed Concussive Parts
Skill Summary - 3
6
Grindstone Pentahydrate
3
White Horse Kohl
6
Rank 10.png
ATK Up γ
Skill Summary - 3
10
D32 Steel
4
Incandescent Alloy Block
4
Delayed Concussive Parts
Skill Summary - 3
10
Bipolar Nanoflake
4
Manganese Trihydrate
3

Base skills

Skill-ws evolve cost2.png Pragmatic Minimalism
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -2
Skill-ws evolve2.png Industrial Design
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75%

Operator Modules

Original

Original module.png Original: Sesa's Badge
Module Badge.png
Artilleryman Sniper.png
Operator Sesa has demonstrated a remarkable aptitude for inflicting physical casualties on multitudes of enemies.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Artilleryman responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

ART-X

ART-X module.png ART-X: "Soul Resonance"
Soul Resonance.png
Stage 1
ATK +38
DEF +24
New trait:
Increases ATK to 110% when attacking blocked enemies
Stage 2
ATK +50
DEF +35
Vulnerability Deconstruction improved:
When deployed, all blocked enemies take +18% Physical damage
Stage 3
ATK +60
DEF +43
Vulnerability Deconstruction improved:
When deployed, all blocked enemies take +22% Physical damage
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Sesa, and have Sesa deal at least 25,000 damage
  2. Clear Main Theme S3-6 with a 3-star rating; You must deploy your own Sesa, and have Sesa defeat at least 10 Originium Slugs β
  • Complete both of Sesa's ART-X Module Missions.
  • Raise Sesa to Elite 2 Level 50.
  • Have at least 100% Trust with Sesa.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
White Horse Kohl
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Orirock Concentration
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Keton Colloid
5
LMD
60K
Description
An everyday quarrel occurs in a corner of the Sargon underground arms market.
"This isn't what we agreed on. These aren't Blacksteel guns!"
"Give it up! Where am I gonna get Blacksteel from? We lost a guy just trying to get this stuff."
"I need guns I can use! This shit is as good to me as a hammer!" The Vouivre bossman gets angrier, and an assortment of Vouivran musclemen line up behind him.
"How are you going to use a gun if you can't do Originium Arts? Take it or leave it, I don't refund deposits." The Sarkaz merchant waves his hand, and one after another, his partners draw their blades behind him.
"I can fix this."
As the hostility boils over, a young Vouivran man comes out from the corner. His face is stony, his build frail enough to not even seem Vouivre, and his head of red hair majorly garish.
"I can make those guns usable, and it'd only cost you this much."
Both sides seem convinced by this conservative bid, and make way for him to approach. They watch as the youngster comes up, cracks open the toolkit he keeps on him, and picks up one of the guns. The complete firearm is reduced to parts in his hands, before becoming whole again. His movements aren't fast by any measure, but nobody can tell what happened.
The youngster hands the bossman the assembled gun, who doubtfully accepts it. After cautiously fumbling with it, he points the muzzle at the air and pulls the trigger. A clear gunshot resounds through the whole black market.
"It can only fire one shot. If you want it completely functional, I'll have to take it back to my workshop."
Everyone present was ready to slit throats a moment ago, but now all are in unanimous accord. A dozen pairs of eyes focus on the youngster, as if they've found something worth far more than the goods.
"Boy, what did you do just now?"
"Don't be twitchy, just hand it over and nothing bad will happen."
As everyone closes in step by step, he suddenly grins and laughs:
"You foolish philistines! Trying to get a peek of true power with your petite experience? Let me tell you, weapons have souls! Only the truly wise, the truly noble can resonate with them!"
For a moment, the chaotic scene once again falls quiet as can be.
"Lunatic," the Sarkaz spits.
The bossman pulls a whole pile of cash from his briefcase and hands it to the youngster, while the Sarkaz merchant takes the rest and leaves, not bothering with a single glance back.
"Boy, you can keep your secrets if you want. I'll give you money and a workspace, and you work for me. How does that sound?" He offers an invitation to the bizarre youth.
"Deal."
The youngster takes up residence in the workroom the bossman gives him. Late at night, he carefully fills a notepad with the quantity and models of the guns from earlier that day, annotated with "Columbian make, smuggled into Sargon by Sarkaz merchant, circumstances unclear."
"Good. We start from here."

Changelog

References