Mayer

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Summoner SupporterRhine Lab
Supporter.png
Summoner Supporter.png
Rhine Lab
Mayer icon.png
Mayer Elite 2 icon.png
Mayer Skin 1 icon.png
Mayer, researcher of Rhine Lab, is ready for combat with her Meeboos.
A genius at multitasking in all aspects.
Position Ranged
Tags Summon, Crowd-Control
Trait Deals Arts damage
Can use Summons in battles
Availability Headhunting; Recruitment

Stats

Range

Base.pngElite 1.png
  
  
  
   
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 480 649 843 1068 +200
ATK.png ATK 199 285 380 443 +35
DEF.png DEF 56 80 107 130
RES.png RES 15 20 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 9 11
BLOCK.png Block count 1
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
RES +8
Potential 5.png
Redeployment time -6 seconds
Potential 6.png
DP cost -1
Total Cost
Mayer's Token
5
OR
Epic Supporter Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Detonate and Recycle.
  • Robotter improved.
  • Range extended.
Prerequisites
Raise Mayer to Level 50.
LMD
20K
Supporter Chip
4
Polyester
5
Device
2
Elite 2.png Elite 2
Prerequisites
Raise Mayer to Elite 1 Level 70.
LMD
120K
Supporter Dualchip
3
Oriron Block
6
RMA70-12
11

Talent

Robotter
Base.png Can summon 3 Robotters; Enemies have -10 ASPD when blocked by Robotters
Elite 1.png Can summon 4 Robotters; Enemies have -25 ASPD when blocked by Robotters
Elite 2.png Can summon 5 Robotters; Enemies have -25 ASPD when blocked by Robotters

Skills

Skill-Mayer1.png
Bionic Device
Passive
(M1+)
    
  
    
Level Effect Initial SP SP cost Duration
Rank 1.png
All Robotters gain 10% Physical and Arts Dodge
Rank 2.png
All Robotters gain 13% Physical and Arts Dodge
Rank 3.png
All Robotters gain 15% Physical and Arts Dodge
Rank 4.png
All Robotters gain 18% Physical and Arts Dodge
Rank 5.png
All Robotters gain 20% Physical and Arts Dodge
Rank 6.png
All Robotters gain 22% Physical and Arts Dodge
Rank 7.png
All Robotters gain 25% Physical and Arts Dodge
Rank 8.png
All Robotters gain 25% Physical and Arts Dodge
Allies on Robotters' four adjacent tiles also gain the same buff
Rank 9.png
All Robotters gain 30% Physical and Arts Dodge
Allies on Robotters' four adjacent tiles also gain the same buff
Rank 10.png
All Robotters gain 35% Physical and Arts Dodge
Allies on Robotters' four adjacent tiles also gain the same buff
Additional information
The dodge on friendly units from Mastery 1 does not stack if a single friendly is in the adjacent tiles to multiple Robotters.
Skill-Mayer2.png
Detonate and Recycle
Auto Recovery
Manual
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Detonates all deployed Robotters immediately, dealing 300% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds
The exploded Robotters will be recycled
0 40
Rank 2.png
Detonates all deployed Robotters immediately, dealing 320% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds
The exploded Robotters will be recycled
0 39
Rank 3.png
Detonates all deployed Robotters immediately, dealing 350% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds
The exploded Robotters will be recycled
0 38
Rank 4.png
Detonates all deployed Robotters immediately, dealing 380% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds
The exploded Robotters will be recycled
0 37
Rank 5.png
Detonates all deployed Robotters immediately, dealing 400% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds
The exploded Robotters will be recycled
0 36
Rank 6.png
Detonates all deployed Robotters immediately, dealing 420% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds
The exploded Robotters will be recycled
0 35
Rank 7.png
Detonates all deployed Robotters immediately, dealing 450% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds
The exploded Robotters will be recycled
0 34
Rank 8.png
Detonates all deployed Robotters immediately, dealing 500% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1.5 seconds
The exploded Robotters will be recycled
0 33
Rank 9.png
Detonates all deployed Robotters immediately, dealing 550% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1.5 seconds
The exploded Robotters will be recycled
0 32
Rank 10.png
Detonates all deployed Robotters immediately, dealing 600% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 2 seconds
The exploded Robotters will be recycled
0 30
Additional information
  • Detonate and Recycle can only be used when there are at least one Robotter on the map and the explosion can affect aerial enemies.
  • Robotters that are being Stunned, Frozen, or suffering from Necrosis Damage when Detonate and Recycle is used will neither explode nor recovered.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Ester
7
Rank 4.png
Skill Summary - 2
6
Oriron
3
Rank 5.png
Skill Summary - 2
6
Polyketon
4
Rank 6.png
Skill Summary - 2
6
Manganese Ore
4
Rank 7.png
Skill Summary - 3
6
Grindstone
2
Orirock Cluster
4
Rank 8.png
Bionic Device
Skill Summary - 3
5
RMA70-24
3
Manganese Ore
2
Detonate and Recycle
Skill Summary - 3
5
Orirock Concentration
3
Grindstone
4
Rank 9.png
Bionic Device
Skill Summary - 3
6
Sugar Lump
3
RMA70-24
5
Detonate and Recycle
Skill Summary - 3
6
Polyester Lump
3
Orirock Concentration
6
Rank 10.png
Bionic Device
Skill Summary - 3
10
D32 Steel
4
Oriron Block
3
Detonate and Recycle
Skill Summary - 3
10
Polymerization Preparation
4
Manganese Trihydrate
4

Base skills

Skill-ws p4.png Meeboo: Processing
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 65%
Skill-man spd3.png Meeboo: Manufacturing
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, productivity +30%

Operator Modules

Original

Original module.png Original: Mayer's Badge
Module Badge.png
Summoner Supporter.png
"Operator Mayer has demonstrated a remarkable aptitude in combat with her multithreaded control of 'Meeboos.'
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Supporter Operator during field operations to exercise Summoner responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named."

SUM-X

SUM-X module.png SUM-X: "Meeboo" Control Terminal XP
Meeboo Control Terminal XP.png
Stage 1
HP +80
ATK +25
Trait improved:
The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
Stage 2
HP +100
ATK +35
Robotter improved:
Can summon 5 Robotters; Enemies have -28 ASPD when blocked by Robotters
Stage 3
HP +120
ATK +40
Robotter improved:
Can summon 5 Robotters; Enemies have -30 ASPD when blocked by Robotters
Module MissionsUnlock conditions
  1. Complete 5 operations and summon Mayer's summoned units at least 5 times in each operation (Mayer cannot be a Support Unit)
  2. Clear Main Story 2-9 with a 3-star rating using a squad of at most 3 units (including Support Units); a non-Support Mayer must be deployed during the operation and only Sniper operators are allowed for the remaining units
  • Complete both of Mayer's SUM-X Module Missions.
  • Raise Mayer to Elite 2 Level 50.
  • Have at least 100% Trust with Mayer.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Sugar Lump
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Manganese Trihydrate
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Orirock Concentration
5
LMD
60K
Description
"Multithreading enhancements–Completed
Meeboos maintenance–Completed
Detonate and Recycle circuitry–Completed
System upgrade–Completed
*Undisclosed* plan–In early development stages
......
Closure's AI buggies are so amazing.
I want them! I really want them! And I want all my Meeboos be like that!!!
A whole squadron of Meeboos that does what I want by themselves. Heh... hahah.
......
Closure did say that she doesn't have all of the code and computational logic figured out, and that she still has to rely on Rhodes Island's core for part of its upkeep.
It wouldn't feel right to reuse technology that I don't understand, so I will just make my own.
Meeboos' service efficiency has improved quite a bit lately, and their Detonate and Recycle rate has been stable. I'd say the research on it has come pretty far.
Next up–Research on Meeboos' automation logic...
The learning device's been installed on Meeboos No. *unknown number* for a while now, and it's made some progress.
That is, if opening the door for guests counts as progress, haha...
Given what a complex environment the battlefield is, I'm afraid sending it there will affect its operations.
But if I don't take it there, it won't collect any data either...
......
I ended up bringing it with me. I've backed up all the data and logged down all the hardware specifications.
If... Just if... If it ends up getting wrecked and written off, I'll have to come up with some kind of way to squeeze some compensation and a few days off out of the Doctor.
Then I'll have to spend half a year again to build a new one...
Please, let there be some kind of breakthrough! Just a little will do!!
This isn't for the old guys at Engineering or myself.
It's for your own good, Meeboos!
If there comes a day you reach the AIs' level, what should I say to you?
Oh, whatever. We've been friends for so long, I guess both of us know deep in our hearts what we want to say to each other.
Right, Meeboos?
–Excerpts from 'Meeboos Maintenance Diary' by Mayer Stony, Lutra Workshop Member of Rhine Lab Engineering Department"

Changelog