
★★★★★
Mayer |
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![]() Mayer, researcher of Rhine Lab, is ready for combat with her Meeboos. A genius at multitasking in all aspects. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | Summon, Crowd-Control | |
Trait | Deals Arts damage Can use Summons in battles | |
Summon | ![]() | |
How to obtain | Kernel Headhunting; Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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480 | 649 | 843 | 1068 | +200 |
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199 | 285 | 380 | 443 | +35 |
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56 | 80 | 107 | 130 | – |
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15 | 20 | N/A | ||
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70 seconds | ||||
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9 | 11 | |||
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1 | ||||
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1.6 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | RES +8 |
![]() | Redeployment time -6 seconds |
![]() | DP cost -1 |
Total Cost | |
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Robotter | |
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Can summon 3 Robotters; Enemies have -10 ASPD when blocked by Robotters |
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Can summon 4 Robotters; Enemies have -25 ASPD when blocked by Robotters |
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Can summon 5 Robotters; Enemies have -25 ASPD when blocked by Robotters |
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Bionic Device Passive |
(Sp1+) □
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Lv. | Description | ![]() |
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All Robotters gain 10% Physical and Arts Dodge | – | – | – |
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All Robotters gain 13% Physical and Arts Dodge | – | – | – |
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All Robotters gain 15% Physical and Arts Dodge | – | – | – |
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All Robotters gain 18% Physical and Arts Dodge | – | – | – |
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All Robotters gain 20% Physical and Arts Dodge | – | – | – |
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All Robotters gain 22% Physical and Arts Dodge | – | – | – |
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All Robotters gain 25% Physical and Arts Dodge | – | – | – |
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All Robotters gain 25% Physical and Arts Dodge Allies on Robotters' four adjacent tiles also gain the same buff |
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All Robotters gain 30% Physical and Arts Dodge Allies on Robotters' four adjacent tiles also gain the same buff |
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All Robotters gain 35% Physical and Arts Dodge Allies on Robotters' four adjacent tiles also gain the same buff |
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Additional information | ||||
The dodge on friendly units from Specialization Level 1 does not stack if a single friendly is in the adjacent tiles to multiple Robotters. |
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Detonate and Recycle Auto Recovery Manual |
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Lv. | Description | ![]() |
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Detonates all deployed Robotters immediately, dealing 300% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds The exploded Robotters will be recycled |
0 | 40 | – |
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Detonates all deployed Robotters immediately, dealing 320% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds The exploded Robotters will be recycled |
0 | 39 | – |
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Detonates all deployed Robotters immediately, dealing 350% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds The exploded Robotters will be recycled |
0 | 38 | – |
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Detonates all deployed Robotters immediately, dealing 380% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds The exploded Robotters will be recycled |
0 | 37 | – |
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Detonates all deployed Robotters immediately, dealing 400% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds The exploded Robotters will be recycled |
0 | 36 | – |
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Detonates all deployed Robotters immediately, dealing 420% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds The exploded Robotters will be recycled |
0 | 35 | – |
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Detonates all deployed Robotters immediately, dealing 450% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1 seconds The exploded Robotters will be recycled |
0 | 34 | – |
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Detonates all deployed Robotters immediately, dealing 500% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1.5 seconds The exploded Robotters will be recycled |
0 | 33 | – |
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Detonates all deployed Robotters immediately, dealing 550% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 1.5 seconds The exploded Robotters will be recycled |
0 | 32 | – |
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Detonates all deployed Robotters immediately, dealing 600% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hit targets for 2 seconds The exploded Robotters will be recycled |
0 | 30 | – |
Additional information | ||||
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Meeboo: Processing | ![]() |
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When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 65% |
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Meeboo: Manufacturing | ![]() |
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When this Operator is assigned to a Factory, productivity +30% |
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"Operator Mayer has demonstrated a remarkable aptitude in combat with her multithreaded control of 'Meeboos.' The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Supporter Operator during field operations to exercise Summoner responsibilities. In witness whereof, This badge is hereby conferred upon the above named." |
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HP +80 ATK +25 |
Trait improved: The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated) |
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HP +100 ATK +35 |
Robotter improved: Can summon 5 Robotters; Enemies have -28 ASPD when blocked by Robotters | |
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HP +120 ATK +40 |
Robotter improved: Can summon 5 Robotters; Enemies have -30 ASPD when blocked by Robotters |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Mayer. | |||||
![]() | Have at least 100% Trust with Mayer. |
Description |
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"Multithreading enhancements–Completed Meeboos maintenance–Completed Detonate and Recycle circuitry–Completed System upgrade–Completed *Undisclosed* plan–In early development stages ...... Closure's AI buggies are so amazing. I want them! I really want them! And I want all my Meeboos be like that!!! A whole squadron of Meeboos that does what I want by themselves. Heh... hahah. ...... Closure did say that she doesn't have all of the code and computational logic figured out, and that she still has to rely on Rhodes Island's core for part of its upkeep. It wouldn't feel right to reuse technology that I don't understand, so I will just make my own. Meeboos' service efficiency has improved quite a bit lately, and their Detonate and Recycle rate has been stable. I'd say the research on it has come pretty far. Next up–Research on Meeboos' automation logic... The learning device's been installed on Meeboos No. *unknown number* for a while now, and it's made some progress. That is, if opening the door for guests counts as progress, haha... Given what a complex environment the battlefield is, I'm afraid sending it there will affect its operations. But if I don't take it there, it won't collect any data either... ...... I ended up bringing it with me. I've backed up all the data and logged down all the hardware specifications. If... Just if... If it ends up getting wrecked and written off, I'll have to come up with some kind of way to squeeze some compensation and a few days off out of the Doctor. Then I'll have to spend half a year again to build a new one... Please, let there be some kind of breakthrough! Just a little will do!! This isn't for the old guys at Engineering or myself. It's for your own good, Meeboos! If there comes a day you reach the AIs' level, what should I say to you? Oh, whatever. We've been friends for so long, I guess both of us know deep in our hearts what we want to say to each other. Right, Meeboos? –Excerpts from 'Meeboos Maintenance Diary' by Mayer Stony, Lutra Workshop Member of Rhine Lab Engineering Department" |
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