Mayer: The Aesthetics of Explosions

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Paradox Simulation
The Aesthetics of Explosions
Mayer icon.png
Mayer PS map.png
The Lutra Workshop's magnum opus, "Meeboos", are indomitable on the battlefield.
They're not just effective at curbing lack of manpower, but can also carry and prime explosive units when encountering armies of enemies, mopping up huge areas in a flash. After their detonation concludes, the "Meeboos" will automatically return for basic maintenance from Mayer, prepping for the next time they deploy.
One explosion not gonna do it? Then here comes another.

Unlock condition: Raise Mayer to Elite 2 Level 1.

Information

Unit Limit Initial DP Life Points Enemies
7 30 1 47

Enemies

Normal Dual Swordsman ×17, Infused Originium Slug ×21, Infused Originium Slug α ×4
Elite Heavy Defender Leader ×3, Bombtail ×2

Operators

Squad composition
  • Mayer
  • Sora (Elite 2 Level 20, Skill-Sora2.png Hymn of Battle Level 7)
Pre-deployed Gummy (Elite 2 Level 20, Skill-Gummy1.png Provisions Level 7)
Addendum
  • Mayer's level, promotion, skill upgrades/Mastery training, Trust, and Potential will match with that of the player's.
  • Unless noted otherwise, all other Operators are at Potential 1.
  • All other Operators have 50% Trust.