Swire: Money Rules Everything

From Arknights Terra Wiki
Jump to navigation Jump to search
Paradox Simulation
Money Rules Everything
Swire icon.png
Swire PS map.png
Miss Swire's able to sort out many a trouble with her own wisdom.
This "wisdom" is formed of: command, tactics, combat skills, and... money.
That's right—the power to put money to good use is a wisdom all of its own.

Unlock condition: Raise Swire to Elite 2 Level 1.

Information

Unit Limit Initial DP Life Points Enemies
5 16 1 61
Terrain properties The Medical Rune restores 3% of maximum HP every second to the friendly unit on it.

Enemies

Normal Nameless Independent Knight ×19, Sponsor Drone ×22, Cheering Sponsor Drone ×10
Elite Elite Knight Shielder ×4, Bloodboil Knightclub Elite ×5
Boss Corrupted Knight
Addendum
  • The Corrupted Knight has 20000 HP.
  • The 1st and 2nd Sponsor Drones give 4 Mieszko Coils when destroyed.
  • The 3rd, 4th, 5th, 9th to 12th, and 19th to 22nd Sponsor Drones give 1 Mr. Boom when destroyed.
  • The 6th, 7th, 8th, and 13th to 18th Sponsor Drones give 1 High-Energy Originium Bomb when destroyed.

Operators

Squad composition Swire
Pre-deployed
  • Blue Poison (Elite 2 Level 20, Skill-BluePoison1.png Twinshot - Auto Mastery 3)
  • GreyThroat (Elite 2 Level 20, Skill-GreyThroat1.png Flying Feathers Mastery 3)
  • Jessica (Elite 2 Level 20, Skill-P2.png Power Strike β Mastery 3)
  • Meteor (Elite 2 Level 20, Skill-Meteor1.png Armor Breaker Mastery 3)
Addendum
  • Swire's level, promotion, skill upgrades/Mastery training, Trust, and Potential will match with that of the player's.
  • Unless noted otherwise, all other Operators are at Potential 1.
  • Blue Poison, GreyThroat, Jessica, and Meteor have 100% Trust.