Fragile

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Amplifies all Physical, Arts, and True damage taken by the corresponding amount (only the strongest effect of this type applies).
—In-game tip

Fragile is a debuff effect in Arknights.

Overview

Fragile amplifies the Physical, Arts, and True damage taken by the victim. Multiple instances of Fragile do not stack; the most effective takes precedence over the other(s).

Sources

Operator Source Range/target Value
Rigid Ice Cold/Frozen enemies within attack range
  • Elite 1: 15%/30%
  • Elite 2: 25%/50%
  • UMD-X Stage 2: 28%/56%
  • UMD-X Stage 3: 30%/60%
  • Potential 5: +2%/+4%
Justice Drive Flying enemies within attack range when deployed
  • Potential 1: 10% for 10 seconds
  • Potential 2: 13% for 12 seconds
  • Potential 3: 16% for 14 seconds
  • Potential 4: 19% for 16 seconds
  • Potential 5: 22% for 18 seconds
  • Potential 6: 25% for 20 seconds
Spiritual Destruction Attack after module upgrade
  • LOR-X Stage 2: 4%
  • LOR-X Stage 3: 8%
Weakening Enemies within attack range with <40% HP
  • Elite 1: 15%
  • Elite 2: 30%
  • Potential 5: +3%
Skill-Saileach3.png
Glorious Banner
Unwavering Banner, lasts for 10 seconds
  
  
  
  • Level 1-3: 15%
  • Level 4-6: 20%
  • Level 7-Mastery 1: 25%
  • Mastery 2: 27%
  • Mastery 3: 30%
Omen of Defeat Enemies within attack range with <40% HP
  • Base: 10%
  • Elite 1: 20%
  • Elite 2: 30%
  • Potential 5: +3%
Binding Circle Slowed enemies within attack range 20% (+3% P5)
Delayed Detonation Lasts for 8 seconds
  
  
  
  • Potential 1: 10%
  • Potential 2: 18%
  • Potential 3: 21%
  • Potential 4: 24%
  • Potential 5: 27%
  • Potential 6: 30%

Other

Arts Fragility

Amplifies Arts damage taken by the corresponding amount (only the strongest effect of this type applies).
—Arts Fragility's in-game tip

Arts Fragility is similar to Fragile, but only increases Arts damage taken. As with Fragile, multiple instances of Arts Fragility do not stack with the most effective instance taking precedence, but it can stack multiplicatively with Fragile.

Operator Source Range/target Value
Dusk and Dawn Attack
  • Elite 1: 6%
  • Elite 2: 12%
  • Potential 5: +2%
Tundra Survival Aerial enemies within attack range
  • Elite 1: 10%
  • Elite 2: 20%
  • Potential 5: +2%
Cinder The namesake debuff: Applied on attack with a 30% chance (100% while Skill-FlameShadow3.png Ember of Life is active), lasts for 6 seconds
  • Elite 1: 15%
  • Elite 2: 30%
  • Potential 5: +2%

Interactions

Operator Subject Interaction
Skill-Suzuran3.png
Foxfire Haze
Multiplies the Fragile effect of Binding Circle.
  • Level 1: 1.1×
  • Level 2: 1.2×
  • Level 3: 1.3×
  • Level 4: 1.4×
  • Level 5: 1.5×
  • Level 6: 1.6×
  • Level 7: 1.7×
  • Mastery 1: 1.8×
  • Mastery 2: 1.9×
  • Mastery 3: 2×
Skill-Shamare1.png
Malediction
Multiplies the Fragile effect of Omen of Defeat.
  • Level 1-4: 1.3×
  • Level 5-7: 1.4×
  • Mastery 1: 1.6×
  • Mastery 2: 1.7×
  • Mastery 3: 1.8×