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Fragile

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Fragile is a debuff in Arknights.

Effect[edit]

Fragile effects amplify the damage of the specified type(s) taken by affected units.

Different types of Fragile exist, each affecting different damage types; multiple instances of the same type do not stack, with the most effective taking precedence over the other(s). However, different Fragiles can stack multiplicatively with each other if they share a damage type (e.g. Fragile can stack with Arts Fragility), as well as with other sources of damage amplification.

Normal[edit]

Amplifies all Physical, Arts, and True damage taken by the corresponding amount (only the strongest effect of this type applies).
—Fragile's in-game tip

The normal Fragile effect amplifies the Physical, Arts, and True damage taken by the victim.

Sources[edit]

Operators[edit]

Operator Source Target Value

Ela
Skill-Ela3.png
"The Bosak Tempest"
Enemies affected by a GRZMOT Mine
  • Level 1-3: 15% for 5 seconds
  • Level 4-6: 20% for 6 seconds
  • Level 7: 25% for 6 seconds
  • Spec. 1-2: 30% for 7 seconds
  • Spec. 3: 35% for 7 seconds

Gnosis
Rigid Ice Cold/Frozen enemies within attack range
  • Elite 1: 15%/30%
  • Elite 2: 25%/50%
  • UMD-X Stage 2: 28%/56%
  • UMD-X Stage 3: 30%/60%
  • Potential 5: +2%/+4%

Iana
Gemini Replicator The enemy that attacks the Gemini Replicator double
  • Elite 1: 10% for 6 seconds
  • Elite 2: 20% for 8 seconds
  • Potential 5: +2%

"Justice Knight"
Justice Drive Aerial enemies within attack range while deployed
  • Potential 1: 10% for 10 seconds
  • Potential 2: 13% for 12 seconds
  • Potential 3: 16% for 14 seconds
  • Potential 4: 19% for 16 seconds
  • Potential 5: 22% for 18 seconds
  • Potential 6: 25% for 20 seconds

Lappland
Spiritual Destruction (LOR-X Stage 2+) Attack, lasts 6 seconds
  • Stage 2: 4%
  • Stage 3: 8%

Lucilla
Ingenius Usage of Survey Equipment Enemies that are neither elites nor bosses within attack range
  • Elite 1: 8%
  • Elite 2: 16%
  • UMD-X Stage 2: 20%
  • UMD-X Stage 3: 23%
  • Potential 5: +2%

Pramanix
Weakening Enemies within attack range with <40% HP
  • Elite 1: 15%
  • Elite 2: 30%
  • Potential 5: +3%

Saileach
Skill-Saileach3.png
Glorious Banner
Unwavering Banner, lasts for 10 seconds
  
  
  
  • Level 1-3: 15%
  • Level 4-6: 20%
  • Level 7-Spec. 1: 25%
  • Spec. 2: 27%
  • Spec. 3: 30%

Shamare
Omen of Defeat Enemies within attack range with <40% HP
  • Base: 10%
  • Elite 1: 20%
  • Elite 2: 30%
  • Potential 5: +3%

Suzuran
Binding Circle Slowed enemies within attack range
  • Base: 20%
  • DEC-Y Stage 2: 21%
  • DEC-Y Stage 3: 22%
  • Potential 5: +3%

THRM-EX
Delayed Detonation Lasts for 8 seconds
  
  
  
  • Potential 1: 10%
  • Potential 2: 18%
  • Potential 3: 21%
  • Potential 4: 24%
  • Potential 5: 27%
  • Potential 6: 30%

Miscellaneous[edit]

Physical Fragility[edit]

Amplifies Physical damage taken by the corresponding amount (only the strongest effect of this type applies).
—Physical Fragility's in-game tip

Physical Fragility amplifies Physical damage taken by the victim.

Operator Source Target Value

Eunectes
Resilience
(RA-α Stage 2+)
(Only effective in Reclamation Algorithm) Enemies blocked by Eunectes while her skill is active
  • Stage 2: 20%
  • Stage 3: 40%

Arts Fragility[edit]

Amplifies Arts damage taken by the corresponding amount (only the strongest effect of this type applies).
—Arts Fragility's in-game tip

Arts Fragility amplifies the Arts damage taken by the victim.

Sources[edit]

Operator Source Target Value

Hibiscus the Purifier
Dusk and Dawn Attack
  • Elite 1: 6%
  • Elite 2: 12%
  • INC-X Stage 2: 17%
  • INC-X Stage 3: 20%
  • Potential 5: +2%

Ho'olheyak
Bygone Wings
(CCR-Y Stage 2+)
Enemies within attack range with <50% HP
  • Stage 2: 10%
  • Stage 3: 20%

Qanipalaat
Tundra Survival Aerial enemies within attack range
  • Elite 1: 10%
  • Elite 2: 20%
  • CCR-Y Stage 2: 25%
  • CCR-Y Stage 3: 28%
  • Potential 5: +2%

PhonoR-0
Chorus of a Distant Valley Enemies within attack range for 40 seconds after deployment
  • Potential 1: 3%
  • Potential 2-3: 5%
  • Potential 4-5: 8%
  • Potential 6: 10%

Reed the Flame Shadow
Cinder The namesake debuff: Applied on attack with a 30% chance (100% while Skill-FlameShadow3.png Ember of Life is active), lasts for 6 seconds
  • Elite 1: 15%
  • Elite 2: 30%
  • Potential 5: +2%

Elemental Fragility[edit]

Amplifies all Elemental damage taken by the corresponding amount (only the strongest effect of this type applies).
—Elemental Fragility's in-game tip

Elemental Fragility increases the Elemental damage taken by the victim; as the normal Fragile does not apply to Elemental damage, both does not stack.

Sources[edit]

Operator Source Target Value

PhonoR-0
Chorus of a Distant Valley Enemies within attack range for 40 seconds after deployment
  • Potential 1: 3%
  • Potential 2-3: 5%
  • Potential 4-5: 8%
  • Potential 6: 10%

Virtuosa
Mental Inversion (RIT-X Stage 2+) Enemies in attack range under the effects of Necrosis Damage's burst effect
  • Stage 2: 3%
  • Stage 3: 5%

Interactions[edit]

OperatorSubjectInteraction
Lucilla
Skill-Lucilla2.png
Release-retarding Chromogen
Whenever an enemy affected by Ingenius Usage of Survey Equipment is defeated while Release-retarding Chromogen is active, its Fragile effect increases up to a limit.
  • Level 1-3: 0.3×, up to 2.2×
  • Level 4-6: 0.4×, up to 2.6×
  • Level 7-Spec. 3: 0.5×, up to 3×

Suzuran
Skill-Suzuran3.png
Foxfire Haze
Multiplies the Fragile effect of Binding Circle.
  • Level 1: 1.1×
  • Level 2: 1.2×
  • Level 3: 1.3×
  • Level 4: 1.4×
  • Level 5: 1.5×
  • Level 6: 1.6×
  • Level 7: 1.7×
  • Spec. 1: 1.8×
  • Spec. 2: 1.9×
  • Spec. 3: 2×

Shamare
Skill-Shamare1.png
Malediction
Multiplies the Fragile effect of Omen of Defeat.
  • Level 1-4: 1.3×
  • Level 5-7: 1.4×
  • Spec. 1: 1.6×
  • Spec. 2: 1.7×
  • Spec. 3: 1.8×

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