Fragile
“ | Amplifies all Physical, Arts, and True damage taken by the corresponding amount (only the strongest effect of this type applies). | ” |
—In-game tip |
Fragile is a debuff effect in Arknights.
Overview
Fragile amplifies the Physical, Arts, and True damage taken by the victim. Multiple instances of Fragile do not stack; the most effective takes precedence over the other(s). Note that Fragile can stack multiplicatively with other sources of damage amplification.
Sources
Operator | Source | Range/target | Value |
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Rigid Ice | Cold/Frozen enemies within attack range |
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Justice Drive | Flying enemies within attack range when deployed |
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Spiritual Destruction (LOR-X Stage 2+) | Attack, lasts for 6 seconds |
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Weakening | Enemies within attack range with <40% HP |
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![]() Glorious Banner |
Unwavering Banner, lasts for 10 seconds □□□
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Omen of Defeat | Enemies within attack range with <40% HP |
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Binding Circle | Slowed enemies within attack range |
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Delayed Detonation | Lasts for 8 seconds □□□
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Other
- When the Elder/Weaving Vinecreeps takes damage from environmental effects, they will receive a 100% Fragile for 10 seconds.
- When the "Supersweetie Smiley's" Speeding Mode is forcibly ended, it will receive a 50% Fragile for 10 seconds.
- When the "Hatred Without Root's" Spread Malice ends with no Drone enemies in a radius of 2 tiles around it, the Hatred will receive a 25% Fragile for 15 seconds.
Arts Fragility
“ | Amplifies Arts damage taken by the corresponding amount (only the strongest effect of this type applies). | ” |
—Arts Fragility's in-game tip |
Arts Fragility is similar to Fragile, but only increases Arts damage taken. As with Fragile, multiple instances of Arts Fragility do not stack, with the most effective instance taking precedence, but it can stack multiplicatively with Fragile.
Operator | Source | Range/target | Value |
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Dusk and Dawn | Attack |
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Tundra Survival | Aerial enemies within attack range |
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Cinder | The namesake debuff: Applied on attack with a 30% chance (100% while ![]() |
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Elemental Fragility
This section pertains to a subject that is not yet released in the Global server of Arknights. |
“ | Amplifies Elemental damage taken by the corresponding amount (only the strongest effect of this type applies). | ” |
—Elemental Fragility's in-game tip (unofficial translation) |
Elemental Fragility only increases Elemental damage taken. Like other forms of Fragile, multiple instances of Elemental Fragility do not stack, with the most effective instance taking precedence. Notably, Elemental Fragility does not stack with Fragile, as the latter does not affect Elemental damage.
Operator | Source | Range/target | Value |
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Unison from the Distant River Vale | Enemies within attack range for 40 seconds after deployment |
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Interactions
Operator | Subject | Interaction |
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![]() Foxfire Haze |
Multiplies the Fragile effect of Binding Circle.
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![]() Malediction |
Multiplies the Fragile effect of Omen of Defeat.
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