Fragile

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Fragile is a debuff in Arknights.

Effect

Fragile effects amplify the damage of the specified type(s) taken by affected units.

Different types of Fragile exist, each affecting different damage types; multiple instances of the same type do not stack, with the most effective taking precedence over the other(s). However, different Fragiles can stack multiplicatively with each other if they share a damage type (e.g. Fragile can stack with Arts Fragility), as well as with other sources of damage amplification.

Normal

Amplifies all Physical, Arts, and True damage taken by the corresponding amount (only the strongest effect of this type applies).
—Fragile's in-game tip

The normal Fragile effect amplifies the Physical, Arts, and True damage taken by the victim.

Sources

OperatorSourceTargetValue
Ela
Skill-Ela3.png
"The Bosak Tempest"

Enemies affected by a GRZMOT Mine

  • Level 1-3: 15% for 5 seconds
  • Level 4-6: 20% for 6 seconds
  • Level 7: 25% for 6 seconds
  • Spec. 1-2: 30% for 7 seconds
  • Spec. 3: 35% for 7 seconds
Gnosis
Rigid Ice

Cold/Frozen enemies within attack range

  • Elite 1: 15%/30%
  • Elite 2: 25%/50%
  • UMD-X Stage 2: 28%/56%
  • UMD-X Stage 3: 30%/60%
  • Potential 5: +2%/+4%
Iana
Gemini Replicator

The enemy that attacks the Gemini Replicator double

  • Elite 1: 10% for 6 seconds
  • Elite 2: 20% for 8 seconds
  • Potential 5: +2%
"Justice Knight"
Justice Drive

Aerial enemies within attack range while deployed

  • Potential 1: 10% for 10 seconds
  • Potential 2: 13% for 12 seconds
  • Potential 3: 16% for 14 seconds
  • Potential 4: 19% for 16 seconds
  • Potential 5: 22% for 18 seconds
  • Potential 6: 25% for 20 seconds
Lappland
Spiritual Destruction (LOR-X Stage 2+)

Attack, lasts 6 seconds

  • Stage 2: 4%
  • Stage 3: 8%
Lucilla
Ingenius Usage of Survey Equipment

Enemies that are neither elites nor bosses within attack range

  • Elite 1: 8%
  • Elite 2: 16%
  • UMD-X Stage 2: 20%
  • UMD-X Stage 3: 23%
  • Potential 5: +2%
Pramanix
Weakening

Enemies within attack range with <40% HP

  • Elite 1: 15%
  • Elite 2: 30%
  • Potential 5: +3%
Saileach
Skill-Saileach3.png
Glorious Banner
Unwavering Banner, lasts for 10 seconds
  
  
  
  • Level 1-3: 15%
  • Level 4-6: 20%
  • Level 7-Spec. 1: 25%
  • Spec. 2: 27%
  • Spec. 3: 30%
Shamare
Omen of Defeat

Enemies within attack range with <40% HP

  • Base: 10%
  • Elite 1: 20%
  • Elite 2: 30%
  • Potential 5: +3%
Suzuran
Binding Circle

Slowed enemies within attack range

  • Base: 20%
  • DEC-Y Stage 2: 21%
  • DEC-Y Stage 3: 22%
  • Potential 5: +3%
THRM-EX
Delayed Detonation Lasts for 8 seconds
  
  
  
  • Potential 1: 10%
  • Potential 2: 18%
  • Potential 3: 21%
  • Potential 4: 24%
  • Potential 5: 27%
  • Potential 6: 30%

Physical Fragility

This section pertains to a subject that is not yet released in the Global server of Arknights. Read at your own risk!
Amplifies Physical damage taken by the corresponding amount (only the strongest effect of this type applies).
—Physical Fragility's in-game tip (unofficial translation)

Physical Fragility amplifies Physical damage taken by the victim.

OperatorSourceTargetValue
Eunectes
Resilience
(RA-α Stage 2+)

(Only effective in Reclamation Algorithm) Enemies blocked by Eunectes while her skill is active

  • Stage 2: 20%
  • Stage 3: 40%

Arts Fragility

Amplifies Arts damage taken by the corresponding amount (only the strongest effect of this type applies).
—Arts Fragility's in-game tip

Arts Fragility amplifies the Arts damage taken by the victim.

Sources

OperatorSourceTargetValue
Hibiscus the Purifier
Dusk and Dawn

Attack

  • Elite 1: 6%
  • Elite 2: 12%
  • INC-X Stage 2: 17%
  • INC-X Stage 3: 20%
  • Potential 5: +2%
Ho'olheyak
Bygone Wings
(CCR-Y Stage 2+)

Enemies within attack range with <50% HP

  • Stage 2: 10%
  • Stage 3: 20%
Qanipalaat
Tundra Survival

Aerial enemies within attack range

  • Elite 1: 10%
  • Elite 2: 20%
  • CCR-Y Stage 2: 25%
  • CCR-Y Stage 3: 28%
  • Potential 5: +2%
PhonoR-0
Chorus of a Distant Valley

Enemies within attack range for 40 seconds after deployment

  • Potential 1: 3%
  • Potential 2-3: 5%
  • Potential 4-5: 8%
  • Potential 6: 10%
Reed the Flame Shadow
Cinder

The namesake debuff: Applied on attack with a 30% chance (100% while Skill-FlameShadow3.png Ember of Life is active), lasts for 6 seconds

  • Elite 1: 15%
  • Elite 2: 30%
  • Potential 5: +2%

Elemental Fragility

Amplifies all Elemental damage taken by the corresponding amount (only the strongest effect of this type applies).
—Elemental Fragility's in-game tip

Elemental Fragility only increases Elemental damage taken. Notably, Elemental Fragility does not stack with Fragile, as the latter does not affect Elemental damage.

Sources

OperatorSourceTargetValue
PhonoR-0
Chorus of a Distant Valley

Enemies within attack range for 40 seconds after deployment

  • Potential 1: 3%
  • Potential 2-3: 5%
  • Potential 4-5: 8%
  • Potential 6: 10%

Interactions

OperatorSubjectInteraction
Lucilla
Skill-Lucilla2.png
Release-retarding Chromogen

Whenever an enemy affected by Ingenius Usage of Survey Equipment is defeated while Release-retarding Chromogen is active, its Fragile effect increases up to a limit.

  • Level 1-3: 0.3×, up to 2.2×
  • Level 4-6: 0.4×, up to 2.6×
  • Level 7-Spec. 3: 0.5×, up to 3×
Suzuran
Skill-Suzuran3.png
Foxfire Haze

Multiplies the Fragile effect of Binding Circle.

  • Level 1: 1.1×
  • Level 2: 1.2×
  • Level 3: 1.3×
  • Level 4: 1.4×
  • Level 5: 1.5×
  • Level 6: 1.6×
  • Level 7: 1.7×
  • Spec. 1: 1.8×
  • Spec. 2: 1.9×
  • Spec. 3: 2×
Shamare
Skill-Shamare1.png
Malediction

Multiplies the Fragile effect of Omen of Defeat.

  • Level 1-4: 1.3×
  • Level 5-7: 1.4×
  • Spec. 1: 1.6×
  • Spec. 2: 1.7×
  • Spec. 3: 1.8×