Fragile is a debuff in Arknights.
Effect
Fragile effects amplify the damage of the specified type(s) taken by affected units.
Different types of Fragile exist, each affecting different damage types; multiple instances of the same type do not stack, with the most effective taking precedence over the other(s). However, different Fragiles can stack multiplicatively with each other if they share a damage type (e.g. Fragile can stack with Arts Fragility), as well as with other sources of damage amplification.
Normal
“ | Amplifies all Physical, Arts, and True damage taken by the corresponding amount (only the strongest effect of this type applies). | ” |
| —Fragile's in-game tip | |
The normal Fragile effect amplifies the Physical, Arts, and True damage taken by the victim.
Sources
Operator | Source | Target | Value |
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|  "The Bosak Tempest" |
Enemies affected by a GRZMOT Mine
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- Level 1-3: 15% for 5 seconds
- Level 4-6: 20% for 6 seconds
- Level 7: 25% for 6 seconds
- Spec. 1-2: 30% for 7 seconds
- Spec. 3: 35% for 7 seconds
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| Rigid Ice |
Cold/Frozen enemies within attack range
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- Elite 1: 15%/30%
- Elite 2: 25%/50%
- UMD-X Stage 2: 28%/56%
- UMD-X Stage 3: 30%/60%
- Potential 5: +2%/+4%
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| Gemini Replicator |
The enemy that attacks the Gemini Replicator double
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- Elite 1: 10% for 6 seconds
- Elite 2: 20% for 8 seconds
- Potential 5: +2%
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| Justice Drive |
Aerial enemies within attack range while deployed
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- Potential 1: 10% for 10 seconds
- Potential 2: 13% for 12 seconds
- Potential 3: 16% for 14 seconds
- Potential 4: 19% for 16 seconds
- Potential 5: 22% for 18 seconds
- Potential 6: 25% for 20 seconds
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| Spiritual Destruction (LOR-X Stage 2+) |
Attack, lasts 6 seconds
|
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| Ingenius Usage of Survey Equipment |
Enemies that are neither elites nor bosses within attack range
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- Elite 1: 8%
- Elite 2: 16%
- UMD-X Stage 2: 20%
- UMD-X Stage 3: 23%
- Potential 5: +2%
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| Weakening |
Enemies within attack range with <40% HP
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- Elite 1: 15%
- Elite 2: 30%
- Potential 5: +3%
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|  Glorious Banner |
Unwavering Banner, lasts for 10 seconds
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- Level 1-3: 15%
- Level 4-6: 20%
- Level 7-Spec. 1: 25%
- Spec. 2: 27%
- Spec. 3: 30%
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| Omen of Defeat |
Enemies within attack range with <40% HP
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- Base: 10%
- Elite 1: 20%
- Elite 2: 30%
- Potential 5: +3%
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| Binding Circle |
Slowed enemies within attack range
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- Base: 20%
- DEC-Y Stage 2: 21%
- DEC-Y Stage 3: 22%
- Potential 5: +3%
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| Delayed Detonation |
Lasts for 8 seconds
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- Potential 1: 10%
- Potential 2: 18%
- Potential 3: 21%
- Potential 4: 24%
- Potential 5: 27%
- Potential 6: 30%
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Physical Fragility
This section pertains to a subject that is not yet released in the Global server of Arknights. Read at your own risk! |
“ | Amplifies Physical damage taken by the corresponding amount (only the strongest effect of this type applies). | ” |
| —Physical Fragility's in-game tip (unofficial translation) | |
Physical Fragility amplifies Physical damage taken by the victim.
Operator | Source | Target | Value |
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| Resilience (RA-α Stage 2+) |
(Only effective in Reclamation Algorithm) Enemies blocked by Eunectes while her skill is active
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- Stage 2: 20%
- Stage 3: 40%
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Arts Fragility
“ | Amplifies Arts damage taken by the corresponding amount (only the strongest effect of this type applies). | ” |
| —Arts Fragility's in-game tip | |
Arts Fragility amplifies the Arts damage taken by the victim.
Sources
Operator | Source | Target | Value |
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| Dusk and Dawn |
Attack
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- Elite 1: 6%
- Elite 2: 12%
- INC-X Stage 2: 17%
- INC-X Stage 3: 20%
- Potential 5: +2%
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| Bygone Wings (CCR-Y Stage 2+) |
Enemies within attack range with <50% HP
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- Stage 2: 10%
- Stage 3: 20%
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| Tundra Survival |
Aerial enemies within attack range
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- Elite 1: 10%
- Elite 2: 20%
- CCR-Y Stage 2: 25%
- CCR-Y Stage 3: 28%
- Potential 5: +2%
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| Chorus of a Distant Valley |
Enemies within attack range for 40 seconds after deployment
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- Potential 1: 3%
- Potential 2-3: 5%
- Potential 4-5: 8%
- Potential 6: 10%
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| Cinder |
The namesake debuff: Applied on attack with a 30% chance (100% while Ember of Life is active), lasts for 6 seconds
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- Elite 1: 15%
- Elite 2: 30%
- Potential 5: +2%
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Elemental Fragility
“ | Amplifies all Elemental damage taken by the corresponding amount (only the strongest effect of this type applies). | ” |
| —Elemental Fragility's in-game tip | |
Elemental Fragility only increases Elemental damage taken. Notably, Elemental Fragility does not stack with Fragile, as the latter does not affect Elemental damage.
Sources
Operator | Source | Target | Value |
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| Chorus of a Distant Valley |
Enemies within attack range for 40 seconds after deployment
|
- Potential 1: 3%
- Potential 2-3: 5%
- Potential 4-5: 8%
- Potential 6: 10%
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Interactions
Operator | Subject | Interaction |
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|  Release-retarding Chromogen |
Whenever an enemy affected by Ingenius Usage of Survey Equipment is defeated while Release-retarding Chromogen is active, its Fragile effect increases up to a limit.
- Level 1-3: 0.3×, up to 2.2×
- Level 4-6: 0.4×, up to 2.6×
- Level 7-Spec. 3: 0.5×, up to 3×
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|  Foxfire Haze |
Multiplies the Fragile effect of Binding Circle.
- Level 1: 1.1×
- Level 2: 1.2×
- Level 3: 1.3×
- Level 4: 1.4×
- Level 5: 1.5×
- Level 6: 1.6×
- Level 7: 1.7×
- Spec. 1: 1.8×
- Spec. 2: 1.9×
- Spec. 3: 2×
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|  Malediction |
Multiplies the Fragile effect of Omen of Defeat.
- Level 1-4: 1.3×
- Level 5-7: 1.4×
- Spec. 1: 1.6×
- Spec. 2: 1.7×
- Spec. 3: 1.8×
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