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Cost

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COST.png

Cost represents how much DP is needed to deploy Operators, summons, and deployable devices.

Operators have different costs depending on their class, branch, and rarity; generally, lower-rarity Operators cost lower DP than higher-rarity ones. Most Operators will have their cost reduced by 1 at Potentials 2 and 6 or at Potentials 2 and 5 for some; welfare Operators have their cost reduced by 1 at Potentals 2, 4, and 6 instead. All Operators have their cost increased by 2 (3 for certain branches) when promoted to Elite 1 as well as another 2 at Elite 2 for some.

An Operator's cost will be increased to 1.5× when they are redeployed for the first time and 2× when redeployed for the second time onwards, but will never be above 99; this is especially noticeable in Challenge Modes that increases the DP cost of certain Operators. Operators return DP equal to half of their current cost when retreated, rounded down, with the following exceptions:

Summons and deployable units' cost do not ramp up like Operators do, but will not be returned (with some exceptions) when they are retreated.

Reductions[edit]

Splash Casters' SPC-Y Module reduces their cost by 8.

Operator Source Applied to Value

April
Experienced Hunter Self
  • Elite 2: -1
  • MAR-Y Stage 2+: -2

Ash
Breaching Specialist Self on the first deployment
  • Elite 2: -3
  • MAR-Y Stage 2: -4
  • MAR-Y Stage 3: -5

Catapult
Lightweight Self -1

Elysium
Sniper Support Snipers while deployed
  • Elite 1: -1
  • Elite 2: -2

Fang
Lightweight Self -1

Fang the Fire-Sharpened
Lightweight Gambit
  • Elite 1: -2
  • Elite 2: -3
  • CHG-X Stage 2+: -4

The next deployed Operator after the Fire-Sharpened is retreated
  • Elite 1: -1
  • CHG-X Stage 3: -2

Gravel
Fast Deployment/Support of the Little Self -1

Muelsyse
Expenditure Economization Rhine Lab Operators -2

The first Rhine Lab Operator deployed -1 (-2 at Pot. 5)

Saileach
Spiritual Influence The next deployed Operator -2

Wild Mane
Forward March Undeployed Guards when deployed (for the first time before Elite 2) -1, up to -5

Zima
Spearheader
  • Elite 2: -1
  • SBL-X Stage 2: -2 for self, -1 for other Vanguards
  • SBL-X Stage 3: -2 for self and Pioneer Vanguards, -1 for other Vanguards

Interactions[edit]

OperatorSubjectInteraction
Gravel
Support of the Little Increases the DEF of friendly units whose cost is at most 10 by 6% (+2% Pot. 5) while Gravel is deployed.

Sussurro
Minimally Invasive Surgery Amplifies the healing received by friendly units whose cost is at most 10 while Sussurro is in the squad.
  • Elite 1: 10%
  • Elite 2: 20%
  • PHY-X Stage 2: 23%
  • PHY-X Stage 3: 25%
  • Potential 5: +3%

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