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Low-Altitude Hovering
Low-Altitude Hovering is a unique enemy property in Arknights.
Overview[edit]
| “ | Cannot be blocked or attacked by melee attacks. | ” |
| —In-game tip |
Low-Altitude Hovering makes a ground enemy treated as an aerial enemy in addition to making them unable to be shifted, but cannot move over impassable terrain. As such, if Low-Altitude Hovering enemies are forced/scripted to move through Roadblocks or similar, the enemy will hover past it, and those that prioritize aerial enemies will attack Low-Altitude Hovering enemies over ground ones.
Some enemies with Low-Attitude Hovering are notably vulnerable to disabling Negative Statuses; should they be inflicted by one, the enemy will temporarily or permanently lose the Low-Altitude Hovering depending on the enemy in question.
| Normal | |
|---|---|
| Elite | |
| Boss |
- Arc Commando (Captains) gain Low-Altitude Hovering if their MSPD is ever increased to at least 0.9.
- (Daimo)serrant Fowlbeasts' Low-Altitude Hovering will be disabled for 10 seconds when they are affected by Negative Statuses.
- Dolly's Low-Altitude Hovering will be lost for 12 seconds when his Wool Shield is depleted, after which he regains it.
- Mandragora has Low-Altitude Hovering while her Stoneshield is present in the Second Form.
- If the Paranoia Illusion loses its Low-Altitude Hovering on the First Form, it will be restored upon entering the Second Form.
- The Sailraider loses his Low-Altitude Hovering for 15 + 20 seconds when his HP falls below 80%, 60%, 40%, and 20%.
- Scrap Assemblers/Inventors gain Low-Altitude Hovering for 3.5 seconds when blocked or coming into contact with a Stabilizer Chain for the first time.
- Sverdsmeltr gains Low-Altitude Hovering on the Second Form, which will be lost after he absorbs Reforged Retinues.
- Ya's Mirage and Delusion has Low-Altitude Hovering, while Ya Itself has it on the Second Form.
Trivia[edit]
- When an enemy with Low-Altitude Hovering loses it by Negative Statuses while over a hole, they will instantly disappear instead of playing a shrinking animation like other enemies do upon being defeated through it.