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Crystal
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Crystal
Introduced in
In Other Languages
Chinese
结晶
Japanese
結晶
Korean
결정
The Crystal is a hidden normal enemy in Arknights that provides the namesake operation mechanic introduced in Adventure That Cannot Wait for the Sun.
Overview[edit]
| Ability | Initial CD | Cooldown
|
|---|---|---|
|
Innate
| |
| Polluted | ||
|
Polluted traits
| |
| Purified | ||
|
Purified traits
| |
Interactions[edit]
Pure Crystals spawns a Crystal on the purified state which can be used to connect separate clusters of Crystals, while the Decrystallizing Totem can be used to remove Crystals regardless of their state.
| Enemy | Interaction |
|---|---|
| Have +90% MSPD while on a Crystal.
| |
| Spawns a Crystal upon entering a tile without one for the first time, after which the Exhibit have +100% MSPD.
| |
| Spawns a Crystal on tiles it passes through (unless if one is present already).
| |
| (Can be Silenced) Spawns a Crystal on the nearby tiles when defeated (will not be spawned on tiles with one present already).
| |
| Drains energy from Crystals in a radius of 1.5 to give enemies within the same radius (including self) a Barrier that absorbs damage which further increases for every drained Crystal.
| |
| Have +100 ASPD while on a Crystal.
| |
| Attacks have a global range while on a Crystal.
| |
| Has +2000 HP and +100 ATK for every 5 Crystals on the map, stacking up to 8 times.
| |
|
Appearances[edit]
| Side Stories | AS-1 • AS-2 • AS-3 • AS-4 • AS-5 • AS-6 • AS-7 • AS-8 • AS-9 • AS-EX-1 • AS-EX-2 • AS-EX-3 • AS-EX-4 • AS-EX-5 • AS-EX-6 • AS-EX-7 • AS-EX-8 • AS-MO-1 • AS-S-1 • AS-S-2 • AS-S-3 • AS-S-4 • AS-TR-1 |
|---|---|
| Annihilation | Grand Bazaar |
Stats[edit]
| HP | ATK | DEF | RES |
|---|---|---|---|
| 20 | 0 | 0 | 0 |
| Movement Speed | Attack Interval | Elemental RES | Effect Resistance |
| 0 | 0 | 0 | 0 |
| Attack range | HP regeneration | Weight | Aggression level |
|---|---|---|---|
| – | – | 0 | 0 |
| Life Point penalty | Effect susceptibilities | ||
| 0 | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear • Paralysis • Lure | ||