Inspire
- Not to be confused with Inspiration.
“ | Increases the ATK and DEF of enemy units when on the battlefield. | ” |
—Traits of Guerrilla Herald and Guerrilla Herald Leader |
Inspire is a unique enemy mechanic in Arknights.
Overview[edit]
“ | When Inspired, gains {ability}. | ” |
—Traits of certain Guerrilla enemies |
Made of ex-Ursus Army veterans who have seen much battle, Patriot's Guerrillas are known for their coordination especially when aided by battlefield messengers and in the presence of their leader Patriot which inspires them to greater fighting spirit, allowing them to come out victorious in battles when given the opportunity.
While a Guerrilla Herald (Leader) or Patriot himself is present on the map, all enemies will be Inspired and have their ATK and DEF increased, which stacks additively without a limit if multiple sources of Inspire are present. In addition, the following enemies will receive additional abilities while Inspired, indicated by their eyes glowing red:
Guerrilla enemy | Inspire abilities |
---|---|
Have +0.3 MSPD. | |
Their attacks can hit up to two targets within range at once. | |
Have +50 ASPD. | |
Have +50% ATK. |
As such, it is highly advised to eliminate sources of Inspire first in order to deny the rest's Inspire effects and level the playing field.